Shipyards
BoshingTong (Talk | contribs) (→Class 1 Ships and Modules) |
BoshingTong (Talk | contribs) (→Class 1 Ships and Modules) |
||
Line 1: | Line 1: | ||
+ | {{TOC limit|2}} | ||
=Class 1 Ships and Modules= | =Class 1 Ships and Modules= | ||
Revision as of 00:25, 27 August 2016
Contents |
Class 1 Ships and Modules
- The Turtle Runabout
- The TR-99a Turtle Runabout is one of the most ubiquitous small craft in UNCA territory. Its small size and ease of use make it an ideal first craft for pilots. These strengths however, are also the Turtle's major weaknesses. The craft is too small to be useful in hauling freight, and does not have the maneuverability of more modern and advanced vessels. As an initial investment for fledgling pilots however, the Turtle is unmatched in its simplicity.
Ship specifications:
- Class: 1
- Cost: Approximately 10,000 credits
- Maximum Cargo Capacity: 10
- Passengers: 3
- Ship Type: Runabout
- Shipyard Availability: Common
- Carrier Compatible
- The Hornet Ultralight Fighter
With high maneuverability and speed, the LT-119 Mk-2 Hornet Ultralight Fighter is an ideal craft for short-range sorties and pirate hunting assignments. Its small size belies a vessel of formidable power and versatility. With enough room to sport Class 1 weapons and armor, the Hornet can easily hold its own against other craft of its class and size. The Hornet does not have the space for heavier weapons and armor, and when fully equipped, has little room for cargo or passengers. In combat though, this small ship lives up to its name.
Ship specifications:
- Class: 1
- Cost: ~10,000
- Maximum Cargo Capacity: 10
- Passengers: 3
- Ship Type: Ultralight Fighter
- Shipyard Availability: Common
- Carrier Compatible
- The Hawk Ultralight Fighter
Often sought-after, but seldom acquired, the GCT-001 Hawk Ultralight Fighter was originally built as a high-speed interceptor to escort other fighter craft in combat. While it cannot hold firepower equal to that of larger fighters such as the Sparrow the Unicorn, the Hawk nevertheless possesses high maneuverability and the unique ability to attach itself to the hull of a larger vessel. While its popularity initially rivaled that of the Hornet. Its chassis is somewhat more difficult to manufacture than the Hornet or the Sparrow, making it a more expensive, and less available craft, manufactured by private concerns rather than the UNCA shipyards. The Hawk was given to those player that participated in the Kickstarter 2014 Campaign and can be purchased through Steam Downloaded Content (DLC).
Ship specifications:
- Class: 1
- Cost: Steam DLC ($25.00) GM(~25,000,000,000)
- Maximum Cargo Capacity: 10
- Passengers: 4
- Ship Type: Ultralight Fighter
- Shipyard Availability: None
- Carrier Compatible
- Can attach itself to any ship
Core Modules
- These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.
Modules | Tonnage | Production | C | E | Mg | MP | Nb | O | Sn | Ti | |
---|---|---|---|---|---|---|---|---|---|---|---|
Turtle Hull | Can't be made by players | ||||||||||
Hornet Hull | Can't be made by players | ||||||||||
Hawk Hull | Can't be made by players | ||||||||||
Armour | 2 | 100 | 0.40 | 0.80 | 0.80 | ||||||
Capacitor | 2 | 0.20 | 0.02 | 0.60 | 0.60 | 0.38 | |||||
Computer | Can't be made by players | ||||||||||
Electronics | Can't be made by players | ||||||||||
Gravity Generator | Can't be made by players | ||||||||||
Mining Beam | 2 | 1x 1000r | 0.40 | 0.20 | 0.40 | 0.40 | 0.20 | 0.40 | |||
Propulsion | Can't be made by players | ||||||||||
Ram Scoop | 2 | 1x | 0.20 | 0.20 | 0.40 | 0.60 | 0.60 | ||||
Reactor | Can't be made by players | ||||||||||
Salvage Beam | 2 | 0.40 | 0.20 | 0.40 | 0.40 | 0.20 | 0.40 | ||||
Shield | 2 | 33str 3eng | 0.20 | 0.20 | 0.40 | 0.60 | 0.60 | ||||
Warp Drive | Can't be made by players |
C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium
Optional Modules or Upgrades
- Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.
