Settlements can be built on certain planets, and can generate goods to sell at Space Station markets. In order to be able to land on a planet to start a settlement, you will first need to find and purchase a land deed contract at a Space Station. Grain farming on Ceres, and Iron mining on Vulcan are available for all players free of charge, and six premium planets can be mined/farmed for a small monthly fee of USD$0.99 (at time of writing). On premium payments, you will be prompted for payment when you first attempt to land on the planet.
To build your settlement, you must first 'plan' a building, supply it with required materials, then wait for construction to finish.
Each planet specialises in one particular type of item, so you will need to find the blueprint for a Farm or Mine that suits that planet. Once you have completed building your first mine/farm, your settlement will start producing goods for you. Return regularly to collect your goods to sell on the market. Goods are produced every half an hour or so, and the amount generated depends on the fertility/ore-richness of the ground, the amount of mines/farms, and the services available in the settlement. Your daily production figure is shown on the right of your screen when you have landed on a planet.
Connects buildings together, and must be built next to existing transport grids. Production is increased (e.g. for Grain Farms and Iron Mines) by connecting those buildings with Water, Residential Towers, Power, Water, and Entertainment Complexes.
Provides productivity increase, as long as there is enough to go around. Clicking on a water tower will show the settlement demand and the water currently available from all water towers. Each water tower gives 500 water units.
Fission Power Plant-
Increases productivity: each power plant provides 500 power units.
Each tower provides 300 people and increases productivity
With a warehouse, your goods produced from all farms or mines will be stored in one central location. You can also use it to store any other goods your ship is holding. This can be useful for clearing your hold: then your entire hold can be used for trading. A warehouse provides storage for 10,000 tons of goods: additional warehouses can be built and when accessed appear as one large warehouse (i.e. no need to click on different warehouses to spread your goods out)
A Warehouse needs to be next to a transport grid to able to access it
You should keep the warehouse stocked with the 4 food groups for maximum bonus from the entertainment complex
Increases the morale of your workers, which in turn increases productivity. The restaurants in the entertainment complex consume a small amount of Vegetables, Meat, Fruit, and Grain so make sure you have stock available in your warehouse.
From Grain Farms to Carbon Harvesters, all farms/mines work in essentially the same way. They will produce an amount of items each day, with productivity increased by supplying water, people, and power. You can click on your mine/farm to fill your ship with it's produce. If you have a warehouse, all produce from all mines/farms will be stored centrally. Each planet can only produce one type of item, so you will need to find a blueprint for the mine or farm that matches that planet.
- Grain Farm - for use on Ceres
- Iron Mine - for use on Vulcan
- Animal Ranch - For use on Apollo
- Vegetable farm - for use on Ubertus
- Orchard - for use on Pomona
- Titanium Mine - for use on Veritus
- Aluminium Mine - for use on Vestra
- Carbon harvester - for use on Sol Invictus
Note - The mine/farm/harvester will store up to 260 tons of material when the Warehouse is full
Allow you to shut down / power up a building on your planet surface if for some reason you wish it to stop / restart producing anything.
The layout of your settlement is crucial for maximum production. As everything must have a transport grid next to it, a lot of real estate is used in the grid
For maximum available space to be used for buildings, one of the following patterns is recommended
+ = transport grid, b = building
b + b b + b b + b b + b b + b b + b b b b b b b b b b b + b b + b b b b b + b b + b b + b b + b b + b b + b b + + + + b b + b b + b b + b b + b + + + + + + + + + + + b b + + + + + b + b b + b b + b b + b b + b b + b b + b b + b b + + + + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + + + + b b + b b + b b + b b + b b + b b + b + + + + + + + + + + + b b + + + + + b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b + b b b b b b b b b b b + b b + b b b b
Residential Towers, Power plants and Water Towers all give an additional bonus production when placed next to the production farm/mine.
Residential Towers give the most bonus and it is recommended they are places in the center section so as 3 farms/mines can be adjacent
Although the Entertainment Complex gives a worker production bonus, it does not add anything being next to farms/mines.
The Warehouse does not have to be next to a farm/mine to produce a bonus either and these two buildings are best in the corners.
All this of course depends on the quality of the patches of dirt in the different areas which it randomly placed differently for each player.
Each building has an initial cost of materials needed for construction to begin.
When built, each building has an effect on the three services: Water, Workers, and Power.
Your overall service 'used' figure must be lower than the 'available' figure in order to receive a production gain, so as you build more you may need to build extra power, water, or residential complexes in order to increase your available service figure.
Production gains are a percentage of the base level of your farm or mine. You will see the base level when you first plan to build your mine or farm, or once built you can find out your base figure by doing the same: go to plan a new mine/farm on the same spot and it will show you the base production level.
The gain from your Residential Complex can be increased by building an Entertainment Complex for your workers.
Global production bonus for having enough housing for all workers + 225%
Global production bonus for having enough water for all buildings + 125%
Global production bonus for having enough power for all buildings + ???%
Note: Bonus' stack but do not compound.
Residential Tower / Entertainment-Complex Relationship
The bonus gain from a residential tower is dependent on whether or not there is a grid connected Entertainment Complex, and whether or not that complex has functioning restaurants. In order for restaurants to open, there must be supplies of Meat, Grain, Vegetables, and Fruit in your warehouse. They will consume these goods at around 1 - 2 tons a day.
Adjacent bonus from Residential Tower
Without Entertainment Complex +65%
With All Restaurants in the Entertainment Complex +90%