Space Travel

From Ascent
Revision as of 06:28, 5 March 2015 by IdeoPraxist (Talk | contribs)

Jump to: navigation, search
Ascent Map - Inner Systems - Core.png

UNDER CONSTRUCTION - MARCH 4 2015 - IdeoPraxist

In Ascent:TSG, you are a pilot and your only method of space travel is using a space ship. Every ship comes with a standard thruster for precision flying and a warp drive to traverse long distances. The warp drive activates by selecting designated locations in the Autopilot menu. The player has the option of fitting a hyperdrive module onto their ship to hyperjump directly to star systems in the map (M key) without the dependence of the Autopilot menu. The only limit to hyperdrive travel is the hydrogen fuel in the cargohold and the hyperdrive damage incurred by the hyperjump.

To see the extended map, click here.


Contents

Standard Thruster

Your computer keyboard is an exact replica of the controls on board all modern space craft:

W - Roll forwards
S - Roll backwards
A - Turn left
D - Turn right
Q - Roll left
E - Roll right
Space - Fire thrusters!
Alt - Toggle gravity anchor
M - Toggle map on/off
Mouse Wheel, +/- - Zoom in/out and move from 1st to 3rd person view 1 - First person view 2 - Third person view Right Mose Button - Hold for Ship mouse control in first person view Left mouse button/B - Fires laser in mining/salvage mode H - Bring up a help screen with these key assignments

A gravity anchor is like a regular anchor: it can be dragged so you can still move with it on, but turn off the anchor and let your thrusters burn to enjoy cruising through asteroid belts or beautiful gas giants.

Anchor on Anchor off 1.jpg


Warp

The Autopilot button on the upper-left of your screen will show more buttons for warping to nearby planets, space stations, jump gates, asteroid belts, moons, wrecks, encounters, and many other travel locations.

Ceres - Autopilot Menu 1 - Arrow 1.jpg

Clicking on a menu button will activate your warp drive and fly your ship to the destination along with any associated action. If you select the upper-tier of a location (ex: Vulcan Jump Gate), you will warp to that destination and stay in the current star system. If you select the lower-tier of a location (ex: the Jump button under Vulcan Jump Gate), you will warp to that destination and jump through the gate in this instance. Other lower-tier actions include docking in a space station, seeing a orbital body from a view distance, landing on a planet with an active deed, accessing orbital star bases, and many other purposes.


Hyperjump

To access star systems beyond the links of jump gates, a hyperdrive module is needed for your space ship. The hyperdrive class must be the same class as you space ship and enough hydrogen fuel is needed in your cargohold.

To activate a hyperjump, click the 'M' key to bring up the map and right-click on any glowing star. The map will center-focus on your selected destination and show you a Jump and a Bookmark button, and the top-left corner, the hydrogen cost to make the jump. Click the Jump button to make the hyperjump.

Map - Prime location from Jam-1 - 2 - crop 1.jpg

The hydrogen cost of a hyperjump varies with the ship class size and the light year distance. In the picture above, the hydrogen cost is based on the Class 12 Bowhead ship and a distance of 7.123 Light Years.

The hydrogen cost formula is Light Year distance * Ship Class * 1.5 (all rounded down to nearest whole number).

If nothing happens after clicking the Jump button, you may not have enough hydrogen and an insufficient fuel message will appear in the top-right corner.

Map - Prime location from Jam-1 - 3 - Insufficient Fuel - 1.jpg


If you are stuck in space with a broken hyperdrive or not enough hydrogen fuel, you can press the Emergency Jump button which will take you to Ceres for free.

Map - Hyperdrive too worn 1.jpg


If you are low on hydrogen fuel, you can scoop hydrogen from most Gas Giants by flying across the surface and skimming gases. The class of your scoop module, and the speed at which you scoop, determines your gas yield. To learn more about click here.

Jump Gates

All jump gates come in pairs, so are named after the Star System of their matching pair. Star Systems are named after the primary planet in the system. After warping to a nearby star gate, click the "jump to <star system name>" button to travel to that new star system. The map below shows the currently known star systems of The Space Game:

Pressing M in game will bring up a space map with lines showing jump gates between the base 9 systems with jump gates.

Q. How do I explore new star systems?

First get a Hyperdrive for your ship. (see hyperdrives topic)

Once your hyperdrive is fitted to your ship, you will need fuel for it. Hydrogen fuels Hyperdrives and can be skimmed (see Gas Giant Skimming) or bought.

Next, open your Map by clicking MAP at the top left, or pressing “M”.

Once you have your map up, right click on a star system near the edge of the map. The map will center on the system and display more systems around it. Keep your self orientated with the X,Y,Z axis’s. By clicking on a system at the edge of the map ( in the same direction ) you will move your view further out into space. Evenutaly you will find unexplored systems that don’t have names listed on the map. Right click on an unexplored system and you will see a JUMP button.

If your ship can jump the distance that the system is away, it will do so. If the system is too far, the game will tell you how much hydrogen is required for a jump that far with the ship your in.

If the system is too far away, you will need to make multiple jumps and scoop hydrogen along the way, or use a bigger ship.

Maps

Continue to Space Stations

Back to Main Page

Personal tools
Namespaces

Variants
Actions
Navigation
To Begin
Travelling
Trading
Character Skills
Player Built Star Bases
Exploration
Settlements and Colonies
Politics
PVE Combat
Tools