Shipyards

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Contents

Ships and Modules

Class 1

The Turtle Runabout
The TR-99a Turtle Runabout is one of the most ubiquitous small craft in UNCA territory. Its small size and ease of use make it an ideal first craft for pilots. These strengths however, are also the Turtle's major weaknesses. The craft is too small to be useful in hauling freight, and does not have the maneuverability of more modern and advanced vessels. As an initial investment for fledgling pilots however, the Turtle is unmatched in its simplicity.

Ship specifications:

  • Class: 1
  • Cost: Approximately 10,000 credits
  • Maximum Cargo Capacity: 10
  • Passengers: 3
  • Ship Type: Runabout
  • Shipyard Availability: Common
  • Carrier Compatible

The Hornet Ultralight Fighter

With high maneuverability and speed, the LT-119 Mk-2 Hornet Ultralight Fighter is an ideal craft for short-range sorties and pirate hunting assignments. Its small size belies a vessel of formidable power and versatility. With enough room to sport Class 1 weapons and armor, the Hornet can easily hold its own against other craft of its class and size. The Hornet does not have the space for heavier weapons and armor, and when fully equipped, has little room for cargo or passengers. In combat though, this small ship lives up to its name.

Ship specifications:

  • Class: 1
  • Cost: ~10,000
  • Maximum Cargo Capacity: 10
  • Passengers: 3
  • Ship Type: Ultralight Fighter
  • Shipyard Availability: Common
  • Carrier Compatible

The Hawk Ultralight Fighter

Often sought-after, but seldom acquired, the GCT-001 Hawk Ultralight Fighter was originally built as a high-speed interceptor to escort other fighter craft in combat. While it cannot hold firepower equal to that of larger fighters such as the Sparrow the Unicorn, the Hawk nevertheless possesses high maneuverability and the unique ability to attach itself to the hull of a larger vessel. While its popularity initially rivaled that of the Hornet. Its chassis is somewhat more difficult to manufacture than the Hornet or the Sparrow, making it a more expensive, and less available craft, manufactured by private concerns rather than the UNCA shipyards. The Hawk was given to those player that participated in the Kickstarter 2014 Campaign and can be purchased through Steam Downloaded Content (DLC).

Ship specifications:

  • Class: 1
  • Cost: Steam DLC ($25.00) GM(~25,000,000,000)
  • Maximum Cargo Capacity: 10
  • Passengers: 4
  • Ship Type: Ultralight Fighter
  • Shipyard Availability: None
  • Carrier Compatible
  • Can attach itself to any ship



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour 2 100 0.40 0.80 0.80
Capacitor 2 0.20 0.02 0.60 0.60 0.38
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam 2 1x 1000r 0.40 0.20 0.40 0.40 0.20 0.40
Propulsion Can't be made by players
Ram Scoop 2 1x 0.20 0.20 0.40 0.60 0.60
Reactor Can't be made by players
Salvage Beam 2 0.40 0.20 0.40 0.40 0.20 0.40
Shield 2 33str 3eng 0.20 0.20 0.40 0.60 0.60
Warp Drive Can't be made by players
Turtle Hull Can't be made by players
Hornet Hull Can't be made by players
Hawk Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium 2 0.40 0.60 0.20 0.80
Gem Scanner 2 0.20 1.50 0.10 0.20
Hyperdrive 2 0.20 0.20 0.40 0.60 0.60
Light 2 0.20 1.50 0.10 0.20
Passenger Quarters 2 0.20 0.20 1.20 0.40
Promethium Capacitor 2 0.20 0.10 1.50 0.20
Yttrium Reactor 2 0.20 0.02 0.20 0.60 0.38 0.60

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser 2 6 dmg 0.40 0.20 0.20 0.40 0.20 0.40 0.20
Broadside CO2 Laser 2 12 dmg 0.40 0.20 0.40 0.30 0.20 0.30 0.20
Turret CO2 Laser 2 8 dmg 0.40 0.20 0.60 0.20 0.20 0.20 0.20
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 2

The Sparrow Light Fighter
One of the original fighters designed and manufactured for the UNCA, the GCT-4a Sparrow Light Fighter rapidly became the vanguard of many corporate and government fighter wings. Capable of carrying Class 2 weapons and armor, but with only a minor loss in maneuverability, the Sparrow is often used for pirate hunting and bomber support. With excellent maneuverability and speed, the Sparrow outperforms the larger Unicorn in every area except for firepower and armor, and remains a less expensive alternative to the larger fighter.

Ship specifications:

  • Class: 2
  • Cost: ~25,000
  • Maximum Cargo Capacity: 20
  • Passengers: 3
  • Ship Type: Light Fighter
  • Shipyard Availability: Common
  • Carrier Compatible



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour 3 200 0.60 1.20 1.20
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam 3 0.60 0.30 0.60 0.60 0.30 0.60
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players
Sparrow Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive 3 0.30 0.30 0.60 0.90 0.90
Light 3 0.30 2.25 0.15 0.30
Passenger Quarters 3 0.30 0.30 1.80 0.60
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser 3 12 dmg 0.60 0.30 0.30 0.60 0.30 0.60 0.30
Broadside CO2 Laser 3 24 dmg 0.60 0.30 0.60 0.45 0.30 0.45 0.30
Turret CO2 Laser 3 16 dmg 0.60 0.30 0.90 0.30 0.30 0.30 0.30
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 3

The Unicorn Heavy Fighter
Named for a creature of legend, the GCT-29 Unicorn Heavy Fighter is a powerful vessel, capable of carrying 40 tons and five passengers. Its trefoil engine-wing design allows for great maneuverability despite its larger size and weight. Originally intended as a lighter vessel, the Unicorn failed to deliver the high maneuverability of smaller ships. When equipped with a heavier chassis and more powerful engines however, the Unicorn proved itself time and time again, becoming a heavily sought-after light ship.


