Outer Star Base
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The first building to be constructed should be a Shipyard on location (0,0,0) since the building has a large protruding configuration. | The first building to be constructed should be a Shipyard on location (0,0,0) since the building has a large protruding configuration. | ||
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+ | Warehouses need water (H2O), so import water from a colony and store in the warehouse. The water won't be consumed, but used by the warehouses and satisfy the demand requirements. |
Revision as of 22:18, 15 March 2015
An Outer Star Base (OSB) is very similar to a Private Space Station / Inner Star Base (ISB) with exceptions.
An OSB:
- Costs 80 Stellar Credits to set-up, 0 Stellar Credits if set-up in the orbital proximity of your colony and linked.
- Can be set up almost anywhere in outer space except the inner systems.
- Is not restricted to 100 rings. A 200x200x200 proximity is reserved for the OSB (each square unit can contain one star base module).
- Has no Galactic Market
- Has no Open Warehouse menu button (you can have warehouses, but you need to fly close to them)
Starting an OSB
Fly to the location you want a star base and use the computer command: gg.planstarbase
Attaching an OSB to your Existing Colony
Go to your colony warp-in point. Follow the Stock Market laser up and away from the planet (at least 100km above the planet). Use the computer command: gg.planstarbase
If successful, the Autopilot should show your colony and your OSB together like this:
OSB Construction Guidelines
The first building to be constructed should be a Shipyard on location (0,0,0) since the building has a large protruding configuration.
Warehouses need water (H2O), so import water from a colony and store in the warehouse. The water won't be consumed, but used by the warehouses and satisfy the demand requirements.