Settlements

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Revision as of 19:17, 7 May 2013

Vestra Surface

Settlements can be built on certain planets, and can generate goods to sell at Space Station markets. In order to be able to land on a planet to start a settlement, you will first need to find and purchase a land deed contract at a Space Station. Grain farming on Ceres, and Iron mining on Vulcan are available for all players free of charge, and six premium planets can be mined/farmed for a small monthly fee of USD$0.99 (at time of writing). On premium payments, you will be prompted for payment when you first attempt to land on the planet.

To build your settlement, you must first 'plan' a building, supply it with required materials, then wait for construction to finish.

Contents

Costs

  • Each building has an initial cost of materials needed for construction to begin.
  • When built, each building has an effect on the three services: Water, Workers, and Power.
  • Your overall service figure must be positive in order to receive a production gain, so as you build more you may need to build extra power, water, or residential complexes in order to increase your available service figure.
  • Production gains are a percentage of the base level of your farm or mine. You will see the base level when you first plan to build your mine or farm, or once built you can find out your base figure by doing the same: go to plan a new mine/farm on the same spot and it will show you the base production level.
  • The gain from your Residential Complex can be increased by building an Entertainment Complex for your workers.
Initial Build Cost Drain on Services Production Gain
Building Ir Ti Al Ca Gn MR FR Ur Workers Water Power % of Base
Transport Grid 10 1 1 1 -1 -10 -10
Water Tower 1 10 -5 +500 -50 125
Fission Power Plant 100 1 10 1 1 -20 -50 +500 62
Residential Tower 250 10 100 3 +300 -50 -50 (See Below)
Warehouse 200 10 2 -10 -5 -50
Entertainment Complex 100 1 20 1 -5 -50 -50
Iron Mine 150 1 1 1 1
Carbon Harvester 150 1 1 1 4 -40 -75 -800
Grain Farm 100 1 1 1 1

Ir = Iron, Ti = Titanium, Al = Aluminium, Ca = Carbon, Gn = Grain, MR = Mining Robots, FR = Farming Robots, Ur = Uranium

Residential Tower / Entertainment-Complex Relationship

The production gain from a residential tower is dependant on whether or not there is a grid connected Entertainment Complex, and whether or not that complex has functioning restaurants. In order for restaurants to open, there must be supplies of Meat, Grain, Vegetables, and Fruit in your warehouse. They will consume these goods at around 1 - 2 tons a day.

Production Gain from Residential Tower
Without Entertainment Complex 161%
With Basic Entertainment Complex 125%
Restaurants in the Entertainment Complex +25% each
With All Restaurants in the Entertainment Complex 225%

Figures have been attained from user experience and may not reflect actual game mechanics. The reason an Entertainment Complex only provides a benefit with two or more restaurants can only be guessed at: perhaps initially, it provides a distraction for workers when they should be hard at work... but when all restaurants are functioning the morale increase is so great that it overcomes this issue, because when people are working they are so much happier they work twice as hard! Or perhaps providing entertainment without restaurants means the workers just go out and drink and don't balance things out with food: full restaurants mean workers show less effects from being hungover and work harder from the morale boost. Yours is not to question why, yours is to fly through space making money!!

Building Function

Transport Grid

Connects buildings together, and must be built next to existing transport grids. Production is increased (e.g. for Grain Farms and Iron Mines) by connecting those buildings with Water, Residential Towers, Power, Water, and Entertainment Complexes.

Water Tower

Delicious water! Provides productivity increase, as long as there is enough to go around. Clicking on a water tower will show the settlement demand and the water currently available from all water towers. Each water tower gives 500 water units.

Fission Power Plant

Delicious fission! Increases productivity: each power plant provides 500 power units.

Residential Tower

Increases productivity: each tower provides 300 people.

Warehouse

With a warehouse, your goods produced from all farms or mines will be stored in one central location. You can also use it to store any other goods your ship is holding. This can be useful for clearing your hold: then your entire hold can be used for trading.

Entertainment Complex

Increases the morale of your workers, which in turn increases productivity. The restaurants in the entertainment complex consume a small amount of Vegetables, Meat, Fruit, and Grain so make sure you have stock available in your warehouse.

Carbon Harvester

Will produce an amount of Carbon each day, with productivity increased by supplying water, people, and power. You can click on your mine to fill your ship with it's produce. If you have a warehouse, all carbon from all mines will be stored centrally.

Iron Mine

It mines for iron! Will produce an amount of iron each day, with productivity increased by supplying water, people, and power. You can click on your mine to fill your ship with it's produce. If you have a warehouse, all iron from all mines will be stored centrally.

Carbon Harvester

Will produce an amount of Carbon each day, with productivity increased by supplying water, people, and power. You can click on your mine to fill your ship with it's produce. If you have a warehouse, all carbon from all mines will be stored centrally.

Grain Farm

Grain is tasty, and is also good for making expensive pillows. Your grain farm will produce an amount of grain each day, with productivity increased by supplying water, people, and power. You can click on your farm to fill your ship with it's produce. If you have a warehouse, all grain from all farms will be stored centrally.

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