Blueprints and Research

From Ascent
(Difference between revisions)
Jump to: navigation, search
m
m (Advanced Research)
Line 180: Line 180:
 
Waste Management Test Site
 
Waste Management Test Site
  
- Once constructed, unlocks Garbage Processing Plant and Sewage plant
+
- Once constructed, unlocks Garbage Processing Plant and Sewage Plant
  
 
Build requirements:
 
Build requirements:
Line 222: Line 222:
  
 
Tertiary Draw -300
 
Tertiary Draw -300
 +
 +
 +
Sewage Plant construction details:
 +
 +
Iron 500
 +
 +
Carbon 100
 +
 +
Titanium 10
 +
 +
Aluminium 10
 +
 +
Build time 22.22hrs
 +
 +
Power draw -1000
 +
 +
Housing draw -30
 +
 +
Provides water 100
 +
 +
Requires sewage (10)
 +
 +
Capacity 260
 +
 +
Produces Fertilizer

Revision as of 23:46, 21 June 2015

UNDER CONSTRUCTION - JUNE 2015 - IdeoPraxist


Contents

First Steps

To begin researching blueprints, an Inner Star Base (ISB) / Private Space Station needs to be constructed in Apollo. To obtain an ISB, the option to purchase a basic space station for 10,000 credits only becomes available in the SS Plato NPC (Non-Player Character) station in the Apollo star system when you complete the Susan Steele storyline for finding and delivering mining robots.

Purchasing a Starbase from Contracts 1.jpg


Also look in different NPC stations in the Contracts board to purchase the Research Laboratory Blueprint (contacts change every 15-30 minutes and price may vary):

Research Blueprint for Sale.jpg

If possible, also find the Starbase Warehouse and Shipyard blueprint as soon as possible.


After the purchases, in order to see your ISB in Apollo, you may need to leave the Apollo star system and return, or restart the game. When you return to Apollo, open your Autopilot and look for Apollo Deep Space. This is the permanent location of your new ISB.

Autopilot - Apollo Deep Space - New Location.jpg


When you see the ring, the first object you want to construct is a Research Laboratory. Select Plan Module, Research Laboratory, and hover mouse over the side of the ring and left-click on the thin portion. The frame of the Research Laboratory should appear:

ISB - Plan Module - Research Laboratory

To make the Research Laboratory functional, you need to plug in the materials listed in the information box. In this case, you need 150 Aluminium, 300 Iron, 10 Titanium, 10 Carbon, 10 Mechanical Parts, and 10 Electronics. All these materials can be purchased from the Galactic Market, Stock Market, mining asteroids (minerals only), gathered from your settlements (minerals only), purchased from NPC stations (minerals only), or manufactured by you ISB (requires additional modules for Mechanical Parts and Electronics).

Gather the materials into your cargo hold and left-click on the Research Laboratory. If you have already completed a Starbase Warehouse, your can use the Supply All button and materials will be automatically used from the Starbase Warehouse during your session.

ISB - Plan Module - Research Laboratory - Supplied Materials

Construction will take 16 hours, 40 minutes (real-time).


Blueprints

Blueprints in NPC Stations, Inner System (excluding Janus-A)

As you visit NPC stations and look on the contracts board, the following random contracts may be offered for sale:

Available Space Station Blueprints are:-

  • Mining Robot Factory - Build Mining robots to sell and use in Mines
  • Farming Robot Factory - Build Farming Robots to sell or use on Farms
  • Space Station Warehouse - Used to store manufactured goods, raw materials and food for your workers
  • Electronics Factory - Needed to produce Robots and upgrade land based buildings
  • Mechanical Parts Factory - Needed to produce Robots and upgrade land based buildings
  • Research Laboratory - Research improvements to existing blueprints and developing new blueprints

Some Space Station Blueprints are researched in your Research Laboratory

  • Fusion Power Plant - provides additional power to increase module production
  • Shipyard - Used to make hulls and ship modules
  • Ship module blueprints can be obtained in Janus A (some require completing the first two combat missions) and at Deep-6 after completing the tutorial. Many blueprints do not show up unless the player has enough credits to purchase them.
  • The blueprints for high end ship modules do not show up until after the ship blueprint is purchased
  • The gate part Blueprints, class 12 wormhole generator and class 12 promethium capacitor, do not show until after the seraph blueprint is purchased.


