Completing Contracts

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Every every Space Station advertises a number of ever-changing Contracts. Some offer rewards for completing a certain task: others offer goods or land at a price. You can accept as many contracts at one time as you like: all currently active contracts will appear at the bottom left of your screen. As you complete contracts, they will disappear from that list.

There is also a Space station at Star System 'Jam-1' accessible via the map, and jumping to it when you have advanced enough to have a Hyperdrive. Space Station 'Deep Six' at Jam-1 currently only has the 'Contracts Board' with prices somewhat higher than the base 8 systems due to it's remoteness and lack of visitors.

New contracts become available three times an hour. Top of the hour (:00), quarter after the hour (:15), and three-quarters after the hour (:45).

Contents

Passenger Transport

Deliver passengers to space station destinations to receive a cash reward. Your space craft can only hold a certain amount of passengers, and space must be available in order to accept the contract. Bigger ships hold more people, and make you more money.

Package Delivery

Accept a package delivery and you will receive a reward when you arrive at the destination. Packages do not use up your regular hold space, so accept as many contracts of this type as you like.

Product Supply

These are contracts requesting a specific product at a specific price. They can still be accepted if you don't currently have the goods: when you return to the same space station with the requested product, you will receive the reward. These contracts offer an alternative to trading through the Market, and can fetch a much higher price. And unlike the market, the price won't fluctuate: so if you see a good price offered, you can accept the contract and return at your leisure.

Rare Material Trade

There are several rare materials in the game that can't be purchased at the market or mined/farmed on planets: Farming Robots, Mining Robots, Hydrogen, Oxygen, Silicon, Magnesium, Niobium, Tin and Uranium.

There are contracts offering some of these items for sale, and contracts offering to purchase.

Some items can be manufactured on your Space Station (Farming and Mining robots).

Some Obtained by skimming the surface of gas planets (Hydrogen and oxygen).

Some obtained by Mining Asteroids (Silicon, Magnesium, Niobium, Tin and Uranium).

Depending on the contract, you can often sell these items at a much higher price than you buy them, so can be a great way to turn over some quick cash.

Each contract varies in amount for sale or purchase, and will use up space in your hold.

You don't need to currently have the cash to buy or goods to sell to accept the contract: just return when you can fulfil.

Land Deeds

Before you can settle on a planet, you need to purchase a land deed. You don't have to currently have the money to accept the contract, so if you see a good offer it can pay to accept it.

The Ceres Land Deed is only available via Susan Steele during her missions

Special Items

  • Private Space Station - Can be purchased at SS Plato in Apollo space for 10,000 credits
  • Hyperdrive - Class one Hyperdrive required to get to the outer systems can be purchased from SS Plato in Apollo space for 1,870,000 credits
    • After returning from deep 6 to ceres for the quest, you will receive a class 1 hyperdrive blueprint.
  • Guardian Blueprint - Available at Janus A after completing the battle missions, cost 1 billion credits

Blueprints

To build your settlement, you must purchase a blueprint for 13 of the 14 available building types. You can only get the Grain Farm blueprint through the tutorials.

You only need to buy the blueprint once, then you can build as many of that building type as you like on any planet you own a land deed for.

You do not need to have to have the money to accept the contract, you can accept a good price and pay for it later.

The available Planetary Blueprints are:-

  • Grain Farm - for use on Ceres and outer colonies- only available from Susan Steele
  • Iron Mine - for use on Vulcan and outer colonies
  • Meat Farm - For use on Apollo and outer colonies
  • Vegetable Farm - for use on Ubertus and outer colonies
  • Fruit Farm - for use on Pomona and outer colonies
  • Titanium Mine - for use on Veritus and outer colonies
  • Aluminium Mine - for use on Vestra and outer colonies
  • Carbon Mine - for use on Sol Invictus and outer colonies
  • Warehouse - for central storage of goods and outer colonies
  • Transport Grid - required to link your buildings together
  • Power Plant - to supply power to your buildings
  • Water Tower - to supply water to your buildings
  • Residential Tower - to house your workers
  • Entertainment Complex - to feed and entertain your workers - higher productivity

To own a Space Station you must first buy a basic space station from Susan Steele at SS Plato for 10,000 credits

You then purchase Blueprints for modules to be built on your Space Station

Available Space Station Blueprints are:-

  • Mining Robot Factory - build Mining robots to sell and use in Mines
  • Farming Robot Factory - Build Farming Robots to sell or use on Farms
  • Space Station Warehouse - Used to store manufactured goods, raw materials and food for your workers
  • Electronics Factory - Needed to produce Robots and upgrade land based buildings
  • Mechanical Parts Factory - Needed to produce Robots and upgrade land based buildings
  • Research Laboratory - Research improvements to existing blueprints and developing new blueprints

Some Space Station Blueprints are researched in your Research Laboratory

  • Fusion Power Plant - provides additional power to increase module production
  • Shipyard - Used to make hulls and ship modules
  • Ship module blueprints can be obtained in Janus A (some require completing the first two combat missions) and at Deep-6 after completing the tutorial. Many blueprints do not show up unless the player has enough credits to purchase them.
  • The blueprints for high end ship modules do not show up until after the ship blueprint is purchased
  • The gate part Blueprints, class 12 wormhole generator and class 12 promethium capacitor, do not show until after the seraph blueprint is purchased.



Deep 6 Blueprints:

Deep6Blueprints.png

Note: The Blueprints sold for Core Sampling Probes, Graphene and Superconducting Coils are for the specific parts which are then producible at your Shipyard.

Purchasing one of said Blueprints also unlocks the ability to research the respective Space Station Factory Module at your Research Lab.


Janus A Blueprints: (Most BPs are not visible unless you have the money to buy them while others do not appear at all until certain ones are purchased.)

Janaus A blueprints.png


Note: The Class 12 Wormhole Generator blueprint is given as a reward during the execution of the Neptune Project missions.

The Light blueprint was a Christmas 2014 gift given to active paying players. There is no other method to obtain this blueprint.

Research


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