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<hr />
<div>[[File:Domes.png|right]]<br />
== Overview ==<br />
<br />
Colonies can be set up on non-core planets where you have a deed. Environmental domes allow you to establish and manage a habitable environment for colonists and colony buildings on planets or moons that have not yet been terraformed. <br />
<br />
These colonies can produce food and/or minerals which can supplement the resource supply available within the core as well as meet the needs of local expansion. Once a [[Markets#Stock_Market|Stock Market]] has been built, options are available to allow colonies to trade amongst each other.<br />
<br />
== Prerequisites ==<br />
<br />
Stellar Credits (SC) are acquired by purchasing premium content via the options button. SC are awarded at a rate of 100/month/premium.<br />
Deeds require 80 SC to claim and 80 SC per month to maintain. <br />
<br />
Before claiming a deed on a planet that you intend to colonize, you should have already acquired (from [[Deep Six]]) the blueprints for Environmental Domes and Automated Fission Power Plants. <br />
<br />
You will also need the blueprint for the traditional Transport Grids, substantial reserves of minerals for construction, as well as Graphene and Superconducting Coils. You will also need a [[Space Ships|ship]] with a large passenger and cargo capacity, and a suitable [[Hyperdrives|Hyperdrive]] fitted if your new colony is not in a gated system.<br />
<br />
Another page to look over for good information as you start considering a colony is [[Planet_Evaluation_for_Colonization]].<br />
<br />
Having Core Sampling Probes is almost a necessity. It it recommended that you '''probe a planet before you claim a deed'''. Go to the [[Probing Tutorial]] for more information on how to probe the planet you are interested in settling.<br />
<br />
== Deed Placement ==<br />
<br />
Before claiming a deed, ensure that the land under the deed is mostly flat, and has suitable resource levels. This information can be found by [[Probing_Tutorial|probing]] the planet. Colonies should not be placed on extra-hilly moons at all, and you should also avoid building on steep hillsides except where absolutely necessary.<br />
<br />
Once [[Probing_Tutorial|probed]], use the show mb.coresample command on various plots (colored part of a show mb.samplemapoverlay) to determine a good place for the center of the deed. Beware that actual deposits of minerals do not completely correspond to the mb.samplemapoverlay. There is always some overlap. You do not want to invest your limited supplies of Graphene, Superconducting Coils, Titanium, Carbon and Aluminum on a dome when the land under the dome lacks development potential.<br />
<br />
Waervyn shows the basics of picking a location and deed placement: [https://www.youtube.com/watch?v=BXQJ70gsmJ0 Waervyn's Colonization Video]<br />
<br />
<br />
== Claiming a deed==<br />
[[File:Claimdeed.png|200px|right]]<br />
While in [[EVA]] there will be a button that says Claim Deed. If you have landed your ship in the position that you want to be your colony center, just press this button, and accept the confirm popup. <br />
<br />
Once claimed, you will be charged 80 Solar Credits. You can find your Solar Credit amount by clicking Character then click Assets.<br />
<br />
== Dome Placement ==<br />
<br />
Upon claiming a deed, you will want to place your first dome. Ensure the land it is being placed on is flat, or close to flat, and be absolutely sure that it has minerals present under substantial parts of the dome, if not the entire area.<br />
<br />
Upon placing your dome, you will notice a structure at the centre of the dome, at ground level. This is the dome control tower. The commands you can use with the dome control tower console can be found in the latter part of this article.<br />
<br />
=== Underwater Domes ===<br />
[[File:Underwaterdome.png|thumb|200px|right]]<br />
On worlds with oceans the dome may be built either above or below sea level. If the edge of your dome touches the water, it will assume it is submerged and you will have to empty the entire dome of water. It is best to place your dome either entirely underwater or not in the sea at all. <br />
<br />
Note that in an h2o-only ocean, you will have difficulty finding sufficient nitrogen for your undersea dome atmosphere. Nitrogen will have to be "unloaded" from a ship into the dome. Having an underwater dome on worlds with no atmospheric h2o is a benefit. Connecting it through transport lines allows storage of h2o with the underwater dome while storing n and o2 in the above ground domes. Filling these domes just requires transferring the stored nitrogen to the underwater dome. The dome can make o2 from splitting h2o.<br />
<br />
'''Warning: Underwater domes take 10 days to empty.'''<br />
<br />
== Transport Grid Placement ==<br />
[[File:Domelayout2.jpg|400px|right]]<br />
<br />
After placing your dome and supplying its materials, the first thing you will want to build are Transport Grids. Keep them three squares apart creating parallel rows of TG connected on one end. The three square separation allows for two squares of land to be developed in between each Transport Grid. The intersecting grids can be located within the dome boundary, but they do not necessarily have to be.<br />
<br />
== Energy Supply ==<br />
<br />
The next thing to build are your Automated Fission Power Plants. You will need approximately 2-3 power plants before construction is finished to manage the dome's atmosphere, approximately 6 power plants for a single dome farm colony, and substantially more power plants for mining colonies.<br />
<br />
As these power plants are designed for rough environments, they can and should be built outside the dome, though they must be connected using Transport Grids.<br />
<br />
When deleting and adding buildings, any interruptions to supply of energy to the dome control tower (if you accidentally remove a critical transport grid section while attempting to remove a building) will leave the dome controls unpowered. Your polarization and gravity modifications are immediately affected. Other levels could loose levels over time.<br />
<br />
<br />
== '''Dome Control Management''' ==<br />
[[File:Domecontrol.png|right|300px]]<br />
Click on the dome control tower to manage the dome's computer. You will see a console. Commands that you can use to set up your dome's atmosphere are listed below.<br />
<br />
You will want the Radiation, Gravity and Pressure as close to 1 as possible. The Radiation and Gravity are managed in their own right. The pressure is a function of the quantities of gases present within the dome. You will need the gas amounts and water vapour (N2, O2, CO2 and H2O) to sum up to approximately 430,000 tons. They will need to be at proportions similar to Earth's atmosphere.<br />
<br />
'''All dome commands are lower case. Characters like / ' ` can damage dome commands and force a total reset.'''<br />
<br />
<br />
=== del ===<br />
Deletes the specified command line. Each line is numbered. Syntax: del 12 (where 12 is the line to be deleted).<br />
<br />
<br />
=== polarize ===<br />
Sets the level of radiation shielding occurring within the roof glazing of your Environmental Dome. This prevents the radiation, where applicable, from cooking your dome's residents.<br />
The number can also be set to increase the amount of radiation received by your dome, in low radiation environments.<br />
<br />
To calculate your polarization number, divide 1 by the radiation your dome receives. You will not be able to find the Radiation level until you have a completed dome. When you click on a completed dome the first line will show base radiation.<br />
<br />
<br />
=== modgrav ===<br />
Changes the level of gravity within the dome. Ideally this should be set to the difference between external gravity and 1. If a planet has over 1g, modgrav -## (## represents the number to be subtracted) is used where the number is 1 less then the gravity. If the planet is below 1g, then modgrav ## is added to get to 1g.<br />
<br />
Examples:<br />
<br />
'''modgrav -3.044'''<br />
<br />
'''modgrav .627'''<br />
<br />
<br />
=== heat ===<br />
Heats the air/gases within your dome. Can and should be made conditional. All temperatures are in degrees Kelvin. This value should be the coolest you want your dome to get during the night.<br />
Best setting:<br />
<br />
'''heat temp < 296.4'''<br />
<br />
Read as "heat when temp is less than 296.4 K"<br />
<br />
<br />
=== cool ===<br />
Cools the air/gases within your dome. Can and should be made conditional. All temperatures are in degrees Kelvin. This value should be the warmest you want your dome to get during the day.<br />
Best setting:<br />
<br />
'''cool temp > 297'''<br />
<br />
Read as "cool when temp is greater than 297."<br />
<br />
<br />
=== vent ===<br />
Separates and expels specified gas including nh3(Ammonia), ch4(Methane), and co2(Carbon Dioxide), as well as useful gases such as Nitrogen, Oxygen, and water out of the dome atmosphere. Venting can and often should be made conditional, so that these gases are only expelled above your preferred upper limit for each gas.<br />
<br />
All Carbon must be vented. The dome's computer does not do a very good job stabilizing the carbon in its molecular form. The technology to achieve this is unlikely to ever be developed during our lifetimes.<br />
<br />
All surplus gases must be conditionally vented above the levels you want in your atmosphere. Where a gas is also needed for split or combine functions, make the vent command conditional at a slightly higher quantity than the condition set on the split or combine function. The vent command should also follow any combine or split command. This is the only command that order matters. If you vent a molecule before you combine it, there will be nothing to combine.<br />
<br />
Examples:<br />
<br />
'''vent n2 n2 > 300000'''<br />
<br />
Read as "vent n2 when n2 is greater than 300,000." This will only vent nitrogen after the dome has 300,000 tons in the atmosphere.<br />
<br />
'''vent c'''<br />
<br />
This vents all loose carbon in the dome atmosphere. Carbon can not be stored and is toxic even at lower levels. Adding this at the bottom of your commands insures clean healthy air for colonists.<br />
<br />
The vent command is the most powerful command. It moves approximately 30 tons per second. It takes time, but it will empty your domes of all unwanted gases, and keep the good gases at the right balance.<br />
<br />
<br />
=== store ===<br />
Stores a quantity of unwanted gases from the dome into a warehouse, once the dome is habitable and has a warehouse. Codes of gases that can be stored are, h, n2, o2, h2o, ch4, nh3, and co2. <br />
<br />
Examples:<br />
<br />
To store 100,000 units of hydrogen (h): '''store h 100000'''<br />
<br />
To store 12,345 units of oxygen (o2): '''store o2 12345'''<br />
<br />
To store one million units of nitrogen (n2): '''store n2 1000000'''<br />
<br />
To store 5 units of water (h2o): '''store h2o 5'''<br />
<br />
To store 10 units of carbon dioxide (co2): '''store co2 10'''<br />
<br />
To store 10 units of ammonia (nh3): '''store nh3 10'''<br />
<br />
To store 25 units of methane (ch4): '''store ch4 25'''<br />
<br />
<br />
=== split ===<br />
Separates out the molecular bonds between various atmospheric gases, to yield potentially useful gases. For example, you can create a conditional rule to split NH3 into Nitrogen (required for atmosphere) and Hydrogen (can be stored and/or vented and/or recombined into water). <br />
<br />
