Space Ships

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Every space ship has a classification (class), cargo capability measured in tonnes, and available passenger compartments. Ship classes from 1 to 10 can be purchased from NPC space stations, yet the availability of ships between class 6 to 10 may be limited. Classes 11 or higher must be manufactured or purchased from players. All ships can be purchased from the Galactic Market (if available) or manufactured from private space stations (if blueprints are discovered through salvaging wrecks or purchased from Janus A contracts board).

Every ship has modules which can be added or removed from the Refit Ship section of the Shipyards in the NPC station or from private star bases. Waervyn's Ship Fitting Video

Ship Modules

Below is the Ship management interface accessed by clicking the wrench icon upper left on the main screen. The list of modules are required for each ship to fly except the axial laser. The class 1 modules on this list represent the modules that are not class specific for each ship. This means you can install any class of module your ship has cargo space to hold. The modules that are class 6 in the image represent all the modules that are class specific. This means they have to match the same class as the ship. The reactor and capacitor does not have to match, but often is best to keep it the same class, especially early in game for the best overall performance of the ship. The Hyperdrive (not shown here) must also match the class of the ship.


To change ships, the Hangar button will show you a list of your ships available in that space station. Your previous ship will stay in that respective space station.

To access the ship computer, click Manage, then Computer. An easier method is to use CTRL-C.

Ships can be painted at private star bases. A window with sliders will appear allowing you to change the ship color, the ship windows color, and the ship stripes color. Paint is only applied when you click the Paint button. To see your ship, scroll the mouse scroll button to change views.

Fuel Use and Hyperdrive Wear

For in system piloting, the ram scoop will collect the hydrogen needed to run your ship and warp drive. To make hyperdrive jumps, a ship must carry the fuel needed since hyperspace does not have collectible hydrogen.

Fuel use for hyperdrive jumps are calculated as thus:

Hydrogen needed = Lightyear distance * ship class * 1.5

Hyperdrive Longevity = Class * 100

Current Ships

As of 'version 1.4+' there are currently 18 ships in the game, all which can be used and pilot by players and NPC pilots.

* Please note ships above class 10 can only be made by players and cannot be bought directly from a shipyard. As such the cost for these ships are to be determined by the players manufacturing and purchasing them. In order to find out current prices for these ships it is best to ask a player who makes them either in the forums or in the in-game chat channels.

* Also note that maximum cargo capacity is based on stock module configuration and can be reconfigured to gain more cargo space.


The Turtle Runabout

The TR-99a Turtle Runabout is one of the most ubiquitous small craft in UNCA territory. Its small size and ease of use make it an ideal first craft for pilots. These strengths however, are also the Turtle's major weaknesses. The craft is too small to be useful in hauling freight, and does not have the maneuverability of more modern and advanced vessels.

As an initial investment for fledgling pilots however, the Turtle is unmatched in its simplicity.

Ship specifications:

  • Class: 1
  • Cost: Approximately 15,000 credits
  • Maximum Cargo Capacity: 10
  • Passengers: 3
  • Ship Type: Runabout
  • Shipyard Availability: Common
  • Carrier Compatible


The Hornet Ultralight Fighter

With high maneuverability and speed, the LT-119 Mk-2 Hornet Ultralight Fighter is an ideal craft for short-range sorties and pirate hunting assignments. Its small size belies a vessel of formidable power and versatility. With enough room to sport Class 1 weapons and armor, the Hornet can easily hold its own against other craft of its class and size.

The Hornet does not have the space for heavier weapons and armor, and when fully equipped, has little room for cargo or passengers. In combat though, this small ship lives up to its name.

Ship specifications:

  • Class: 1
  • Cost: ~15,000
  • Maximum Cargo Capacity: 10
  • Passengers: 3
  • Ship Type: Ultralight Fighter
  • Shipyard Availability: Common
  • Carrier Compatible


The Hawk Ultralight Fighter

Often sought-after, but seldom acquired, the GCT-001 Hawk Ultralight Fighter was originally built as a high-speed interceptor to escort other fighter craft in combat.