Modules | Tonnage | Production | C | Ce | E | H | Fe | MP | Nb | O | Pm | SC | Sn | Ti | 3H | U | Y | AM |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class 1 Armour Panels Cerium-Uranium | 2 | 0.40 | 0.60 | 0.20 | 0.80 | |||||||||||||
Class 1 Gem Scanner | 2 | 0.20 | 1.50 | 0.10 | 0.20 | |||||||||||||
Class 1 Hyperdrive | 2 | 0.20 | 0.20 | 0.40 | 0.60 | 0.60 | ||||||||||||
Class 1 Light | 2 | 0.20 | 1.50 | 0.10 | 0.20 | |||||||||||||
Class 1 Passenger Quarters | 2 | 0.20 | 0.20 | 1.20 | 0.40 | |||||||||||||
Class 1 Promethium Capacitor | 2 | 0.20 | 0.10 | 1.50 | 0.20 | |||||||||||||
Class 1 Yttrium Reactor | 2 | 0.20 | 0.02 | 0.20 | 0.60 | 0.38 | 0.60 |
C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium; SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony
Weapons Modules
Modules | Tonnage | Production | C | E | MP | Nb | O | Sn | Ti |
---|---|---|---|---|---|---|---|---|---|
Class 1 Axial Carbon Dioxide Laser | 2 | 0.40 | 0.20 | 0.20 | 0.40 | 0.20 | 0.40 | 0.20 | |
Class 1 Broadside CO2 Laser | 2 | 0.40 | 0.20 | 0.40 | 0.30 | 0.20 | 0.30 | 0.20 | |
Class 1 Turret CO2 Laser | 2 | 0.40 | 0.20 | 0.60 | 0.20 | 0.20 | 0.20 | 0.20 |
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium
Class 2 Ships and Modules
Sparrow
The Sparrow Light Fighter
- One of the original fighters designed and manufactured for the UNCA, the GCT-4a Sparrow Light Fighter rapidly became the vanguard of many corporate and government fighter wings. Capable of carrying Class 2 weapons and armor, but with only a minor loss in maneverability, the Sparrow is often used for pirate hunting and bomber support. With excellent maneuverability and speed, the Sparrow outperforms the larger Unicorn in every area except for firepower and armor, and remains a less expensive alternative to the larger fighter.
Ship specifications:
- Class: 2
- Cost: ~25,000
- Maximum Cargo Capacity: 20
- Passengers: 3
- Ship Type: Light Fighter
- Shipyard Availability: Common
- Carrier Compatible
Core Modules
- These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.
Modules | Tonnage | Production | C | E | MP | Nb | O | Sn | Ti | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Sparrow Hull | Can't be made by players | ||||||||||
Capacitor | |||||||||||
Computer | Can't be made by players | ||||||||||
Electronics | Can't be made by players | ||||||||||
Gravity Generator | Can't be made by players | ||||||||||
Mining Beam | 3 | 0.60 | 0.30 | 0.60 | 0.60 | 0.30 | 0.60 | ||||
Propulsion | Can't be made by players | ||||||||||
Ram Scoop | |||||||||||
Reactor | Can't be made by players | ||||||||||
Salvage Beam | |||||||||||
Shield | |||||||||||
Warp Drive | Can't be made by players |
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium
Optional Modules or Upgrades
- Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.