This can be a conditional command allowing splitting as it detects levels.<br />
<br />
'''split co2 o2 < 92000'''<br />
<br />
Read as "split co2 when o2 is less then 92,000."<br />
<br />
This will split and produce c (to be vented) and o2 for dome atmosphere until 92,000 tons of o2 are in the dome atmosphere then stop.<br />
<br />
<br />
=== combine ===<br />
Recombines split gases or gases obtained using intake. For example, if you have H2 from an intake or a split command, and you have O2 from another split command, you can combine the two to make water. The 'Combine' command does not support conditional parameters.<br />
<br />
To make water (H2O): '''combine h o2'''<br />
<br />
'''*** Combine command is not conditional. It will free run and ignore any conditions added to it.''' If left in without the proper settings, it will use up available oxygen ant make a dome take much longer to become habitable, or use up oxygen and make it uninhabitable or never reach habitability.<br />
<br />
<br />
=== intake ===<br />
Sets the dome controls to retrieve a specific gas from the atmosphere.<br />
<br />
To see what gases can be retrieved from the atmosphere, use the computer command '''show rs.composition''' while you are in the atmosphere. The available gases are also listed in the Dome Control window at the bottom.<br />
<br />
[[File:Guild_Prime_-_show_rs.composition_1.jpg|border|345px|Commands]]<br />
<br />
<br />
Examples:<br />
<br />
Intake water gas (H2O): intake h2o<br />
<br />
Intake nitrogen (N2): intake n2<br />
<br />
Intake oxygen (O2): intake o2<br />
<br />
These commands can and most times should be conditional. This allows the dome to only intake what is needed. The correct syntax is as follows:<br />
<br />
'''intake n2 n2 < 300000'''<br />
<br />
Read as "intake n2 when n2 is less than 300,000. Seldom is '>' used in an intake since this will free run once the level has been reached, yet not intake any until that level is achieved.<br />
<br />
=== unload ===<br />
Allows a player to drop nitrogen, oxygen, and water directly into the dome from your ship's cargo hold. Most domes will not need this feature as it's infinitely more efficient to intake and use gases that are present locally. You would normally only use this command if your dome is on a planet with no atmosphere or where a specific element is missing from the atmosphere. This is a one-off feature: it will not continue to raid your ship's hold for atmospheric gases the next time you visit your dome.<br />
<br />
A dome only needs 3 gasses to become habitable: water, oxygen and nitrogen, the rest are not needed and cannot be unloaded in a dome.<br />
<br />
Example: '''unload 500 Water'''<br />
<br />
'''unload 100000 nitrogen''' will unload UP TO 100,000 nitrogen. If you have less, it will unload the amount you have in your cargo.<br />
<br />
=== copy x y ===<br />
<br />
This will copy the commands of the dome at coordinates x, y and input them into the current dome. <br />
*This command is undocumented in the Dome Control Interface at present.<br />
<br />
[[File:DomeCopy.png]]<br />
<br />
=== reset yesimsure ===<br />
<br />
This command will completely reset your dome and the gasses inside to planetary conditions. '''Only use as a last resort!'''<br />
<br />
Example: '''reset yesimsure'''<br />
<br />
== Sample Environmental Controls ==<br />
<br />
Here is a generic set of dome instructions that will generally work on most planets. A few things need to be tweaked at times to adjust for no h2o in atmosphere. Often, it is easier to buy h2o at colonies for 1 credit a ton, haul and unload in each dome. 1000 will easily get you habitability if everything else is correct. The only thing that needs to be changed to fit the planet is the polarize and modgrav. It is already set to store 10000 tons of hydrogen as soon as there is warehouse space. This number can be raised or line deleted if you did not want to store hydrogen and the rest of the settings will work. co2 is actually not required at all at present even if you get the warning "co2 levels are too low for plant growth." It is good to keep it in when this is corrected in the future. <br />
<br />
<br />
polarize 1.0000 (replace with result of 1/Radiation Level)<br />
<br />
modgrav 0.000 (replace with planet gravity level -1)<br />
<br />
heat temp < 296.4 <br />
<br />
cool temp > 297 <br />
<br />
intake n2 n2 < 333000 <br />
<br />
intake co2 co2 < 250 <br />
<br />
intake h2o h2o < 1000 <br />
<br />
intake nh3 nh3 < 50 <br />
<br />
split nh3 <br />
<br />
split co2 o2 < 92000 <br />
<br />
vent h2o h2o > 2000 <br />
<br />
vent nh3 nh3 > 100 <br />
<br />
vent n2 n2 > 333500 <br />
<br />
vent ch4 <br />
<br />
vent co2 co2 > 300 <br />
<br />
vent o2 o2 > 92500 <br />
<br />
vent c <br />
<br />
store h 10000 (replace 10000 with amount you want stored or delete line to not store. If you add it back later, it must be above the vent h command.)<br />
<br />
vent h <br />
<br />
<br />
<br />
[[Achibot-3 Rocky Planet 4|Epoch, Neolithica]]<br />
<br />
[[Johneaux-19 Rocky Planet 14|Prime, Guild Prime]]<br />
<br />
[[seikatsukira-72 Rocky Planet 7|Primo Spe, Septem]]<br />
<br />
== Dome Control Programs ==<br />
<br />
A player made dome control program is available to assist in setting the controls in new domes. It also has a delete feature to delete a series of lines as needed. 32 and 64 bit versions can be downloaded at the links below.<br />
<br />
[[http://AscentExtras/downloads/ 64-Bit Dome Control Program]]<br />
<br />
[[http://AscentExtras/downloads/32bitRAMdomev1.exe 32-Bit Dome Control Program]]<br />
<br />
== Dome Extras ==<br />
<br />
[[Hobo's Dome Habitability Tutorial|Hobo's Dome Habitability Tutorial]]<br />
<br />
'''Bolter's Dome observations:'''<br />
<br />
*A dome can be made habitable with 20% Oxygen and 80% of non toxic filler (Nitrogen and water are non toxic).<br />
*A dome is habitable between 0.7 and 1.3 atm.<br />
*A dome is habitable between 0.5% and 30% of water.<br />
*A dome can split faster than it can intake.<br />
*A dome can vent faster than it can split.<br />
*Splitting output follows molecular ratios.<br />
*Domes without population can serve as gas storage when connected by grid to warehouses.<br />
<br />
<br />
The most important factor in determining brewing time, is the amount of gases in the proposed dome. If the atmosphere is thin, you have to bring gases in to reach at least 0.7atm. If you have a heavy atmosphere, then you'll have to vent down to no more than 1.3atm. While you can vent quicker than you can intake, anything over 2atm is slower to vent than building up.<br />
<br />
<br />
The second most important factor is the composition of the world's atmosphere, as that defines both the degree of correction needed, as well as the potential fuel output rate of the dome. The hard number is the O2 which ranges from 60k to 120k tons between the pressure limits. Since splitting rates follow molecular ratios, CO2 yields twice the O2 per tick than water does. So given two equal worlds, the one with CO2 will brew up faster than the H2O one. Water, however, can make up to 30% of the non-toxic filler, so a world with 50%N2 and 30%H2O only needs 20%O2 and it's the fastest prospect for habitability. Also, since domes split faster than they intake you can get a higher rate of O2 production from splitting an excess of CO2, than bringing it in to be split. Finally, if you only have one available, CH4 > NH3 > H2O in fuel potential.<br />
<br />
== Colony Buildings and Colonists ==<br />
<br />
You will already have blueprints for the basic colony buildings such as Water Tower, Residential Tower, Warehouse, Entertainment Complex, Mines and Farms, if you have built successful [[Settlements|settlements]] on core planets and moons. Dome colonies are larger and slightly harder to build versions of these, though dome colonies are potentially far more lucrative.<br />
<br />
All buildings must adjoin at least one transport grid section to operate correctly.<br />
<br />
All buildings must have workers to operate correctly. In the core there are millions of unemployed residents, and thus finding labor is not difficult. On colonies you will only have workers present if you transport them yourself.<br />
<br />
(We can only hope their presence is entirely voluntary. At present this is unclear, especially since the UNCA is paid per colonist but there is no evidence that the colonists themselves are being paid for their presence or their labor.)<br />
<br />
You should recruit colonists (by clicking Manage Settlement -> Recruit Colonists), while within 100,000km of your colony, once your dome is habitable and you have completed buildings for colonists to work, rest and play. You will be told which system you need to go to upon each allocation, and how much you will need to pay the UNCA for that allocation.<br />
<br />
You should continue to recruit and transport more colonists until your colony has reached full employment.<br />
<br />
A typical dome full of mines or farms and a few towers will require approximately 2,000 colonists. Spaceships can expand passenger space by attaching Passenger Quarter modules. A Class 7 Passenger Quarter module can fit an additional 107 passengers and you can fit as many Passenger Quarter modules onto your ship as long as you have cargo space. Higher class Passenger Quarter modules carry more passengers on your ship.<br />
<br />
==== Colonist Delivery ====<br />
<br />
Colonists must be brought to within 5,000 meters of the center of your deed, often called the Deed Stake. It is the right hand bottom corner of the colony name plate. They will find their own way to your colony from there. This gameplay feature will change once sufficiently large airlocks are developed.<br />
<br />
== '''Pictures''' ==<br />
<br />
'''[[Pictures|Click here]]'''<br />
<br />
<br />
= Videos =<br />
<br />
[https://www.youtube.com/watch?v=MpiVL4wzRII Waervyn's Building a Dome Video]<br />
<br />
[https://www.youtube.com/watch?v=X24D9vq3uUI Waervyn's Dome Commands Video]<br />
<br />
[https://www.youtube.com/watch?v=dB_PyRQN3L8 Waervyn's Resource Offsets Video]<br />
<br />
[https://www.youtube.com/watch?v=doTvBLrk2Ys Waervyn's Colonists Video]<br />
<br />
[https://www.youtube.com/watch?v=224U0toOS04 Waervyn's Stock Market Video]<br />
<br />
[https://www.youtube.com/watch?v=x2t5mquD7Ys Waervyn's Building Optimization Video]<br />
<br />
[https://www.youtube.com/watch?v=UE7L0bn0VQw Waervyn's Structure Count Video]<br />
<br />
[https://www.youtube.com/watch?v=qxw6uK_IUgA Waervyn's Automatic Dome Commands Video]<br />
<br />
[https://youtu.be/3MywTHl6dCE Waervyn's Sewage, Fertilizer & Farm efficiency Video]<br />
<br />
----<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]<br />
<br />
[[Category:Pages_needing_updated_screenshots]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/ColoniesColonies2016-07-05T19:55:17Z<p>Worm: /* unload */</p>
<hr />
<div>[[File:Domes.png|right]]<br />
== Overview ==<br />
<br />
Colonies can be set up on non-core planets where you have a deed. Environmental domes allow you to establish and manage a habitable environment for colonists and colony buildings on planets or moons that have not yet been terraformed. <br />
<br />
These colonies can produce food and/or minerals which can supplement the resource supply available within the core as well as meet the needs of local expansion. Once a [[Markets#Stock_Market|Stock Market]] has been built, options are available to allow colonies to trade amongst each other.<br />
<br />
== Prerequisites ==<br />
<br />
Stellar Credits (SC) are acquired by purchasing premium content via the options button. SC are awarded at a rate of 100/month/premium.<br />
