http://203.86.204.104:22007/mediawiki/index.php?title=Settlements&feed=atom&action=historySettlements - Revision history2024-03-29T14:46:02ZRevision history for this page on the wikiMediaWiki 1.19.24http://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3800&oldid=prevDave Grantham: /* Residential Tower */2016-05-14T14:50:31Z<p><span dir="auto"><span class="autocomment">Residential Tower</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Residential Tower ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Residential Tower ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Increases productivity: each tower provides 300 people. When placed adjacent to a farm or mine, it increases the worker productivity immensely. Residential Towers provide the best Productivity Bonus <del class="diffchange diffchange-inline">on Mining Settlements</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Increases productivity: each tower provides 300 people. When placed adjacent to a farm or mine, it increases the worker productivity immensely. Residential Towers provide the best Productivity Bonus <ins class="diffchange diffchange-inline">when there is also an Entertainment Complex in the Settlement</ins>.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Warehouse ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Warehouse ===</div></td></tr>
</table>Dave Granthamhttp://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3799&oldid=prevDave Grantham: /* Residential Tower */2016-05-14T14:47:40Z<p><span dir="auto"><span class="autocomment">Residential Tower</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Residential Tower ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Residential Tower ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Increases productivity: each tower provides 300 people. When placed adjacent to a farm or mine, it increases the worker productivity immensely.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Increases productivity: each tower provides 300 people. When placed adjacent to a farm or mine, it increases the worker productivity immensely<ins class="diffchange diffchange-inline">. Residential Towers provide the best Productivity Bonus on Mining Settlements</ins>.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Warehouse ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Warehouse ===</div></td></tr>
</table>Dave Granthamhttp://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3798&oldid=prevDave Grantham: /* Water Tower */2016-05-14T14:46:19Z<p><span dir="auto"><span class="autocomment">Water Tower</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Delicious water! Provides productivity increase, as long as there is enough to go around. Clicking on a water tower will show the settlement demand and the water currently available from all water towers. Each water tower gives 500 water units. Water towers placed adjacent to farms increase the farm productivity.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Delicious water! Provides productivity increase, as long as there is enough to go around. Clicking on a water tower will show the settlement demand and the water currently available from all water towers. Each water tower gives 500 water units. Water towers placed adjacent to farms increase the farm productivity.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Water Towers are not required on Inner System Settlements, but, if there is Fertilizer in the Warehouse, they give a better <del class="diffchange diffchange-inline">production bonus </del>than either Power <del class="diffchange diffchange-inline">Pants </del>or Residential Towers.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Water Towers are not required on Inner System Settlements, but <ins class="diffchange diffchange-inline">on Farm Settlements</ins>, if there is Fertilizer in the Warehouse, they give a better <ins class="diffchange diffchange-inline">Production Bonus </ins>than either Power <ins class="diffchange diffchange-inline">Plants </ins>or Residential Towers.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Fission Power Plant ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Fission Power Plant ===</div></td></tr>
</table>Dave Granthamhttp://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3797&oldid=prevDave Grantham: /* Fission Power Plant */2016-05-14T14:44:56Z<p><span dir="auto"><span class="autocomment">Fission Power Plant</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Fission Power Plant ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Fission Power Plant ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Delicious fission! Increases productivity: each power plant provides 500 power units. If uranium is stored in the warehouse, the fission plant will consume it and double the power output until the uranium is used up. 10 tons will last a while. It will also start to create nuclear Waste. There is no use in game for this, but there is expectations that it will be used in the future.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Delicious fission! Increases productivity: each power plant provides 500 power units. If uranium is stored in the warehouse, the fission plant will consume it and double the power output until the uranium is used up. 10 tons will last a while. It will also start to create nuclear Waste. There is no use in game for this, but there is expectations that it will be used in the future.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Power Plants are not required on Inner System Settlements. The Productivity Bonus they give is the least of the Productivity Bonuses.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Residential Tower ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Residential Tower ===</div></td></tr>