While it cannot hold firepower equal to that of larger fighters such as the Sparrow the Unicorn, the Hawk nevertheless possesses high maneuverability and the unique ability to attach itself to the hull of a larger vessel.

While its popularity initially rivaled that of the Hornet. Its chassis is somewhat more difficult to manufacture than the Hornet or the Sparrow, making it a more expensive, and less available craft, manufactured by private concerns rather than the UNCA shipyards.

The Hawk was given to those player that participated in the Kickstarter 2014 Campaign and can be purchased through Steam Downloaded Content (DLC).

Ship specifications:

  • Class: 1
  • Cost: Steam DLC ($25.00) GM(~25,000,000,000)
  • Maximum Cargo Capacity: 10
  • Passengers: 4
  • Ship Type: Ultralight Fighter
  • Shipyard Availability: None
  • Carrier Compatible
  • Can attach itself to any ship


The Sparrow Light Fighter

One of the original fighters designed and manufactured for the UNCA, the GCT-4a Sparrow Light Fighter rapidly became the vanguard of many corporate and government fighter wings. Capable of carrying Class 2 weapons and armor, but with only a minor loss in maneverability, the Sparrow is often used for pirate hunting and bomber support.

With excellent maneuverability and speed, the Sparrow outperforms the larger Unicorn in every area except for firepower and armor, and remains a less expensive alternative to the larger fighter.

Ship specifications:

  • Class: 2
  • Cost: ~37,000
  • Maximum Cargo Capacity: 20
  • Passengers: 3
  • Ship Type: Light Fighter
  • Shipyard Availability: Common
  • Carrier Compatible


The Unicorn Heavy Fighter

Named for a creature of legend, the GCT-29 Unicorn Heavy Fighter is a powerful vessel, capable of carrying 40 tons and five passengers. Its trefoil engine-wing design allows for great maneuverability despite its larger size and weight.

Originally intended as a lighter vessel, the Unicorn failed to deliver the high maneuverability of smaller ships. When equipped with a heavier chassis and more powerful engines however, the Unicorn proved itself time and time again, becoming a heavily sought-after light ship.

Ship specifications:

  • Class: 3
  • Cost: ~135,000
  • Maximum Cargo Capacity: 40
  • Passengers: 5
  • Ship Type: Heavy Fighter
  • Shipyard Availability: Common
  • Carrier Compatible


The Manta Bomber

Almost double the weight of the GCT-29 Unicorn, the MRX-801 Manta is capable of carrying twice the firepower. Built from a heavily modified Turtle chassis, but later completely redesigned, the Manta is capable of carrying eighty tons of cargo and seven passengers. Its larger size and greater power requires the use of advanced Class 4 equipment, and with greater power comes higher cost.

Despite its six-digit price tag, the Manta continues to find popularity among pilots who seek smaller, yet still powerful vessels. It also has reverse thrusters which makes it a favorite for colony and OSB planning for many.

Ship specifications:

  • Class: 4
  • Cost: ~375,000
  • Maximum Cargo Capacity: 80
  • Passengers: 7
  • Ship Type: Bomber
  • Shipyard Availability: Common
  • Carrier Compatible


The Falcon Brig

Built upon a standard UNCA corvette chassis, the LFC-12 Falcon Brig stands out among medium-sized vessels due to its width and off-center cockpit.

Despite its odd appearance, the Falcon is highly advanced in construction and capable of equipping Class 5 armor and weapons, though it also requires Class 5 equipment as standard, making it one of the most expensive of the smaller vessels.

The Falcon has room for ten passengers and 160 tons of cargo, but generally costs in the vicinity of 800,000 to 1,000,000 credits, making it the last of the "light" ships and the first of the "medium."