Deeds require 80 SC to claim and 80 SC per month to maintain. <br />
<br />
Before claiming a deed on a planet that you intend to colonize, you should have already acquired (from [[Deep Six]]) the blueprints for Environmental Domes and Automated Fission Power Plants. <br />
<br />
You will also need the blueprint for the traditional Transport Grids, substantial reserves of minerals for construction, as well as Graphene and Superconducting Coils. You will also need a [[Space Ships|ship]] with a large passenger and cargo capacity, and a suitable [[Hyperdrives|Hyperdrive]] fitted if your new colony is not in a gated system.<br />
<br />
Another page to look over for good information as you start considering a colony is [[Planet_Evaluation_for_Colonization]].<br />
<br />
Having Core Sampling Probes is almost a necessity. It it recommended that you '''probe a planet before you claim a deed'''. Go to the [[Probing Tutorial]] for more information on how to probe the planet you are interested in settling.<br />
<br />
== Deed Placement ==<br />
<br />
Before claiming a deed, ensure that the land under the deed is mostly flat, and has suitable resource levels. This information can be found by [[Probing_Tutorial|probing]] the planet. Colonies should not be placed on extra-hilly moons at all, and you should also avoid building on steep hillsides except where absolutely necessary.<br />
<br />
Once [[Probing_Tutorial|probed]], use the show mb.coresample command on various plots (colored part of a show mb.samplemapoverlay) to determine a good place for the center of the deed. Beware that actual deposits of minerals do not completely correspond to the mb.samplemapoverlay. There is always some overlap. You do not want to invest your limited supplies of Graphene, Superconducting Coils, Titanium, Carbon and Aluminum on a dome when the land under the dome lacks development potential.<br />
<br />
Waervyn shows the basics of picking a location and deed placement: [https://www.youtube.com/watch?v=BXQJ70gsmJ0 Waervyn's Colonization Video]<br />
<br />
<br />
== Claiming a deed==<br />
[[File:Claimdeed.png|200px|right]]<br />
While in [[EVA]] there will be a button that says Claim Deed. If you have landed your ship in the position that you want to be your colony center, just press this button, and accept the confirm popup. <br />
<br />
Once claimed, you will be charged 80 Solar Credits. You can find your Solar Credit amount by clicking Character then click Assets.<br />
<br />
== Dome Placement ==<br />
<br />
Upon claiming a deed, you will want to place your first dome. Ensure the land it is being placed on is flat, or close to flat, and be absolutely sure that it has minerals present under substantial parts of the dome, if not the entire area.<br />
<br />
Upon placing your dome, you will notice a structure at the centre of the dome, at ground level. This is the dome control tower. The commands you can use with the dome control tower console can be found in the latter part of this article.<br />
<br />
=== Underwater Domes ===<br />
[[File:Underwaterdome.png|thumb|200px|right]]<br />
On worlds with oceans the dome may be built either above or below sea level. If the edge of your dome touches the water, it will assume it is submerged and you will have to empty the entire dome of water. It is best to place your dome either entirely underwater or not in the sea at all. <br />
<br />
Note that in an h2o-only ocean, you will have difficulty finding sufficient nitrogen for your undersea dome atmosphere. Nitrogen will have to be "unloaded" from a ship into the dome. Having an underwater dome on worlds with no atmospheric h2o is a benefit. Connecting it through transport lines allows storage of h2o with the underwater dome while storing n and o2 in the above ground domes. Filling these domes just requires transferring the stored nitrogen to the underwater dome. The dome can make o2 from splitting h2o.<br />
<br />
'''Warning: Underwater domes take 10 days to empty.'''<br />
<br />
== Transport Grid Placement ==<br />
[[File:Domelayout2.jpg|400px|right]]<br />
<br />
After placing your dome and supplying its materials, the first thing you will want to build are Transport Grids. Keep them three squares apart creating parallel rows of TG connected on one end. The three square separation allows for two squares of land to be developed in between each Transport Grid. The intersecting grids can be located within the dome boundary, but they do not necessarily have to be.<br />
<br />
== Energy Supply ==<br />
<br />
The next thing to build are your Automated Fission Power Plants. You will need approximately 2-3 power plants before construction is finished to manage the dome's atmosphere, approximately 6 power plants for a single dome farm colony, and substantially more power plants for mining colonies.<br />
<br />
As these power plants are designed for rough environments, they can and should be built outside the dome, though they must be connected using Transport Grids.<br />
<br />
When deleting and adding buildings, any interruptions to supply of energy to the dome control tower (if you accidentally remove a critical transport grid section while attempting to remove a building) will leave the dome controls unpowered. Your polarization and gravity modifications are immediately affected. Other levels could loose levels over time.<br />
<br />
<br />
== '''Dome Control Management''' ==<br />
[[File:Domecontrol.png|right|300px]]<br />
Click on the dome control tower to manage the dome's computer. You will see a console. Commands that you can use to set up your dome's atmosphere are listed below.<br />
<br />
You will want the Radiation, Gravity and Pressure as close to 1 as possible. The Radiation and Gravity are managed in their own right. The pressure is a function of the quantities of gases present within the dome. You will need the gas amounts and water vapour (N2, O2, CO2 and H2O) to sum up to approximately 430,000 tons. They will need to be at proportions similar to Earth's atmosphere.<br />
<br />
'''All dome commands are lower case. Characters like / ' ` can damage dome commands and force a total reset.'''<br />
<br />
<br />
=== del ===<br />
Deletes the specified command line. Each line is numbered. Syntax: del 12 (where 12 is the line to be deleted).<br />
<br />
<br />
=== polarize ===<br />
Sets the level of radiation shielding occurring within the roof glazing of your Environmental Dome. This prevents the radiation, where applicable, from cooking your dome's residents.<br />
The number can also be set to increase the amount of radiation received by your dome, in low radiation environments.<br />
<br />
To calculate your polarization number, divide 1 by the radiation your dome receives. You will not be able to find the Radiation level until you have a completed dome. When you click on a completed dome the first line will show base radiation.<br />
<br />
<br />
=== modgrav ===<br />
Changes the level of gravity within the dome. Ideally this should be set to the difference between external gravity and 1. If a planet has over 1g, modgrav -## (## represents the number to be subtracted) is used where the number is 1 less then the gravity. If the planet is below 1g, then modgrav ## is added to get to 1g.<br />
<br />
Examples:<br />
<br />
'''modgrav -3.044'''<br />
<br />
'''modgrav .627'''<br />
<br />
<br />
=== heat ===<br />
Heats the air/gases within your dome. Can and should be made conditional. All temperatures are in degrees Kelvin. This value should be the coolest you want your dome to get during the night.<br />
Best setting:<br />
<br />
'''heat temp < 296.4'''<br />
<br />
Read as "heat when temp is less than 296.4 K"<br />
<br />
<br />
=== cool ===<br />
Cools the air/gases within your dome. Can and should be made conditional. All temperatures are in degrees Kelvin. This value should be the warmest you want your dome to get during the day.<br />
Best setting:<br />
<br />
'''cool temp > 297'''<br />
<br />
Read as "cool when temp is greater than 297."<br />
<br />
<br />
=== vent ===<br />
Separates and expels specified gas including nh3(Ammonia), ch4(Methane), and co2(Carbon Dioxide), as well as useful gases such as Nitrogen, Oxygen, and water out of the dome atmosphere. Venting can and often should be made conditional, so that these gases are only expelled above your preferred upper limit for each gas.<br />
<br />
All Carbon must be vented. The dome's computer does not do a very good job stabilizing the carbon in its molecular form. The technology to achieve this is unlikely to ever be developed during our lifetimes.<br />
<br />
All surplus gases must be conditionally vented above the levels you want in your atmosphere. Where a gas is also needed for split or combine functions, make the vent command conditional at a slightly higher quantity than the condition set on the split or combine function. The vent command should also follow any combine or split command. This is the only command that order matters. If you vent a molecule before you combine it, there will be nothing to combine.<br />
<br />
Examples:<br />
<br />
'''vent n2 n2 > 300000'''<br />
<br />
Read as "vent n2 when n2 is greater than 300,000." This will only vent nitrogen after the dome has 300,000 tons in the atmosphere.<br />
<br />
'''vent c'''<br />
<br />
This vents all loose carbon in the dome atmosphere. Carbon can not be stored and is toxic even at lower levels. Adding this at the bottom of your commands insures clean healthy air for colonists.<br />
<br />
The vent command is the most powerful command. It moves approximately 30 tons per second. It takes time, but it will empty your domes of all unwanted gases, and keep the good gases at the right balance.<br />
<br />
<br />
=== store ===<br />
Stores a quantity of unwanted gases from the dome into a warehouse, once the dome is habitable and has a warehouse. Codes of gases that can be stored are, h, n2, o2, h2o, ch4, nh3, and co2. <br />
<br />
Examples:<br />
<br />
To store 100,000 units of hydrogen (h): '''store h 100000'''<br />
<br />
To store 12,345 units of oxygen (o2): '''store o2 12345'''<br />
<br />
To store one million units of nitrogen (n2): '''store n2 1000000'''<br />
<br />
To store 5 units of water (h2o): '''store h2o 5'''<br />
<br />
To store 10 units of carbon dioxide (co2): '''store co2 10'''<br />
<br />
To store 10 units of ammonia (nh3): '''store nh3 10'''<br />
<br />
To store 25 units of methane (ch4): '''store ch4 25'''<br />
<br />
<br />
=== split ===<br />
Separates out the molecular bonds between various atmospheric gases, to yield potentially useful gases. For example, you can create a conditional rule to split NH3 into Nitrogen (required for atmosphere) and Hydrogen (can be stored and/or vented and/or recombined into water). <br />
<br />
This can be a conditional command allowing splitting as it detects levels.<br />
<br />
'''split co2 o2 < 92000'''<br />
<br />
Read as "split co2 when o2 is less then 92,000."<br />
<br />
This will split and produce c (to be vented) and o2 for dome atmosphere until 92,000 tons of o2 are in the dome atmosphere then stop.<br />
<br />
<br />
=== combine ===<br />
Recombines split gases or gases obtained using intake. For example, if you have H2 from an intake or a split command, and you have O2 from another split command, you can combine the two to make water. The 'Combine' command does not support conditional parameters.<br />
<br />
To make water (H2O): '''combine h o2'''<br />
<br />
'''*** Combine command is not conditional. It will free run and ignore any conditions added to it.''' If left in without the proper settings, it will use up available oxygen ant make a dome take much longer to become habitable, or use up oxygen and make it uninhabitable or never reach habitability.<br />
