Shipyards

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(Class 1)
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*Can attach itself to any ship
 
*Can attach itself to any ship
  
===Core Modules===
+
 
 +
 
 +
 
 +
<big>'''Core Modules'''</big>
 +
 
 +
----
 +
 
 
:'''These modules are needed to fly a ship.  Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.'''
 
:'''These modules are needed to fly a ship.  Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.'''
 +
 +
 +
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
 
{| align="center"
 
{| align="center"
 
!style="border: 1px solid black;" | Modules
 
!style="border: 1px solid black;" | Modules
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!style="background-color:yellow;border: 1px solid black;" | Sn
 
!style="background-color:yellow;border: 1px solid black;" | Sn
 
!style="background-color:yellow;border: 1px solid black;" | Ti
 
!style="background-color:yellow;border: 1px solid black;" | Ti
|-
 
 
!style="border: 1px solid black;" " align="right"| Turtle Hull
 
|style="border: 1px solid black;" |
 
|style="border: 1px solid black;" |
 
!style="background-color:yellow; border: 1px solid black; colspan="9" |Can't be made by players
 
|-
 
 
!style="border: 1px solid black;" " align="right"| Hornet Hull
 
|style="border: 1px solid black;" |
 
|style="border: 1px solid black;" |
 
!style="background-color:yellow; border: 1px solid black; colspan="9" |Can't be made by players
 
|-
 
 
!style="border: 1px solid black;" " align="right"| Hawk Hull
 
|style="border: 1px solid black;" |
 
|style="border: 1px solid black;" |
 
!style="background-color:yellow; border: 1px solid black; colspan="9" |Can't be made by players
 
 
|-
 
|-
  
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|style="border: 1px solid black;" |  
 
|style="border: 1px solid black;" |  
 
!style="background-color:yellow; border: 1px solid black; colspan="9" |Can't be made by players
 
!style="background-color:yellow; border: 1px solid black; colspan="9" |Can't be made by players
 +
|-
 +
 +
!style="border: 1px solid black;" " align="right"| Turtle Hull
 +
|style="border: 1px solid black;" |
 +
|style="border: 1px solid black;" |
 +
!style="background-color:yellow; border: 1px solid black; colspan="9" |Can't be made by players
 +
|-
 +
 +
!style="border: 1px solid black;" " align="right"| Hornet Hull
 +
|style="border: 1px solid black;" |
 +
|style="border: 1px solid black;" |
 +
!style="background-color:yellow; border: 1px solid black; colspan="9" |Can't be made by players
 +
|-
 +
 +
!style="border: 1px solid black;" " align="right"| Hawk Hull
 +
|style="border: 1px solid black;" |
 +
|style="border: 1px solid black;" |
 +
!style="background-color:yellow; border: 1px solid black; colspan="9" |Can't be made by players
 +
|-
 
|}
 
|}
C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium
 
  
===Optional Modules or Upgrades===
+
'''C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium'''
:Lights can only be made by players who were playing before Christmas 2014.  The bp was a gift from Jam.
+
</div>
 +
 
 +
 
 +
<big>'''Optional Modules or Upgrades'''</big>
 +
----
 +
 
 +
:'''Lights can only be made by players who were playing before Christmas 2014.  The bp was a gift from Jam.'''
 +
 
 +
 
 +
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
 
{| align="center"
 
{| align="center"
 
!style="border: 1px solid black;" | Modules
 
!style="border: 1px solid black;" | Modules
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Armour Panels Cerium-Uranium
+
!style="border: 1px solid black;" " align="right"| Armour Panels Cerium-Uranium
!style="background-color:yellow;border: 1px solid black;" | 2
+
!style="border: 1px solid black;" | 2
!style="background-color:yellow;border: 1px solid black;" |  
+
!style="border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" | 0.40
 
