Shipyards

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Contents

Ships and Modules

Class 1

The Turtle Runabout
The TR-99a Turtle Runabout is one of the most ubiquitous small craft in UNCA territory. Its small size and ease of use make it an ideal first craft for pilots. These strengths however, are also the Turtle's major weaknesses. The craft is too small to be useful in hauling freight, and does not have the maneuverability of more modern and advanced vessels. As an initial investment for fledgling pilots however, the Turtle is unmatched in its simplicity.

Ship specifications:

  • Class: 1
  • Cost: Approximately 10,000 credits
  • Maximum Cargo Capacity: 10
  • Passengers: 3
  • Ship Type: Runabout
  • Shipyard Availability: Common
  • Carrier Compatible

The Hornet Ultralight Fighter

With high maneuverability and speed, the LT-119 Mk-2 Hornet Ultralight Fighter is an ideal craft for short-range sorties and pirate hunting assignments. Its small size belies a vessel of formidable power and versatility. With enough room to sport Class 1 weapons and armor, the Hornet can easily hold its own against other craft of its class and size. The Hornet does not have the space for heavier weapons and armor, and when fully equipped, has little room for cargo or passengers. In combat though, this small ship lives up to its name.

Ship specifications:

  • Class: 1
  • Cost: ~10,000
  • Maximum Cargo Capacity: 10
  • Passengers: 3
  • Ship Type: Ultralight Fighter
  • Shipyard Availability: Common
  • Carrier Compatible

The Hawk Ultralight Fighter

Often sought-after, but seldom acquired, the GCT-001 Hawk Ultralight Fighter was originally built as a high-speed interceptor to escort other fighter craft in combat. While it cannot hold firepower equal to that of larger fighters such as the Sparrow the Unicorn, the Hawk nevertheless possesses high maneuverability and the unique ability to attach itself to the hull of a larger vessel. While its popularity initially rivaled that of the Hornet. Its chassis is somewhat more difficult to manufacture than the Hornet or the Sparrow, making it a more expensive, and less available craft, manufactured by private concerns rather than the UNCA shipyards. The Hawk was given to those player that participated in the Kickstarter 2014 Campaign and can be purchased through Steam Downloaded Content (DLC).

Ship specifications:

  • Class: 1
  • Cost: Steam DLC ($25.00) GM(~25,000,000,000)
  • Maximum Cargo Capacity: 10
  • Passengers: 4
  • Ship Type: Ultralight Fighter
  • Shipyard Availability: None
  • Carrier Compatible
  • Can attach itself to any ship



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour 2 100 0.40 0.80 0.80
Capacitor 2 0.20 0.02 0.60 0.60 0.38
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam 2 1x 1000r 0.40 0.20 0.40 0.40 0.20 0.40
Propulsion Can't be made by players
Ram Scoop 2 1x 0.20 0.20 0.40 0.60 0.60
Reactor Can't be made by players
Salvage Beam 2 0.40 0.20 0.40 0.40 0.20 0.40
Shield 2 33str 3eng 0.20 0.20 0.40 0.60 0.60
Warp Drive Can't be made by players
Turtle Hull Can't be made by players
Hornet Hull Can't be made by players
Hawk Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium 2 0.40 0.60 0.20 0.80
Gem Scanner 2 0.20 1.50 0.10 0.20
Hyperdrive 2 0.20 0.20 0.40 0.60 0.60
Light 2 0.20 1.50 0.10 0.20
Passenger Quarters 2 0.20 0.20 1.20 0.40
Promethium Capacitor 2 0.20 0.10 1.50 0.20
Yttrium Reactor 2 0.20 0.02 0.20 0.60 0.38 0.60

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser 2 6 dmg 0.40 0.20 0.20 0.40 0.20 0.40 0.20
Broadside CO2 Laser 2 12 dmg 0.40 0.20 0.40 0.30 0.20 0.30 0.20
Turret CO2 Laser 2 8 dmg 0.40 0.20 0.60 0.20 0.20 0.20 0.20
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 2

The Sparrow Light Fighter
One of the original fighters designed and manufactured for the UNCA, the GCT-4a Sparrow Light Fighter rapidly became the vanguard of many corporate and government fighter wings. Capable of carrying Class 2 weapons and armor, but with only a minor loss in maneuverability, the Sparrow is often used for pirate hunting and bomber support. With excellent maneuverability and speed, the Sparrow outperforms the larger Unicorn in every area except for firepower and armor, and remains a less expensive alternative to the larger fighter.

