Blueprints2
(Created page with "Blueprints- To build your settlement, you must purchase a blueprint for 13 of the 14 available building types. You can only get the Grain Farm blueprint through the tutorials...") |
|||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
Blueprints- | Blueprints- | ||
+ | |||
To build your settlement, you must purchase a blueprint for 13 of the 14 available building types. You can only get the Grain Farm blueprint through the tutorials. | To build your settlement, you must purchase a blueprint for 13 of the 14 available building types. You can only get the Grain Farm blueprint through the tutorials. | ||
+ | |||
You only need to buy the blueprint once, then you can build as many of that building type as you like on any planet you own a land deed for. | You only need to buy the blueprint once, then you can build as many of that building type as you like on any planet you own a land deed for. | ||
+ | |||
You do not need to have to have the money to accept the contract, you can accept a good price and pay for it later. | You do not need to have to have the money to accept the contract, you can accept a good price and pay for it later. | ||
+ | |||
The available Planetary Blueprints are:- | The available Planetary Blueprints are:- | ||
+ | |||
Grain Farm - for use on Ceres - only available from Susan Steele | Grain Farm - for use on Ceres - only available from Susan Steele | ||
+ | |||
Iron Mine - for use on Vulcan | Iron Mine - for use on Vulcan | ||
+ | |||
Meat Farm - For use on Apollo | Meat Farm - For use on Apollo | ||
+ | |||
Vegetable farm - for use on Ubertus | Vegetable farm - for use on Ubertus | ||
+ | |||
Fruit Farm - for use on Pomona | Fruit Farm - for use on Pomona | ||
+ | |||
Titanium Mine - for use on Veritus | Titanium Mine - for use on Veritus | ||
+ | |||
Aluminium Mine - for use on Vestra | Aluminium Mine - for use on Vestra | ||
− | Carbon Mine - for use on Sol Invictus | + | |
+ | Carbon Mine - for use on Sol Invictus | ||
+ | |||
Warehouse - for central storage of goods | Warehouse - for central storage of goods | ||
+ | |||
Transport Grid - required to link your buildings together | Transport Grid - required to link your buildings together | ||
+ | |||
Power Plant - to supply power to your buildings | Power Plant - to supply power to your buildings | ||
+ | |||
Water Tower - to supply water to your buildings | Water Tower - to supply water to your buildings | ||
+ | |||
Residential Tower - to house your workers | Residential Tower - to house your workers | ||
− | Entertainment complex - to feed and entertain your workers - higher productivity | + | |
+ | Entertainment complex - to feed and entertain your workers - higher productivity | ||
+ | |||
+ | |||
Available Space Station Blueprints are- | Available Space Station Blueprints are- | ||
+ | |||
Mining Robot Factory - build Mining robots to sell and use in Mines | Mining Robot Factory - build Mining robots to sell and use in Mines | ||
+ | |||
Farming Robot factory - Build Farming Robots to sell or use on Farms | Farming Robot factory - Build Farming Robots to sell or use on Farms | ||
+ | |||
Space Station Warehouse - Used to store manufactured goods, raw materials and food for your workers | Space Station Warehouse - Used to store manufactured goods, raw materials and food for your workers | ||
+ | |||
Electronics Factory - Needed to produce Robots and upgrade land based buildings | Electronics Factory - Needed to produce Robots and upgrade land based buildings | ||
+ | |||
Mechanical Parts Factory - Needed to produce Robots and upgrade land based buildings | Mechanical Parts Factory - Needed to produce Robots and upgrade land based buildings | ||
+ | |||
Research Laboratory - Research improvements to existing blueprints and developing new blueprints | Research Laboratory - Research improvements to existing blueprints and developing new blueprints | ||
+ | |||
+ | |||
Some Space Station Blueprints are researched in your Research Laboratory- | Some Space Station Blueprints are researched in your Research Laboratory- | ||
+ | |||
