Wreckage Salvaging

From Ascent
(Difference between revisions)
Jump to: navigation, search
(Salvaging Messages)
 
(56 intermediate revisions by 7 users not shown)
Line 1: Line 1:
You are able to buy co-ordinates for wrecks in space at the contracts board, then warp to the co-ordinates to salvage it.
+
In the contracts section of NPC stations, players are able to purchase 'wreck contracts'. These contracts allow the player to warp to a ship wreck in the inner systems and salvage blueprint fragments using the built-in ship salvage beam.
  
* Note - Supplies rare blueprints to use in research facility on your Space Station - no use unless you have a research facility.
+
'''* Note - Salvaging wrecks supplies class 6-10 ship modules blueprints (including ship hulls) to use in your research facility in your Space Station. Only salvage wrecks if you plan to build lower-class ships at your shipyard. Otherwise, this is a waste of credits, especially to new players.'''
  
There will be several pieces of wreckage to scan. Rare blueprints will be available only through this method.
 
  
You use the scanning laser to detect the parts in the wreckage Carefull scanning will be required to ensure you salvage the correct parts in the correct order.
+
= The Salvaging Process =
  
Some parts will by there nature hide other parts. eg the sheilds. Some parts may explode destroying other parts when you try to retrieve them. eg the reactor.
+
If you do purchase a wreckage contract, the location will appear in the Autopilot of the specified inner system. Make sure that 'Wrecks' are cchecked in the Autopilot filter.
  
As long as parts are retrieved in the correct order, you will be able to collect all parts. You will need to scan first at a lower energy level to determine what it is.
+
[[File:APWreck.png|border|500px]]
  
Then Scan it at a higher energy to extract to blueprints of the device. Too high a level will result in no gain. The higher energy scan will most probably destroy the wreckage peice durring blueprint retrieval.
 
  
Sometimes the resulting explosion will destroy other wreckage fragments nearby. The blueprints can be used on the Reaserch facility on your space station
+
Sometimes, when you warp to a wreckage location, you may not see anything, so use your mini-radar in the top left corner to find the direction of the wreckage. If you have difficulty seeing the wreckage on the mini-radar you can expand the radar as shown.
  
Information on scan results
+
[[File:WreckageRadar.png|border|500px]]
  
- The Class of the blueprint refers to which ship it is used on as per the table in [[Space Craft|Space Craft]]
+
When you do see something in your radar, approach the wreckage until in view range. The wreckage will usually be ahead of you. It can be difficult to tell if the wreckage is ahead or behind. You can check easily. If you yaw your ship to the left (A key) and the wreckage moves to the right then the wreckage is ahead of you; if it moves to the left then it is behind you. There will be several pieces of wreckage to scan.
  
- The type should be obvious, armour, shields, computer, warp drive ect
+
[[File:Wreckage.png|border|500px]]
  
- Partial blueprint means exactly that, you only have part of it, finding other partial blueprints the same will complete it.
+
To salvage, shoot the object (hold down left mouse button). With proper timing, you can use the salvage laser to detect the parts in the wreckage and not destroy the object. Stop beaming when the outside of the beam turns dark blue to see this information.
  
- If you get the message allready obtained, then you didn't need it and you wasted your money at the contracts board
+
[[File:BlueScan.png|border|500px]]
  
Continue to [[Private Space Stations]]
+
You will need to beam at a little longer, until the outside of the beam just begins to go red, to retrieve the blueprint fragment. If you beam too long, the wreck object is destroyed and you receive nothing.
 +
 
 +
[[File:RedScan.png|border|500px]]
 +
 
 +
As long as parts are retrieved in the correct order, you will be able to collect all the parts at a shipwreck. Careful beaming ensures you salvage the parts in the correct order, otherwise you may trigger an explosion which destroys other wreckage (see 'Salvaging Messages').
 +
 
 +
Salvage results:
 +
 
 +
- The Class of the blueprint, which refers to the ship class of the module. See [[Space Ships|Space Ships]]
 +
 
 +
- The Type: Armour, Shields, Computer, etc.
 +
 
 +
- If you get the message "Already obtained", then you already have the blueprint fragment.
 +
 
 +
 
 +
The results from a salvaged wreck are only blueprint fragments and need to be researched into completed blueprints at your private space station research facility. Completed blueprints allow you to manufacture the modules in your shipyard.
 +
 
 +
[[File:ShipBPs.png|border|500px]]
 +
 
 +
 
 +
==Salvaging Messages==
 +
If you salvage just enough to see the beam turn blue, a message may appear giving you a clue to the contents of the wreckage:
 +
 
 +
{|class="wikitable zebra"
 +
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Message'''</div>
 +
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Blueprints''</div>
 +
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Threat to other Wreckage''</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Alcubierre Field Leakage</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Warp Drive</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Antiproton Containment Matrix</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Capacitor</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Destroys Electronics</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Concentrated Magnetron Emissions</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Shields</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Databank Reflection</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Computer / Ship Hull</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Dense Carbon/Metal Compound</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Armor</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Gravitron Particle Emissions</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Gravity Generator</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Interference from magneton emissions...</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''<span style="color: #707076">(see below)<sup>*</sup></span>''</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">N/A</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ionised Particle Emissions</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Propulsion</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Destroys Warp Drive</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Semiconductor Tacyon Reflection</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Electronics</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 +
|-
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Toroidal Plasma Confinement</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Reactor</div>
 +
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><span style="color: #FF2020">Destroys Everything</span></div>
 +
|}
 +
 
