Structures List & Build Costs

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(Farming Structures)
(Farming Structures)
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! Align="right" |Animal Ranch
 
! Align="right" |Animal Ranch
| -50 || -50 || -30 ||  || 22 || 1 || 1 || 100 ||  ||  ||  || 3 |
+
| -50 || -50 || -30 ||  || 22 || 1 || 1 || 100 ||  ||  ||  || 3  
 
!align="left" | Produces Meat based on the placement of the mine on the planet. Can be enhanced to increased production.
 
!align="left" | Produces Meat based on the placement of the mine on the planet. Can be enhanced to increased production.
 
|-
 
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Line 110: Line 110:
 
|-
 
|-
 
! Align="right" |Grain Farm
 
! Align="right" |Grain Farm
| -50 || -100 || -20 ||  || 22 || 1 || 1 || 100 ||  ||  || 1 || 1 |
+
| -50 || -100 || -20 ||  || 22 || 1 || 1 || 100 ||  ||  || 1 || 1  
 
!align="left" |Produces Grain based on the placement of the mine on the planet. Can be enhanced to increased production.
 
!align="left" |Produces Grain based on the placement of the mine on the planet. Can be enhanced to increased production.
 
|-
 
|-
 
! Align="right" |Orchard
 
! Align="right" |Orchard
| -50 || -100 || -20 ||  || 22 || 1 || 1 || 100 ||  ||  ||  || 3 |
+
| -50 || -100 || -20 ||  || 22 || 1 || 1 || 100 ||  ||  ||  || 3  
 
!align="left" | Produces Fruit based on the placement of the mine on the planet. Can be enhanced to increased production.
 
!align="left" | Produces Fruit based on the placement of the mine on the planet. Can be enhanced to increased production.
 
|-
 
|-
 
! Align="right" |Tobacco Farm
 
! Align="right" |Tobacco Farm
| -50 || -100 || -20 ||  || 22 || 1 || 1 || 100 ||  || 1 || 1 || 1 |
+
| -50 || -100 || -20 ||  || 22 || 1 || 1 || 100 ||  || 1 || 1 || 1  
 
!align="left" | Produces Tobacco based on the placement of the mine on the planet. Can be enhanced to increased production.
 
!align="left" | Produces Tobacco based on the placement of the mine on the planet. Can be enhanced to increased production.
 
|-
 
|-
 
! Align="right" |Vegetable Farm
 
! Align="right" |Vegetable Farm
| -50 || -100 || -20 ||  || 22 || 1 || 1 || 100 ||  ||  ||  || 2 |
+
| -50 || -100 || -20 ||  || 22 || 1 || 1 || 100 ||  ||  ||  || 2  
 
!align="left" | Produces Vegetable based on the placement of the mine on the planet. Can be enhanced to increased production.
 
!align="left" | Produces Vegetable based on the placement of the mine on the planet. Can be enhanced to increased production.
 
|}
 
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Revision as of 19:37, 7 June 2016

Contents

Colony Structures

Infrastructure Structures

Mining Structures

Drain on Infrastructure Needed to Build
Structures Power Water Housing TW Hours Al C Fe Ti MB Notes
Aluminum Mine -200 -50 -35 22 1 1 150 1 2 Produces Aluminum based on the placement of the mine on the planet. Can be enhanced to increased production.
Carbon Mine -800 -75 -40 22 1 1 150 1 4 Produces Carbon based on the placement of the mine on the planet. Can be enhanced to increased production.
Iron Mine -100 -50 -30 22 1 1 150 1 1 Produces Iron based on the placement of the mine on the planet. Can be enhanced to increased production.
Mine Control Office -1,000 -100 -300 -300 22 10 100 500 10 Used to increase mining production. You should have 1 for every 10-16 mines.
Titanium Mine -400 -50 -50 22 1 1 150 1 3 Produces Titanium based on the placement of the mine on the planet. Can be enhanced to increased production.

TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; MB = Mining Robot

Farming Structures

Infrastructure Drain Needed to Build
Structures Power Water Housing TW Hours Al C Fe Ti G To FB Notes
Animal Ranch -50 -50 -30 22 1 1 100 3 Produces Meat based on the placement of the mine on the planet. Can be enhanced to increased production.
Farm Control Office -1,000 -100 -300 -300 22 10 100 500 10 Used to increase farming production. You should have 1 for every 10-16 mines.
Grain Farm -50 -100 -20 22 1 1 100 1 1 Produces Grain based on the placement of the mine on the planet. Can be enhanced to increased production.
Orchard -50 -100 -20 22 1 1 100 3 Produces Fruit based on the placement of the mine on the planet. Can be enhanced to increased production.
Tobacco Farm -50 -100 -20 22 1 1 100 1 1 1 Produces Tobacco based on the placement of the mine on the planet. Can be enhanced to increased production.
Vegetable Farm -50 -100 -20 22 1 1 100 2 Produces Vegetable based on the placement of the mine on the planet. Can be enhanced to increased production.

TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; G = Grain; To = Tobacco; FB = Farm Robot

Star base build costs

Basic Fusion Plant

Al 150 Fe 300 Ti 10 C 10 Mech 10 Elec 10 H 10


Core Sampling Probe Factory

Al 150 Fe 300 Ti 1 C 10


Electronics Factory

Al 150 Fe 300 Ti 1 C 10


Farming Robot Factory

Al 150 Fe 300 Ti 1 C 10


Graphene Factory

Al 150 Fe 300 Ti 1 C 10


Mechanical Parts Factory

Al 150 Fe 300 Ti 1 C 10


Mining Robot Factory

Al 150 Fe 300 Ti 1 C 10


Research Laboratory

Al 150 Fe 300 Ti 10 C 10 Mechanical Parts 10 Electronics 10


Shipyard

Al 1500 Fe 8192 Ti 1000 C 1000 Mech 500 Elec 500


Starbase Warehouse

Al 100 Fe 2000 Ti 1 C 20


Superconducting Coils Factory

Al 150 Fe 300 Ti 1 C 10


Colony Build costs

Aluminum Mine

Al 1 Fe 150 Ti 1 C 1 MR 2


Animal Ranch

Al 1 Fe 100 C 1 FR 3


Automated Fission Power Plant

Al 20 Fe 200 Ti 2 C 5 U 5


Carbon Harvester

Al 1 Fe 150 Ti 1 C 1 MR 4


Entertainment Complex

Al 20 Fe 100 Ti 1C 1


Enviromental Dome

Al 180 Ti 2500 C 1080 SC 500 G 5000


Fission Power Plant

Al 10 Fe 100 Ti 1 C 1 U 1


Grain Farm

Al 1 Fe 100 C 1 Grain 1 FR 1


Iron Mine

Al 1 Fe 150 Ti 1 C 1 MR 1


Orchard

Al 1 Fe 100 C 1 FR 3


Residential Tower

Al 100 Fe 250 Ti 10 C 3


Stock Market

Al 170 Fe 1500 Ti 30 C 100 Elec 50


Titanium Mine

Al 1 Fe 150 Ti 1 C 1 MR 3


Transport Grid

Al 1 Fe 10 Ti 1 C 1


Vegetable Farm

Al 1 Fe 100 C 1 FR 2


Warehouse

Al 10 Fe 200 C 2


Water Tower

Al 10 Fe 1

Video How To

Waervyn's Colony Optimization Video


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