<br />
<br />
=== intake ===<br />
Sets the dome controls to retrieve a specific gas from the atmosphere.<br />
<br />
To see what gases can be retrieved from the atmosphere, use the computer command '''show rs.composition''' while you are in the atmosphere. The available gases are also listed in the Dome Control window at the bottom.<br />
<br />
[[File:Guild_Prime_-_show_rs.composition_1.jpg|border|345px|Commands]]<br />
<br />
<br />
Examples:<br />
<br />
Intake water gas (H2O): intake h2o<br />
<br />
Intake nitrogen (N): intake n<br />
<br />
Intake oxygen (O2): intake o2<br />
<br />
These commands can and most times should be conditional. This allows the dome to only intake what is needed. The correct syntax is as follows:<br />
<br />
'''intake n2 n2 < 300000'''<br />
<br />
Read as "intake n2 when n2 is less than 300,000. Seldom is '>' used in an intake since this will free run once the level has been reached, yet not intake any until that level is achieved.<br />
<br />
<br />
=== unload ===<br />
Allows a player to drop nitrogen, oxygen, and water directly into the dome from your ship's cargo hold. Most domes will not need this feature as it's infinitely more efficient to intake and use gases that are present locally. You would normally only use this command if your dome is on a planet with no atmosphere or where a specific element is missing from the atmosphere. This is a one-off feature: it will not continue to raid your ship's hold for atmospheric gases the next time you visit your dome.<br />
<br />
A dome only needs 3 gasses to become habitable: water, oxygen and nitrogen, the rest are not needed and cannot be unloaded in a dome.<br />
<br />
Example: '''unload 500 Water'''<br />
<br />
'''unload 100000 nitrogen''' will unload UP TO 100,000 nitrogen. If you have less, it will unload the amount you have in your cargo.<br />
<br />
=== copy x y ===<br />
<br />
This will copy the commands of the dome at coordinates x, y and input them into the current dome. <br />
*This command is undocumented in the Dome Control Interface at present.<br />
<br />
[[File:DomeCopy.png]]<br />
<br />
=== reset yesimsure ===<br />
<br />
This command will completely reset your dome and the gasses inside to planetary conditions. '''Only use as a last resort!'''<br />
<br />
Example: '''reset yesimsure'''<br />
<br />
== Sample Environmental Controls ==<br />
<br />
Here is a generic set of dome instructions that will generally work on most planets. A few things need to be tweaked at times to adjust for no h2o in atmosphere. Often, it is easier to buy h2o at colonies for 1 credit a ton, haul and unload in each dome. 1000 will easily get you habitability if everything else is correct. The only thing that needs to be changed to fit the planet is the polarize and modgrav. It is already set to store 10000 tons of hydrogen as soon as there is warehouse space. This number can be raised or line deleted if you did not want to store hydrogen and the rest of the settings will work. co2 is actually not required at all at present even if you get the warning "co2 levels are too low for plant growth." It is good to keep it in when this is corrected in the future. <br />
<br />
<br />
polarize 1.0000 (replace with result of 1/Radiation Level)<br />
<br />
modgrav 0.000 (replace with planet gravity level -1)<br />
<br />
heat temp < 296.4 <br />
<br />
cool temp > 297 <br />
<br />
intake n2 n2 < 333000 <br />
<br />
intake co2 co2 < 250 <br />
<br />
intake h2o h2o < 1000 <br />
<br />
intake nh3 nh3 < 50 <br />
<br />
split nh3 <br />
<br />
split co2 o2 < 92000 <br />
<br />
vent h2o h2o > 2000 <br />
<br />
vent nh3 nh3 > 100 <br />
<br />
vent n2 n2 > 333500 <br />
<br />
vent ch4 <br />
<br />
vent co2 co2 > 300 <br />
<br />
vent o2 o2 > 92500 <br />
<br />
vent c <br />
<br />
store h 10000 (replace 10000 with amount you want stored or delete line to not store. If you add it back later, it must be above the vent h command.)<br />
<br />
vent h <br />
<br />
<br />
<br />
[[Achibot-3 Rocky Planet 4|Epoch, Neolithica]]<br />
<br />
[[Johneaux-19 Rocky Planet 14|Prime, Guild Prime]]<br />
<br />
[[seikatsukira-72 Rocky Planet 7|Primo Spe, Septem]]<br />
<br />
== Dome Control Programs ==<br />
<br />
A player made dome control program is available to assist in setting the controls in new domes. It also has a delete feature to delete a series of lines as needed. 32 and 64 bit versions can be downloaded at the links below.<br />
<br />
[[http://AscentExtras/downloads/ 64-Bit Dome Control Program]]<br />
<br />
[[http://AscentExtras/downloads/32bitRAMdomev1.exe 32-Bit Dome Control Program]]<br />
<br />
== Dome Extras ==<br />
<br />
[[Hobo's Dome Habitability Tutorial|Hobo's Dome Habitability Tutorial]]<br />
<br />
'''Bolter's Dome observations:'''<br />
<br />
*A dome can be made habitable with 20% Oxygen and 80% of non toxic filler (Nitrogen and water are non toxic).<br />
*A dome is habitable between 0.7 and 1.3 atm.<br />
*A dome is habitable between 0.5% and 30% of water.<br />
*A dome can split faster than it can intake.<br />
*A dome can vent faster than it can split.<br />
*Splitting output follows molecular ratios.<br />
*Domes without population can serve as gas storage when connected by grid to warehouses.<br />
<br />
<br />
The most important factor in determining brewing time, is the amount of gases in the proposed dome. If the atmosphere is thin, you have to bring gases in to reach at least 0.7atm. If you have a heavy atmosphere, then you'll have to vent down to no more than 1.3atm. While you can vent quicker than you can intake, anything over 2atm is slower to vent than building up.<br />
<br />
<br />
The second most important factor is the composition of the world's atmosphere, as that defines both the degree of correction needed, as well as the potential fuel output rate of the dome. The hard number is the O2 which ranges from 60k to 120k tons between the pressure limits. Since splitting rates follow molecular ratios, CO2 yields twice the O2 per tick than water does. So given two equal worlds, the one with CO2 will brew up faster than the H2O one. Water, however, can make up to 30% of the non-toxic filler, so a world with 50%N2 and 30%H2O only needs 20%O2 and it's the fastest prospect for habitability. Also, since domes split faster than they intake you can get a higher rate of O2 production from splitting an excess of CO2, than bringing it in to be split. Finally, if you only have one available, CH4 > NH3 > H2O in fuel potential.<br />
<br />
== Colony Buildings and Colonists ==<br />
<br />
You will already have blueprints for the basic colony buildings such as Water Tower, Residential Tower, Warehouse, Entertainment Complex, Mines and Farms, if you have built successful [[Settlements|settlements]] on core planets and moons. Dome colonies are larger and slightly harder to build versions of these, though dome colonies are potentially far more lucrative.<br />
<br />
All buildings must adjoin at least one transport grid section to operate correctly.<br />
<br />
All buildings must have workers to operate correctly. In the core there are millions of unemployed residents, and thus finding labor is not difficult. On colonies you will only have workers present if you transport them yourself.<br />
<br />
(We can only hope their presence is entirely voluntary. At present this is unclear, especially since the UNCA is paid per colonist but there is no evidence that the colonists themselves are being paid for their presence or their labor.)<br />
<br />
You should recruit colonists (by clicking Manage Settlement -> Recruit Colonists), while within 100,000km of your colony, once your dome is habitable and you have completed buildings for colonists to work, rest and play. You will be told which system you need to go to upon each allocation, and how much you will need to pay the UNCA for that allocation.<br />
<br />
You should continue to recruit and transport more colonists until your colony has reached full employment.<br />
<br />
A typical dome full of mines or farms and a few towers will require approximately 2,000 colonists. Spaceships can expand passenger space by attaching Passenger Quarter modules. A Class 7 Passenger Quarter module can fit an additional 107 passengers and you can fit as many Passenger Quarter modules onto your ship as long as you have cargo space. Higher class Passenger Quarter modules carry more passengers on your ship.<br />
<br />
==== Colonist Delivery ====<br />
<br />
Colonists must be brought to within 5,000 meters of the center of your deed, often called the Deed Stake. It is the right hand bottom corner of the colony name plate. They will find their own way to your colony from there. This gameplay feature will change once sufficiently large airlocks are developed.<br />
<br />
== '''Pictures''' ==<br />
<br />
'''[[Pictures|Click here]]'''<br />
<br />
<br />
= Videos =<br />
<br />
[https://www.youtube.com/watch?v=MpiVL4wzRII Waervyn's Building a Dome Video]<br />
<br />
[https://www.youtube.com/watch?v=X24D9vq3uUI Waervyn's Dome Commands Video]<br />
<br />
[https://www.youtube.com/watch?v=dB_PyRQN3L8 Waervyn's Resource Offsets Video]<br />
<br />
[https://www.youtube.com/watch?v=doTvBLrk2Ys Waervyn's Colonists Video]<br />
<br />
[https://www.youtube.com/watch?v=224U0toOS04 Waervyn's Stock Market Video]<br />
<br />
[https://www.youtube.com/watch?v=x2t5mquD7Ys Waervyn's Building Optimization Video]<br />
<br />
[https://www.youtube.com/watch?v=UE7L0bn0VQw Waervyn's Structure Count Video]<br />
<br />
[https://www.youtube.com/watch?v=qxw6uK_IUgA Waervyn's Automatic Dome Commands Video]<br />
<br />
[https://youtu.be/3MywTHl6dCE Waervyn's Sewage, Fertilizer & Farm efficiency Video]<br />
<br />
----<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]<br />
<br />
[[Category:Pages_needing_updated_screenshots]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/File:GateMapLowContrast.pngFile:GateMapLowContrast.png2016-07-03T18:47:34Z<p>Worm: Worm uploaded a new version of &quot;File:GateMapLowContrast.png&quot;: added fluffy kitten studios system and gomorrah/babylon gate</p>
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<div>worm</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Space_TravelSpace Travel2016-06-29T10:23:34Z<p>Worm: /* Warp */</p>
<hr />
<div>[[File:AscentStartMap4-3.png|right|500px|]]<br />
<br />
In Ascent:TSG, you are a pilot and your only method of space travel is using a [[Space Ships|space ship]]. Every ship comes with a standard thruster for precision flying and a warp drive to traverse long distances. The warp drive activates by selecting designated locations in the Autopilot menu. The player has the option of fitting a hyperdrive module onto their ship to hyperjump directly to star systems in the map (M key) without the dependence of the Autopilot menu. The only limit to hyperdrive travel is the hydrogen fuel in the cargohold and the hyperdrive damage incurred by the hyperjump.<br />
<br />
To see the extended map, [[Maps|click here]].<br />
<br />
<br />
<br />
== Standard Thruster ==<br />
<br />
Your computer keyboard is an exact replica of the controls on board all modern space craft:<br /><br /><br />
W - Roll forwards<br /><br />
S - Roll backwards<br /><br />
A - Turn left<br /><br />
D - Turn right<br /><br />
Q - Roll left<br /><br />
E - Roll right<br /><br />
Space - Fire thrusters!<br /><br />
Shift-space - Lock Thrusters on<br /><br />
Alt - Toggle gravity anchor<br /><br />
M - Toggle map on/off<br /><br />
Mouse Wheel, +/- - Zoom in/out and move from 1st to 3rd person view<br /><br />
