Space pirates

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== Janus A ==
 
== Janus A ==
  
Janus A is populated by a cabal of quite wealthy merchants, who have recently come under attack from a vicious pirate syndicate.
 
  
Lacking a serious navy, they requested aid from UNCA, who have stated they do not have the ships spare to assist, but can help the new industrialists (players) to fit their ships for combat.
+
Janus A is populated by a cabal of quite wealthy merchants, who have recently come under attack from a vicious pirate syndicate.
  
The new industrialists, being warp and in theory jump capable pilots, are likely to become a force to be reckoned with in the coming years - armed with UNCA weapons, defensive systems and potentially even bigger ship hulls.
+
The merchants in Janus A requested aid from UNCA; however, the UNCA does not have enough spare ships to assist. Therefor the UNCA contracts work to new pilots, (players) and provides them with the blueprints needed to build weapons and bigger ships for combat.
  
 
== Space Pirates ==
 
== Space Pirates ==
  
Space pirates are the badies of the space game.
+
Space pirates only appear in Janus A space, and only if the player accepts a mission to fight them.  
  
They dont dare enter the regulated 8 main systems of the empire.
+
[[File:Combatpic1.jpg|border|500px|Seraph vs. Pirate Guardian]]
  
 
== UNCA Missions ==
 
== UNCA Missions ==
  
UNCA issue missions that you can elect to accept or not, available at Janus A UNCA Destroyer contracts board
+
The UNCA offers combat missions via the contract board at the Apollo Jump gate, in Janus A.
  
You may repeat these missions as often as required
+
Story missions can be repeated until passed.
  
The more missions you do, the higher rank you achieve and harder missions become available
+
Progressing through the story missions will grant higher UNCA rank, higher combat pay and more difficult missions.
  
Harder missions will have bigger or multiple pirate ships. there is a contant up date on the enemy and your ship health.
+
Higher rank missions will have pirates with higher class ships, and even multiple ships at one time.  
  
When shooting a pirate, and when they shoot you, the shield is hit and damaged first, then the armor, then the hull, at 0% hull they or you are dead
+
During combat: Shields are damaged first but will recharge over time. Armor panels are damaged by attacks that penetrate a ship’s shields. If an attack passes through shields, and hits a point where armor panels have been damaged, hull damage will occur. 
  
To prevent yourself from dying, your computer will detect that you are about to be killed and automatically activate your warp drive, taking you the the Ceres system.
+
When a pirate’s hull drops below 50% it will flee. If a pirate’s hull drops below 0% it will explode. (Pirates sometimes live at 0% because the computer only displays whole numbers. for example a pirate with .03% hull integrity will display as 0%)
  
When you enter Janus A space, there is a UNCA destroyer at the gate. Click on it to get the contracts menu. The missions will have the reward posted with it and obviously, harder missions are are posted with a higher reward. Blueprints for the heavier Guardian destroyer are available here as well
+
To prevent the player from dying, the ship’s computer will emergency jump the ship to Ceres in the event that a shot will drop the player’s hull to 0%.  
  
The mission at the bottom of the list in a purple/pink colour is the required mission to get up a level in rank, you may do just these to get up one rank each battle..... if you are good enough
+
After the first two missions, the UNCA will offer to sell blueprints for building new weapons, shields, and armor. If the player has enough credits blueprints for class 11 and 12 ship hulls will be available as well. Once a hull blueprint is bought, blueprints for the rest of the modules for that class of ship will be available as well.  
  
You will be able to research weaponry on your space station to defend yourself. The standard weapon is the class 1 axial beam mounted strait out the front of your ship, higher class axial beams provide more damage.
+
These blueprints can be [[Research|upclassed]] to higher levels.  
  
Other weapons available are the Turret beam, as the name suggests, it turns and self targets the enemy, you may have multiple turrets on your ship. Also available is the Broadside beam, similar to the turret but turns much slower and has a more powerful beam.
+
In order for weapons higher than class 5 to work correctly, the player must have premium combat. Premium combat is obtained via. Options > Buy Premium Access > Combat, and has a subscription costs of $0.99 per month.
  
Higher than class 5 weapons required a paid Premium Battle fee of $1/month to use. It is possible to get a fair way into the levels without premium.
+
It is possible to progress quite far in rank without premium access.  
  
Your ships computer will not allow any firing upon friendly space craft.
+
It is not possible to attack or damage friendly ships.
  
Some of the missions include but are not limited to:-
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Some of the missions include but are not limited to:
  
- Hunt down and destroy a pirate spy drone, these are sent out by the pirates to find easy targets and need to be destroyed.
+
* Hunt down and destroy a pirate spy drone, these are sent out by the pirates to find easy targets and need to be destroyed.
 +
 +
* Rescue a cargo ship being attacked by a pirate, the cargo ship will be very grateful and give you a reward.
  