Ship specifications:

  • Class: 5
  • Cost: ~1,200,000
  • Maximum Cargo Capacity: 160
  • Passengers: 10
  • Ship Type: Brig
  • Shipyard Availability: Common


The Squid Light Sloop

Vessels with larger cargo capacity and size long ago exceeded the limitations of UNCA light chassis designs, requiring an entirely new class of ships, namely the sloops.

The LS-101a Squid was the first of these designs, manufactured specifically for Class 6 equipment. Capable of carrying 320 tons and 13 passengers, the Squid rapidly became popular until the larger Kraken came into vogue.

The Squid's single-engine design and narrow width make it fast and maneuverable, although these factors are offset by its weight. Nevertheless, it continues to serve as a both a mid-range cargo ship and combat vessel with ease.

Ship specifications:

  • Class: 6
  • Cost: ~4,500,000
  • Maximum Cargo Capacity: 320
  • Passengers: 13
  • Ship Type: Light Sloop
  • Shipyard Availability: Uncommon


The Kraken Heavy Sloop

The HS-201 Kraken was named for a legendary beast which took the form of a titanic squid. The vessel was originally designed around a Squid chassis, hence the name, though the Class 7 equipment proved too much for the smaller frame. The superstructure was redesigned to make use of forward-swept wings and a rearward center of gravity.

The Kraken also has equipment to attach large, side-mounted cannons on either side of the chassis. This gives the Kraken a menacing, combat-ready appearance.

Ship specifications:

  • Class: 7
  • Cost: ~12,000,000
  • Maximum Cargo Capacity: 640
  • Passengers: 18
  • Ship Type: Heavy Sloop
  • Shipyard Availability: Uncommon


The Yeti Light Frigate

Only a few thousand YT-8 Yetis were originally manufactured, many of which have been lost or destroyed. The Yeti is thus among the rarer of mid-range vessels and is difficult to find. However, the vessel was designed upon a standard Class 8 equipment frame and superstructure, making it easily, albeit expensively, manufactured. One major advantage the Yeti has over other ships is its maneuvering thrusters, which allow it more freedom of three-dimensional movement.

As with many of the larger UNCA vessels, the Yeti is named for a mythological creature from ancient Earth which was humanoid in form, but much larger. The Yeti lives up to its namesake, with a cargo capacity of 1,280 and room for 25 passengers. However, its rarity makes it seldom seen in UNCA shipyards.

Ship specifications:

  • Class: 8
  • Cost: ~37,500,000
  • Maximum Cargo Capacity: 1280
  • Passengers: 25
  • Ship Type: Light Frigate
  • Shipyard Availability: Rare


The Hammerhead Frigate

Until the advent of even larger ships, the TD-9b Hammerhead Frigate was a common sight in the Inner Nine systems, generally used to haul cargo or, when equipped with weapons, to fight off pirates. Able to haul 2,560 tons and carry 33 passengers, the Hammerhead's mask-like bow and long frame are instantly recognizable, even at a distance.

With greater maneuverability than larger ships, the Hammerhead continues to play a role as a defender of the Inner Nine systems.

Ship specifications:

  • Class: 9
  • Cost: ~105,000,000
  • Maximum Cargo Capacity: 2560
  • Passengers: 33
  • Ship Type: Frigate
  • Shipyard Availability: Rare


The Mammoth Heavy Frigate

The largest of the original UNCA designs, the DX-4 Mammoth Heavy Frigate stands as a milestone of engineering. Built around a central hull, the chassis has four "arms" upon which can be placed weapons, mining beams, salvaging beams or other equipment. These arms give the Mammoth a threatening appearance.

Able to equip Class 10 weaponry and armor, the Mammoth is a combat monster, and with a cargo capacity of 5,210 tons, can be loaded to bear.

The Mammoth has its problems however, such as the ventrally-mounted communications tower, which makes horizontal landing a problematic issue. In addition, the vessel's maneuverability makes it a great miner in well managed asteroid belts.