Ship specifications:

  • Class: 3
  • Cost: ~90,000
  • Maximum Cargo Capacity: 40
  • Passengers: 5
  • Ship Type: Heavy Fighter
  • Shipyard Availability: Common
  • Carrier Compatible



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam 7 1.40 0.70 1.40 1.40 0.70 1.40
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players
Unicon Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive 7 0.70 0.70 1.40 2.10 2.10
Light 7 0.70 5.25 0.35 0.70
Passenger Quarters 7 0.70 0.70 4.20 1.40
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser 7 24 dmg 1.40 0.70 0.70 1.40 0.70 1.40 0.70
Broadside CO2 Laser 7 48 dmg 1.40 0.70 1.40 1.05 0.70 1.05 0.80
Turret CO2 Laser 7 32 dmg 1.40 0.70 2.10 0.70 0.70 0.70 0.70
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 4

The Manta Bomber
Almost double the weight of the GCT-29 Unicorn, the MRX-801 Manta is capable of carrying twice the firepower. Built from a heavily modified Turtle chassis, but later completely redesigned, the Manta is capable of carrying eighty tons of cargo and seven passengers. Its larger size and greater power requires the use of advanced Class 4 equipment, and with greater power comes higher cost. Despite its six-digit price tag, the Manta continues to find popularity among pilots who seek smaller, yet still powerful vessels. It also has reverse thrusters which makes it a favorite for colony and OSB planning for many.


Ship specifications:

  • Class: 4
  • Cost: ~250,000
  • Maximum Cargo Capacity: 80
  • Passengers: 7
  • Ship Type: Bomber
  • Shipyard Availability: Common
  • Carrier Compatible



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players
Manta Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters 3
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 5

The Falcon Brig
Built upon a standard UNCA corvette chassis, the LFC-12 Falcon Brig stands out among medium-sized vessels due to its width and off-center cockpit. Despite its odd appearance, the Falcon is highly advanced in construction and capable of equipping Class 5 armor and weapons, though it also requires Class 5 equipment as standard, making it one of the most expensive of the smaller vessels. The Falcon has room for ten passengers and 160 tons of cargo, but generally costs in the vicinity of 800,000 to 1,000,000 credits, making it the last of the "light" ships and the first of the "medium."


Ship specifications:

  • Class: 5
  • Cost: ~1,000,000
  • Maximum Cargo Capacity: 160
  • Passengers: 10
  • Ship Type: Brig
  • Shipyard Availability: Common



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer Can't be made by players
Electronics Can't be made by players
Gravity Generator Can't be made by players
Mining Beam
Propulsion Can't be made by players
Ram Scoop
Reactor Can't be made by players
Salvage Beam
Shield
Warp Drive Can't be made by players
Falcon Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters 3
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 6

The Squid Light Sloop
Vessels with larger cargo capacity and size long ago exceeded the limitations of UNCA light chassis designs, requiring an entirely new class of ships, namely the sloops. The LS-101a Squid was the first of these designs, manufactured specifically for Class 6 equipment. Capable of carrying 320 tons and 13 passengers, the Squid rapidly became popular until the larger Kraken came into vogue. The Squid's single-engine design and narrow width make it fast and maneuverable, although these factors are offset by its weight. Nevertheless, it continues to serve as a both a mid-range cargo ship and combat vessel with ease.


Ship specifications:

  • Class: 6
  • Cost: ~3,000,000
  • Maximum Cargo Capacity: 320
  • Passengers: 13
  • Ship Type: Light Sloop
  • Shipyard Availability: Uncommon



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Squid Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 7

The Kraken Heavy Sloop
The HS-201 Kraken was named for a legendary beast which took the form of a titanic squid. The vessel was originally designed around a Squid chassis, hence the name, though the Class 7 equipment proved too much for the smaller frame. The superstructure was redesigned to make use of forward-swept wings and a rearward center of gravity. The Kraken also has equipment to attach large, side-mounted cannons on either side of the chassis. This gives the Kraken a menacing, combat-ready appearance

Ship specifications:

  • Class: 7
  • Cost: ~8,000,000
  • Maximum Cargo Capacity: 640
  • Passengers: 18
  • Ship Type: Heavy Sloop
  • Shipyard Availability: Uncommon



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Kraken Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 8

The Yeti Light Frigate
Only a few thousand YT-8 Yetis were originally manufactured, many of which have been lost or destroyed. The Yeti is thus among the rarer of mid-range vessels and is difficult to find. However, the vessel was designed upon a standard Class 8 equipment frame and superstructure, making it easily, albeit expensively, manufactured. One major advantage the Yeti has over other ships is its maneuvering thrusters, which allow it more freedom of three-dimensional movement. As with many of the larger UNCA vessels, the Yeti is named for a mythological creature from ancient Earth which was humanoid in form, but much larger. The Yeti lives up to its namesake, with a cargo capacity of 1,280 and room for 25 passengers. However, its rarity makes it seldom seen in UNCA shipyards.