Modules | Tonnage | Production | C | Ce | E | H | Fe | MP | Nb | O | Pm | SC | Sn | Ti | 3H | U | Y | AM |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armour Panels Cerium-Uranium | ||||||||||||||||||
Gem Scanner | ||||||||||||||||||
Hyperdrive | 3 | 0.30 | 0.30 | 0.60 | 0.90 | 0.90 | ||||||||||||
Light | 3 | 0.30 | 2.25 | 0.15 | 0.30 | |||||||||||||
Passenger Quarters | 3 | 0.20 | 0.30 | 1.80 | 0.60 | |||||||||||||
Promethium Capacitor | ||||||||||||||||||
Yttrium Reactor |
C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium; SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony
Weapons Modules
Modules | Tonage | Production | C | E | MP | Nb | O | Sn | Ti |
---|---|---|---|---|---|---|---|---|---|
Axial Carbon Dioxide Laser | 3 | 2 Dmg | 0.60 | 0.30 | 0.30 | 0.60 | 0.30 | 0.60 | 0.30 |
Broadside CO2 Laser | 3 | 4 dmg | 0.60 | 0.30 | 0.60 | 0.45 | 0.30 | 0.45 | 0.30 |
Turret CO2 Laser | 3 | 6 dmg | 0.60 | 0.30 | 0.90 | 0.30 | 0.30 | 0.30 | 0.30 |
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium
Class 3 Ships and Modules
Unicorn
The Unicorn Heavy Fighter
- Named for a creature of legend, the GCT-29 Unicorn Heavy Fighter is a powerful vessel, capable of carrying 40 tons and five passengers. Its trefoil engine-wing design allows for great maneuverability despite its larger size and weight. Originally intended as a lighter vessel, the Unicorn failed to deliver the high maneuverability of smaller ships. When equipped with a heavier chassis and more powerful engines however, the Unicorn proved itself time and time again, becoming a heavily sought-after light ship.
Ship specifications:
- Class: 3
- Cost: ~90,000
- Maximum Cargo Capacity: 40
- Passengers: 5
- Ship Type: Heavy Fighter
- Shipyard Availability: Common
- Carrier Compatible
Core Modules
- These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.
Modules | Tonnage | Production | C | E | MP | Nb | O | Sn | Ti | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Unicorn Hull | Can't be made by players | ||||||||||
Capacitor | |||||||||||
Computer | Can't be made by players | ||||||||||
Electronics | Can't be made by players | ||||||||||
Gravity Generator | Can't be made by players | ||||||||||
Mining Beam | 7 | 1.40 | 0.70 | 1.40 | 1.40 | 0.70 | 1.40 | ||||
Propulsion | Can't be made by players | ||||||||||
Ram Scoop | |||||||||||
Reactor | Can't be made by players | ||||||||||
Salvage Beam | |||||||||||
Shield | |||||||||||
Warp Drive | Can't be made by players |
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium
Optional Modules or Upgrades
- Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.
Modules | Tonnage | Production | C | Ce | E | H | Fe | MP | Nb | O | Pm | SC | Sn | Ti | 3H | U | Y | AM |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armour Panels Cerium-Uranium | ||||||||||||||||||
Gem Scanner | ||||||||||||||||||
Hyperdrive | 7 | 0.70 | 0.70 | 1.40 | 2.10 | 2.10 | ||||||||||||
Light | 7 | 0.70 | 5.25 | 0.35 | 0.70 | |||||||||||||
Passenger Quarters | 7 | 0.70 | 0.70 | 4.20 | 1.40 | |||||||||||||
Promethium Capacitor | ||||||||||||||||||
Yttrium Reactor |
C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium; SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony
Weapons Modules
Modules | Tonnage | Production | C | E | MP | Nb | O | Sn | Ti |
---|---|---|---|---|---|---|---|---|---|
Axial Carbon Dioxide Laser | 7 | 24 dmg | 1.40 | 0.70 | 0.70 | 1.40 | 0.70 | 1.40 | 0.70 |
Broadside CO2 Laser | 7 | 48 dmg | 1.40 | 0.70 | 1.40 | 1.05 | 0.70 | 1.05 | 0.70 |
Turret CO2 Laser | 7 | 32 dmg | 1.40 | 0.70 | 2.10 | 0.70 | 0.70 | 0.70 | 0.70 |
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium