Wreckage Salvaging

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[[File:Salvage.jpg|right|border|]]
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In the contracts section of NPC stations, players are able to purchase 'wreck contracts'. These contracts allow the player to warp to a ship wreck in the inner systems and salvage blueprint fragments using the built-in ship salvage beam.
  
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'''* Note - Salvaging wrecks supplies class 6-10 ship modules blueprints (including ship hulls) to use in your research facility in your Space Station. Only salvage wrecks if you plan to build lower-class ships at your shipyard. Otherwise, this is a waste of credits, especially to new players.'''
  
You are able to buy co-ordinates for wrecks in space at the contracts board, then warp to the co-ordinates to salvage it. The price of a wreckage contract has no relevance to the class of ship modules you may find.
 
  
'''* Note - Salvaging wrecks supplies class 6-10 ship modules blueprints (including ship hulls) to use in your research facility in your Space Station. Only salvage wrecks if you plan to build lower-class ships at your shipyard.'''
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= The Salvaging Process =
  
Sometimes when you warp to a wreckage location you may not see anything, so use your mini-radar in the top left corner to find the direction of the wreckage. If you seen nothing in your radar, another player may have salvaged the wreck, so you're out of luck. If you do see something in your radar, approach the wreckage until in view range. There will be several pieces of wreckage to scan.  
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If you do purchase a wreckage contract, the location will appear in the Autopilot of the specified inner system. Make sure that 'Wrecks' are cchecked in the Autopilot filter.
  
You can use the salvage laser to detect the parts in the wreckage. Careful scanning ensures you salvage the correct parts in the correct order.
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[[File:APWreck.png|border|500px]]
  
Larger salvage beams do not improve your chances for finding the blueprints you need.
 
  
Some parts may hide other parts. Ex: Shields. Some parts may explode, destroying other parts when you try to retrieve them. Ex: Reactor.
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Sometimes, when you warp to a wreckage location, you may not see anything, so use your mini-radar in the top left corner to find the direction of the wreckage. If you have difficulty seeing the wreckage on the mini-radar you can expand the radar as shown.  
  
As long as parts are retrieved in the correct order, you will be able to collect all parts. You will need to scan first at a lower energy level to determine what it is.
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[[File:WreckageRadar.png|border|500px]]
  
Then scan it at a higher energy to extract to blueprints of the device. Too high a level will result in no gain. The higher energy scan will most probably destroy the wreckage piece during blueprint retrieval.
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When you do see something in your radar, approach the wreckage until in view range. The wreckage will usually be ahead of you. It can be difficult to tell if the wreckage is ahead or behind. You can check easily. If you yaw your ship to the left (A key) and the wreckage moves to the right then the wreckage is ahead of you; if it moves to the left then it is behind you. There will be several pieces of wreckage to scan.
  
Sometimes the resulting explosion will destroy other wreckage fragments nearby. The blueprints can be used on the Research facility on your space station
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[[File:Wreckage.png|border|500px]]
  
Information on scan results:
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To salvage, shoot the object (hold down left mouse button). With proper timing, you can use the salvage laser to detect the parts in the wreckage and not destroy the object. Stop beaming when the outside of the beam turns dark blue to see this information.
  
- The Class of the blueprint refers to which ship it is used on as per the table in [[Space Ships|Space Ships]]
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[[File:BlueScan.png|border|500px]]
  
- The type should be obvious, armor, shields, computer, warp drive etc.
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You will need to beam at a little longer, until the outside of the beam just begins to go red, to retrieve the blueprint fragment. If you beam too long, the wreck object is destroyed and you receive nothing.
  
- Partial blueprint means exactly that, you only have part of it, doing research on the partial will complete it.
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[[File:RedScan.png|border|500px]]
  
- If you get the message "Already obtained", then you already have the blueprint fragment.
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As long as parts are retrieved in the correct order, you will be able to collect all the parts at a shipwreck. Careful beaming ensures you salvage the parts in the correct order, otherwise you may trigger an explosion which destroys other wreckage (see 'Salvaging Messages').
  