Ship specifications:

  • Class: 2
  • Cost: ~25,000
  • Maximum Cargo Capacity: 20
  • Passengers: 3
  • Ship Type: Light Fighter
  • Shipyard Availability: Common
  • Carrier Compatible



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour 3 200 0.60 1.20 1.20
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam 3 0.60 0.30 0.60 0.60 0.30 0.60
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players
Sparrow Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive 3 0.30 0.30 0.60 0.90 0.90
Light 3 0.30 2.25 0.15 0.30
Passenger Quarters 3 0.30 0.30 1.80 0.60
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser 3 12 dmg 0.60 0.30 0.30 0.60 0.30 0.60 0.30
Broadside CO2 Laser 3 24 dmg 0.60 0.30 0.60 0.45 0.30 0.45 0.30
Turret CO2 Laser 3 16 dmg 0.60 0.30 0.90 0.30 0.30 0.30 0.30
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 3

The Unicorn Heavy Fighter
Named for a creature of legend, the GCT-29 Unicorn Heavy Fighter is a powerful vessel, capable of carrying 40 tons and five passengers. Its trefoil engine-wing design allows for great maneuverability despite its larger size and weight. Originally intended as a lighter vessel, the Unicorn failed to deliver the high maneuverability of smaller ships. When equipped with a heavier chassis and more powerful engines however, the Unicorn proved itself time and time again, becoming a heavily sought-after light ship.


Ship specifications:

  • Class: 3
  • Cost: ~90,000
  • Maximum Cargo Capacity: 40
  • Passengers: 5
  • Ship Type: Heavy Fighter
  • Shipyard Availability: Common
  • Carrier Compatible



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam 7 1.40 0.70 1.40 1.40 0.70 1.40
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players
Unicon Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive 7 0.70 0.70 1.40 2.10 2.10
Light 7 0.70 5.25 0.35 0.70
Passenger Quarters 7 0.70 0.70 4.20 1.40
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser 7 24 dmg 1.40 0.70 0.70 1.40 0.70 1.40 0.70
Broadside CO2 Laser 7 48 dmg 1.40 0.70 1.40 1.05 0.70 1.05 0.80
Turret CO2 Laser 7 32 dmg 1.40 0.70 2.10 0.70 0.70 0.70 0.70
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 4

The Manta Bomber
Almost double the weight of the GCT-29 Unicorn, the MRX-801 Manta is capable of carrying twice the firepower. Built from a heavily modified Turtle chassis, but later completely redesigned, the Manta is capable of carrying eighty tons of cargo and seven passengers. Its larger size and greater power requires the use of advanced Class 4 equipment, and with greater power comes higher cost. Despite its six-digit price tag, the Manta continues to find popularity among pilots who seek smaller, yet still powerful vessels. It also has reverse thrusters which makes it a favorite for colony and OSB planning for many.


Ship specifications:

  • Class: 4
  • Cost: ~250,000
  • Maximum Cargo Capacity: 80
  • Passengers: 7
  • Ship Type: Bomber
  • Shipyard Availability: Common
  • Carrier Compatible



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players
Manta Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters 3
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 5

The Falcon Brig
Built upon a standard UNCA corvette chassis, the LFC-12 Falcon Brig stands out among medium-sized vessels due to its width and off-center cockpit. Despite its odd appearance, the Falcon is highly advanced in construction and capable of equipping Class 5 armor and weapons, though it also requires Class 5 equipment as standard, making it one of the most expensive of the smaller vessels. The Falcon has room for ten passengers and 160 tons of cargo, but generally costs in the vicinity of 800,000 to 1,000,000 credits, making it the last of the "light" ships and the first of the "medium."


