Ship Modules

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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">No</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">No</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div>
 
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div>
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|}
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== Keyboard Activation Commands ==
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Some modules require keyboard activation to use:
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{|class="wikitable"
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!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'' Module''</div>
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!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'' Activation Key(s) ''</div>
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!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'' Activity''</div>
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|-
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Mining Beam</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Left Mouse Button</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Beam only works when close to named asteroid ([[Asteroid Mining|Kamacite, Colombite, etc.]])</div>
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|-
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Salvage Beam</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Left Mouse Button</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Beam only works when close to ([[Wreckage Salvaging|salvageable wreckage]])</div>
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|-
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">RAM Scoop</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">N/A</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Scoop automatically works when close to ([[Gas Giant Skimming|Gas Giant]])</div>
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|-
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Light</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">CTRL-L</div>
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Turns light on and off</div>
  
 
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Revision as of 10:48, 19 April 2015

Class Fitting Restrictions

Ship class and module class is closely related. The table below shows the relationships between individual modules and relative ship class. Mandatory Modules must have at least one module of that type fitted to the ship. Module Class Allowed is the module class compared to the ship class. For certain modules like the Computer, the Ship Class must be equal the Module Class. For Generator and Capacitor modules, ±1 Ship Class means the module can be fitted on a ship class above or below the module class to be functional or fit with available cargo room.

Module
Mandatory Module
Module Class Allowed
Gravity Generators
Yes
Ship Class
Propulsion System
Yes
Ship Class
Warp Drive
Yes
Ship Class
Electronics
Yes
Ship Class
Computer
Yes
Ship Class
Capacitor
Yes
±1 Ship Class
Reactor
Yes
±1 Ship Class
Shield
Yes
Any Ship Class
Armour Panels
Yes
Any Ship Class
Mining Beam
Yes
Any Ship Class
Salvage Beam
Yes
Any Ship Class
Ram Scoop
Yes
Any Ship Class
Hyperdrive
No
Ship Class
Passenger Quarters
No
Any Ship Class
Axial Carbon Dioxide Laser
No
Any Ship Class
Turret Carbon Dioxide Laser
No
Any Ship Class
Broadside Carbon Dioxide Laser
No
Any Ship Class
Light
No
Any Ship Class


Keyboard Activation Commands

Some modules require keyboard activation to use:

Module
Activation Key(s)
Activity
Mining Beam
Left Mouse Button
Beam only works when close to named asteroid (Kamacite, Colombite, etc.)
Salvage Beam
Left Mouse Button
Beam only works when close to (salvageable wreckage)
RAM Scoop
N/A
Scoop automatically works when close to (Gas Giant)
Light
CTRL-L
Turns light on and off
Personal tools
Namespaces

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