Fusion Power plant - provides additional power to increase module production | Fusion Power plant - provides additional power to increase module production | ||
+ | |||
Shipyard - Used to make hulls and ship modules | Shipyard - Used to make hulls and ship modules | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Specialty blueprints – always offered for the same price, and will Only show up if the player has enough credits to purchase them. | ||
+ | |||
+ | |||
+ | |||
+ | Blueprints from Deep 6 – Requires finishing Susan Steel missions. | ||
+ | |||
+ | |||
+ | |||
+ | Core Sampling Probe for 2.5 million credits | ||
+ | |||
+ | Allows building of probes in shipyard – Factory for probes must be researched in lab | ||
+ | |||
+ | |||
+ | Superconducting Coils for 2.5 million credits | ||
+ | |||
+ | Allows building of coils in shipyard – Factory for coils must be researched in lab | ||
+ | |||
+ | |||
+ | Environmental dome for 100 million credits | ||
+ | |||
+ | |||
+ | Graphene for 2.5 million credits | ||
+ | |||
+ | Allows building of graphene in shipyard – Factory for graphene must be researched in lab | ||
+ | |||
+ | |||
+ | Passenger Quarters for 10 million credits | ||
+ | |||
+ | |||
+ | Stock Market for 50 million credits | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Janus A Blueprints – Requires completing two combat storyline missions | ||
+ | |||
+ | |||
+ | |||
+ | Class 1 Broadside Carbon Dioxide Laser 1 million credits | ||
+ | |||
+ | |||
+ | Class 1 Turret Carbon Dioxide Laser 1 million credits | ||
+ | |||
+ | |||
+ | Class 1 Axial Carbon Dioxide Laser 1 million credits | ||
+ | |||
+ | |||
+ | Class 1 Ram Scoop 100k credits | ||
+ | |||
+ | |||
+ | Class 1 Mining Beam 100k credits | ||
+ | |||
+ | |||
+ | Class 1 Capacitor 100k credits | ||
+ | |||
+ | |||
+ | Class 1 Armour Panels 100k credits | ||
+ | |||
+ | |||
+ | Class 11 Guardian Destroyer 1 Billion credits | ||
+ | |||
+ | Required to display class 11 modlues | ||
+ | |||
+ | |||
+ | Class 11 Boomerang Light Carrier 2 Billion credits | ||
+ | |||
+ | |||
+ | Class 12 Seraph Class Light Cruiser 2 Billion credits | ||
+ | |||
+ | Required to display class 12 modules including gate modules | ||
+ | |||
+ | |||
+ | Class 11 Reactor 80 million credits | ||
+ | |||
+ | |||
+ | Class 11 Capacitor 80 million credits | ||
+ | |||
+ | |||
+ | Class 11 Computer 80 million credits | ||
+ | |||
+ | |||
+ | Class 11 Electronics 80 million credits | ||
+ | |||
+ | |||
+ | Class 11 Warp Drive 80 million credits | ||
+ | |||
+ | |||
+ | Class 11 Gravity Generator 80 million credits | ||
+ | |||
+ | |||
+ | Class 11 Propulsion System 80 million credits | ||
+ | |||
+ | |||
+ | Class 11 Armour Panels 80 million credits | ||
+ | |||
+ | |||
+ | Class 11 Shield 80 million credits | ||
+ | |||
+ | |||
+ | Class 12 Reactor 200 million credits | ||
+ | |||
+ | |||
+ | Class 12 Capacitor 200 million credits | ||
+ | |||
+ | |||
+ | Class 12 Computer 200 million credits | ||
+ | |||
+ | |||
+ | Class 12 Electronics 200 million credits | ||
+ | |||
+ | |||
+ | Class 12 Warp Drive 200 million credits | ||
+ | |||
+ | |||
+ | Class 12 Gravity Generator 200 million credits | ||
+ | |||
+ | |||
+ | Class 12 Propulsion System 200 million credits | ||
+ | |||
+ | |||
+ | Class 12 Armour Panels 200 million credits | ||
+ | |||
+ | |||
+ | Class 12 Shield 200 million credits | ||
+ | |||
+ | |||
+ | Class 1 Promethium Capacitor 200 million credits | ||
+ | |||
+ | |||
+ | Class 12 Promethium Capacitor 3 billion credits | ||
+ | |||
+ | |||
+ | Class 12 wormhole Generator 10 billion credits | ||
+ | |||
+ | |||
+ | Class 13 Archon 4 billion credits | ||
+ | |||
+ | |||
+ | class 13 ship modules as above 2 billion credits | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
After returning from deep 6 to Ceres for the quest, you will receive a class 1 hyperdrive blueprint. | After returning from deep 6 to Ceres for the quest, you will receive a class 1 hyperdrive blueprint. |
Latest revision as of 06:00, 30 April 2021
Blueprints-
To build your settlement, you must purchase a blueprint for 13 of the 14 available building types. You can only get the Grain Farm blueprint through the tutorials.