Ship specifications:

  • Class: 5
  • Cost: ~1,000,000
  • Maximum Cargo Capacity: 160
  • Passengers: 10
  • Ship Type: Brig
  • Shipyard Availability: Common



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players
Falcon Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters 3
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 6

The Squid Light Sloop
Vessels with larger cargo capacity and size long ago exceeded the limitations of UNCA light chassis designs, requiring an entirely new class of ships, namely the sloops. The LS-101a Squid was the first of these designs, manufactured specifically for Class 6 equipment. Capable of carrying 320 tons and 13 passengers, the Squid rapidly became popular until the larger Kraken came into vogue. The Squid's single-engine design and narrow width make it fast and maneuverable, although these factors are offset by its weight. Nevertheless, it continues to serve as a both a mid-range cargo ship and combat vessel with ease.


Ship specifications:

  • Class: 6
  • Cost: ~3,000,000
  • Maximum Cargo Capacity: 320
  • Passengers: 13
  • Ship Type: Light Sloop
  • Shipyard Availability: Uncommon



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Squid Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 7

The Kraken Heavy Sloop
The HS-201 Kraken was named for a legendary beast which took the form of a titanic squid. The vessel was originally designed around a Squid chassis, hence the name, though the Class 7 equipment proved too much for the smaller frame. The superstructure was redesigned to make use of forward-swept wings and a rearward center of gravity. The Kraken also has equipment to attach large, side-mounted cannons on either side of the chassis. This gives the Kraken a menacing, combat-ready appearance

Ship specifications:

  • Class: 7
  • Cost: ~8,000,000
  • Maximum Cargo Capacity: 640
  • Passengers: 18
  • Ship Type: Heavy Sloop
  • Shipyard Availability: Uncommon



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Kraken Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 8

The Yeti Light Frigate
Only a few thousand YT-8 Yetis were originally manufactured, many of which have been lost or destroyed. The Yeti is thus among the rarer of mid-range vessels and is difficult to find. However, the vessel was designed upon a standard Class 8 equipment frame and superstructure, making it easily, albeit expensively, manufactured. One major advantage the Yeti has over other ships is its maneuvering thrusters, which allow it more freedom of three-dimensional movement. As with many of the larger UNCA vessels, the Yeti is named for a mythological creature from ancient Earth which was humanoid in form, but much larger. The Yeti lives up to its namesake, with a cargo capacity of 1,280 and room for 25 passengers. However, its rarity makes it seldom seen in UNCA shipyards.


Ship specifications:

  • Class: 8
  • Cost: ~25,000,000
  • Maximum Cargo Capacity: 1280
  • Passengers: 25
  • Ship Type: Light Frigate
  • Shipyard Availability: Rare



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Yeti Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 9

The Hammerhead Frigate
Until the advent of even larger ships, the TD-9b Hammerhead Frigate was a common sight in the Inner Nine systems, generally used to haul cargo or, when equipped with weapons, to fight off pirates. Able to haul 2,560 tons and carry 33 passengers, the Hammerhead's mask-like bow and long frame are instantly recognizable, even at a distance. With greater maneuverability than larger ships, the Hammerhead continues to play a role as a defender of the Inner Nine systems.


Ship specifications:

  • Class: 9
  • Cost: ~70,000,000
  • Maximum Cargo Capacity: 2560
  • Passengers: 33
  • Ship Type: Frigate
  • Shipyard Availability: Rare


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Hammerhead Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 10

The Mammoth Heavy Frigate
The largest of the original UNCA designs, the DX-4 Mammoth Heavy Frigate stands as a milestone of engineering. Built around a central hull, the chassis has four "arms" upon which can be placed weapons, mining beams, salvaging beams or other equipment. These arms give the Mammoth a threatening appearance. Able to equip Class 10 weaponry and armor, the Mammoth is a combat monster, and with a cargo capacity of 5,210 tons, can be loaded to bear. The Mammoth has its problems however, such as the ventrally-mounted communications tower, which makes horizontal landing a problematic issue. In addition, the vessel's maneuverability makes it a great miner in well managed asteroid belts.