Ship specifications:

  • Class: 10
  • Cost: ~300,000,000
  • Maximum Cargo Capacity: 5120
  • Passengers: 45
  • Ship Type: Heavy Frigate
  • Shipyard Availability: Rare


The Guardian Destroyer

Unlike smaller chassis, the CNC-1 Guardian's frame is built exclusively by private interests. Its elongated frame and rearward swept-wing design is similar to small vessels. However, with a cargo capacity of 10,240 tons and Class 11 equipment, the Guardian is a massive vessel, larger even than the Mammoth.

As the Guardian outweighs even the heavy frigate class of ships, its ability to equip powerful weapons has earned it the classification Destroyer, and remains the first and only of this type.

Ship specifications:

  • Class: 11
  • Cost: Player Determinate (~800,000,000)
  • Maximum Cargo Capacity: 10240
  • Passengers: 60
  • Ship Type: Destroyer
  • Shipyard Availability: Player-made Only


The Boomerang Light Carrier

The Boomerang is the first true carrier added to Ascent. It is able to carry Class 1 to 4 ships inside it's own personal hangar bay. Unlike other ships it is possible to EVA inside the Boomerang and walk around the ship.

Ship specifications:

  • Class: 11
  • Cost: Player Determinate (~800,000,000)
  • Maximum Cargo Capacity: 10240
  • Passengers: 60
  • Ship Type: Light Carrier
  • Shipyard Availability: Player-made Only


The Seraph Light Cruiser

Ship specifications:

  • Class: 12
  • Cost: Player Determinate (~1.600,000,000)
  • Maximum Cargo Capacity: 20480
  • Passengers: 81
  • Ship Type: Light Cruiser
  • Shipyard Availability: Player-made Only


The Bowhead is the first pure freighter available in the game. While only requiring the same ship modules as the Class 12 "Seraph" light cruiser, the Bowhead has triple the available hull space, for the steep price of never being able to fit significant weapons, armour or shields. The Bowhead is the first ship to provide thrust in all six directions, providing excellent docking and mining maneuverability, somewhat offset by its slowness, bulk and mass.

The Bowhead was given to those player that participated in the Kickstarter 2014 Campaign and can be purchased through Steam Downloaded Content (DLC).

The Bowhead Freighter

Ship specifications:

  • Class: 12
  • Cost: Steam DLC ($90.00) GM(~100,000,000,000)
  • Maximum Cargo Capacity: 61974
  • Passengers: 81
  • Ship Type: Freighter
  • Shipyard Availability: None


The Archon Cruiser

Ship specifications:

  • Class: 13
  • Cost: Player Determinate (~3,200,000,000)
  • Maximum Cargo Capacity: 40960
  • Passengers: 110
  • Ship Type: Cruiser
  • Shipyard Availability: Player-made Only


The Ophan

Ship specifications:

  • Class: 14
  • Cost: Player Determinate (~6,400,000,000)
  • Maximum Cargo Capacity: 81920
  • Passengers: 143
  • Ship Type: Heavy Cruiser
  • Shipyard Availability: Player-made Only


The Leviathan

Ship specifications:

  • Class: 15
  • Cost: Player Determinate (~12,800,000,000)
  • Maximum Cargo Capacity: 163840
  • Passengers: 200
  • Ship Type: Battlecruiser
  • Shipyard Availability: Player-made Only

Ship Traits

A ship can develop traits as it gets used. The ship computer is a learning device and the ship can develop unique traits as it is used. Some traits are:

  • Fast Turner - This trait increases the ship's rotation rate by 10% per level.
  • Miner - This trait increases mining range by 25% and yields by 5% per level.

A Biocomputer increases your chance of gaining a level in a ship trait by 5%.

Renaming Ships

You can rename your ship by selecting the Manage Ship button at the upper left of the screen (The wrench icon), click Rename Ship place the new name for the ship in the and click 'rename'.

Helping Videos

Waervyn's Ship Types Video

Futher Reading

  1. Refit Ship
  2. Ship Modules


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