Ship specifications:

  • Class: 8
  • Cost: ~25,000,000
  • Maximum Cargo Capacity: 1280
  • Passengers: 25
  • Ship Type: Light Frigate
  • Shipyard Availability: Rare



Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Yeti Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 9

The Hammerhead Frigate
Until the advent of even larger ships, the TD-9b Hammerhead Frigate was a common sight in the Inner Nine systems, generally used to haul cargo or, when equipped with weapons, to fight off pirates. Able to haul 2,560 tons and carry 33 passengers, the Hammerhead's mask-like bow and long frame are instantly recognizable, even at a distance. With greater maneuverability than larger ships, the Hammerhead continues to play a role as a defender of the Inner Nine systems.


Ship specifications:

  • Class: 9
  • Cost: ~70,000,000
  • Maximum Cargo Capacity: 2560
  • Passengers: 33
  • Ship Type: Frigate
  • Shipyard Availability: Rare


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Hammerhead Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 10

The Mammoth Heavy Frigate
The largest of the original UNCA designs, the DX-4 Mammoth Heavy Frigate stands as a milestone of engineering. Built around a central hull, the chassis has four "arms" upon which can be placed weapons, mining beams, salvaging beams or other equipment. These arms give the Mammoth a threatening appearance. Able to equip Class 10 weaponry and armor, the Mammoth is a combat monster, and with a cargo capacity of 5,210 tons, can be loaded to bear. The Mammoth has its problems however, such as the ventrally-mounted communications tower, which makes horizontal landing a problematic issue. In addition, the vessel's maneuverability makes it a great miner in well managed asteroid belts.


Ship specifications:

  • Class: 10
  • Cost: ~200,000,000
  • Maximum Cargo Capacity: 5120
  • Passengers: 45
  • Ship Type: Heavy Frigate
  • Shipyard Availability: Rare


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Mammoth Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 11

The Guardian Destroyer
Unlike smaller chassis, the CNC-1 Guardian's frame is built exclusively by private interests. Its elongated frame and rearward swept-wing design is similar to small vessels. However, with a cargo capacity of 10,240 tons and Class 11 equipment, the Guardian is a massive vessel, larger even than the Mammoth. As the Guardian outweighs even the heavy frigate class of ships, its ability to equip powerful weapons has earned it the classification Destroyer, and remains the first and only of this type.


Ship specifications:

  • Class: 11
  • Cost: Player Determinate (~600,000,000)
  • Maximum Cargo Capacity: 10240
  • Passengers: 60
  • Ship Type: Destroyer
  • Shipyard Availability: Player-made Only


The Boomerang Light Carrier
The Boomerang is the first true carrier added to Ascent. It is able to carry Class 1 to 4 ships inside it's own personal hangar bay. Unlike other ships it is possible to EVA inside the Boomerang and walk around the ship.


Ship specifications:

  • Class: 11
  • Cost: Player Determinate (~800,000,000)
  • Maximum Cargo Capacity: 10240
  • Passengers: 60
  • Ship Type: Light Carrier
  • Shipyard Availability: Player-made Only


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Guardian Hull
Boomerang Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 12

The Seraph Light Cruiser


Ship specifications:

  • Class: 12
  • Cost: Player Determinate (~2,000,000,000)
  • Maximum Cargo Capacity: 20,480
  • Passengers: 81
  • Ship Type: Light Cruiser
  • Shipyard Availability: Player-made Only


The Bowhead Freighter
The Bowhead is the first pure freighter available in the game. While only requiring the same ship modules as the Class 12 "Seraph" light cruiser, the Bowhead has triple the available hull space, for the steep price of never being able to fit significant weapons, armour or shields. The Bowhead is the first ship to provide thrust in all six directions, providing excellent docking and mining maneuverability, somewhat offset by its slowness, bulk and mass. The Bowhead was given to those player that participated in the Kickstarter 2014 Campaign and can be purchased through Steam Downloaded Content (DLC).


Ship specifications:

  • Class: 12
  • Cost: Steam DLC ($90.00) GM(~100,000,000,000)
  • Maximum Cargo Capacity: 61974
  • Passengers: 81
  • Ship Type: Freighter
  • Shipyard Availability: None


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Seraph Hull
Bowhead Hull Can't be made by players

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 13

The Archon Cruiser


Ship specifications:

  • Class: 13
  • Cost: Player Determinate (~4,000,000,000)
  • Maximum Cargo Capacity: 40960
  • Passengers: 110
  • Ship Type: Cruiser
  • Shipyard Availability: Player-made Only


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Archon Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 14

The Ophan
Succeeding the Archon is no small feat, but the Ophan took the crown. Boasting a fierce looking silhouette warning other to stay away, yet comfortable enough to carry thousands in style, the Ophan is so big it required a piece of planet inside it! Explore the galaxy, destroy pirates or relax in the lawn - it's your choice!


Ship specifications:

  • Class: 14
  • Cost: Player Determinate (~6,000,000,000)
  • Maximum Cargo Capacity: 81920
  • Passengers: 143
  • Ship Type: Heavy Cruiser
  • Shipyard Availability: Player-made Only


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Ophan Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Class 15

The Leviathan


Ship specifications:

  • Class: 15
  • Cost: Player Determinate (~12,000,000,000)
  • Maximum Cargo Capacity: 163840
  • Passengers: 200
  • Ship Type: Battlecruiser
  • Shipyard Availability: Player-made Only


Core Modules


These modules are needed to fly a ship. Computers, Electronics, Gravity Generators, Propulsion, and Warp Drives all need to be the same class as the ship.


