User Interface

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User Interface

The user interface has a myriad of controls and information displays. Here is a typical interface as seen by a player when in space near a space station

Mainscreen2.png

Most items are information only and self explanatory while some are clickable for more info or actions.

Top Icon Bar

UpperIcons.png

From left to right the icons on this bar are:

Galactic Map

This brings up the Galactic Map page. On this page you can search for a particular star system and then execute a hyperjump to that system using a Hyperdrive. Frequently visited star systems can be bookmarked.Also you can search the Stock Market for buyers and Sellers of particular materials.

Toggle Night Vision

Night Vision highlights useful objects in green. These include mineable asteroids, wreckage, planets and Starbases.

Manage Ship

This brings up the Ship Maintenance window where you can view the modules fitted and stored on the current ship, rename your current ship, manage your crew and manage your NPC pilots.

In-game Help

This brings up a partial copy of the text of this Wiki in-game. Topics are selected from the list on the left.

Game Options

This brings up the Game Options window.

Toggle Full Screen

This toggles full screen mode. [Not sure if this works for all screen resolutions].

Character

Brings up the Character window where you can see your character's Skills, Assets and where you will be asked to vote at election time.

Address Book

Allows communication with our NPC pilots.

In-game Mail

Here you get notifications from the system regrading sales and purchases made at your Stock Markets, pending votes in elections and bounties paid by you to other players. There is no player to player mail facility at this time.


Auto pilot

This link will bring up more clickable buttons to warp able locations. Clicking on a destination name will move you to the Space Station or gate location. Clicking the Action will auto dock or auto jump through selected gate. The Green dot in the left column means you own a Settlement/Colony at that system.

Autopilot.png


Tiny empty upper left square under the Autopilot wide bar:

First click puts your colony and OSB's first, then all other colony's Second, Pirate Encounters Third, Gas Giants Fourth, Gates Fifth, Rocky Planets Sixth, all other OSB's Seventh, Moons Eighth and Stars Nineth and last is Wreck Location. Second click puts all the first in reverse.


Destination Square:

First click destination puts everything from the 0 – 9 then A – Z numerical Alphabetical order ( Wreck Locations are indeed between V and X) Second click reverses that order : Z- A then 9 – 0 reverse Alphabetical Numerical order


Distance:

1st click orders everything from Closest to furthest no matter what type of object it is 2nd Click order everything from the Furthest distance to the closest distance.


Action:

For the Inner 9 the SS is First the Wreck location is Second and then the Gates are Third and so on. First Click puts Gates first, Encounters second, (Rocky Planets, Stars, Moons and Gas Giants) third, Finally Colonys and OSB's last. 2nd Click puts Colonys and OSB's First, (Rocky planets, Moons, Stars and Gas Giants Second, Pirate Encounters Thirds and Finally Gates Last.


Filter:

You can select which items show in the autopilot. By removing some objects, it may make the autopilot easier to manage in very crowded systems. One has to remember that these items are turned off, because they will be removed in all systems until turned back on. It is easy to forget they have been turned off and it can be confusing why something is not listing properly, only to find they have been turned off in the filter.

_________________ SilkenVerse

Comms

will hide/unhide chat panel

Chat.png

New players are started in the "help" channel. You can click the dropdown box and see several other default channels. Most established players are active in "global."

Character

Clicking this link will bring up another menu with 3 options, Skills, Assets, and Votes.

Character.png

There are 4 possible skills at this time. Once you receive a skill level in each skill, it will be listed here. Assets shows your character credits and Solar Credits (SC).

Clicking one of the Locations will show that location's current resource/Ship/Ship Module stored at last visit. Settlement (Surface) resources only actively update when you visit.

Votes are only present during the Semi Annual General Elections, Monthly Bi-Elections, or Gate Approval Requests for Senators.

Contracts

Contracts.png

The Contract window will fill as you accept contracts at SS Contract Boards. You can sort by Name, Destination, or Reward.

If you want to delete a contract, dock at a SS, then click and hold the red X at the far right of any contract you want to delete.

Galactic Map

Clicking the Galactic Map icon will bring up the Galactic Map. The Galactic Map shows the main 9 planet systems linked with cyan to show Jump Gate routes. Player built Jump Gates routes will be shown in purple and go to player colonies in Outer Systems. It also shows the Outer Systems and names that can be jumped to with a ship that has a hyperdrive installed. Map.png

The galactic map menu has 7 tabs on the left.

