Wreckage Salvaging2

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(Rewritten. It now gives the reader an understanding and the reference list, not confusing details. ~~~~)
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You are able to buy co-ordinates for wrecks in space at the contracts board, then warp to the co-ordinates to salvage it.
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Shipwrecks can be salvaged for class 6 - 10 blueprint fragments.  Your Research Laboratory can learn from them, turning them into working blueprints that your Shipyard can use to construct ships and their components at your Shipyard.
  
Note - Supplies rare blueprints to use in research facility on your Space Station - no use unless you have a research facility, and plan to build ships at your shipyard.
 
  
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Most of the UNCA-9 planets ( also known as the inner-9 ), have occasional knowledge of where a wreck may be.  They sell the locations on the Contract Boards, almost always using white text.
  
There will be several pieces of wreckage to scan. Rare blueprints will be available only through this method.
 
  
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After purchasing a "wreck location", your ships autopilot will be update with the location for your convenience.
  
Sometimes when you warp to a wreckage location you may not see it... use your mini radar in the top left corner to find the direction of it and move towards it until it is in view range
 
  
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Once you arrive at the location, you may need to use your Radar ( upper left of your screen ) to zero in on the wreck, since wrecks have a tendency to drift over time.  Some pilots prefer to equip a light on their ship ( Ctrl + L to activate, if equipped ) when it is too dark to see the wreckage.
  
You use the scanning laser to detect the parts in the wreckage. Careful scanning will be required to ensure you salvage the correct parts in the correct order.
 
  
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Each Shipwreck location will have 4 - 10 broken pieces of the destroyed ship that you can scan.  Some of these pieces have are likely to explode, destroying nearby pieces, so care must be taken to examine the pieces before attempting to extract a blueprint fragment. 
  
Although a larger salvage beam may be built at your space station shipyard (or purchased from other players) it will do noting to help at this stage of game development.
 
  
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Examining wreckage and extracting blueprint fragments both use the Salvage Beam ( Left Mouse Button, same as Mining Beam, and Lasers ).  To Examine a piece, hold your salvage been on a piece of wreckage until your beam turns BLUE.  To extract a blueprint, your salvage beam must change color past BLUE and into PINK, preferably just shy of completely RED.  If your beam becomes 100% RED, you will probably destroy the wreckage.
  
Some parts will by there nature hide other parts. eg the shields. Some parts may explode destroying other parts when you try to retrieve them. eg the reactor.
 
  
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Ship blueprint fragments, ( also known as 'hull blueprints" ) can only be extracted by waiting until the salvage beam turns very RED while salvaging computer wreckage pieces.
  
As long as parts are retrieved in the correct order, you will be able to collect all parts. You will need to scan first at a lower energy level to determine what it is.
 
  
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When you examine the wreckage you will receive hints about what each piece might be salvaged for, or a warning that the part being beamed might damage other pieces if scanned before them.  For example, ship's Capacitors will send out an EMP blast that will destroy any Electronics left in the area.  You will want to salvage any electronics before the Capacitor. 
  
Then Scan it at a higher energy to extract to blueprints of the device. Too high a level will result in no gain. The higher energy scan will most probably destroy the wreckage piece during blueprint retrieval.
 
  
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== Salvaging Messages ==
  
Sometimes the resulting explosion will destroy other wreckage fragments nearby. The blueprints can be used on the Research facility on your space station.
 
  
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Use this list to help choose which order to salvage the wreckage pieces in. 
  
Information on scan results
 
  
- The Class of the blueprint refers to which ship it is used on as per the table in Space Craft
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When you see: "Interference from magneton emissions...", there is an active shield generator in the wreckage.  You will need to find and extract it before you will be able to see what the other wreckage is.  Find a piece that gives you the message ''Concentrated magnetron emissions detected'', it is the shield.
  
- The type should be obvious, armor, shields, computer, warp drive ect
 
  
- Partial blueprint means exactly that, you only have part of it, doing research on the partial will complete it.
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< Message >    -   < Blueprint Type >  -  < Possible Effects >
  
- If you get the message already obtained, then you didn't need it and you wasted your money at the contracts board
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"Space Junk" -  Nothing Usable -  
  
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"Alcubierre Field Leakage"  -  Warp Drive  - 
  
When you have some partial blueprints, you can research them to full blown blue prints in your research facility, then build them in your shipyard
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"Magnetron Emissions"  -  Shields  -
  
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"Databank Reflection"  -  Computer & Ship Hull  - 
  
==HOWTO on Wreck Salvaging==
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"Dense Carbon/Metal Compound"  -  Armor  -
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Fistly you should analyse what the wreck piece might be by beaming untill it just turns pink.
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"Gravitron Particle Emissions"  -  Gravity Generator  -
  
You will get one of the following messages.
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"Semiconductor Tacyon Reflection"  -  Electronics  -
  
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"Containment Matrix"  -  Capacitor  -  Destroys Electronics
  
