Structures List & Build Costs

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= Colony Structures =
 
= Colony Structures =
== Infrastructure Structures ==
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== Colony Infrastructure ==
 
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TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; G = Grain; To = Tobacco; FB = Farm Robot
 
TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; G = Grain; To = Tobacco; FB = Farm Robot
  
== Factories ==
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== Colony Factories ==
 
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== Research Facilities ==
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== Colony Research Facilities ==
 
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== Palaces ==
 
== Palaces ==
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== Terra-forming Facilities ==
  
= Star base build costs =
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= Star Base Structures =
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== Infrastructure Modules ==
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== Factory Modules ==
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== Research Modules  ==
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== Terra-forming Modules ==
  
  
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Colony Build costs'''  
 
Colony Build costs'''  
 
Aluminum Mine
 
 
Al 1 Fe 150 Ti 1 C 1 MR 2
 
 
 
Animal Ranch
 
 
Al 1 Fe 100 C 1 FR 3
 
  
  
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Carbon Harvester
 
 
Al 1 Fe 150 Ti 1 C 1 MR 4
 
 
 
Entertainment Complex
 
 
Al 20 Fe 100 Ti 1C 1
 
 
 
Enviromental Dome
 
 
Al 180 Ti 2500 C 1080 SC 500 G 5000
 
 
 
Fission Power Plant
 
 
Al 10 Fe 100 Ti 1 C 1 U 1
 
 
 
Grain Farm 
 
 
Al 1 Fe 100 C 1 Grain 1 FR 1
 
 
 
Iron Mine
 
 
Al 1 Fe 150 Ti 1 C 1 MR 1
 
 
 
Orchard
 
 
Al 1 Fe 100 C 1 FR 3
 
 
 
Residential Tower
 
 
Al 100 Fe 250 Ti 10 C 3
 
 
 
Stock Market
 
 
Al 170 Fe 1500 Ti 30 C 100 Elec 50
 
 
 
Titanium Mine
 
 
Al 1 Fe 150 Ti 1 C 1 MR 3
 
 
 
Transport Grid
 
 
Al 1 Fe 10 Ti 1 C 1
 
 
 
Vegetable Farm
 
 
Al 1 Fe 100 C 1 FR 2
 
 
 
Warehouse
 
 
Al 10 Fe 200 C 2
 
 
 
Water Tower
 
 
Al 10 Fe 1
 
  
 
= Video How To =
 
= Video How To =

Revision as of 15:10, 8 June 2016

Contents

Colony Structures

Colony Infrastructure

Drain on Infrastructure Needed for Building Needed for Production
Structures Power Water Housing TW Hours Al C Fe Ti U E MP SC G S Gb Production Notes
Entertainment Center -50 -50 -5 20 1 100 1 50,000 Increases moral through food, drink, socialization. Produces socialization for 50,000 people.
Environmental Dome -1,000 50 180 1,080 2,500 500 5,000 Allows people to live on a non-terraformed planet.
Fission Power Plant 500 -50 -20 22 10 1 100 1 1 500 Provides 500 power.
Garbage Processing Plant 100 10 -30 22 10 100 500 10 10 10 Produces 100 power and 10 tons of compress garbage.
Hospital -2,000 -100 -300 22 10 100 1,000 10 50,000 Increases moral through medical. Produces medical for 50,000 people.
Landing Bay -1,000 -10 -10 22 400 2 200 20 10 Allows ships to land at the colony.
Residential Tower -50 -50 8 100 3 250 10 300 Provides 300 places to live for colonist.
Sewage Plant -1,000 100 -30 22 10 100 500 10 10 10 Produces 100 tons of water and 10 tons of fertilizer. Fertilizer will improve farming.
Stock Market -800 -75 -500 22 170 100 1,500 50 50 Allows people to trade with you.
Transport Grid -10 -1 -1 1 1 1 10 1 Required to connect buildings to power and water.
University -1,000 -100 -300 -300 10 100 500 10 3 Trains colonists to become Tertiary Workers. Produces 3 per day.
Warehouse -50 -5 -10 12 10 2 200 10,000 Allows the storage of all goods. Holds 10,000 tons
Water Tower -50 500 -5 1 10 1 500 Produces 500 tons of water.
Communications Array -1,000 -100 -300 -100 25 10 100 500 10 100 20 Allows for the Neptune project and produces 10 points of research.

