Wreckage Salvaging
You are able to buy co-ordinates for wrecks in space at the contracts board, then warp to the co-ordinates to salvage it. The price of a wreckage contract has no relevance to the class of ship modules you may find.
* Note - Salvaging wrecks supplies class 6-10 ship modules blueprints (including ship hulls) to use in your research facility in your Space Station. Only salvage wrecks if you plan to build lower-class ships at your shipyard.
Sometimes when you warp to a wreckage location you may not see anything, so use your mini-radar in the top left corner to find the direction of the wreckage. If you seen nothing in your radar, another player may have salvaged the wreck, so you're out of luck. If you do see something in your radar, approach the wreckage until in view range. There will be several pieces of wreckage to scan.
You can use the salvage laser to detect the parts in the wreckage. Careful scanning ensures you salvage the correct parts in the correct order.
Larger salvage beams do not improve your chances for finding the blueprints you need.
Some parts may hide other parts. Ex: Shields. Some parts may explode, destroying other parts when you try to retrieve them. Ex: Reactor.
As long as parts are retrieved in the correct order, you will be able to collect all parts. You will need to scan first at a lower energy level to determine what it is.
Then scan it at a higher energy to extract to blueprints of the device. Too high a level will result in no gain. The higher energy scan will most probably destroy the wreckage piece during blueprint retrieval.
Sometimes the resulting explosion will destroy other wreckage fragments nearby. The blueprints can be used on the Research facility on your space station
Information on scan results:
- The Class of the blueprint refers to which ship it is used on as per the table in Space Ships
- The type should be obvious, armor, shields, computer, warp drive etc.
- Partial blueprint means exactly that, you only have part of it, doing research on the partial will complete it.
- If you get the message "Already obtained", then you already have the blueprint fragment.
When you have some partial blueprints, you can research them to full blueprints in your research facility, then build them in your shipyard.
Wreck Salvaging
First, analyse what the wreck piece might be by beaming until it just turns pink.
You will get one of the following messages:
Sometimes the message is appended with 'unable to scan' meaning the emission is coming from another piece and the one you just scanned could be anything, you have to find the source and deal with it first, then rescan to find what it really is
Safe ones can be done strait up with no consequences
you will need to beam to red to get the blueprint
Beam too much and you get nothing
The computer also has the hull blueprint and if not beamed enough, you will only get the computer.
eg, if a warp drive is present it will produce leakage that stops you scanning the reactor, if you go ahead and scan the reactor first it will destroy all other bits
Messages
If you salvage just enough to see the beam turn pink, a message may appear giving you a clue to the contents of the wreckage:
Message
|
Blueprints
|
Threat to other Wreckage
|
---|---|---|
Alcubierre Field Leakage
|
Warp Drive
|
None
|
Antiproton Containment Matrix
|
Capacitor
|
Destroys Electronics
|
Concentrated Magnetron Emissions
|
Shields
|
None
|
Databank Reflection
|
Computer / Ship Hull
|
None
|
Dense Carbon/Metal Compound
|
Armor
|
None
|
Gravitron Particle Emissions
|
Gravity Generator
|
None
|
Ionised Particle Emissions
|
Propulsion
|
Destroys Warp Drive
|
Semiconductor Tacyon Reflection
|
Electronics
|
None
|
Toroidal Plasma Confinement
|
Reactor
|
Destroys Everything
|
The results from a salvaged wreck are only blueprint fragments and need to be researched into completed blueprints at your research facility. Then you may build the parts at your shipyard.
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