Ship specifications:

  • Class: 10
  • Cost: ~200,000,000
  • Maximum Cargo Capacity: 5120
  • Passengers: 45
  • Ship Type: Heavy Frigate
  • Shipyard Availability: Rare


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Mammoth Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 11

The Guardian Destroyer
Unlike smaller chassis, the CNC-1 Guardian's frame is built exclusively by private interests. Its elongated frame and rearward swept-wing design is similar to small vessels. However, with a cargo capacity of 10,240 tons and Class 11 equipment, the Guardian is a massive vessel, larger even than the Mammoth. As the Guardian outweighs even the heavy frigate class of ships, its ability to equip powerful weapons has earned it the classification Destroyer, and remains the first and only of this type.


Ship specifications:

  • Class: 11
  • Cost: Player Determinate (~600,000,000)
  • Maximum Cargo Capacity: 10240
  • Passengers: 60
  • Ship Type: Destroyer
  • Shipyard Availability: Player-made Only


The Boomerang Light Carrier
The Boomerang is the first true carrier added to Ascent. It is able to carry Class 1 to 4 ships inside it's own personal hangar bay. Unlike other ships it is possible to EVA inside the Boomerang and walk around the ship.


Ship specifications:

  • Class: 11
  • Cost: Player Determinate (~800,000,000)
  • Maximum Cargo Capacity: 10240
  • Passengers: 60
  • Ship Type: Light Carrier
  • Shipyard Availability: Player-made Only


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Guardian Hull
Boomerang Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 12

The Seraph Light Cruiser


Ship specifications:

  • Class: 12
  • Cost: Player Determinate (~2,000,000,000)
  • Maximum Cargo Capacity: 20,480
  • Passengers: 81
  • Ship Type: Light Cruiser
  • Shipyard Availability: Player-made Only


The Bowhead Freighter
The Bowhead is the first pure freighter available in the game. While only requiring the same ship modules as the Class 12 "Seraph" light cruiser, the Bowhead has triple the available hull space, for the steep price of never being able to fit significant weapons, armour or shields. The Bowhead is the first ship to provide thrust in all six directions, providing excellent docking and mining maneuverability, somewhat offset by its slowness, bulk and mass. The Bowhead was given to those player that participated in the Kickstarter 2014 Campaign and can be purchased through Steam Downloaded Content (DLC).


Ship specifications:

  • Class: 12
  • Cost: Steam DLC ($90.00) GM(~100,000,000,000)
  • Maximum Cargo Capacity: 61974
  • Passengers: 81
  • Ship Type: Freighter
  • Shipyard Availability: None


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Seraph Hull
Bowhead Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 13

The Archon Cruiser


Ship specifications:

  • Class: 13
  • Cost: Player Determinate (~4,000,000,000)
  • Maximum Cargo Capacity: 40960
  • Passengers: 110
  • Ship Type: Cruiser
  • Shipyard Availability: Player-made Only


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Archon Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 14

The Ophan


Ship specifications:

  • Class: 14
  • Cost: Player Determinate (~6,000,000,000)
  • Maximum Cargo Capacity: 81920
  • Passengers: 143
  • Ship Type: Heavy Cruiser
  • Shipyard Availability: Player-made Only


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Ophan Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 15

The Leviathan


Ship specifications:

  • Class: 15
  • Cost: Player Determinate (~12,000,000,000)
  • Maximum Cargo Capacity: 163840
  • Passengers: 200
  • Ship Type: Battlecruiser
  • Shipyard Availability: Player-made Only


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Leviathan Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Modules

Armours

Basic Armour

Advanced Armour

Axial Lasers

Broadside Lasers

Capacitors

Computers

Electronics

Gravity Generators

Hulls

Hyperdrives

Lights

Mining Beams

Passenger Quarters

Propulsions

Ram Scoops

Reactors

Salvage Beams

Gem Scanners

Shields

Turret CO2 Lasers

Warp Drives

Personal tools
Namespaces

Variants
Actions
Navigation
To Begin
Travelling
Trading
Character Skills
Player Built Star Bases
Exploration
Settlements and Colonies
Politics
PVE Combat
Tools