To build your settlement, you must purchase blueprints of many different building types. You can only get the Grain Farm blueprint through the storyline. You only need to buy the blueprint once, then you can build as many of that building type as you like.

Available Planetary Blueprints:

  • Grain Farm - for use on Ceres and outer colonies- only available from Susan Steele
  • Iron Mine - for use on Vulcan and outer colonies
  • Meat Farm - For use on Apollo and outer colonies
  • Vegetable Farm - for use on Ubertus and outer colonies
  • Fruit Farm - for use on Pomona and outer colonies
  • Titanium Mine - for use on Veritus and outer colonies
  • Aluminium Mine - for use on Vestra and outer colonies
  • Carbon Mine - for use on Sol Invictus and outer colonies
  • Warehouse - for central storage of goods and outer colonies
  • Transport Grid - required to link your buildings together
  • Power Plant - to supply power to your buildings
  • Water Tower - to supply water to your buildings
  • Residential Tower - to house your workers
  • Entertainment Complex - to feed and entertain your workers - higher productivity


Blueprints in Janus-A, Inner System

The blueprints for any new class ship and relative modules are introduced from this location.

Janaus A blueprints.jpg

Class 11 mods.jpg

Class 13 ship blueprint 4 billion credits. Class 13 ship mods, various prices.


The Light blueprint was a Christmas 2014 gift given to active paying players. There is no other method to obtain this blueprint.



Blueprints in Jam-1, Deep Six Station

  • Core Sampling Probe - 2.5 million credits
  • Superconducting Coils - 2.5 million credits
  • Automated Fission Power Plant - 25 million credits
  • Environmental Dome - 100 million credits
  • Graphene - 2.5 million credits
  • Passenger Quarters - 10 million credits
  • Stock Market - 50 million credits



Advanced Research

Advanced Research allows a player to construct one research complex on their colony and unlimited testing stations on any of their colonies. To access Advanced Research, the Advanced Research option needs to be researched in your ISB as a blueprint (no blueprint is produced after three days, but once researched, more research options appear).


Research Times

Advanced Research - 3 days - Unlocks Research Complex

Research Complex - 3 days - Unlocks Waste Management Test Site and Medical Test Site

Medical Test Site - 3 days - After constructing the building, unlocks Alcohol research option

Waste Management Test Site - 3 days - After constructing the building, unlocks Garbage Processing Plant and Sewage Plant research options


Research Complex build requirements:

500 Iron

100 Carbon

10 Aluminium

10 Titanium

Build time 22.22hrs

Usage- Power -1000

Water -100

Tertiary Draw -300

Housing 300

Research 125


Waste Management Test Site

- Once constructed, unlocks Garbage Processing Plant and Sewage Plant

Build requirements:

500 Iron

100 Carbon

10 Titanium

10 Aluminium

Build time 22.22hrs

Power -1000

Water -100

Housing -300

Tertiary Draw -300


Medical Test Center building requirements (Must be placed adjacent a hospital):

Iron 500

Carbon 100

Aluminium 10

Titanium 10

Build time 22.22hrs

Power -1000

Water -100

Housing -300

Tertiary Draw -300


Sewage Plant construction details:

Iron 500

Carbon 100

Titanium 10

Aluminium 10

Build time 22.22hrs

Power draw -1000

Housing draw -30

Provides water 100

Requires sewage (10)

Capacity 260

Produces Fertilizer

Personal tools
Namespaces

Variants
Actions
Navigation
To Begin
Travelling
Trading
Character Skills
Player Built Star Bases
Exploration
Settlements and Colonies
Politics
PVE Combat
Tools