Modules Tonnage Production C E Mg MP Nb O Sn Ti
Armour
Capacitor
Computer
Electronics
Gravity Generator
Mining Beam
Propulsion
Ram Scoop
Reactor
Salvage Beam
Shield
Warp Drive
Leviathan Hull

C = Carbon; E = Electronics; Mg = Magnesium; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium


Optional Modules or Upgrades


Lights can only be made by players who were playing before Christmas 2014. The bp was a gift from Jam.


Modules Tonnage Production C Ce E H Fe MP Nb O Pm SC Sn Ti 3H U Y AM
Armour Panels Cerium-Uranium
Gem Scanner
Hyperdrive
Light
Passenger Quarters
Promethium Capacitor
Yttrium Reactor

C = Carbon; Ce = Cerium; E = Electronics; H = Hydrogen; Fe = Iron; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Pm = Promethium;

SC = Superconducting Coils; Sn = Tin; Ti = Titanium; Tritium = 3H; U = Uranium; Y = Yttrium; AM = Antimony


Weapons Modules



Modules Tonnage Production C E MP Nb O Sn Ti
Axial Carbon Dioxide Laser dmg
Broadside CO2 Laser dmg
Turret CO2 Laser dmg
C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium

Modules

Armours

Armour Panels, Basic

Basic Armour Panels
This gives a ship its structure and protection from things hitting you. All ships are required to have at least class 1 panels.
Modules Tonage Production C Mg Ti
Class 1 2 10,000 ac / 100 str 0.40 0.80 0.80
Class 2 3 20,000 ac / 200 str 0.60 1.20 1.20
Class 3 7 40,000 ac / 400 str 1.40 2.80 2.80
Class 4 13 80,000 ac / 800 str 2.60 5.20 5.20
Class 5 27 160,000 ac / 1,600 str 5.40 10.80 10.80
Class 6 53 320,000 ac / 3,200 str 10.60 21.20 21.20
Class 7 107 640,000 ac / 6,400 str 21.40 42.80 42.80
Class 8 213 1,280,000 ac / 12,800 str 42.60 85.20 85.20
Class 9 427 2,560,000 ac / 25,600 str 85.40 170.80 170.80
Class 10 853 5,120,000 ac / 51,200 str 170.60 341.20 341.20
Class 11 1,707 10,240,000 ac / 102,400 str 341.40 682.80 682.80
Class 12 3,413 20,480,000 ac / 204,800 str 682.60 1,365.20 1,365.20
Class 13 6,827 40,960,000 ac / 409,600 str 1,365.40 2,730.80 2,730.80
Class 14 13,653 81,920,000 ac / 819,200 str
Class 15 27,307 163,840,000 ac / 1,638,400 str 5,461.40 10,922.80 10,922.80
Class 16 54,616 327,680,000 ac / 3,276,800 str
Class 17 109,232 655,360,000 ac / 6,553,600 str
Class 18 218,464 1,310,720,000 ac / 13,107,200 str
Class 19 436,928 2,621,440,000 ac / 26,214,400 str
Class 20 873,856 5,242,880,000 ac / 52,428,800 str

C = Carbon; Mg = Magnesium; Ti = Titanium; ac = Armour Points; str = Structor Points

Armour Panels, Cerium-Uranium

Cerium-Uranium Armour
Offers more protection for less weight. It requires Cerium which is rare or costly.
Modules Tonnage Production C Ce Ti U
Class 1 2 0.40 0.60 0.20 0.80
Class 2 3 0.60 0.90 0.30 1.20
Class 3 7 1.40 2.10 0.70 2.80
Class 4 13 2.60 3.90 1.30 5.20
Class 5 27 5.40 8.10 2.70 10.80
Class 6
Class 7
Class 8
Class 9
Class 10
Class 11
Class 12
Class 13
Class 14
Class 15 27,307
Class 16
Class 17
Class 18 218,464 1,310,720,000 ac / 13,107,200 str
Class 19 436,928 2,621,440,000 ac / 26,214,400 str
Class 20

C = Carbon; Ce = Cerium; Ti = Titanium; U = Uranium; ac = Armour Points; str = Structur Points'

Axial CO2 Lasers

Axial Carbon Dioxide Laser
This is the standard weapon that comes on all ships and rapid fires directly (when the player hits x or has both mouse buttons depressed) out the front to the crosshairs you see in first person view.
Modules Tonnage Production C E MP Nb O Sn Ti
Class 1 2 6 dmg / 0 rc 0.40 0.20 0.20 0.40 0.20 0.40 0.20
Class 2 3 12 dmg / 0 rc 0.60 0.30 0.30 0.60 0.60 0.60 0.30
Class 3 7 24 dmg / 0 rc 1.40 0.70 0.70 1.40 0.70 1.40 0.70
Class 4 13 48 dmg / 0 rc 2.60 1.30 1.30 2.60 1.30 2.60 1.30
Class 5 27 96 dmg / 0 rc 5.40 2.70 2.70 5.40 2.70 5.40 2.70
Class 6 53 192 dmg / 0 rc 42.40 21.20 21.20 42.40 21.20 42.40 21.20
Class 7 107 384 dmg / 0 rc 21.40 10.70 10.70 21.40 10.70 21.40 10.70
Class 8 213 768 dmg / 0 rc 42.60 21.30 21.30 42.60 21.30 42.60 21.30
Class 9 427 1,536 dmg / 0 rc
Class 10 853 3,072 dmg / 0 rc
Class 11 1,707 6,144 dmg / 0 rc
Class 12 3,413 12,288 dmg / 0 rc
Class 13 6,827 24,576 dmg / 0 rc
Class 14 13,653 49,152 dmg / 0 rc
Class 15 27,307 98,304 dmg / 0 rc
Class 16 54,614 196,608 dmg / 0 rc
Class 17 109,228 393,216 dmg / 0 rc
Class 18 218,456 786,432 dmg / 0 rc
Class 19 436,912 1,572,864 dmg / 0 rc
Class 20 873,824 3,145,728 dmg / 0 rc