When you have some partial blueprints, you can research them to full blueprints in your research facility, then build them in your shipyard.
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Salvage results:
  
[[File:Research_-_Ship_Fragments_Menu_1.jpg|border|379px|Research Menu - Ship parts blueprint fragments]]
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- The Class of the blueprint, which refers to the ship class of the module. See [[Space Ships|Space Ships]]
  
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- The Type: Armour, Shields, Computer, etc.
  
== Wreck Salvaging ==
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- If you get the message "Already obtained", then you already have the blueprint fragment.
  
First, analyse what the wreck piece might be by beaming until it just turns pink.
 
  
You will get one of the following messages:
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The results from a salvaged wreck are only blueprint fragments and need to be researched into completed blueprints at your private space station research facility. Completed blueprints allow you to manufacture the modules in your shipyard.
  
Sometimes the message is appended with 'unable to scan' meaning the emission is coming from another piece and the one you just scanned could be anything, you have to find the source and deal with it first, then rescan to find what it really is
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[[File:ShipBPs.png|border|500px]]
  
Safe ones can be done strait up with no consequences
 
  
you will need to beam to red to get the blueprint
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==Salvaging Messages==
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If you salvage just enough to see the beam turn blue, a message may appear giving you a clue to the contents of the wreckage:
  
Beam too much and you get nothing
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{|class="wikitable zebra"
 
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The computer also has the hull blueprint and if not beamed enough, you will only get the computer.
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eg, if a warp drive is present it will produce leakage that stops you scanning the reactor, if you go ahead and scan the reactor first it will destroy all other bits
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== Messages ==
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{|class="wikitable"
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!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Message'''</div>
 
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Message'''</div>
 
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Blueprints''</div>
 
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Blueprints''</div>
 
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Threat to other Wreckage''</div>
 
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Threat to other Wreckage''</div>
 
|-
 
|-
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Alcurbierre Field Leakage</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Alcubierre Field Leakage</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Warp Drive</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Warp Drive</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Gravity Generator</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Gravity Generator</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
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|-
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Interference from magneton emissions...</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''<span style="color: #707076">(see below)<sup>*</sup></span>''</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">N/A</div>
 
|-
 
|-
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ionised Particle Emissions</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ionised Particle Emissions</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Propulsion</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Propulsion</div>
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Destroys Warp</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Destroys Warp Drive</div>
 
|-
 
|-
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Semiconductor Tacyon Reflection</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Semiconductor Tacyon Reflection</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">None</div>
 
|-
 
|-
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Toroidddal Plasma Confinement</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Toroidal Plasma Confinement</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Reactor</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Reactor</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><span style="color: #FF2020">Destroys Everything</span></div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><span style="color: #FF2020">Destroys Everything</span></div>
 
|}
 
|}
  
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<sup>*</sup> If you receive the message "Interference from magneton emissions prevents scanning this object", one of the objects in the wreckage is a Shield. Find this wreckage (''Concentrated magnetron emissions detected'' message) and salvage so the magneton emissions restriction is removed from other wrecks.
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==Salvaging Notes==
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The price of a wreckage contract has no relevance to the class of ship modules you may find.
 +
 +
Larger salvage beams do not improve your chances for finding the blueprints you need.
 +
 +
Sometimes the message is appended with 'unable to scan', meaning an emission is coming from another wreckage piece and the one you just scanned could be anything. You need to find the source and salvage it first, then beam the other wreckage to learn the contents.
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To obtain a Ship Hull fragment, you need to beam a "Databank Reflection" wreck to a very bright red. You may also retrieve a Computer blueprint fragment along with a Ship Hull blueprint fragment.
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Attaching a Class 1 Light to your ship will improve your view of the wreckage area. To turn the light on and off: CTRL-L key.
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== Videos ==
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[https://www.youtube.com/watch?v=c9mmOQb-9v0 Waervyn's Salvaging Video]
  
The results from a salvaged wreck are only blueprint fragments and need to be researched into completed blueprints at your research facility. Then you may build the parts at your shipyard.
 