1 - First person view<br /><br />
2 - Third person view<br /><br />
Right Mouse Button - Hold for Ship mouse control in first person view<br /><br />
Left mouse button/B - Fires laser in mining/salvage mode<br /><br />
H - Bring up a help screen with these key assignments<br /><br />
<br />
<br />
A gravity anchor is like a regular anchor: it can be dragged so you can still move with it on, but turn off the anchor and let your thrusters burn to enjoy cruising through asteroid belts or beautiful gas giants.<br />
<br />
[[File:Anchor_on_Anchor_off_1.jpg|border|500px|]]<br />
<br />
<br />
The easiest method to learn the basics of ship controls: [https://www.youtube.com/watch?v=qhlwTeSl85o Waervyn's Basic Controls Video]<br />
<br />
== Warp ==<br />
<br />
The '''Autopilot''' will bring up more clickable buttons to warp able locations within the system you are currently in. Clicking on a destination column will move you to the Space Station, gate location, system object, or some encounter within the current system. Clicking the Action will auto dock, auto jump through selected gate or view range of an object. VIew range is an attempt to move your ship to a location that the entire object can be viewed. For some Gas Giants, that is '''very''' far away. The Green dot in the left column means you own a Settlement/Colony at that system. <br />
<br />
<br />
[[File:Autopilot.png]]<br />
<br />
Clicking on a column header sorts the buttons as follows:<br />
<br />
'''Icon Header(left most column):'''<br />
<br />
First click puts your colony and OSB's first, then all other colony's Second, Pirate Encounters Third, Gas Giants Fourth, Gates Fifth, Rocky Planets Sixth, all other OSB's Seventh, Moons Eighth and Stars Nineth and last is Wreck Location.<br />
Second click puts all the first in reverse.<br />
<br />
<br />
'''Destination Square:'''<br />
<br />
First click destination puts everything from the 0 – 9 then A – Z numerical Alphabetical order ( Wreck Locations are indeed between V and X)<br />
Second click reverses that order : Z- A then 9 – 0 reverse Alphabetical Numerical order<br />
<br />
<br />
'''Distance:'''<br />
<br />
1st click orders everything from Closest to furthest no matter what type of object it is<br />
2nd Click order everything from the Furthest distance to the closest distance.<br />
<br />
<br />
'''Action:'''<br />
<br />
For the Inner 9 the SS is First the Wreck location is Second and then the Gates are Third and so on.<br />
First Click puts Gates first, Encounters second, (Rocky Planets, Stars, Moons and Gas Giants) third, Finally Colonys and OSB's last.<br />
2nd Click puts Colonys and OSB's First, (Rocky planets, Moons, Stars and Gas Giants Second, Pirate Encounters Thirds and Finally Gates Last.<br />
<br />
<br />
'''Filter:'''<br />
<br />
You can select which items show in the autopilot. By removing some objects, it may make the autopilot easier to manage in very crowded systems. One has to remember that these items are turned off, because they will be removed in all systems until turned back on. It is easy to forget they have been turned off and it can be confusing why something is not listing properly, only to find they have been turned off in the filter.<br />
<br />
<br />
The easiest method to learn the basics of warp travel: [https://www.youtube.com/watch?v=bP_adQMdkfA Waervyn's Warp Travel using Autopilot Video]. This is a video using the old user interface so it may not be as helpful presently.<br />
<br />
To see what is available using a warp drive, see [[Maps]].<br />
<br />
== Hyperjump ==<br />
<br />
To access star systems beyond the links of jump gates, '''a hyperdrive module is needed''' for your space ship. The hyperdrive '''class must be the same class as your space ship''' and enough hydrogen fuel is needed in your cargohold.<br />
<br />
To activate a hyperjump, click the 'M' key or click the Map button to bring up the map and right-click on any glowing star. The map will center-focus on your selected destination and show you a "Jump To" and a "Add Bookmark" button, and the top-left corner, the hydrogen cost to make the jump. Click the Jump button to make the hyperjump.<br />
<br />
[[File:Map.png]]<br />
<br />
The hydrogen cost of a hyperjump varies with the ship class size and the light year distance. <br />
<br />
The hydrogen cost formula is '''Light Year distance * Ship Class * 1.5''' (all rounded down to nearest whole number).<br />
<br />
If nothing happens after clicking the "Jump To" button, you may not have enough hydrogen and an insufficient fuel message will appear in the top-right corner or you may not have a hyperdrive installed.<br />
<br />
<br />
If you are stuck in space with a broken hyperdrive or not enough hydrogen fuel, you can press the '''Emergency Jump''' button on the Map page which will take you to Ceres for free. <br />
<br />
[[File:Map_-_Hyperdrive_too_worn_1.jpg|border|675px|]]<br />
<br />
<br />
If you are low on hydrogen fuel, you can scoop hydrogen from most Gas Giants by flying across the surface and [[Gas_Giant_Skimming|skimming gases]]. The class of your scoop module, and the speed at which you scoop, determines your gas yield. To learn more about [[Gas Giant Skimming | click here]].<br />
<br />
The easiest method to learn the basics of hyperdrive travel: [https://www.youtube.com/watch?v=o8OogE4t5JE Waervyn's Hypertravel Video]<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]<br />
<br />
[[Category:Pages_needing_updated_screenshots]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/File:GateMapLowContrastFP.pngFile:GateMapLowContrastFP.png2016-06-21T02:18:55Z<p>Worm: Worm uploaded a new version of &quot;File:GateMapLowContrastFP.png&quot;: worm</p>
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<div>temporary front page updated</div>Wormhttp://203.86.204.104:22007/wiki/index.php/File:GateMapLowContrast.pngFile:GateMapLowContrast.png2016-06-21T02:17:30Z<p>Worm: Worm uploaded a new version of &quot;File:GateMapLowContrast.png&quot;: worm</p>
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<div>worm</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Main_PageMain Page2016-06-21T00:14:16Z<p>Worm: </p>
<hr />
<div>__NOTOC__<br />
[[File:Ascentlogo3.png|right|600px]]<br />
=== [http://www.thespacegame.com Ascent The Space Game] [[Terms_of_Use|(Terms of Use)]] === <br />
Ascent:TSG is a fully 3-Dimensional PC space game developed by Fluffy Kitten Studios using the Unity5 engine containing 270 billion explorable star systems. Players can trade, explore, manufacture modules, colonize planets and moons, build massive Outer Star Bases (OSB), and fight with NPC pirates. The game is continually updated and new features are added often weekly. <br />
<br />
<br />
The wiki is an extension of game lore. Most knowledge and information was lost during the collapse. Part of the object of the game is to reclaim that knowledge. The wiki is the repository of much of that knowledge we, the "Pilot Citizens" (PC), are actively reclaiming. The wiki is supplied and updated by the Ascent community. While it may be a little behind in some areas, multiple players voluntarily work to keep it as update as possible so all others can have access to whatever game details we have gathered to date. Game [[Lore]] can be found here.<br />
<br />
<br />
[[File:GateMapLowContrastFP.png|800px|right]]<br />
<br />
Official new game lore also slowly emerges primarily on the game forums in the [http://forum.thespacegame.com/viewforum.php?f=11 Politics] section. Like in any culture that is struggling, there are rumors galore. Be careful trusting everything you hear on the COMMS. "Just because they say it, it doesn't make it so." Those who work on the wiki strive to record only validated information to build a solid base to reclaim our knowledge, history, and technology.<br />
== Links ==<br />
*[[Social Media Links]]<br />
<br />
*[http://forum.thespacegame.com/index.php Ascent:TSG forums]<br />
<br />
*[https://youtu.be/R2ANX66hoY4 GinGurGurl's NEW UI Videos for beginners!]<br />
<br />
*[http://www.youtube.com/watch?v=qhlwTeSl85o&list=PLa53kfJdPTHCnVW7jAsLARIF1mVWwWxsx Waervyn's tutorial videos]<br />
<br />
*[http://www.youtube.com/watch?v=9pfvt0kwM5M&list=PLkTBXOUzrR0nZMEwmR4PSh_B8ItnBoqV5 Sinstrite's play-by-play videos]<br />
<br />
*[http://www.youtube.com/channel/UC2ycwOTLaXR9DjBRgUl_eYw davh Fighters Guild Video Channel]<br />
<br />
* [[Frequently Asked Questions]]<br />
<br />
* [[Premium Access]]<br />
<br />
* [[Steam|Steam™]]<br />
----<br />
<br />
Go to [[Maps]] page for expanded planet information.<br />
<br />
[[Sitemap | Site Map]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Main_PageMain Page2016-06-21T00:13:33Z<p>Worm: </p>
<hr />
<div>__NOTOC__<br />
[[File:Ascentlogo3.png|right|600px]]<br />
=== [http://www.thespacegame.com Ascent The Space Game] [[Terms_of_Use|(Terms of Use)]] === <br />
Ascent:TSG is a fully 3-Dimensional PC space game developed by Fluffy Kitten Studios using the Unity5 engine containing 270 billion explorable star systems. Players can trade, explore, manufacture modules, colonize planets and moons, build massive Outer Star Bases (OSB), and fight with NPC pirates. The game is continually updated and new features are added often weekly. <br />
<br />
<br />
The wiki is an extension of game lore. Most knowledge and information was lost during the collapse. Part of the object of the game is to reclaim that knowledge. The wiki is the repository of much of that knowledge we, the "Pilot Citizens" (PC), are actively reclaiming. The wiki is supplied and updated by the Ascent community. While it may be a little behind in some areas, multiple players voluntarily work to keep it as update as possible so all others can have access to whatever game details we have gathered to date. Game [[Lore]] can be found here.<br />
<br />
<br />
[[File:GateMapLowContrastFP.png|right]]<br />
<br />
Official new game lore also slowly emerges primarily on the game forums in the [http://forum.thespacegame.com/viewforum.php?f=11 Politics] section. Like in any culture that is struggling, there are rumors galore. Be careful trusting everything you hear on the COMMS. "Just because they say it, it doesn't make it so." Those who work on the wiki strive to record only validated information to build a solid base to reclaim our knowledge, history, and technology.<br />
== Links ==<br />
*[[Social Media Links]]<br />
<br />
*[http://forum.thespacegame.com/index.php Ascent:TSG forums]<br />
<br />
*[https://youtu.be/R2ANX66hoY4 GinGurGurl's NEW UI Videos for beginners!]<br />
<br />
*[http://www.youtube.com/watch?v=qhlwTeSl85o&list=PLa53kfJdPTHCnVW7jAsLARIF1mVWwWxsx Waervyn's tutorial videos]<br />
<br />
*[http://www.youtube.com/watch?v=9pfvt0kwM5M&list=PLkTBXOUzrR0nZMEwmR4PSh_B8ItnBoqV5 Sinstrite's play-by-play videos]<br />
<br />
*[http://www.youtube.com/channel/UC2ycwOTLaXR9DjBRgUl_eYw davh Fighters Guild Video Channel]<br />
<br />
* [[Frequently Asked Questions]]<br />
<br />
* [[Premium Access]]<br />
<br />
* [[Steam|Steam™]]<br />
----<br />
<br />
Go to [[Maps]] page for expanded planet information.<br />
<br />
[[Sitemap | Site Map]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/File:GateMapLowContrastFP.pngFile:GateMapLowContrastFP.png2016-06-21T00:12:09Z<p>Worm: temporary front page updated</p>
<hr />
<div>temporary front page updated</div>Wormhttp://203.86.204.104:22007/wiki/index.php/MapsMaps2016-06-20T23:57:44Z<p>Worm: </p>
<hr />
<div>== Inner Systems Map - Extended ==<br />
<br />
[[File:ApolloNetworkMap.png]]<br />
[[File:GateMapLowContrast.png|1000px]]<br />
[[File:Mapinfo.png]]<br />
<br />
== Known Sector Map ==<br />
<br />