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium; dmg = Damage; rc = Recharge Time'

Broadside CO2 Lasers

Broadside Carbon Dioxide Laser 
It is similar to the turret in that it moves and auto targets, though is much slower to respond and is more powerful then the turret.
Modules Tonnage Production C E MP Nb O Sn Ti
Class 1 2 12 dmg / 3 rc 0.40 0.20 0.40 0.30 0.20 0.30 0.20
Class 2 3 24 dmg / 6 rc 0.60 0.30 0.60 0.45 0.30 0.45 0.30
Class 3 7 48 dmg / 9 rc 1.40 0.70 1.40 1.05 0.70 1.05 0.70
Class 4 13 96 dmg / 12 rc 2.60 1.30 2.60 1.95 1.30 1.95 1.30
Class 5 27 192 dmg / 15 rc 5.40 2.70 5.40 4.05 2.70 4.05 2.70
Class 6 53 384 dmg / 18 rc 10.60 5.30 10.60 7.95 5.30 7.95 5.30
Class 7 107 768 dmg / 21 rc 21.40 10.70 21.40 16.05 10.70 16.05 10.70
Class 8 213 1,536 dmg / 24 rc
Class 9 427 3,072 dmg / 27 rc
Class 10 853 6,144 dmg / 30 rc
Class 11 1,707 12,288 dmg / 33 rc
Class 12 3,413 24,576 dmg / 36 rc
Class 13 6,827 49,152 dmg / 39 rc
Class 14 13,653 98,304 dmg / 42 rc
Class 15 27,307 196,608 dmg / 45 rc
Class 16 54,614 393,216 dmg / 48 rc
Class 17 109,228 786,432 dmg / 51 rc
Class 18 218,456 1,572,864 dmg / 54 rc
Class 19 436,912 3,145,728 dmg / 57 rc
Class 20 873,824 6,291,456 dmg / 60 rc

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium; dmg = Damage; rc = Recharge Time'

Capacitors

Capacitors, Basic

Capacitors
This is the ships battery. It hold the energy to run the different parts of the ship and has to be recharged by the reactor. The larger the capacitor the more energy you have to fly, run shields, or lasers. All ships are required to have at least a class 1.
Modules Tonnage Production C E Nb Sn Ti
Class 1 2 200 capacity 0.20 0.02 0.60 0.60 0.38
Class 2 3 capacity 0.30 0.03 0.90 0.90 0.57
Class 3 7 capacity 0.70 0.07 2.10 2.10 1.33
Class 4 13 1,600 capacity 1.30 0.13 3.90 3.90 2.47
Class 5 capacity 2.70 0.27 8.10 8.10 5.13
Class 6 53 6,400 capacity 5.30 0.53 15.90 15.90 10.07
Class 7 107 12,800 capacity 10.70 1.07 32.10 32.10 20.33
Class 8 213 25,600 capacity 21.30 2.13 63.90 63.90 40.47
Class 9 427 51,200 capacity 42.70 4.27 128.10 128.10 81.13
Class 10 853 capacity 85.30 8.53 255.90 255.90 162.07
Class 11 1,707 capacity 170.70 17.07 512.10 512.10 324.33
Class 12 3,413 capacity 341.30 34.13 1,023.90 1,023.90 648.47
Class 13 6,827 819,200 capacity 682.70 68.27 2,048.10 2,048.10 1,297.13
Class 14 13,653 1,638,400 capacity 1,365.30 136.53 4,095.90 4,095.90 2,594.07
Class 15 capacity
Class 16 capacity
Class 17 capacity
Class 18 capacity
Class 19 capacity
Class 20 capacity

C = Carbon; E = Electronics; Nb = Niobium; Sn = Tin; Ti = Titanium'

Capacitors, Promethium

Promethium Capacitors
These have a greater capacity than the basic, but are very costly due to the need of promethium. Pilots like to but these in one class lower to give them more space for cargo.
Modules Tonnage Production MP Pm SC T
Class 1 2 capacity 0.20 0.10 1.50 0.20
Class 2 3 capacity 0.20 0.15 2.25 0.30
Class 3 7 capacity 0.70 0.35 5.25 0.70
Class 4 13 capacity 1.30 0.65 9.75 1.30
Class 5 27 capacity 2.70 1.35 20.25 2.70
Class 6 capacity
Class 7 capacity
Class 8 capacity
Class 9 capacity
Class 10 capacity
Class 11 1,707 251,904 capacity
Class 12 3,413 capacity 341.30 170.65 2,559.75 341.30
Class 13 6,827 2,015,232 capacity 682.70 341.35 5,120.25 682.70
Class 14 13,653 2,015,232 capacity 682.70 341.35 5,120.25 682.70
Class 15 capacity
Class 16 capacity
Class 17 capacity
Class 18 capacity
Class 19 capacity
Class 20 capacity