- Rescue a cargo ship being attacked by a pirate, the cargo ship will be very grateful and give you a reward
+
* Approach a pirate ship in stealth and place a tracking device on it without being detected. This mission requires the player to fly toward the pirate and shut off the ships power in order to remain undetected.
  
- Stealth approach a pirate ship and place a tracking device on it without being detected. you will need the class 1 stealthy hornet, Start from a distance and with capacitor fully charged.. turn off your reactor by double mouse clicking your hull and selecting turn off reactor - this makes you harder to be detected by the pirate. With gravity anchor off, slowly approach the pirate to get withing 500m to place the device. When the device is placed, hit gravity anchor to pull up in space and let the pirate continue without being detected. When the pirate is out of range, double mouse click your hull and select turn reactor on. The mission fails if the pirate detects you.
+
* Destroy a pirate space station. The tracking device leads to the discovery of a pirate space station, which needs to be blown to pieces.  
  
- Destroy the pirate base -  The tracking device allows a space base location to be known. go there and blow it to pieces
+
* Escort a valuable shipment to its destination. The player will escort a NPC ship, and must fight off the pirate(s) that attack it.
 
+
- Escort a valuable shipment to its destination - Meet various friendly craft traveling through space and follow them to their destination. When a pirate ship tries to intercept, destroy it
+
  
 
== UNCA Rank ==
 
== UNCA Rank ==
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Some missions will not be prefixed and have no reward value posted, though there is a reward for completion, these are the special missions that will increase your rank.
 
Some missions will not be prefixed and have no reward value posted, though there is a reward for completion, these are the special missions that will increase your rank.
  
ranks and expected mission reward value are
+
Special missions, ranks and expected rank mission reward value are
  
* Midshipman           - reward value ≈ 4,500 credits
+
[[File:storylinefirstquest.jpg]]
* Ensign              - reward value ≈ 13,500 credits
+
 
 +
[[File:storylinesecondquest.jpg]]
 +
 
 +
[[File:storylinemidshipman.jpg]]
 +
* Midshipman - reward value = 5,100 credits
 
[[File:Storylineensign.jpg]]
 
[[File:Storylineensign.jpg]]
* 2nd Lieutenant       - reward value ≈ 40,500 credits
+
* Ensign - reward value = 13,005 credits
* Lieutenant Commander - reward value ≈ 360,000 credits
+
[[File:Storylinesecondlieutenant.jpg]]
* Commander           - reward value ≈ 1,000,000 credits
+
* 2nd Lieutenant - reward value = 33,163 credits
* Captain             - reward value ≈ 3,200,000 credits
+
[[File:Storylinelieutenantcommander.jpg]]
* Squad captain       - reward value 9,800,000 credits
+
* Lieutenant - reward value = 84,565 credits
* Commodore           - reward value ≈ 29,000,000 credits
+
[[File:Storylinecommander.jpg]]
 +
* Lieutenant Commander - reward value = 215,641 credits
 +
[[File:Storycommander.jpg]]
 +
* Commander - reward value = 549,884 credits
 +
[[File:Storylinecaptain.jpg]]
 +
* Captain - reward value = 1,402,204 credits
 +
[[File:Storylinesquadcaptain.jpg]]
 +
* Squad captain - reward value = 3,575,621 credits
 +
* Commodore - reward value = 9,177,833 credits
 +
* Commodore L2 - reward value = 23,250,473 credits
 +
* Commodore L3 - reward value = 59,288,707 credits
  
== ==
+
 
 +
== Videos ==
 +
 
 +
Waervyn's Combat Videos:
 +
 
 +
[https://www.youtube.com/watch?v=yzbZdxp3nWQ Combat missions 1]
 +
 
 +
[https://www.youtube.com/watch?v=4aU1YhLSr1c Combat missions 2]
 +
 
 +
[https://www.youtube.com/watch?v=oEpJW3dlllg Combat missions 3]
 +
 
 +
[https://www.youtube.com/channel/UC2ycwOTLaXR9DjBRgUl_eYw davh Fighters Guild Video Channel]
 +
 
 +
== Speculation ==
 
Future planned missions are  
 
Future planned missions are  
  
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- Search and rescue a disabled ship
 
- Search and rescue a disabled ship
  
Continue to [[Weapons]]
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 +
 
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[[Sitemap | Site Map]]
  
 
Back to [[Main Page|Main Page]]
 
Back to [[Main Page|Main Page]]

Latest revision as of 04:50, 19 March 2016

Contents

[edit] Janus A

Janus A is populated by a cabal of quite wealthy merchants, who have recently come under attack from a vicious pirate syndicate.