</table>Dave Granthamhttp://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3796&oldid=prevDave Grantham: /* Water Tower */2016-05-14T14:43:01Z<p><span dir="auto"><span class="autocomment">Water Tower</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Water Tower ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Water Tower ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Delicious water! Provides productivity increase, as long as there is enough to go around. Clicking on a water tower will show the settlement demand and the water currently available from all water towers. Each water tower gives 500 water units. Water towers placed adjacent to farms increase the farm productivity.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Delicious water! Provides productivity increase, as long as there is enough to go around. Clicking on a water tower will show the settlement demand and the water currently available from all water towers. Each water tower gives 500 water units. Water towers placed adjacent to farms increase the farm productivity.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Water Towers are not required on Inner System Settlements, but, if there is Fertilizer in the Warehouse, they give a better production bonus than either Power Pants or Residential Towers.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Fission Power Plant ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Fission Power Plant ===</div></td></tr>
</table>Dave Granthamhttp://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3785&oldid=prevRobert Martz at 15:26, 6 May 20162016-05-06T15:26:24Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Back to [[Main Page|Main Page]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Back to [[Main Page|Main Page]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del style="color: red; font-weight: bold; text-decoration: none;">[[Category:Pages_needing_updated_screenshots]]</del></div></td><td colspan="2"> </td></tr>
</table>Robert Martzhttp://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3779&oldid=prevRobert Martz: /* Layout */2016-05-05T16:10:42Z<p><span dir="auto"><span class="autocomment">Layout</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This picture is an Example only, layouts will vary depending on fertility and ore density.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>This picture is an Example only, layouts will vary depending on fertility and ore density.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[ File:Settlement example.jpg]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>[[ File:Settlement example.jpg<ins class="diffchange diffchange-inline">|500px</ins>]]</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Costs ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Costs ==</div></td></tr>
</table>Robert Martzhttp://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3778&oldid=prevRobert Martz at 16:09, 5 May 20162016-05-05T16:09:52Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:CeresSurface.png|right|600px|Ceres settlement with no buildings]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:CeresSurface.png|right|600px|Ceres settlement with no buildings]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:SettlementInterface.png|right|600px]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[[File:SettlementInterface.png|right|600px]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[File:PlanFarm.png|right|600px]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A settlement can be constructed on each planet in each of the Inner-9 systems (except Janus A) and can generate goods to sell. In order to be able to land on a planet to start a settlement, you will first '''need to find and purchase a land deed contract''' from a Space Station Contract Board(the Ceres deed can only be obtained by finishing the storyline). The deeds for grain farming on Ceres and iron mining on Vulcan are available for all players, and the other six premium planets can be mined/farmed for a small monthly premium fee of USD $0.99 or once claim your Steam Package.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>A settlement can be constructed on each planet in each of the Inner-9 systems (except Janus A) and can generate goods to sell. In order to be able to land on a planet to start a settlement, you will first '''need to find and purchase a land deed contract''' from a Space Station Contract Board(the Ceres deed can only be obtained by finishing the storyline). The deeds for grain farming on Ceres and iron mining on Vulcan are available for all players, and the other six premium planets can be mined/farmed for a small monthly premium fee of USD $0.99 or once claim your Steam Package.</div></td></tr>
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</table>Robert Martzhttp://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3774&oldid=prevRobert Martz: /* Power On/Off */2016-05-05T15:47:17Z<p><span dir="auto"><span class="autocomment">Power On/Off</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Note - The mine/farm/harvester will store up to 260 tons of material each when the Warehouse is full or if not grid connected to a warehouse.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Note - The mine/farm/harvester will store up to 260 tons of material each when the Warehouse is full or if not grid connected to a warehouse.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>=== Power On/Off ===</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>=== Power <ins class="diffchange diffchange-inline">Buildings </ins>On/Off ===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Allow you to shut down / power up a building on your planet surface if for some reason you wish it to stop / restart producing anything. Select Power On/Off, then click the building you want to toggle power.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Allow you to shut down / power up a building on your planet surface if for some reason you wish it to stop / restart producing anything. Select Power On/Off, then click the building you want to toggle power.</div></td></tr>
