Ship Modules

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Class Fitting Restrictions

Ship class and module class is closely related. The table below shows the relationships between individual modules and relative ship class. Mandatory Modules must have at least one module of that type fitted to the ship. Module Class Allowed is the module class compared to the ship class. For certain modules like the Computer, the Ship Class must be equal the Module Class. For Generator and Capacitor modules, ±1 Ship Class means the module can be fitted on a ship class above or below the module class to be functional or fit with available cargo room.

Module
Mandatory Module
Module Class Allowed
Gravity Generators
Yes
Ship Class
Propulsion System
Yes
Ship Class
Warp Drive
Yes
Ship Class
Electronics
Yes
Ship Class
Computer
Yes
Ship Class
Capacitor
Yes
±1 Ship Class
Reactor
Yes
±1 Ship Class
Shield
Yes
Any Ship Class
Armour Panels
Yes
Any Ship Class
Mining Beam
Yes
Any Ship Class
Salvage Beam
Yes
Any Ship Class
Ram Scoop
Yes
Any Ship Class
Hyperdrive
No
Ship Class
Passenger Quarters
No
Any Ship Class
Axial Carbon Dioxide Laser
No
Any Ship Class
Turret Carbon Dioxide Laser
No
Any Ship Class
Broadside Carbon Dioxide Laser
No
Any Ship Class
Light
No
Any Ship Class


Keyboard Activation Commands

Some modules require special circumstances or keyboard activation to use:

Module
Activation Key(s)
Activity
Mining Beam
Left Mouse Button
Beam only works when close to named asteroid (Kamacite, Colombite, etc.)
Salvage Beam
Left Mouse Button
Beam only works when close to salvageable wreckage
RAM Scoop
None
Scoop automatically works when close to Gas Giant
Warp Drive
choose autopilot/settlements menu button
Hyperdrive
M key to show map, choose location
Works when user selects a Jump location in the map
Axial Carbon Dioxide Laser
Left Mouse Button
Laser only works when close to enemy NPC
Turret Carbon Dioxide Laser
None
Laser automatically works when targeting an enemy NPC
Broadside Carbon Dioxide Laser
None
Laser automatically works when targeting an enemy NPC
Light
CTRL-L
Turns light on and off


Maximising Cargo Capacity=

Ships purchased from the NPC shipyards have Armour Panels of the ship's Class installed and a Class 1 Axial Carbon Dioxide Laser installed. Neither of these Modules is necessary for a ship that is being used to haul cargo. Although you cannot undock from a Station without Armour, you can replace the ship Class Armour with Class 1 Armour. Ships that are sold by Players will usually have had this modicifaction done when purchased.

To increase Cargo Capacity further, it is possible to reduce the Class of the Capacitor and the Reactor by one. This will, however, affect the performance of the vessel. Using a Promethium Capacitor and/or a Yttrium Reactor will alleviate the problem slightly, but performance will still not be as good as normal. However, with larger ships, the benefit of the increase in cargo capacity may outweigh the handicap of this impaired performance.

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