MP = Mechanical Parts; Pm = Promethium; SC = Superconducting Coils; T = Tritium'

Computers

Computer
This enable the ship to be operated. Houses all the command and controls for the ship and must match the class level of the ship.
Modules Tonnage Production E Si Ti
Class 1 1 Can't be made by players.
Class 2 2 Can't be made by players.
Class 3 3 Can't be made by players.
Class 4 4 Can't be made by players.
Class 5 5 Can't be made by players.
Class 6 6 4.80 0.60 0.60
Class 7 7 5.60 0.70 0.70
Class 8 8 6.40 0.80 0.80
Class 9 9 7.20 0.90 0.90
Class 10 10 8.00 1.00 1.00
Class 11 11 8.80 1.10 1.10
Class 12 12 9.60 1.20 1.20
Class 13 13 10.40 1.30 1.30
Class 14 14 11.20 1.40 1.40
Class 15 15 12.00 1.50 1.50
Class 16 16
Class 17 17
Class 18 18
Class 19 19
Class 20 20

E = Electronics; Si = Silicon; Ti = Titanium'

Electronics

Electronics
This enable a ship to be operated. It is required and must be of the same class as the ship.
Modules Tonnage Production E
Class 1 1 Can't be made by players.
Class 2 2 Can't be made by players.
Class 3 3 Can't be made by players.
Class 4 4 Can't be made by players.
Class 5 5 Can't be made by players.
Class 6 6 6
Class 7 7 7
Class 8 8 8
Class 9 9 9
Class 10 10 10
Class 11 11 11
Class 12 12 12
Class 13 13 13
Class 14 14 14
Class 15 15 15
Class 16 16 16
Class 17 17 17
Class 18 18 18
Class 19 19 19
Class 20 20 20

E = Electronics'

Gem Scanners

Gem Scanner
Used to find and mine gems on planets that have deposits.
Modules Tonnage Production E SC Ti Sb
Class 1 2 0.20 1.50 0.10 0.20
Class 2
Class 3
Class 4
Class 5
Class 6
Class 7
Class 8
Class 9
Class 10
Class 11
Class 12
Class 13
Class 14
Class 15
Class 16
Class 17
Class 18
Class 19
Class 20


E = Electronics; SC = Superconducting Coils; Ti = Titanium; Sb = Antimony'

Gravity Generators

Gravity Generators
This allows you to control gravity and use the grav anchor. It is required for each ship and must be of the same class as the ship.
Modules Tonnage Production C E MP Nb Sn Ti
Class 1 Can't be made by players.
Class 2 Can't be made by players.
Class 3 Can't be made by players.
Class 4 Can't be made by players.
Class 5 Can't be made by players.
Class 6 53 5.30 0.53 5.30 15.90 15.90 10.07
Class 7 107 10.70 1.70 10.70 32.10 32.10 20.33
Class 8 213 21.30 2.13 21.30 63.90 63.90 40.47
Class 9 427 42.70 4.27 42.70 128.10 128.10 81.13
Class 10 853 85.30 8.53 85.30 255.90 255.90 162.07
Class 11 1,707 170.70 17.07 170.70 512.10 512.10 324.33
Class 12 3,413 341.30 34.13 341.30 1,023.90 1,023.90 648.47
Class 13 6,827 682.70 68.27 682.70 2,048.10 2,048.10 1,297.13
Class 14 13,653 1,365.30 136.53 1,365.30 4,095.90 4,095.90 2,594.07
Class 15 27,307 2,730.70 273.07 2,730.70 8,192.10 8,192.10 5,188.33
Class 16
Class 17
Class 18
Class 19
Class 20

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; Sn = Tin; Ti = Titanium'

Hulls

Ships Hull
This determines the class of the ship. It also sets the amount of tonnage available for modules and cargo.
Modules Tonnage Carbon Titanium
Class 1 Hawk Can't be made by players
Class 1 Hornet  ? Can't be made by players
Class 1 Turtle  ? Can't be made by players
Class 2 Sparrow  ? Can't be made by players
Class 3 Unicorn  ? Can't be made by players
Class 4 Manta  ? Can't be made by players
Class 5 Falcon  ? Can't be made by players
Class 6 Squid  ? 5.30 47.70
Class 7 Kraken  ? 10.70 96.30
Class 8 Yeti  ? 21.30 191.70
Class 9 Hammerhead  ? 42.70 384.30
Class 10 Mammoth  ? 85.30 767.70
Class 11 Boomerang  ? 1,536.30 170.70
Class 11 Guardian  ? 170.70 1,536.30
Class 12 Bowhead  ? Can't be made by players
Class 12 Seraph  ? 341.30 3,071.70
Class 13 Archon  ? 682.70 6,144.30
Class 14 Ophan  ? 1,365.30 12,287.70
Class 15 Leviathan  ? 2,730.70 24,576.30
Class 16  ?  ?  ?
Class 17  ?  ?  ?
Class 18  ?  ?  ?
Class 19  ?  ?  ?
Class 20  ?  ?  ?