Sometimes the message is appended with 'unable to scan' meaning the emission is comming from another piece and the one you just scanned could be anything, you have to find the source and deal with it first, then rescan to find what it really is
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"Ionised Particle Emissions  -  Propulsion  -  Destroys Warp Drive
  
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"Toroidal Plasma Confinement"  -  Reactor  -  Destroys Everything
  
Safe ones can be done strait up with no consequences
 
  
  
you will need to beam to red to get the blueprint, beam too much and you get nothing
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== Salvaging Notes ==
  
  
The computer also has the hull blueprint and if not beamed enough, you will only get the computer.
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The price of a wreckage contract has no relevance to the class of ship modules you may find.
  
  
eg, if a warp drive is present it will produce leakage that stops you scanning the reactor, if you go ahead and scan the reactor first it will destroy all other bits
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Higher salvage beam classes do not improve your chances for finding the blueprints you need.
  
  
- concentrated magnetron emissions - shields - safe
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Sometimes the message is appended with 'unable to scan', meaning the emission is coming from another wreckage piece and the one you just scanned could be anything. You need to find the source and salvage it first, then beam the other wreckage to learn the contents.
- alcurbierre field leakage - warp drive - safe
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- semiconductor tacyon reflection - electronics - safe
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- antiproton containment matrix - capacitor - kills electronics
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- databank reflection - computer/hull - safe
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- toroidddal plasma confinement - reactor - kills everything
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- ionised partical emissions - propulsion - kills warp
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- gravitron partical emissions - grav gen - safe
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- dense carbon/metal compound - armour - safe
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The results from the wreck are only blueprint fragments and need to be researched in to full blown blueprints at your research facility
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Then you may build the parts at your shipyard
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Currently you can only obtain blueprints for ship classes 6 through 10
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Revision as of 21:29, 31 May 2015

Shipwrecks can be salvaged for class 6 - 10 blueprint fragments. Your Research Laboratory can learn from them, turning them into working blueprints that your Shipyard can use to construct ships and their components at your Shipyard.


Most of the UNCA-9 planets ( also known as the inner-9 ), have occasional knowledge of where a wreck may be. They sell the locations on the Contract Boards, almost always using white text.


After purchasing a "wreck location", your ships autopilot will be update with the location for your convenience.


Once you arrive at the location, you may need to use your Radar ( upper left of your screen ) to zero in on the wreck, since wrecks have a tendency to drift over time. Some pilots prefer to equip a light on their ship ( Ctrl + L to activate, if equipped ) when it is too dark to see the wreckage.


Each Shipwreck location will have 4 - 10 broken pieces of the destroyed ship that you can scan. Some of these pieces have are likely to explode, destroying nearby pieces, so care must be taken to examine the pieces before attempting to extract a blueprint fragment.


Examining wreckage and extracting blueprint fragments both use the Salvage Beam ( Left Mouse Button, same as Mining Beam, and Lasers ). To Examine a piece, hold your salvage been on a piece of wreckage until your beam turns BLUE. To extract a blueprint, your salvage beam must change color past BLUE and into PINK, preferably just shy of completely RED. If your beam becomes 100% RED, you will probably destroy the wreckage.


Ship blueprint fragments, ( also known as 'hull blueprints" ) can only be extracted by waiting until the salvage beam turns very RED while salvaging computer wreckage pieces.


When you examine the wreckage you will receive hints about what each piece might be salvaged for, or a warning that the part being beamed might damage other pieces if scanned before them. For example, ship's Capacitors will send out an EMP blast that will destroy any Electronics left in the area. You will want to salvage any electronics before the Capacitor.


Salvaging Messages

Use this list to help choose which order to salvage the wreckage pieces in.


When you see: "Interference from magneton emissions...", there is an active shield generator in the wreckage. You will need to find and extract it before you will be able to see what the other wreckage is. Find a piece that gives you the message Concentrated magnetron emissions detected, it is the shield.


< Message > - < Blueprint Type > - < Possible Effects >

"Space Junk" - Nothing Usable -

"Alcubierre Field Leakage" - Warp Drive -

"Magnetron Emissions" - Shields -

"Databank Reflection" - Computer & Ship Hull -

"Dense Carbon/Metal Compound" - Armor -

"Gravitron Particle Emissions" - Gravity Generator -

"Semiconductor Tacyon Reflection" - Electronics -

"Containment Matrix" - Capacitor - Destroys Electronics

"Ionised Particle Emissions - Propulsion - Destroys Warp Drive

"Toroidal Plasma Confinement" - Reactor - Destroys Everything


Salvaging Notes

The price of a wreckage contract has no relevance to the class of ship modules you may find.


Higher salvage beam classes do not improve your chances for finding the blueprints you need.


Sometimes the message is appended with 'unable to scan', meaning the emission is coming from another wreckage piece and the one you just scanned could be anything. You need to find the source and salvage it first, then beam the other wreckage to learn the contents.

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