[[File:Ascent map detail.png|1200px]]<br />
<br />
<br />
<br />
<br />
Back to [[Main Page|Main Page]]<br />
<br />
[[Sitemap | Site Map]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/MapsMaps2016-06-20T23:53:24Z<p>Worm: </p>
<hr />
<div>== Inner Systems Map - Extended ==<br />
<br />
[[File:ApolloNetworkMap.png]]<br />
[[File:GateMapLowContrast.png|1000px]]<br />
[[File:Mapinfo.png]]<br />
<br />
== Known Sector Map ==<br />
<br />
[[File:Ascent map detail.png|1600px]]<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/File:GateMapLowContrast.pngFile:GateMapLowContrast.png2016-06-20T23:51:36Z<p>Worm: worm</p>
<hr />
<div>worm</div>Wormhttp://203.86.204.104:22007/wiki/index.php/File:Mapinfo.pngFile:Mapinfo.png2016-06-18T23:21:40Z<p>Worm: Worm uploaded a new version of &quot;File:Mapinfo.png&quot;: corrected name of planet for snackage system</p>
<hr />
<div>worm</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Gas_Giant_Skimming2Gas Giant Skimming22016-06-15T00:33:12Z<p>Worm: </p>
<hr />
<div>Gas can be collected by skimming the surface of Gas Giants (gas planets) at high speed. The colour of the atmosphere, and your speed travelling through the atmosphere surface, will determine the quantity and the type of gas (Hydrogen, Oxygen, or Nitrogen) collected. Gas is used to manufacture your own Space Station,as fuel for your Hyperdrive, or sold on the Contracts board.<br />
<br />
<br />
Gas mining is difficult for players that do not have Gas Mining level 6 or higher. Once you have level 6, gas mining becomes extremely easy.<br />
<br />
<br />
Hydrogen is obtained by skimming any part of a gas planet that is not medium green or darkish blue. For those who have a level 5 or less, the white strip of the planet will provide Hydrogen. Vestra is a good place to obtain Hydrogen (white strip) and Nitrogen (dark blue strip). The lighter shade of blue may provide Hydrogen (level 6 or higher).<br />
<br />
<br />
<br />
Oxygen is obtained by skimming the green gas of the right shade.<br />
<br />
<br />
Ubertus is a good system to obtain Oxygen. Focus on the medium green for better results.<br />
<br />
<br />
<br />
Best results are obtained by starting at a distance, ie:- the star base or jump gate, setting your view to 1st person, lining up the relevant part of the gas planet, turning gravity anchor off and going flat out into the color at as fast a speed as possible.<br />
<br />
<br />
Your ship comes with a class 1 gas mining scoop, larger ones can be built at your space station shipyard or purchased from other players and fitted to your ship to provide higher yield when skimming.<br />
<br />
<br />
<br />
<br />
Tritium is harvested in the following manner:<br />
<br />
<br />
If skill over 20, there is a skill/2 in 100 chance when harvesting pure hydrogen (white line) that you will get Tritium instead of hydrogen.</div>Wormhttp://203.86.204.104:22007/wiki/index.php/April_Fools_Day_-_2015April Fools Day - 20152016-06-15T00:29:40Z<p>Worm: </p>
<hr />
<div>On April 1st, 2015, Jam turned all Seraphs into cheese wedges:<br />
<br />
[[File:April_1st_-_Cheese_Seraphs_7_-_crop_1.jpg|border|826px| Cheese Seraphs]]<br />
<br />
<br />
Players played a joke on Jam, initiated by [http://forum.thespacegame.com/viewtopic.php?f=11&t=1494 Prolapser], and quickly constructed a gate from Prime to Jam-1:<br />
<br />
[[File:Jam-1_-_Menu_6_JAM_SIDE_DONE_1_-_crop_1.jpg|border|1004px| April Fools Day - Autopilot menu in Jam-1]]<br />
<br />
<br />
On April 2nd, 2015, both cheese and gate was removed from the game.<br />
<br />
<br />
= The Triggers =<br />
<br />
In June 2014, The Seraph was shown to players on the forums. Prolapser was impatient and demanded something, even a flying block of cheese:<br />
<br />
[[File:Jam_Comment_-_Flying_Cheese_Seraph_-_June_2014.jpg|border|991px| Forums post on the new Seraph]]<br />
<br />
<br />
In the past, Jam declared that there would be no gate travel to Jam-1 when Achibot proposed a gate from Jam-1 to Ceres in June 2014. Jam repeated his claim in October 2014:<br />
<br />
[[File:Jam_Comment_-_Quest_Locations_cannot_be_gated_1.jpg|border|916px| Challenge accepted!]]<br />
<br />
<br />
Prolapser took political control of Jam-1 in January 2015 and waited until April Fool's day to gate the Prime system to the Jam-1 system (a quest location). As of April 3rd, 2015, the colony was renamed April Fools 2015 Prime to Jam Gate Memorial and abandoned.<br />
<br />
[[File:April_Fools_-_Colony_memorial_1.jpg|border|414px| April Fools 2015 Colony Memorial]]<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Kickstarter_2014_CampaignKickstarter 2014 Campaign2016-06-15T00:29:13Z<p>Worm: </p>
<hr />
<div><br />
Between September 29, 2014 and November 1, 2014, Ascent:TSG spent 33 days using the Kickstarter fundraising program to raise $35,334 AUD funds from players and interested parties in order to hire a graphic artist. As part of the promotion, new ships, modules, and features were offered if the campaign was successful. The goal of $35,000 AUD was reached and the rewards have been distributed to specific players (based on their financial contribution and packages selected).<br />
<br />
'''[https://www.kickstarter.com/projects/1832776017/help-make-ascent-one-of-the-greatest-space-games-e Kickstarter 2014 Campaign Details]'''<br />
<br />
<br />
== Class 1 Hawk ==<br />
<br />
The Hawk is a highly manoeuvrable and versatile light fighter with the unique ability to attach itself to one of your larger ships. This ability means you can combine a larger ship's massive cargo holds with the ease of use and manoeuvrability of the Hawk, vastly streamlining actions like planning and then supplying structures.<br />
<br />
[[File:Hawk_-_February_2015_-_1.jpg|border|400px]]<br />
<br />
<br />
== Class 12 Bowhead ==<br />
<br />
The Bowhead is the first pure freighter available in the game. While only requiring the same astrogation modules as the Class 12 "Seraph" light cruiser, the Bowhead has double the available hull space, for the steep price of never being able to fit significant weapons, armour or shields. The Bowhead is the first ship to provide thrust in all six directions, providing excellent docking and mining manoeuvrability, somewhat offset by its slowness, bulk and mass.<br />
<br />
[[File:Bowman_-_Kickstarter_2014_-_1.jpg|border|400px]]<br />
<br />
<br />
== Alien Cloaking Device ==<br />
<br />
The Alien Cloaking Device is a unique, one off item that has class 1 mass but can cloak any class of ship completely from radar and almost completely from visual detection, as shown. The cloak will de-activate when any weapon is fired. The game will one day include human technology cloaking devices which will have more limitations.<br />
<br />
[[File:Kickstarter_-_Alien_Cloaking_Device_-_4216c9d74fc19e998730da7ab00058ec_large.jpg|border|400px]]<br />
<br />
<br />
== Small G-Device (SGD) ==<br />
<br />
The G-Device is Alien technology that allows terraforming of any planet up to 1 earth mass. It is a colony structure that requires massive power input, but can change the molecular composition of atmosphere and oceans, alter ozone, greenhouse and other atmospheric effects, and even change the planet's gravity, making it completely habitable and allowing colonists to walk around on the surface outside of domes, and the construction of non-roughenv structures outside of domes.<br />
<br />
Terraforming technology will also be added to the game later but it will require vastly more time, energy and effort than operating an alien G-Device.<br />
<br />
[[File:Kickstarter_-_Small_G-Device_-_bf9d2f827a0ee97903248a7614a1c38c_large.jpg|border|400px]]<br />
<br />
<br />
== Large G-Device (LGD) ==<br />
<br />
The LGD has the same capabilities as the SGD, however it can work on planets up to 2 Earth Masses.<br />
<br />
[[File:Kickstarter_-_Large_G-Device_-_28d22f1ee0405ae730eb58f69e67f7ef_large.jpg|border|400px]]<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Connecting_Desura_purchase_to_accountConnecting Desura purchase to account2016-06-15T00:28:48Z<p>Worm: </p>
<hr />
<div><br />
----<br />
== '''As of June 2015, Desura is bankrupt. To purchase the game, go to [[Steam | Steam]]''' ==<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/SteamSteam2016-06-15T00:28:28Z<p>Worm: </p>
<hr />
<div>Steam™ provides a valuable software entertainment platform to support Ascent:TSG. <br />
<br />
Steam markets, sells, installs, updates, and provides a community communications platform for new players to learn and try the game. For new players that want to purchase the game, Steam is a much better method than Desura.<br />
<br />
<br />
= Opting into Beta =<br />
<br />
Ascent:TSG may experiment with the beta system provided by Steam. To access the beta version of the game, first verify that your Steam account will allow beta access:<br />
<br />
- Go to your Library -> Games<br />
<br />
- In the list on the left, find Ascent: The Space Game. Right-click on it and select Properties.<br />
<br />
- Click the Beta tab.<br />
<br />
- In the 'Select the beta you would like to opt into:', pick beta for the PC version, or pick macbeta for those using a Mac (or whichever beta version Jam wishes to share in future updates). The game should begin auto-updating once selected.<br />
<br />
= Steam Tricks =<br />
<br />
If you are having difficulties unlocking your Steam-purchased three month subscription of Ascent:TSG, set your Steam profile to public and try again.<br />
<br />
If you cannot send a message to fellow Ascent players using Steam, have them send you a friend request. Accept it, then ask them to send you a message. Click on the 'bloop' sound text message that should appear at the bottom-right of your game, or the bottom-right of your screen if Ascent is not active. This will bring up a chat message box and should unlock future messaging requests.<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Premium_AccessPremium Access2016-06-15T00:28:08Z<p>Worm: </p>
<hr />
<div>[[File:Premium.png|right|boarder]]<br />
<br />
The game can be enjoyed for a long time without a Premium subscription or purchasing the PC version of the game. The Premium subscription is designed to cover server and production costs of higher level content for those players who are deeply immersed in the game.<br />
<br />
<br />
<br />
The benefits of each of the three types of Premium subscriptions:<br />
<br />
{|class="wikitable"<br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"></div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''No Premium''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Premium''</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Planets'''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><p>Access to Ceres and Vulcan settlements</p></div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><p>Access to all eight inner-system settlements</p></div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Industry'''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><p>Private Starbase construction with one ring and six modules</p><p>Industrial modules classes 1-5 (Mining Beam, Salvage Beam, etc)</p></div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><p>Full Starbase construction up to 100 rings</p><p>All industrial module classes available</p></div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Combat'''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Combat modules classes 1-5 (Axial, Turret, Broadside)</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">All combat module classes available</div><br />
|}<br />
<br />