Hyperdrives

Hyperdrive
This is an optional module. It is used for jumping from one system to another without the use of a gateway. It requires hydrogen in the cargo hold for fuel and must match the class of ship to be effective.
Modules Tonnage Production C E MP Nb Sn
Class 1 2 0.20 0.20 0.40 0.60 0.60
Class 2 3 0.30 0.30 0.60 0.90 0.90
Class 3 7 0.70 0.70 1.40 2.10 2.10
Class 4 13 1.30 1.30 2.60 3.90 3.90
Class 5 27 2.70 2.70 5.40 8.10 8.10
Class 6 53 5.30 5.30 10.60 15.90 15.90
Class 7 107 10.70 10.70 21.40 32.10 32.10
Class 8 213 21.30 21.30 42.60 63.90 63.90
Class 9 427 42.70 42.70 85.40 128.10 128.10
Class 10 853 85.30 85.30 170.60 255.90 255.90
Class 11 1,707 170.70 170.70 341.40 512.10 512.10
Class 12 3,413
Class 13 6,827
Class 14 13,653
Class 15 27,307
Class 16
Class 17
Class 18
Class 19
Class 20

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; Sn = Tin'

Lights

Lights
These allow you to see in the dark. You can add as many as you have space for and at any angle your ship will allow. Any class light can be place on any class ship, provided you have space. The BP for these was a Christmas gift to players in 2014, therefore only players that have been around for a while can make these.


Modules Tonnage Production E SC Ti T
Class 1 2 0.20 1.50 0.10 0.20
Class 2 3 0.30 2.25 0.15 0.30
Class 3 7 0.70 5.25 0.35 0.70
Class 4 13 1.30 9.75 0.65 1.30
Class 5 27 2.70 20.25 1.35 2.70
Class 6 53 5.30 39.75 2.65 5.30
Class 7 107
Class 8 213
Class 9 427
Class 10 853
Class 11 1,707
Class 12 3,413
Class 13 6,827
Class 14 13,653
Class 15 27,307
Class 16
Class 17
Class 18
Class 19
Class 20

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; Sn = Tin'

Mining Beams

Mining Beam
This laser cuts through asteroids and the surface of planets like a hot knife through butter. This allows you to get to the good materials and gems. The higher the class the better the beam the more you will reap. Also the farther you can mine.


Modules Tonnage Production Carbon Electronics Mechanical Parts Niobium Oxygen Tin
Class 1 2 1x 1000km 0.40 0.20 0.40 0.40 0.20 0.40
Class 2 3 0.60 0.30 0.60 0.60 0.30 0.60
Class 3 7 1.40 0.70 1.40 1.40 0.70 1.40
Class 4 13 2.60 1.30 2.60 2.60 1.30 2.60
Class 5 27 5.40 2.70 5.40 5.40 2.70 5.40
Class 6 53 10.60 5.30 10.60 10.60 5.30 10.60
Class 7 107 21.40 10.70 21.40 21.40 10.70 21.40
Class 8 213 42.60 21.30 42.60 42.60 21.30 42.60
Class 9 427 85.40 42.70 85.40 85.40 42.70 85.40
Class 10 853 10x 1900km 170.60 85.30 170.60 170.60 85.30 170.60
Class 11
Class 12
Class 13
Class 14
Class 15
Class 16
Class 17
Class 18
Class 19
Class 20

Passenger Quarters

Passenger Quarters
This mod allows you to carry more colonists or passengers.


Modules Tonnage Production C E Re MP
Class 1 2 2 Passengers 0.20 0.20 1.20 0.40
Class 2 3 3 Passengers 0.30 0.30 1.80 0.60
Class 3 7 7 Passengers 0.70 0.70 4.20 1.40
Class 4 13 13 Passengers 1.30 1.30 7.80 2.60
Class 5 27 27 Passengers 2.70 2.70 16.20 5.40
Class 6 53 53 Passengers 5.30 5.30 31.80 10.60
Class 7 107 107 Passengers 10.70 10.70 64.20 21.40
Class 8 213 213 Passengers 21.30 21.30 127.80 42.60
Class 9 427 427 Passengers 42.70 42.70 256.20 85.40
Class 10 853 853 Passengers 85.30 85.30 511.80 170.60
Class 11 1,707 1,707 Passengers 170.70 170.70 1,024.20 341.40
Class 12 3,413 3,413 Passengers 341.30 341.30 2,047.80 682.60
Class 13 6,827 6,827 Passengers 682.70 682.70 4,096.20 1,365.40
Class 14 13,653 13,653 Passengers 1,365.30 1,365.30 8,191.80 2,730.60
Class 15 27,307 27,307 Passengers 2,730.70 2,730.70 16,384.20 5,461.40
Class 16 54,613 54,613 Passengers 5,461.30 5,461.30 32,767.80 10,922.60
Class 17 109,227 109,227 Passengers 10,922.70 10,922.70 65,536.20 21,845.40
Class 18 218,453 218,453 Passengers 21,845.30 21,845.30 131,071.80 43,690.60
Class 19 436,907 436,907 Passengers 43,690.70 43,690.70 262,144.20 87,381.40
Class 20 873,813 873,813 Passengers 87,381.30 87,381.30 524,287.80 174,762.60

