NPC Pilots

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- Click Pilot.  Give the pilot a command.
 
- Click Pilot.  Give the pilot a command.
  
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=== NPC Ship Fitout ===
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Before you give a ship to an NPC, know that once they get it, you no longer have any control over the ship, or the fitout.  If you give them a ship with a Hyperdrive for example, they will forever fly a ship with less cargo space and a Hyperdrive they can't use.
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This fitout works for any ship class and provides the maximum amount of cargo space to the NPC pilot.
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- Build whichever class hull you like, and add the same class Electronics, Gravity Anchor, Propulsion, and Computer.  You do not need a Warpdrive.  As listed, everything else can be class 1.
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- CL 1  Reactor
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- CL 1  Capacitor
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- CL 1  Mining Beam
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- CL 1  Ram Scoop
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- CL 1  Salvage Beam
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- CL 1  Armor
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- CL 1  Shields
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- CL xx Electronics
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- CL xx Gravity Anchor
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- CL xx Propulsion
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- CL xx Computer
  
 
=== Trading ===
 
=== Trading ===

Revision as of 01:27, 29 May 2015

NPC Pilots can be hired to pilot your ships, trading between Stock Markets. They offer limited social chatting.


Contents

Details

You can hire several.

The NPC is a chatbot, with limited vocabulary and AI. They are currently being educated by R & D, and will be more socially able in future updates.

They can be found at any colony, on the top floor of the Entertainment Complex.

They do not travel between solar systems unless they are gated systems at this time.

There is a limit to how much the NPC will buy from a Stock Market. 1/2 of any given material.

NPC's make their own choice about what to buy and sell at each stop. The NPC remembers how much it buys a material for, and will not sell to a stock market unless it will make a profit. Setting your prices at the Stock Markets to indicate to the NPC where you want stuff hauled to/from.

NPC's begin actions once every 15 minutes. This allows them to fly in formation, which will be much safer in PvP zones, or in case of emergencies.

They do not know where your ISB is located, so will not visit there. They can visit OSB's that have the new Stock Market Module installed.

WARNINGS

NPC Pilots are ruthless traders. They are capable of buying at a Stock Market and selling the item right back to it, if the price is right. This can quickly result in you having no credits.

NPC Pilots take full control of the ship they are assigned to. You no longer get to Refit that ship, or use it yourself. That NPC and that Ship are one and the same until the end of time, as is. (if you leave a hyperdrive fitted to that ship, the NPC never gets to use that cargo space, and you can not take the hyperdrive off.)


Instructions

To get to them Land in the Landing Bay, disembark, and use the Transportation Grid to travel to the Entertainment Complex. There is a door at the bottom of the Entertainment Complex with an elevator inside.

Hire

To hire one, enter these words:

You: "I want to hire you."
NPC:  "Are you trying to hire me?"
You: "yes"
NPC:  "What do you want to hire me to do?"
You: "Fly ship.
NPC:  "Ok. I'll make my way to your ship I guess, and you can take me to the one you want me to fly."

Assign to Ship

After that, you can assign them to a ship by:

- Fly to a station where you have an extra ship, or have purchased a new ship.

- Use the Manage Ship button and you will have a "Crew" and "Pilot" button.

- Click Crew. Assign the NPC to the ship.

- Click Pilot. Give the pilot a command.

NPC Ship Fitout

Before you give a ship to an NPC, know that once they get it, you no longer have any control over the ship, or the fitout. If you give them a ship with a Hyperdrive for example, they will forever fly a ship with less cargo space and a Hyperdrive they can't use.

This fitout works for any ship class and provides the maximum amount of cargo space to the NPC pilot.

- Build whichever class hull you like, and add the same class Electronics, Gravity Anchor, Propulsion, and Computer. You do not need a Warpdrive. As listed, everything else can be class 1. - CL 1 Reactor - CL 1 Capacitor - CL 1 Mining Beam - CL 1 Ram Scoop - CL 1 Salvage Beam - CL 1 Armor - CL 1 Shields - CL xx Electronics - CL xx Gravity Anchor - CL xx Propulsion - CL xx Computer

Trading

"trade between <basename> <systemname> and <basename> <systemname>."

  • Use underscores instead of spaces in each name to prevent language filter errors.
  • The AI thinks "Black Hell" is "Black Hello" with a typeo. But "Black_Hell" works.
  • The NPCs can have routes with unlimited stops.
me: "trade between MG Albrat and caprica"
npc: "trade route between MG Albrat and Caprica?"
me:"yes"
npc: "ok, that's now my trade route!"


To Clear Orders

Me:"stop"
NPC:"ok, clearing my orders."

Status

"Where are you?"
"What are you doing?"
"How are you?"
"What is your name?"


While on Colonies

"Where do you live?"
"Where do you work?"

Other

"My name is <name>."  Gives a response, but unknown if it is recorded or used.

Trivia

When the Pilots were in Beta, one of them, a Rhes Spangler, stole countless ships and made off with them. The last person to see him was gotpurplefleas, who reported that Rhes was tunneling into a planet.


Miscellaneous

To move faster when walking on the surface, hold down the Shift key.

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