Outer Star Base

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* Can be set up almost anywhere in outer space except the inner systems.
 
* Can be set up almost anywhere in outer space except the inner systems.
 
* Is not restricted to 100 rings. A 200x200x200 proximity is reserved for the OSB (each square unit can contain one star base module).
 
* Is not restricted to 100 rings. A 200x200x200 proximity is reserved for the OSB (each square unit can contain one star base module).
* Has no Open Warehouse menu button (you can have warehouses, but you need to fly close to them)
 
  
  
 
+
== Starting an Unlinked OSB ==
== Starting an OSB ==
+
 
+
 
Fly to the location you want a star base and use the computer command: '''gg.planstarbase'''
 
Fly to the location you want a star base and use the computer command: '''gg.planstarbase'''
 
  
  
 
== Attaching an OSB to your Existing Colony ==
 
== Attaching an OSB to your Existing Colony ==
 
 
Go to your colony warp-in point. Follow the Stock Market laser up and away from the planet (at least 200km above the planet and within gravity of planet). Use the computer command: '''gg.planstarbase'''
 
Go to your colony warp-in point. Follow the Stock Market laser up and away from the planet (at least 200km above the planet and within gravity of planet). Use the computer command: '''gg.planstarbase'''
 
If successful, the Settlements menu (beside Autopilot) should show your colony and your OSB linked together.
 
 
  
 
Before setting OSB above Prolapsers Carbon Island colony:
 
Before setting OSB above Prolapsers Carbon Island colony:

Revision as of 23:35, 2 May 2016

An Outer Star Base (OSB) is very similar to a Private Space Station / Inner Star Base (ISB) with exceptions.

An OSB:

  • Costs 80 Stellar Credits to set-up, 0 Stellar Credits if set-up in the orbital proximity of your colony and linked. Has a monthly cost of 40 Stellar Credits if not linked to a colony.
  • Can be set up almost anywhere in outer space except the inner systems.
  • Is not restricted to 100 rings. A 200x200x200 proximity is reserved for the OSB (each square unit can contain one star base module).


Contents

Starting an Unlinked OSB

Fly to the location you want a star base and use the computer command: gg.planstarbase


Attaching an OSB to your Existing Colony

Go to your colony warp-in point. Follow the Stock Market laser up and away from the planet (at least 200km above the planet and within gravity of planet). Use the computer command: gg.planstarbase

Before setting OSB above Prolapsers Carbon Island colony:

Settlement Menu - Before OSB placed


OSB now linked to Prolapsers Carbon Island colony:

Settlement Menu - After OSB placed

OSB Modules

The OSB uses the same modules as an ISB.


OSB Guidelines

A properly designed ISB is currently much more productive per factory than an OSB.

The first building to be constructed should be a Shipyard on location (0,0,0) since the building has a large protruding configuration.

Warehouses need water (H2O), so import water from a colony and store in the warehouse. The water won't be consumed, but used by the warehouses and satisfy the demand requirements.

Building an entertainment module near (0,0,0) will help you see your OSB on proximity radar. One entertainment module per 50,000 colonists is recommended.

If you plan on building a manufacturing OSB, one strategy is to build up with warehouses, then build into 1,x,1 and 1,x,2 and then build a layer of factories of one type. Repeat upwards for all factories you want so you have layers of factories. Connected to a single pillar of warehouses. Then if you want to de-activate a production type, you just power off a single warehouse at 1,x,2 and it will power off the entire block of factories.

Morale for an OSB is 34% maximuum.

Although the OSB reserves 200x200x200 for your starbase, the actual accessible construction range is described as a 1/8th sphere where (0,0,0) is the center (picture not to scale).

One-eighth shape of accessible OSB space

Videos

Waervyn's Outer Star Base Part One Video



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