TW = Tertiary Worker; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; U = Uranium; E = Electronics; MP = Mechanical Parts; SC = Superconducting Coils; G = Graphene; S = Sewage; Gb = Garbage

Mining Structures

Drain on Infrastructure Needed to Build
Structures Power Water Housing TW Hours Al C Fe Ti MB Notes
Aluminum Mine -200 -50 -35 22 1 1 150 1 2 Produces Aluminum based on the placement of the mine on the planet. Can be enhanced to increased production.
Carbon Mine -800 -75 -40 22 1 1 150 1 4 Produces Carbon based on the placement of the mine on the planet. Can be enhanced to increased production.
Iron Mine -100 -50 -30 22 1 1 150 1 1 Produces Iron based on the placement of the mine on the planet. Can be enhanced to increased production.
Mine Control Office -1,000 -100 -300 -300 22 10 100 500 10 Used to increase mining production. You should have 1 for every 10-16 mines.
Titanium Mine -400 -50 -50 22 1 1 150 1 3 Produces Titanium based on the placement of the mine on the planet. Can be enhanced to increased production.

TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; MB = Mining Robot

Farming Structures

Infrastructure Drain Needed to Build
Structures Power Water Housing TW Hours Al C Fe Ti G To FB Notes
Animal Ranch -50 -50 -30 22 1 1 100 3 Produces Meat based on the placement of the mine on the planet. Can be enhanced to increased production.
Farm Control Office -1,000 -100 -300 -300 22 10 100 500 10 Used to increase farming production. You should have 1 for every 10-16 mines.
Grain Farm -50 -100 -20 22 1 1 100 1 1 Produces Grain based on the placement of the mine on the planet. Can be enhanced to increased production.
Orchard -50 -100 -20 22 1 1 100 3 Produces Fruit based on the placement of the mine on the planet. Can be enhanced to increased production.
Tobacco Farm -50 -100 -20 22 1 1 100 1 1 1 Produces Tobacco based on the placement of the mine on the planet. Can be enhanced to increased production.
Vegetable Farm -50 -100 -20 22 1 1 100 2 Produces Vegetable based on the placement of the mine on the planet. Can be enhanced to increased production.

TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; G = Grain; To = Tobacco; FB = Farm Robot

Colony Factories

Drain on Infrastructure Needed for Building Needed for Production
Structures Power Water Housing Tert. Hours Aluminium Carbon Iron Titanium Grain Fruit Neurocrystals Tobacco Electronics Production Notes
Cigar Factory -100 10 -30 -10 22 10 100 500 10 2 10 Produces 10 tons of Cigars per day. Can be enhanced to increase production
Basic Medical Supply Factory -1,000 -100 -100 17 150 10 5 1 1 10 Produces 10 tons of Medical supplies per day. Can be enhanced to increase production
Brewery -100 10 -30 -10 10 100 500 10 2 10 Produces 10 tons of Beer per day. Can be enhanced to increase production.
Neurostimulator Factory 100 10 -30 -10 10 100 500 10 1 0.50 15 Produces 10 ton of Neurostimulators per day. Can be enhanced to increase production.
Winery 100 10 -30 -10 22 10 100 500 10 2 10 Produces 10 tons of Wine per day. Can be enhanced to increase production.

Colony Research Facilities

Infrastructure Drain Needed to Build
Structures Power Water Housing Tertiary Workers Hours to Build Aluminium Carbon Iron Titanium Production Notes
Medical Test Site -1,000 -100 -300 -300 22 10 100 500 10
Research Complex -1,000 -100 -300 -300 10 100 500 10 125 Produces 125 points of research per day.
Waste Management Test Site -1,000 -100 -300 -300 22 10 100 500 10

Palaces

Terra-forming Facilities

Star Base Structures

Infrastructure Modules

Factory Modules

Research Modules

Terra-forming Modules

Basic Fusion Plant

Al 150 Fe 300 Ti 10 C 10 Mech 10 Elec 10 H 10


Core Sampling Probe Factory

Al 150 Fe 300 Ti 1 C 10


Electronics Factory

Al 150 Fe 300 Ti 1 C 10


Farming Robot Factory

Al 150 Fe 300 Ti 1 C 10


Graphene Factory

Al 150 Fe 300 Ti 1 C 10


Mechanical Parts Factory

Al 150 Fe 300 Ti 1 C 10


Mining Robot Factory

Al 150 Fe 300 Ti 1 C 10


Research Laboratory

Al 150 Fe 300 Ti 10 C 10 Mechanical Parts 10 Electronics 10


Shipyard

Al 1500 Fe 8192 Ti 1000 C 1000 Mech 500 Elec 500


Starbase Warehouse

Al 100 Fe 2000 Ti 1 C 20


Superconducting Coils Factory

Al 150 Fe 300 Ti 1 C 10


Colony Build costs


Automated Fission Power Plant

Al 20 Fe 200 Ti 2 C 5 U 5


Video How To

Waervyn's Colony Optimization Video


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