"Emergency Jump" button will return you to Ceres space.

"Close Map" will do just that... close the map.

"Home" will center the map on the system that you are currently located in.

"Stock Market Search" will allow you to search player operated markets.

"Starsystem Search" will allow you to search for a discovered system by name.

"Bookmarks" will list any systems you have added to Bookmarks. They can be sorted by Name, Sector, or StarID.

The map can be moved around rotating about your current system by click and hold left mouse button and dragging the display around. The scroll wheel or +/- will zoom in and out. Right clicking on a system will center in that system and open an interface where you can "Jump to" to that system. This interface displays basic system information, star data, and hydrogen required to jump to that location. The "Add Bookmark" button allows you to toggle listing systems or removing them from your Bookmarks.

Gravity Anchor

The Gravity Anchor negates gravity effects on the ship and also the ships inertia. The Gravity Anchor is on if the icon is green and off is red. When the Gravity Anchor is on, the ship will rapidly slow to a complete stop. You can use thrusters with the Gravity Anchor on, but speed will be severely limited. When the Gravity Anchor is off, the ship will move freely. Speed is unlimited, at least until the server crashes. If thrusters are turned off ships will continue to move with the velocity they have attained, unless affected by a gravity well.

Options

Clicking Options button will bring up the Options menu

Options.png


Quality Level

Choose one of six settings for video quality and performance.

Tooltips

Allows selection of tooltip delay.

Warp White-Out Visual Effect On/Off

Toggles Warp Effect in game. Game starts with effect in on position.

Combat Spam On/Off

Toggles combat damage information when weapons strike a target.

Clouds On/Off

Toggles clouds in outer systems on and off for better performance of certain systems.

Chat Filter On/Off

Toggles in game chat filter. Game starts with filter in off position.

Manual Grav Anchor

Gravity Anchor starts in Automatic mode. Players can turn on Manual Grav Anchor and toggle it hitting left-alt.

Force Low Detail Terrain

Reduces terrain detail. Helps with Linux OS.

Autopilot Auto-Open

Autopilot will open automatically after a gate or hyperdrive jump.

Auto Open Warehouse

Turning on will activate Warehouse tab in Starbase interfaces when opened.

Auto Repair

When this is turned on, any time your ship docks at a SS or player Starbase, it will automatically repair any damage at standards costs.

Flight Tutorial

Takes player to beginning game flight tutorial.

Main Menu

Leaves current game, which saves automatically, and returns player to Main Login Screen.

Exit Game

Exits game and closes client. Game saves continually so no game play is lost.

Premium Access

This button will take you to the a selections menu that will then take you a Paypal page for purchasing premium access. Premium.png


Lower Icon Bar

LowerIcons.png

These icons appear at the bottom of the screen. They are usually inactive and will only activate when they become relevant. From left to right they are:

EVA

When on a planet's surface use this icon to leave your ship and walk around on the planet.

Soil Sample

When walking around on a planet's surface you can take a Soil Sample using this button.

Transport grid

If you are docked in a Landing Bay at a colony, you can use this button to enter the colony's Transport Grid.

Claim Deed

When you are walking around on a planet, you can claim a deed for a colony at the point you are standing using this button.

Disembark

When you are docked, use this button to leave your ship.

Elevator

When you have entered an elevator, at a colony Entertainment Complex or in your Boomerang, use this button to change your level.

Open Contract Board

There are, presently, two locations where the Contract Board is accessed using this button: Deep Six Station and UNCA Ulysses at the Janus A side of the Janus A to Apollo Gate. You are not allowed to dock conventionally at these locations.

Open Stock Market

This button will activate when you are in range of a Player's Stock Market. Usually, you will warp to within range of a Starbase Stock market, but to access a Colony Stock market, you will have to use thrusters to follow the Stock Market's gold "skybeam" from the colony's Warp Point down to the colony. The button will activate when you are within about 10,000 metres of the colony's Stock market.


Site Map

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Personal tools
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Actions
Navigation
To Begin
Travelling
Trading
Character Skills
Player Built Star Bases
Exploration
Settlements and Colonies
Politics
PVE Combat
Tools