!style="background-color:yellow;border: 1px solid black;" | 0.40
 
!style="background-color:yellow;border: 1px solid black;" | 0.60
 
!style="background-color:yellow;border: 1px solid black;" | 0.60
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Gem Scanner
+
!style="border: 1px solid black;" " align="right"| Gem Scanner
!style="background-color:yellow;border: 1px solid black;" | 2
+
!style="border: 1px solid black;" | 2
!style="background-color:yellow;border: 1px solid black;" |  
+
!style="border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Hyperdrive
+
!style="border: 1px solid black;" " align="right"| Hyperdrive
!style="background-color:yellow;border: 1px solid black;" | 2
+
!style="border: 1px solid black;" | 2
!style="background-color:yellow;border: 1px solid black;" |  
+
!style="border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Light
+
!style="border: 1px solid black;" " align="right"| Light
!style="background-color:yellow;border: 1px solid black;" | 2
+
!style="border: 1px solid black;" | 2
!style="background-color:yellow;border: 1px solid black;" |  
+
!style="border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Passenger Quarters
+
!style="border: 1px solid black;" " align="right"| Passenger Quarters
!style="background-color:yellow;border: 1px solid black;" | 2
+
!style="border: 1px solid black;" | 2
!style="background-color:yellow;border: 1px solid black;" |  
+
!style="border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Promethium Capacitor
+
!style="border: 1px solid black;" " align="right"| Promethium Capacitor
!style="background-color:yellow;border: 1px solid black;" | 2
+
!style="border: 1px solid black;" | 2
!style="background-color:yellow;border: 1px solid black;" |  
+
!style="border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Yttrium Reactor
+
!style="border: 1px solid black;" " align="right"| Yttrium Reactor
!style="background-color:yellow;border: 1px solid black;" | 2
+
!style="border: 1px solid black;" | 2
!style="background-color:yellow;border: 1px solid black;" |  
+
!style="border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
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!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" | 0.60
 
!style="background-color:yellow;border: 1px solid black;" | 0.60
!style="background-color:yellow;border: 1px solid black;" |
 
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
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!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
 
!style="background-color:yellow;border: 1px solid black;" |  
!style="background-color:yellow;border: 1px solid black;" | 0.60
+
!style="background-color:yellow;border: 1px solid black;" | 0.60
 +
!style="background-color:yellow;border: 1px solid black;" |
 
|}
 
|}
  
'''C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium; SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony'''
+
'''C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium; '''
 +
 
 +
'''SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony'''
 +
</div>
 +
 
 +
 
 +
<big>'''Weapons Modules'''</big>
 +
 
 +
----
 +
 
  
===Weapons Modules===
+
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">
 
{| align="center"
 
{| align="center"
 
!style="border: 1px solid black;" | Modules
 
!style="border: 1px solid black;" | Modules
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Axial Carbon Dioxide Laser
+
!style="border: 1px solid black;" " align="right"| Axial Carbon Dioxide Laser
 
!style="border: 1px solid black;" | 2
 
!style="border: 1px solid black;" | 2
!style="border: 1px solid black;" |  
+
!style="border: 1px solid black;" | 6 dmg
 
!style="background-color:yellow;border: 1px solid black;" | 0.40
 
!style="background-color:yellow;border: 1px solid black;" | 0.40
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Broadside CO2 Laser
+
!style="border: 1px solid black;" " align="right"| Broadside CO2 Laser
 
!style="border: 1px solid black;" | 2
 
!style="border: 1px solid black;" | 2
!style="border: 1px solid black;" |  
+
!style="border: 1px solid black;" | 12 dmg
 
!style="background-color:yellow;border: 1px solid black;" | 0.40
 
!style="background-color:yellow;border: 1px solid black;" | 0.40
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
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|-
 
|-
  
!style="border: 1px solid black;" " align="right"| Class 1 Turret CO2 Laser
+
!style="border: 1px solid black;" " align="right"| Turret CO2 Laser
 
!style="border: 1px solid black;" | 2
 
!style="border: 1px solid black;" | 2
!style="border: 1px solid black;" |  
+
!style="border: 1px solid black;" | 8 dmg
 
!style="background-color:yellow;border: 1px solid black;" | 0.40
 
!style="background-color:yellow;border: 1px solid black;" | 0.40
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
 