 +
<sup>*</sup> If you receive the message "Interference from magneton emissions prevents scanning this object", one of the objects in the wreckage is a Shield. Find this wreckage (''Concentrated magnetron emissions detected'' message) and salvage so the magneton emissions restriction is removed from other wrecks.
 +
 
 +
==Salvaging Notes==
 +
The price of a wreckage contract has no relevance to the class of ship modules you may find.
 +
 
 +
Larger salvage beams do not improve your chances for finding the blueprints you need.
 +
 
 +
Sometimes the message is appended with 'unable to scan', meaning an emission is coming from another wreckage piece and the one you just scanned could be anything. You need to find the source and salvage it first, then beam the other wreckage to learn the contents.
 +
 
 +
To obtain a Ship Hull fragment, you need to beam a "Databank Reflection" wreck to a very bright red. You may also retrieve a Computer blueprint fragment along with a Ship Hull blueprint fragment.
 +
 
 +
Attaching a Class 1 Light to your ship will improve your view of the wreckage area. To turn the light on and off: CTRL-L key.
 +
 
 +
 
 +
== Videos ==
 +
 
 +
[https://www.youtube.com/watch?v=c9mmOQb-9v0 Waervyn's Salvaging Video]
 +
 
 +
 
 +
----
 +
 
 +
[[Sitemap | Site Map]]
  
 
Back to [[Main Page|Main Page]]
 
Back to [[Main Page|Main Page]]

Latest revision as of 01:41, 9 July 2016

In the contracts section of NPC stations, players are able to purchase 'wreck contracts'. These contracts allow the player to warp to a ship wreck in the inner systems and salvage blueprint fragments using the built-in ship salvage beam.

* Note - Salvaging wrecks supplies class 6-10 ship modules blueprints (including ship hulls) to use in your research facility in your Space Station. Only salvage wrecks if you plan to build lower-class ships at your shipyard. Otherwise, this is a waste of credits, especially to new players.


Contents

[edit] The Salvaging Process

If you do purchase a wreckage contract, the location will appear in the Autopilot of the specified inner system. Make sure that 'Wrecks' are cchecked in the Autopilot filter.

APWreck.png


Sometimes, when you warp to a wreckage location, you may not see anything, so use your mini-radar in the top left corner to find the direction of the wreckage. If you have difficulty seeing the wreckage on the mini-radar you can expand the radar as shown.

WreckageRadar.png

When you do see something in your radar, approach the wreckage until in view range. The wreckage will usually be ahead of you. It can be difficult to tell if the wreckage is ahead or behind. You can check easily. If you yaw your ship to the left (A key) and the wreckage moves to the right then the wreckage is ahead of you; if it moves to the left then it is behind you. There will be several pieces of wreckage to scan.

Wreckage.png

To salvage, shoot the object (hold down left mouse button). With proper timing, you can use the salvage laser to detect the parts in the wreckage and not destroy the object. Stop beaming when the outside of the beam turns dark blue to see this information.

BlueScan.png

You will need to beam at a little longer, until the outside of the beam just begins to go red, to retrieve the blueprint fragment. If you beam too long, the wreck object is destroyed and you receive nothing.

RedScan.png

As long as parts are retrieved in the correct order, you will be able to collect all the parts at a shipwreck. Careful beaming ensures you salvage the parts in the correct order, otherwise you may trigger an explosion which destroys other wreckage (see 'Salvaging Messages').

Salvage results:

- The Class of the blueprint, which refers to the ship class of the module. See Space Ships

- The Type: Armour, Shields, Computer, etc.

- If you get the message "Already obtained", then you already have the blueprint fragment.


The results from a salvaged wreck are only blueprint fragments and need to be researched into completed blueprints at your private space station research facility. Completed blueprints allow you to manufacture the modules in your shipyard.

ShipBPs.png


[edit] Salvaging Messages

If you salvage just enough to see the beam turn blue, a message may appear giving you a clue to the contents of the wreckage:

Message
Blueprints
Threat to other Wreckage
Alcubierre Field Leakage
Warp Drive
None
Antiproton Containment Matrix
Capacitor
Destroys Electronics
Concentrated Magnetron Emissions
Shields
None
Databank Reflection
Computer / Ship Hull
None
Dense Carbon/Metal Compound
Armor
None
Gravitron Particle Emissions
Gravity Generator
None
Interference from magneton emissions...
(see below)*
N/A
Ionised Particle Emissions
Propulsion
Destroys Warp Drive
Semiconductor Tacyon Reflection
Electronics
None
Toroidal Plasma Confinement
Reactor
Destroys Everything

* If you receive the message "Interference from magneton emissions prevents scanning this object", one of the objects in the wreckage is a Shield. Find this wreckage (Concentrated magnetron emissions detected message) and salvage so the magneton emissions restriction is removed from other wrecks.

[edit] Salvaging Notes

The price of a wreckage contract has no relevance to the class of ship modules you may find.

Larger salvage beams do not improve your chances for finding the blueprints you need.

Sometimes the message is appended with 'unable to scan', meaning an emission is coming from another wreckage piece and the one you just scanned could be anything. You need to find the source and salvage it first, then beam the other wreckage to learn the contents.

To obtain a Ship Hull fragment, you need to beam a "Databank Reflection" wreck to a very bright red. You may also retrieve a Computer blueprint fragment along with a Ship Hull blueprint fragment.

Attaching a Class 1 Light to your ship will improve your view of the wreckage area. To turn the light on and off: CTRL-L key.


[edit] Videos

Waervyn's Salvaging Video



Site Map

Back to Main Page

Personal tools
Namespaces

Variants
Actions
Navigation
To Begin
Travelling
Trading
Character Skills
Player Built Star Bases
Exploration
Settlements and Colonies
Politics
PVE Combat
Tools