  
 
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Continue to [[Private Space Stations]]
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[[Sitemap | Site Map]]
  
 
Back to [[Main Page|Main Page]]
 
Back to [[Main Page|Main Page]]

Latest revision as of 02:41, 9 July 2016

In the contracts section of NPC stations, players are able to purchase 'wreck contracts'. These contracts allow the player to warp to a ship wreck in the inner systems and salvage blueprint fragments using the built-in ship salvage beam.

* Note - Salvaging wrecks supplies class 6-10 ship modules blueprints (including ship hulls) to use in your research facility in your Space Station. Only salvage wrecks if you plan to build lower-class ships at your shipyard. Otherwise, this is a waste of credits, especially to new players.


Contents

[edit] The Salvaging Process

If you do purchase a wreckage contract, the location will appear in the Autopilot of the specified inner system. Make sure that 'Wrecks' are cchecked in the Autopilot filter.

APWreck.png


Sometimes, when you warp to a wreckage location, you may not see anything, so use your mini-radar in the top left corner to find the direction of the wreckage. If you have difficulty seeing the wreckage on the mini-radar you can expand the radar as shown.

WreckageRadar.png

When you do see something in your radar, approach the wreckage until in view range. The wreckage will usually be ahead of you. It can be difficult to tell if the wreckage is ahead or behind. You can check easily. If you yaw your ship to the left (A key) and the wreckage moves to the right then the wreckage is ahead of you; if it moves to the left then it is behind you. There will be several pieces of wreckage to scan.

Wreckage.png

To salvage, shoot the object (hold down left mouse button). With proper timing, you can use the salvage laser to detect the parts in the wreckage and not destroy the object. Stop beaming when the outside of the beam turns dark blue to see this information.

BlueScan.png

You will need to beam at a little longer, until the outside of the beam just begins to go red, to retrieve the blueprint fragment. If you beam too long, the wreck object is destroyed and you receive nothing.

RedScan.png

As long as parts are retrieved in the correct order, you will be able to collect all the parts at a shipwreck. Careful beaming ensures you salvage the parts in the correct order, otherwise you may trigger an explosion which destroys other wreckage (see 'Salvaging Messages').

Salvage results:

- The Class of the blueprint, which refers to the ship class of the module. See Space Ships

- The Type: Armour, Shields, Computer, etc.

- If you get the message "Already obtained", then you already have the blueprint fragment.


The results from a salvaged wreck are only blueprint fragments and need to be researched into completed blueprints at your private space station research facility. Completed blueprints allow you to manufacture the modules in your shipyard.

ShipBPs.png


[edit] Salvaging Messages

If you salvage just enough to see the beam turn blue, a message may appear giving you a clue to the contents of the wreckage:

Message
Blueprints
Threat to other Wreckage
Alcubierre Field Leakage
Warp Drive
None
Antiproton Containment Matrix
Capacitor
Destroys Electronics
Concentrated Magnetron Emissions
Shields
None
Databank Reflection
Computer / Ship Hull
None
Dense Carbon/Metal Compound
Armor
None
Gravitron Particle Emissions
Gravity Generator
None
Interference from magneton emissions...
(see below)*
N/A
Ionised Particle Emissions
Propulsion
Destroys Warp Drive
Semiconductor Tacyon Reflection
Electronics
None
Toroidal Plasma Confinement
Reactor
Destroys Everything

* If you receive the message "Interference from magneton emissions prevents scanning this object", one of the objects in the wreckage is a Shield. Find this wreckage (Concentrated magnetron emissions detected message) and salvage so the magneton emissions restriction is removed from other wrecks.

[edit] Salvaging Notes

The price of a wreckage contract has no relevance to the class of ship modules you may find.

Larger salvage beams do not improve your chances for finding the blueprints you need.

Sometimes the message is appended with 'unable to scan', meaning an emission is coming from another wreckage piece and the one you just scanned could be anything. You need to find the source and salvage it first, then beam the other wreckage to learn the contents.

To obtain a Ship Hull fragment, you need to beam a "Databank Reflection" wreck to a very bright red. You may also retrieve a Computer blueprint fragment along with a Ship Hull blueprint fragment.

Attaching a Class 1 Light to your ship will improve your view of the wreckage area. To turn the light on and off: CTRL-L key.


[edit] Videos

Waervyn's Salvaging Video



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