</table>Robert Martzhttp://203.86.204.104:22007/wiki/index.php?title=Settlements&diff=3773&oldid=prevRobert Martz at 15:46, 5 May 20162016-05-05T15:46:14Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Each settlement specializes in one particular type of item, so you will need to find the blueprint for a Farm or Mine that suits that planet. Once you have completed building your first mine/farm, your settlement will start producing goods for you. Return regularly to collect your goods to sell on the market. Goods are produced every half an hour or so, and the amount generated depends on the fertility/ore-richness of the ground, the amount of mines/farms, and the services available in the settlement.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Each settlement specializes in one particular type of item, so you will need to find the blueprint for a Farm or Mine that suits that planet. Once you have completed building your first mine/farm, your settlement will start producing goods for you. Return regularly to collect your goods to sell on the market. Goods are produced every half an hour or so, and the amount generated depends on the fertility/ore-richness of the ground, the amount of mines/farms, and the services available in the settlement.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>'''To access the Inner Settlement interface, click the Inner Settlement bar at the bottom of the page.''' Clicking the <del class="diffchange diffchange-inline">bar </del>will toggle open and close <del class="diffchange diffchange-inline">on </del>the interface.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>'''To access the Inner Settlement interface, click the Inner Settlement bar at the bottom of the page.''' Clicking the <ins class="diffchange diffchange-inline">interface header </ins>will toggle open and close the interface.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[https://www.youtube.com/watch?v=CKNXZQqWofE Waervyn's Settlement Planning Video]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>[https://www.youtube.com/watch?v=CKNXZQqWofE Waervyn's Settlement Planning Video]</div></td></tr>
<tr><td colspan="2" class="diff-lineno">Line 41:</td>
<td colspan="2" class="diff-lineno">Line 41:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>From Grain Farms to Carbon Harvesters, all farms/mines work in essentially the same way. They will produce an amount of items each day, with productivity increased by supplying water, people, and power. You can click on your mine/farm to fill your ship with it's produce. If you have a warehouse, production from all mines/farms will be stored centrally. Each Settlement can only produce one type of item, so you will need to find a blueprint for the mine or farm that matches that planet as follows:</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>From Grain Farms to Carbon Harvesters, all farms/mines work in essentially the same way. They will produce an amount of items each day, with productivity increased by supplying water, people, and power. You can click on your mine/farm to fill your ship with it's produce. If you have a warehouse, production from all mines/farms will be stored centrally. Each Settlement can only produce one type of item, so you will need to find a blueprint for the mine or farm that matches that planet as follows:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Grain Farm - Ceres</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>Grain Farm - Ceres</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>Iron Mine - Vulcan</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Iron Mine - Vulcan</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>Animal Ranch - Apollo</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>Vegetable farm - Ubertus</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Animal Ranch - Apollo</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>Orchard - Pomona</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>Titanium Mine - Veritus</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Vegetable farm - Ubertus</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>Aluminium Mine - Vestra</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">:</ins>Carbon harvester - Sol Invictus</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Orchard - Pomona</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Titanium Mine - Veritus</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Aluminium Mine - Vestra</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Carbon harvester - Sol Invictus</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>If the building you are wanting to plan does not show up in your Plan Building list, you have not purchased it and must frequent SS Contract Boards. All blueprints needed for settlement construction are randomly listed in [[Space Stations|SS contract boards]].</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>If the building you are wanting to plan does not show up in your Plan Building list, you have not purchased it and must frequent SS Contract Boards. All blueprints needed for settlement construction are randomly listed in [[Space Stations|SS contract boards]].</div></td></tr>
<tr><td colspan="2" class="diff-lineno">Line 62:</td>
<td colspan="2" class="diff-lineno">Line 55:</td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Note - The mine/farm/harvester will store up to 260 tons of material each when the Warehouse is full or if not grid connected to a warehouse.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Note - The mine/farm/harvester will store up to 260 tons of material each when the Warehouse is full or if not grid connected to a warehouse.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>== Power On/Off ==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">=</ins>== Power On/Off <ins class="diffchange diffchange-inline">=</ins>==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Allow you to shut down / power up a building on your planet surface if for some reason you wish it to stop / restart producing anything. Select Power On/Off, then click the building you want to toggle power.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>Allow you to shut down / power up a building on your planet surface if for some reason you wish it to stop / restart producing anything. Select Power On/Off, then click the building you want to toggle power.</div></td></tr>
</table>Robert Martz