!style="background-color:yellow;border: 1px solid black;" | 0.20
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|}
 
|}
 
'''C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium'''
 
'''C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium'''
 +
/<div>
  
 
=Class 2 Ships and Modules=
 
=Class 2 Ships and Modules=

Revision as of 03:13, 27 August 2016

Contents

Ships and Modules

Class 1

The Turtle Runabout
The TR-99a Turtle Runabout is one of the most ubiquitous small craft in UNCA territory. Its small size and ease of use make it an ideal first craft for pilots. These strengths however, are also the Turtle's major weaknesses. The craft is too small to be useful in hauling freight, and does not have the maneuverability of more modern and advanced vessels. As an initial investment for fledgling pilots however, the Turtle is unmatched in its simplicity.

Ship specifications:

  • Class: 1
  • Cost: Approximately 10,000 credits
  • Maximum Cargo Capacity: 10
  • Passengers: 3
  • Ship Type: Runabout
  • Shipyard Availability: Common
  • Carrier Compatible

The Hornet Ultralight Fighter

With high maneuverability and speed, the LT-119 Mk-2 Hornet Ultralight Fighter is an ideal craft for short-range sorties and pirate hunting assignments. Its small size belies a vessel of formidable power and versatility. With enough room to sport Class 1 weapons and armor, the Hornet can easily hold its own against other craft of its class and size. The Hornet does not have the space for heavier weapons and armor, and when fully equipped, has little room for cargo or passengers. In combat though, this small ship lives up to its name.

Ship specifications:

  • Class: 1
  • Cost: ~10,000
  • Maximum Cargo Capacity: 10
  • Passengers: 3
  • Ship Type: Ultralight Fighter
  • Shipyard Availability: Common
  • Carrier Compatible

The Hawk Ultralight Fighter

Often sought-after, but seldom acquired, the GCT-001 Hawk Ultralight Fighter was originally built as a high-speed interceptor to escort other fighter craft in combat. While it cannot hold firepower equal to that of larger fighters such as the Sparrow the Unicorn, the Hawk nevertheless possesses high maneuverability and the unique ability to attach itself to the hull of a larger vessel. While its popularity initially rivaled that of the Hornet. Its chassis is somewhat more difficult to manufacture than the Hornet or the Sparrow, making it a more expensive, and less available craft, manufactured by private concerns rather than the UNCA shipyards. The Hawk was given to those player that participated in the Kickstarter 2014 Campaign and can be purchased through Steam Downloaded Content (DLC).

Ship specifications:

  • Class: 1
  • Cost: Steam DLC ($25.00) GM(~25,000,000,000)
  • Maximum Cargo Capacity: 10
  • Passengers: 4
  • Ship Type: Ultralight Fighter
  • Shipyard Availability: None
  • Carrier Compatible
  • Can attach itself to any ship



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour 2 100 0.40 0.80 0.80
Capacitor 2 0.20 0.02 0.60 0.60 0.38
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam 2 1x 1000r 0.40 0.20 0.40 0.40 0.20 0.40
Propulsion Can't be made by players
Ram Scoop 2 1x 0.20 0.20 0.40 0.60 0.60
Reactor Can't be made by players
Salvage Beam 2 0.40 0.20 0.40 0.40 0.20 0.40
Shield 2 33str 3eng 0.20 0.20 0.40 0.60 0.60
Warp Drive Can't be made by players
Turtle Hull Can't be made by players
Hornet Hull Can't be made by players
Hawk Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium 2 0.40 0.60 0.20 0.80
Gem Scanner 2 0.20 1.50 0.10 0.20
Hyperdrive 2 0.20 0.20 0.40 0.60 0.60
Light 2 0.20 1.50 0.10 0.20
Passenger Quarters 2 0.20 0.20 1.20 0.40
Promethium Capacitor 2 0.20 0.10 1.50 0.20
Yttrium Reactor 2 0.20 0.02 0.20 0.60 0.38 0.60