You only need to buy the blueprint once, then you can build as many of that building type as you like on any planet you own a land deed for.
You do not need to have to have the money to accept the contract, you can accept a good price and pay for it later.
The available Planetary Blueprints are:-
Grain Farm - for use on Ceres - only available from Susan Steele
Iron Mine - for use on Vulcan
Meat Farm - For use on Apollo
Vegetable farm - for use on Ubertus
Fruit Farm - for use on Pomona
Titanium Mine - for use on Veritus
Aluminium Mine - for use on Vestra
Carbon Mine - for use on Sol Invictus
Warehouse - for central storage of goods
Transport Grid - required to link your buildings together
Power Plant - to supply power to your buildings
Water Tower - to supply water to your buildings
Residential Tower - to house your workers
Entertainment complex - to feed and entertain your workers - higher productivity
Available Space Station Blueprints are-
Mining Robot Factory - build Mining robots to sell and use in Mines
Farming Robot factory - Build Farming Robots to sell or use on Farms
Space Station Warehouse - Used to store manufactured goods, raw materials and food for your workers
Electronics Factory - Needed to produce Robots and upgrade land based buildings
Mechanical Parts Factory - Needed to produce Robots and upgrade land based buildings
Research Laboratory - Research improvements to existing blueprints and developing new blueprints
Some Space Station Blueprints are researched in your Research Laboratory-
Fusion Power plant - provides additional power to increase module production
Shipyard - Used to make hulls and ship modules
Specialty blueprints – always offered for the same price, and will Only show up if the player has enough credits to purchase them.
Blueprints from Deep 6 – Requires finishing Susan Steel missions.
Core Sampling Probe for 2.5 million credits
Allows building of probes in shipyard – Factory for probes must be researched in lab
Superconducting Coils for 2.5 million credits
Allows building of coils in shipyard – Factory for coils must be researched in lab
Environmental dome for 100 million credits
Graphene for 2.5 million credits
Allows building of graphene in shipyard – Factory for graphene must be researched in lab
Passenger Quarters for 10 million credits
Stock Market for 50 million credits
Janus A Blueprints – Requires completing two combat storyline missions
Class 1 Broadside Carbon Dioxide Laser 1 million credits
Class 1 Turret Carbon Dioxide Laser 1 million credits
Class 1 Axial Carbon Dioxide Laser 1 million credits
Class 1 Ram Scoop 100k credits
Class 1 Mining Beam 100k credits
Class 1 Capacitor 100k credits
Class 1 Armour Panels 100k credits
Class 11 Guardian Destroyer 1 Billion credits
Required to display class 11 modlues
Class 11 Boomerang Light Carrier 2 Billion credits
Class 12 Seraph Class Light Cruiser 2 Billion credits
Required to display class 12 modules including gate modules
Class 11 Reactor 80 million credits
Class 11 Capacitor 80 million credits
Class 11 Computer 80 million credits
Class 11 Electronics 80 million credits
Class 11 Warp Drive 80 million credits
Class 11 Gravity Generator 80 million credits
Class 11 Propulsion System 80 million credits
Class 11 Armour Panels 80 million credits
Class 11 Shield 80 million credits
Class 12 Reactor 200 million credits
Class 12 Capacitor 200 million credits
Class 12 Computer 200 million credits
Class 12 Electronics 200 million credits
Class 12 Warp Drive 200 million credits
Class 12 Gravity Generator 200 million credits
Class 12 Propulsion System 200 million credits
Class 12 Armour Panels 200 million credits
Class 12 Shield 200 million credits
Class 1 Promethium Capacitor 200 million credits
Class 12 Promethium Capacitor 3 billion credits
Class 12 wormhole Generator 10 billion credits
Class 13 Archon 4 billion credits
class 13 ship modules as above 2 billion credits
After returning from deep 6 to Ceres for the quest, you will receive a class 1 hyperdrive blueprint.