C = Carbon; E = Electronics; Fe = Iron; MP = Mechanical Parts

Propulsions

Propulsion
This mod allows you to move in. It is required in every ship and must be the same class as the hull.
Modules Tonnage Production C E MP Ti
Class 1 2 Can't be made by players
Class 2 3 Can't be made by players
Class 3 7 Can't be made by players
Class 4 13 Can't be made by players
Class 5 27 Can't be made by players
Class 6 53 5.30 0.53 37.10 10.07
Class 7 107 21.40 2.14 149.80 40.66
Class 8 213 21.30 2.13 149.10 40.47
Class 9 427 42.70 4.27 298.90 81.13
Class 10 853 85.30 8.53 597.10 162.07
Class 11 1,707 170.70 17.07 1,194.90 324.33
Class 12 3,413 341.30 34.13 2,389.10 648.47
Class 13 6,827 682.70 68.27 4,778.90 1,297.13
Class 14 13,653 1,365.30 136.53 9,557.10 2,594.07
Class 15 27,307 2,730.70 273.07 19,114.90 5,188.33
Class 16
Class 17
Class 18
Class 19
Class 20

C = Carbon; E = Electronics; MP = Mechanical Parts; Ti = Titanium'

Ram Scoops

Ram Scoops
Used to harvest gases from Gas Giants. Each class increases the multiplier.
Modules Tonnage Production C E MP Nb Sn
Class 1 2 1x 0.20 0.20 0.40 0.60 0.60
Class 2 3 2x 0.30 0.30 0.60 0.90 0.90
Class 3 7 3x 0.70 0.70 1.40 2.10 2.10
Class 4 13 4x 1.30 1.30 2.60 3.90 3.90
Class 5 27 5x 2.70 2.70 5.40 8.10 8.10
Class 6 53 6x
Class 7 107 7x
Class 8 213 8x
Class 9 427 9x
Class 10 853 10x
Class 11 1,707 11x
Class 12 3,413 12x
Class 13 6,827 13x
Class 14 13,653 14x
Class 15 27,307 15x
Class 16 16x
Class 17 17x
Class 18 18x
Class 19 19x
Class 20 20x

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; Sn = Tin'

Reactors

Reactors
They generate the power needed to run a ship.
Modules Tonnage Production C E H Nb Sn Ti
Class 1 2 7cr Can't be made by players.
Class 2 3 Can't be made by players.
Class 3 7 Can't be made by players.
Class 4 13 Can't be made by players.
Class 5 27 Can't be made by players.
Class 6 53 5.30 0.53 5.30 15.90 15.90 10.07
Class 7 107 427cr 10.70 1.07 10.70 32.10 32.10 20.33
Class 8 213 853cr 21.30 2.13 21.30 63.90 63.90 40.47
Class 9 427 42.70 4.27 42.70 128.10 128.10 81.13
Class 10 853 85.30 8.53 85.30 255.90 255.90 162.07
Class 11 1,707 6,827cr 170.70 17.07 170.70 512.10 512.10 324.33
Class 12 3,413 13,653cr 341.30 34.13 341.30 1,023.90 1,023.90 648.47
Class 13 6,827 27,307cr 682.70 68.27 682.70 2,048.10 2,048.10 1,297.13
Class 14 13,653
Class 15 27,307
Class 16
Class 17
Class 18
Class 19
Class 20

C = Carbon; E = Electronics; H = Hydrogen; Nb = Niobium; Sn = Tin; Ti = Titanium; cr = Charge Rate'

Salvage Beams

Shields

Turret CO2 Lasers

Turret Carbon Dioxide Laser
Moves to target the enemy, it does this automatically, but is less powerful than the broadside beam but recharges faster thus fires more rapidly.
Modules Tonnage Production C E MP Nb O Sn Ti
Class 1 2 8 dmg / 2 ct 0.40 0.20 0.60 0.20 0.20 0.20 0.20
Class 2 3 16 dmg / 4 ct 0.60 0.30 0.90 0.30 0.30 0.30 0.30
Class 3 7 32 dmg / 6 ct 1.40 0.70 2.10 0.70 0.70 0.70 0.70
Class 4 13 64 dmg / 8 ct 2.60 1.30 3.90 1.30 1.30 1.30 1.30
Class 5 27 128 dmg / 10 ct 5.40 2.70 8.10 2.70 2.70 2.70 2.70
Class 6 53 256 dmg / 12 ct 10.60 5.30 15.90 5.30 5.30 5.30 5.30
Class 7 107 512 dmg / 14 ct 21.40 10.70 32.10 10.70 10.70 10.70 10.70
Class 8 213 1,024 dmg / 16 ct 42.60 21.30 63.90 21.30 21.30 21.30 21.30
Class 9 427 2,048 dmg / 18 ct 85.40 42.70 128.10 42.70 42.70 42.70 42.70
Class 10 853 4,096 dmg / 20 ct 170.60 85.30 255.90 85.30 85.30 85.30 85.30
Class 11 1,707 8,192 dmg / 22 ct 341.40 170.70 512.10 170.70 170.70 170.70 170.70
Class 12 3,413 16,384 dmg / 24 ct
Class 13 6,827 32,768 dmg / 26 ct
Class 14 13,653 65,536 dmg /28 ct
Class 15 27,307 131,072 dmg / 30 ct
Class 16 54,614 262,144 dmg / 32 ct
Class 17 109,228 524,288 dmg / 34 ct
Class 18 218,456 1,048,576 dmg / 36 ct
Class 19 436,912 2,097,152 dmg / 38 ct
Class 20 873,824 4,194,304 dmg / 40 ct

C = Carbon; E = Electronics; MP = Mechanical Parts; Nb = Niobium; O = Oxygen; Sn = Tin; Ti = Titanium; dmg = Damage; rc = Recharge Time'

Warp Drives

Personal tools
Namespaces

Variants
Actions
Navigation
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Character Skills
Player Built Star Bases
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Tools