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser 2 6 dmg 0.40 0.20 0.20 0.40 0.20 0.40 0.20
Broadside CO2 Laser 2 12 dmg 0.40 0.20 0.40 0.30 0.20 0.30 0.20
Turret CO2 Laser 2 8 dmg 0.40 0.20 0.60 0.20 0.20 0.20 0.20

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

/

Class 2 Ships and Modules

Sparrow

The Sparrow Light Fighter

One of the original fighters designed and manufactured for the UNCA, the GCT-4a Sparrow Light Fighter rapidly became the vanguard of many corporate and government fighter wings. Capable of carrying Class 2 weapons and armor, but with only a minor loss in maneverability, the Sparrow is often used for pirate hunting and bomber support. With excellent maneuverability and speed, the Sparrow outperforms the larger Unicorn in every area except for firepower and armor, and remains a less expensive alternative to the larger fighter.

Ship specifications:

  • Class: 2
  • Cost: ~25,000
  • Maximum Cargo Capacity: 20
  • Passengers: 3
  • Ship Type: Light Fighter
  • Shipyard Availability: Common
  • Carrier Compatible

Core Modules

These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.
Modules Tonnage Production C E MP Nb O Sn Ti
Sparrow Hull Can't be made by players
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam 3 0.60 0.30 0.60 0.60 0.30 0.60
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Optional Modules or Upgrades

Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.
Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive 3 0.30 0.30 0.60 0.90 0.90
Light 3 0.30 2.25 0.15 0.30
Passenger Quarters 3 0.20 0.30 1.80 0.60
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium; SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony

Weapons Modules

Modules Tonage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser 3 2 Dmg 0.60 0.30 0.30 0.60 0.30 0.60 0.30
Broadside CO2 Laser 3 4 dmg 0.60 0.30 0.60 0.45 0.30 0.45 0.30
Turret CO2 Laser 3 6 dmg 0.60 0.30 0.90 0.30 0.30 0.30 0.30

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 3 Ships and Modules

Unicorn

The Unicorn Heavy Fighter

Named for a creature of legend, the GCT-29 Unicorn Heavy Fighter is a powerful vessel, capable of carrying 40 tons and five passengers. Its trefoil engine-wing design allows for great maneuverability despite its larger size and weight. Originally intended as a lighter vessel, the Unicorn failed to deliver the high maneuverability of smaller ships. When equipped with a heavier chassis and more powerful engines however, the Unicorn proved itself time and time again, becoming a heavily sought-after light ship.

Ship specifications:

  • Class: 3
  • Cost: ~90,000
  • Maximum Cargo Capacity: 40
  • Passengers: 5
  • Ship Type: Heavy Fighter
  • Shipyard Availability: Common
  • Carrier Compatible

Core Modules

These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.
Modules Tonnage Production C E MP Nb O Sn Ti
Unicorn Hull Can't be made by players
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam 7 1.40 0.70 1.40 1.40 0.70 1.40
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Optional Modules or Upgrades

Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.
Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive 7 0.70 0.70 1.40 2.10 2.10
Light 7 0.70 5.25 0.35 0.70
Passenger Quarters 7 0.70 0.70 4.20 1.40
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium; SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony

Weapons Modules

Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser 7 24 dmg 1.40 0.70 0.70 1.40 0.70 1.40 0.70
Broadside CO2 Laser 7 48 dmg 1.40 0.70 1.40 1.05 0.70 1.05 0.70
Turret CO2 Laser 7 32 dmg 1.40 0.70 2.10 0.70 0.70 0.70 0.70

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 4

Core

Options

Weapons

Class 5

Core

Options

Weapons

Class 6

Core

Options

Weapons

Class 7

Core

Options

Weapons

Class 8

Core

Options

Weapons

Class 9

Core

Options

Weapons

Class 10

Core

Options

Weapons

Class 11

Core

Options

Weapons

Class 12

Core

Options

Weapons

Class 13

Core

Options

Weapons

Class 14

Core

Options

==Weapons==
Personal tools
Namespaces

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