The merchants in Janus A requested aid from UNCA; however, the UNCA does not have enough spare ships to assist. Therefor the UNCA contracts work to new pilots, (players) and provides them with the blueprints needed to build weapons and bigger ships for combat.

[edit] Space Pirates

Space pirates only appear in Janus A space, and only if the player accepts a mission to fight them.

Seraph vs. Pirate Guardian

[edit] UNCA Missions

The UNCA offers combat missions via the contract board at the Apollo Jump gate, in Janus A.

Story missions can be repeated until passed.

Progressing through the story missions will grant higher UNCA rank, higher combat pay and more difficult missions.

Higher rank missions will have pirates with higher class ships, and even multiple ships at one time.

During combat: Shields are damaged first but will recharge over time. Armor panels are damaged by attacks that penetrate a ship’s shields. If an attack passes through shields, and hits a point where armor panels have been damaged, hull damage will occur.

When a pirate’s hull drops below 50% it will flee. If a pirate’s hull drops below 0% it will explode. (Pirates sometimes live at 0% because the computer only displays whole numbers. for example a pirate with .03% hull integrity will display as 0%)

To prevent the player from dying, the ship’s computer will emergency jump the ship to Ceres in the event that a shot will drop the player’s hull to 0%.

After the first two missions, the UNCA will offer to sell blueprints for building new weapons, shields, and armor. If the player has enough credits blueprints for class 11 and 12 ship hulls will be available as well. Once a hull blueprint is bought, blueprints for the rest of the modules for that class of ship will be available as well.

These blueprints can be upclassed to higher levels.

In order for weapons higher than class 5 to work correctly, the player must have premium combat. Premium combat is obtained via. Options > Buy Premium Access > Combat, and has a subscription costs of $0.99 per month.

It is possible to progress quite far in rank without premium access.

It is not possible to attack or damage friendly ships.

Some of the missions include but are not limited to:

  • Hunt down and destroy a pirate spy drone, these are sent out by the pirates to find easy targets and need to be destroyed.
  • Rescue a cargo ship being attacked by a pirate, the cargo ship will be very grateful and give you a reward.
  • Approach a pirate ship in stealth and place a tracking device on it without being detected. This mission requires the player to fly toward the pirate and shut off the ships power in order to remain undetected.
  • Destroy a pirate space station. The tracking device leads to the discovery of a pirate space station, which needs to be blown to pieces.
  • Escort a valuable shipment to its destination. The player will escort a NPC ship, and must fight off the pirate(s) that attack it.

[edit] UNCA Rank

As you defeat pirates, you will gain higher rank in UNCA.

Some missions will be prefixed with the rank of that mission and will not show if you are not that rank or higher, these missions will have the reward value posted.

Some missions will not be prefixed and have no reward value posted, though there is a reward for completion, these are the special missions that will increase your rank.

Special missions, ranks and expected rank mission reward value are

Storylinefirstquest.jpg

Storylinesecondquest.jpg

Storylinemidshipman.jpg

  • Midshipman - reward value = 5,100 credits

Storylineensign.jpg

  • Ensign - reward value = 13,005 credits

Storylinesecondlieutenant.jpg

  • 2nd Lieutenant - reward value = 33,163 credits

Storylinelieutenantcommander.jpg

  • Lieutenant - reward value = 84,565 credits

Storylinecommander.jpg

  • Lieutenant Commander - reward value = 215,641 credits

Storycommander.jpg

  • Commander - reward value = 549,884 credits

Storylinecaptain.jpg

  • Captain - reward value = 1,402,204 credits

Storylinesquadcaptain.jpg

  • Squad captain - reward value = 3,575,621 credits
  • Commodore - reward value = 9,177,833 credits
  • Commodore L2 - reward value = 23,250,473 credits
  • Commodore L3 - reward value = 59,288,707 credits


[edit] Videos

Waervyn's Combat Videos:

Combat missions 1

Combat missions 2

Combat missions 3

davh Fighters Guild Video Channel

[edit] Speculation

Future planned missions are

- Rescue a captured ship from pirates still in space

- Rescue a captured ship from a pirate base or star base

- Steal stolen cargo back - maybe particularly valuable items

- Rescue captives from a pirate base or pirate ships

- Assassinate a known pirate for the bounty / hell of it

- Disguise your ship as a pirate craft to infiltrate and gather intel and/or steal something

- Steal pirate technology blueprints

- Abduct or capture a known pirate for questioning

- Locate and rescue an informant

- Search and rescue a disabled ship


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