Without Planets and Industry Premium, a player can still produce all manufactured materials and fly the largest ship in the game. Without Combat Premium, a player can still be quite effective in combat and use up to fifty class 5 beams to defeat a class 10 pirate Mammoth.<br />
<br />
Each premium class provides [[Stellar Credits]] (SC) at a rate of about 100 per month (purchasing all three provide 300 SC per month). Stellar Credits are required for owning colonies or constructing Outer Star Bases (OSB) in outer star systems (beyond the inner-systems).<br />
<br />
[https://www.youtube.com/watch?v=KY5pT1xL__I Waervyn's Premium Access Video]<br />
<br />
<br />
= Steam =<br />
<br />
If you are having difficulties unlocking your Steam-purchased three month subscription of Ascent:TSG, set your Steam profile to public and try again.<br />
<br />
<br />
----<br />
<br />
Continue to [[Space Travel|Space Travel]] page<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/NPC_PilotsNPC Pilots2016-06-15T00:26:47Z<p>Worm: </p>
<hr />
<div>NPC Pilots can be hired to pilot your ships, trading between Stock Markets. They offer limited social chatting.<br />
<br />
<br />
<br />
== Details ==<br />
<br />
You can hire several. <br />
<br />
Each NPC will count against your ship's Passenger Capacity, and can not be removed except by assigning them to their own ship.<br />
<br />
The NPC is a chat bot, with limited vocabulary and AI. They are currently being educated by R & D, and will be more socially capable in future updates.<br />
<br />
They can be found at any colony with an Entertainment Complex, on the top floor of the Entertainment Complex. <br />
<br />
They travel only between gated systems.<br />
<br />
There is a limit to how much the NPC will buy from a Stock Market, up to one half of any given material. <br />
<br />
NPCs make their own choice about what to buy and sell at each stop. The NPC remembers how much it buys a material for, and will not sell to a stock market unless it will make a profit.<br />
<br />
NPCs begin actions once every 15 minutes. This allows them to fly in formation.<br />
<br />
They do not know where your ISB is located, so will not trade there. They can ONLY trade with [[Colonies]] and [[Outer_Star_Base|Outer Star Bases]] that have a Stock Market Module constructed.<br />
<br />
== WARNINGS ==<br />
<br />
*'''NPC Pilots can NOT trade at the Inner 9 Star Stations. They can only trade at player Stock Markets.'''<br />
<br />
*NPC Pilots are undergoing massive revisions, expect them to be unpredictable and useless for the near future. And cheer when they get something right.<br />
<br />
*NPC Pilots are ruthless traders. They are capable of buying at a Stock Market and selling the item right back to it, if the price is right. This can quickly result in you having no credits if the NPC is not your own employee. <br />
<br />
*NPC Pilots take full control of the ship they are assigned to. You no longer get to Refit that ship, or use it yourself. That NPC and that Ship are one and the same until the end of time, as is. (If you leave a hyperdrive fitted to that ship, the NPC never gets to use that cargo space, and you can not take the hyperdrive off. See NPC Ship Fitout below.)<br />
<br />
== Instructions ==<br />
To get to them Land in the Landing Bay, disembark, and use the [[Transportation Grid]] to travel to the Entertainment Complex. There is a door at the bottom of the Entertainment Complex with an elevator inside. Go to the top floor. To move faster when walking on the surface, hold down the Shift key.<br />
<br />
=== Hire ===<br />
Click on the NPC you wish to hire, this will bring up a chat box where you can talk with them.<br />
<br />
To hire one, enter these words:<br />
<br />
You: "I want to hire you."<br />
NPC: "Are you trying to hire me?"<br />
You: "yes"<br />
NPC: "What do you want to hire me to do?"<br />
You: "Fly ship.<br />
NPC: "Ok. I'll make my way to your ship I guess, and you can take me to the one you want me to fly."<br />
<br />
=== Assign to Ship ===<br />
<br />
After that, you can assign them to a ship by:<br />
<br />
- Fly to a station where you have an extra ship, or have purchased a new ship. <br />
<br />
- Use the Manage Ship button and you will have a "Crew" and "Pilot" button. <br />
<br />
- Click Manage Crew. Assign the NPC to the ship.<br />
<br />
- Click Manage Pilots. Give the pilot a command.<br />
<br />
<br />
=== NPC Ship Fitout ===<br />
<br />
Before you give a ship to an NPC, know that once they get it, you no longer have any control over the ship, or the fitout. If you give them a ship with a Hyperdrive for example, they will forever fly a ship with less cargo space and a Hyperdrive they can't use.<br />
<br />
This fitout works for any ship class and provides the maximum amount of cargo space to the NPC pilot.<br />
<br />
- Build whichever class hull you like, and add the same class Electronics, Gravity Generator, Propulsion, and Computer. You do not need a Warpdrive. As listed, everything else can be class 1.<br />
<br />
*CL 1 Armor<br />
*CL 1 Capacitor<br />
*CL 1 Mining Beam<br />
*CL 1 Ram Scoop<br />
*CL 1 Reactor<br />
*CL 1 Salvage Beam<br />
*CL 1 Shields<br />
*CL xx Computer<br />
*CL xx Electronics<br />
*CL xx Gravity Generator<br />
*CL xx Propulsion<br />
<br />
=== Trading ===<br />
<br />
"Trade between <colony_name> and <colony_name> and <colony_name>."<br />
* Use underscores instead of spaces in each name to prevent language filter errors. <br />
* Do not use system names, only colony names.<br />
* The NPCs can have routes with unlimited stops, just keep adding 'and <colony_name>'.<br />
* If a name of a Solar System is used in place of the colony_name, the results may be undesirable.<br />
<br />
You: "trade between My_Colony and Caprica"<br />
NPC: "trade route between My Colony and Caprica?"<br />
You: "yes"<br />
NPC: "ok, that's now my trade route!"<br />
<br />
<br />
=== To Clear Orders ===<br />
<br />
You:"stop"<br />
NPC:"ok, clearing my orders."<br />
<br />
<br />
=== Customs Patrol ===<br />
<br />
You:"Patrol colony_name"<br />
NPC:"You want me to patrol colony_name as a Customs Ship?"<br />
You:"Yes"<br />
NPC:"Ok heading to colony_name"<br />
<br />
The intended function of ''Customs Patrol Ships'' is to combat [[Smuggling#3..09Bring_banned_items_to_a_colony|Smuggling]].<br />
<br />
=== Status ===<br />
<br />
You may need to repeat these questions in order to get useful information since they can give you different answers:<br />
<br />
"Where are you?"<br />
<br />
"What are you doing?"<br />
<br />
"What is your cargo?"<br />
<br />
=== Social ===<br />
<br />
"Hello"<br />
<br />
"What is your name?"<br />
<br />
"How are you?"<br />
<br />
"Where do you live?"<br />
<br />
"Where do you work?"<br />
<br />
<br />
=== Other ===<br />
<br />
"My name is <name>." Gives a response, but unknown if it is recorded or used.<br />
<br />
== Preliminary NPC Report ==<br />
<br />
Although there is no way to directly gather statistics on NPCs, we can observe the effects on warehouse inventory, and credit balances.<br />
<br />
It would appear that an NPC flying an Archon can move 200k materials from a colony to it's linked OSB in 1 day. A price difference of 10c was used to inspire the NPC's profit motivated hauling.<br />
<br />
<br />
== Miscellaneous ==<br />
<br />
Travel times for NPC's is based on 0.25 hours (15 minutes) for each loading, travel, and unloading.<br />
<br />
For example, a delivery from New Dawn to Prime would go through this process:<br />
<br />
- In New Dawn at OSB/Colony, load resources (15 minutes)<br />
<br />
- In New Dawn, travel to Vestra (15 minutes) <br />
<br />
- In Vestra, travel to Apollo (15 minutes)<br />
<br />
- In Apollo, travel to Veritas (15 minutes)<br />
<br />
- In Veritas, travel to Prime (15 minutes)<br />
<br />
- In Prime, travel to OSB/Colony (15 minutes)<br />
<br />
- In Prime at OSB/Colony, unload resources (15 minutes)<br />
<br />
Total NPC one-way travel time from New Dawn to Prime: 1.75 hours or 1 hour and 45 minutes or 105 minutes<br />
<br />
== Videos ==<br />
<br />
[https://www.youtube.com/watch?v=dc15QXYD8B8 Waervyn's NPC Traders - Part 1 Video]<br />
<br />
[https://www.youtube.com/watch?v=W8yAMbKfTFE Waervyn's NPC Traders - Part 2 Video]<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/PicturesPictures2016-06-15T00:25:13Z<p>Worm: </p>
<hr />
<div>Back to: [[Environmental Dome]]<br />
<br />
Small versions: [[pictures2|Click here]] <br />
<br />
[[File:Mineral colors.jpg]]<br />
<br />
[[File:Deed_size1.jpg|1000px]]<br />
[[File:Overlay1.jpg|1000px]]<br />
[[File:Overlay2.jpg|1000px]]<br />
[[File:Overlay3.jpg]]<br />
[[File:Overlay4.jpg]]<br />
[[File:Overlay5.jpg|1000px]]<br />
[[File:Power_and_grid_info1.jpg|1000px]]<br />
[[File:Domecodes1.jpg]]<br />
[[File:Domecodes2.jpg]]<br />
[[File:Domelayout1.jpg|1000px]]<br />
[[File:Domelayout2.jpg]]<br />
<br />
Back to [[Environmental Dome]]<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/PicturesPictures2016-06-15T00:24:54Z<p>Worm: </p>
<hr />
<div>Back to: [[Environmental Dome]]<br />
<br />
Small versions: [[pictures2|Click here]] <br />
<br />
[[File:Mineral colors.jpg]]<br />
<br />
[[File:Deed_size1.jpg|1000px]]<br />
[[File:Overlay1.jpg|1000px]]<br />
[[File:Overlay2.jpg|1000px]]<br />
[[File:Overlay3.jpg]]<br />
[[File:Overlay4.jpg]]<br />
[[File:Overlay5.jpg|1000px]]<br />
[[File:Power_and_grid_info1.jpg|1000px]]<br />
[[File:Domecodes1.jpg]]<br />
[[File:Domecodes2.jpg]]<br />
[[File:Domelayout1.jpg|1000px]]<br />
[[File:Domelayout2.jpg]]<br />
<br />
Back to: [[Environmental Dome]]<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Exploration_BountyExploration Bounty2016-06-15T00:23:54Z<p>Worm: </p>
<hr />
<div>If you do not want to share your soil sample data with the bounty database, see the ship computer command [[Ship_Computer#nobounty | nobounty]].<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Star_ClassificationStar Classification2016-06-15T00:23:02Z<p>Worm: </p>
<hr />
<div>Stars are classified by color, mass and size. <br />
<br />
This page uses data and statistics from Wikipedia, and may not reflect actual game statistics<br />
<br />
<br />
== Main Sequence stars ==<br />
{| class="wikitable"<br />
! style="text-align: center; font-weight: bold;" | Class<br />
! style="text-align: center; font-weight: bold;" | Color<br />
! style="text-align: center; font-weight: bold;" | Mass range<br />
! style="text-align: center; font-weight: bold;" | Radius range<br />
! style="text-align: center; font-weight: bold;" | Luminosity range<br />
! style="text-align: center; font-weight: bold;" | Percent of all stars<br />
|-<br />
| style="text-align: center;" | O<br />
| style="text-align: center; background:#9db4ff" | Blue<br />
| 16 or more<br />
| 6.6 or more<br />
| 30,000 or more<br />
| 0.00003%<br />
|-<br />
| style="text-align: center;" | B<br />
! style="text-align: center; background:#bbccff;" | Blue White<br />
| 2.1 - 16<br />
| 1.8 - 6.6<br />
| 25 - 30,000<br />
| 0.13%<br />
|-<br />
| style="text-align: center;" | A<br />
! style="text-align: center; background:#fbf8ff;" | White<br />
| 1.4 - 2.1<br />
| 1.4 - 1.8<br />
| 5 - 25<br />
| 0.6%<br />
|-<br />
| style="text-align: center;" | F<br />
! style="text-align: center; background:#ffffed;" | Yellow White<br />
| 1.04 - 1.4<br />
| 1.15 - 1.4<br />
| 1.5 - 5<br />
| 3%<br />
|-<br />
| style="text-align: center;" | G<br />
!style="text-align: center; background:#ffff00;"| Yellow<br />
| 0.8 - 1.04<br />
| 0.96 - 1.15<br />
| 0.6 - 1.5<br />
| 7.6%<br />
|-<br />
| style="text-align: center;" | K<br />
| style="text-align: center; background:#ff9833;" | Orange<br />
| 0.45 - 0.8<br />
| 0.7 - 0.96<br />
| 0.08 - 0.6<br />
| 12.1%<br />
|-<br />
| style="text-align: center;" | M<br />
| style="text-align: center; background:#ff0000; color:#fff;"| Red<br />
| 0.08 - 0.45<br />
| 0.7 or less<br />
| 0.08 or less<br />
| 76.45%<br />
|}<br />
<br />
== Other Stars ==<br />
<br />
There are several known variations of stars, including Giants, Supergiants, Wolf-Rayet... These stars are essentially the same as their Main Sequence counterparts, with less common values. For instance a K Giant is an unusually big K Main Sequence star.<br />
<br />
Wolf-Rayet stars are O class stars that are at the end of their life, which dramatically changes their size and light output.<br />
<br />
== External Documentation ==<br />
Wikipedia was used as the source of all information on this page.<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/MaterialsMaterials2016-06-15T00:00:47Z<p>Worm: </p>
<hr />
<div>Materials are items that are bought and sold by players. Most items are used in construction of Ships, Buildings in Colonies, and Station Modules on Star Bases.<br />
<br />
<br />
== Food ==<br />
Colonists on planets and starbases require a supply food in order to work, and avoid civil unrest. Food can be purchased on most [[Markets]], or farmed on your [[Settlements]] and [[Environmental Dome|Colonies]].<br />
(see [[Settlements]] for farming basics.)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Food !! Source !! NPC seller<br />
|-<br />
| '''Fruit''' || Orchard Farms || SS Archon in Pomona sells for 150c<br />
|-<br />
| '''Grain''' || Grain Farm || SS Andromeda in Ceres sells for 100c<br />
|-<br />
| '''Meat''' || Animal Farm || SS Plato in Apollo sells for 300c<br />
|-<br />
| '''Vegetables''' || Vegetable Farm || SS Orion in Ubertas sells for 150c<br />
|}<br />
<br />
<br />
<br />
== Minerals ==<br />
Minerals are primarily used in construction. They can be mined from asteroids or planetary mines, or purchased from [[Markets]]. <br />
(see [[Asteroid Mining]] and [[Settlements]] to learn how to mine minerals)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Mineral !! Planetary Mine !! Asteroids !! NPC sellers<br />
|-<br />
| '''Aluminium''' || Aluminium Mine || Angrite (22.8%) <br />
Chrondrite (12%) <br />
|| SS Mica in Vestra sells for 400c<br />
|-<br />
| '''Carbon''' || Carbon Harvester || Ureilite (7%) <br />
Chrondrite (9.5%) Bastnaesite (69%) <br />
|| SS Solaris in Sol Invictus sells for 1100c<br />
|-<br />
| '''Cerium''' || || Bastnaesite (13.9%) || <br />
|-<br />
| '''Iron''' || Iron Mine || Kamacite (100%) <br />
Siderolite (33%) Ureilite (23.4%)<br />
<br />
<nowiki> </nowiki>Angrite (15.2%) Chrondrite (24%)<br />
<br />
<nowiki> </nowiki>Colombite (5.9%) <br />
|| SS Achimedes in Vulcan sells for 200c<br />
|-<br />
| '''Magnesium''' || || Ureilite (23%) <br />
Angrite (18%) Chrondrite (6.5%) <br />
|| <br />
|-<br />
| '''Niobium''' || || Colombite (5.9%) || <br />
|-<br />
| '''Promethium''' || || Promethicite (10%) || <br />
|-<br />
| '''Silicon''' || || Siderolite (67%) <br />
Ureilite (46.6%) Angrite (24.3%)<br />
<br />
<nowiki> </nowiki>Chrondrite (48%) Autunite (40%)<br />
<br />
<nowiki> </nowiki>Colombite (88.2%) Promethicite (80%) <br />
|| <br />
|-<br />
| '''Tin''' || || Angrite (3%) || <br />
|-<br />
| '''Titanium''' || Titanium Mine || Angrite (16.7%) || SS Elysium in Veritas sells for 900c<br />
|-<br />
| '''Uranium''' || || Autunite (60%) <br />
Promethicite (10%) <br />
|| <br />
|-<br />
| '''Yttrium''' || || Bastnaesite (17.1%) || <br />
|}<br />
<br />
<br />
== Gases ==<br />
Used as fuel for hyperdrives, and making a base habitable. Gasses can be collected from [[Gas Giant Skimming]], or [[Environmental Dome]]s, and purchased on the [[Markets]].<br />
<br />
{| class="wikitable"<br />
|-<br />
! Gas !! Gas Giant Color !! Environmental Dome abbreviation<br />
|-<br />
| '''Ammonia''' || || nh3<br />
|-<br />
| '''Carbon Dioxide''' || || co2<br />
|-<br />
| '''Hydrogen''' || White (below level 6). Any color not dark blue or med green (Over level 6) || h<br />
|-<br />
| '''Methane''' || || ch4<br />
|-<br />
| '''Nitrogen''' || Dark blue bands || n2<br />
|-<br />
| '''Oxygen''' || Med green bands || o2<br />
|-<br />
| '''Tritium''' || Pure white (Need to have at least level 20 gas skimming. 1/20 chance) || <br />
|}<br />
<br />
== Components ==<br />
Components are created by factories, and will be used to create many products. A Shipyard may produce some of these items, but generally will require double the ingredients.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Component !! Factory that can produce it !! Use<br />
|-<br />
| '''Basic Medical Supplies''' || Basic Medical Supplies Factory || Colonies and Starbases, increases health care<br />
|-<br />
| '''Core Sampling Probes''' || Core Sampling Probes Factory || Gets detailed planet information.<br />
|-<br />
| '''Electronics''' || Electronics Factory || Construction, ship components<br />
|-<br />
| '''Farming Robots''' || Farming Robots Factory || Constructing Colony Farms.<br />
|-<br />
| '''Graphene''' || Graphene Factory || Dome Construction<br />
|-<br />
| '''Mechanical Parts''' || Mechanical Parts Factory || Construction, ship components<br />
|-<br />
| '''Mining Robots''' || Mining Robots Factory || Constructing Colony Mines<br />
|-<br />
| '''Superconducting Coils''' || Superconducting Coils Factory || Dome Construction, ship construction.<br />
|}<br />
<br />
== Other ==<br />
These Items do not easily fall into one of the above categories. <br />
<br />
{| class="wikitable"<br />
|-<br />
! Item !! How it is produced !! Use (if any)<br />
|-<br />
| '''Garbage''' || Byproduct of production || The Garbage Processing Plant can give the colony a Power bonus<br />
|-<br />
| '''Sewage''' || Bases with colonists produce it || Sewage Plant converts it into Fertilizer<br />
|-<br />
| '''Fertilizer''' || From Sewage Plants || Gives a production bonus to farms when stored in warehouse with water<br />
|-<br />
| '''Cigar''' || Cigar Factory || +2.5% Morale -2.5% Health Care<br />
|-<br />
| '''Beer''' || Brewery || +2.5% Morale -2.5% Health Care<br />
|-<br />
| '''Wine''' || Winery? || +2.5% Morale -2.5% Health Care<br />
|-<br />
| '''Neuralcrystals''' || Neuralcrystal Asteroids || unknown<br />
|}<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Deep_SixDeep Six2016-06-14T23:57:42Z<p>Worm: </p>
<hr />
<div>[[File:Deep6map.png|right|border|600px|Deep Six Autopilot Menu]]<br />
<br />
<br />
Deep Six is a space station outside of the jump gate base 9 systems. The Jam-1 star system is only accessible with a Hyperdrive attached to a ship.<br />
<br />
A class 1 ship (Turtle or Hornet) with a class 1 Hyperdrive is usually the first ship one would use to initially visit the Jam-1 system. Such a ship will have 8 tons of cargo space and use 6 tons of hydrogen to get from Vulcan space to Jam-1 space, leaving 2 tons for cargo. The Gas Giant at Jam-1 has ample hydrogen to skim for your return flight. Alternatively, if you are away from the jump gate systems without hydrogen to get back, you can use the 'Emergency Jump' button in the map (press M) to return you to Ceres.<br />
<br />
Your first visit to Jam-1 is part of the [[Tutorial|Susan Steele story line missions]]. You will be searching for a trail of space wreckage from the coordinates provided by Susan. Deep Six is not known to your computer the first time you visit Jam-1 and will not show up on your autopilot until all the wreckage is salvaged for the mission.<br />
<br />
You will not be able to dock at Deep Six, but you will have access to a Contracts Board (similar to Commander Dixon at the Apollo gate in Janus A). To advance the story line, select "Take a note back to Ceres for Jessica Steele" from the Contracts Board.<br />
<br />
The contracts offered at this Contracts Board have higher rewards than those offered in the base 9 systems due to its remoteness. A larger ship with equivalent larger Hyperdrive would be very lucrative.<br />
<br />
<br />
Here is a list of the blueprints available at Deep6. These are used in outer colonies and star bases. These will not appear until you take the note back to Susan in Ceres.<br />
<br />
[[File:Deep6Blueprints.png]]<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Deep_SixDeep Six2016-06-14T23:53:22Z<p>Worm: </p>
<hr />
<div>[[File:Deep6map.png|right|border|600px|Deep Six Autopilot Menu]]<br />
<br />
<br />
Deep Six is a space station outside of the jump gate base 9 systems. The Jam-1 star system is only accessible with a Hyperdrive attached to a ship.<br />
<br />
A class 1 ship (Turtle or Hornet) with a class 1 Hyperdrive is usually the first ship one would use to initially visit the Jam-1 system. Such a ship will have 8 tons of cargo space and use 6 tons of hydrogen to get from Vulcan space to Jam-1 space, leaving 2 tons for cargo. The Gas Giant at Jam-1 has ample hydrogen to skim for your return flight. Alternatively, if you are away from the jump gate systems without hydrogen to get back, you can use the 'Emergency Jump' button in the map (press M) to return you to Ceres.<br />
<br />
Your first visit to Jam-1 is part of the [[Tutorial|Susan Steele story line missions]]. You will be searching for a trail of space wreckage from the coordinates provided by Susan. Deep Six is not known to your computer the first time you visit Jam-1 and will not show up on your autopilot until all the wreckage is salvaged for the mission.<br />
<br />
You will not be able to dock at Deep Six, but you will have access to a Contracts Board (similar to Janus A). To advance the story line, select "Take a note back to Ceres for Jessica Steele" from the Contracts Board.<br />
<br />
The contracts offered at this Contracts Board have higher rewards than those offered in the base 9 systems due to its remoteness. A larger ship with equivalent larger Hyperdrive would be very lucrative.<br />
<br />
<br />
Here is a list of the blueprints available at Deep6. These are used in outer colonies and star bases. These will not appear until you take the note back to Susan in Ceres.<br />
<br />
[[File:Deep6Blueprints.png]]<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Deep_SixDeep Six2016-06-14T23:50:08Z<p>Worm: </p>
<hr />
<div>[[File:Deep6map.png|right|border|600px|Deep Six Autopilot Menu]]<br />
<br />
<br />
Deep Six is a space station outside of the jump gate base 9 systems. The Jam-1 star system is only accessible with a Hyperdrive attached to a ship.<br />
<br />
A class 1 ship (Turtle or Hornet) with a class 1 Hyperdrive is usually the first ship one would use to initially visit the Jam-1 system. Such a ship will have 8 tons of cargo space and use 6 tons of hydrogen to get from Vulcan space to Jam-1 space, leaving 2 tons for cargo. The Gas Giant at Jam-1 has ample hydrogen to skim for your return flight. Alternatively, if you are away from the jump gate systems without hydrogen to get back, you can use the 'Emergency Jump' button in the map (press M) to return you to Ceres.<br />
<br />
Your first visit to Jam-1 is part of the [[Tutorial|Susan Steele story line missions]]. You will be searching for a trail of space wreckage from the coordinates provided by Susan. Deep Six is not known to your computer the first time you visit Jam-1 and will not show up on your autopilot until all the wreckage is salvaged for the mission.<br />
<br />
You will not be able to dock at Deep Six, but you will have access to a Contracts Board (similar to Janus A). To advance the story line, select "Take a note back to Ceres for Jessica Steele" from the Contracts Board.<br />
<br />
The contracts offered at this Contracts Board have higher rewards than those offered in the base 9 systems due to its remoteness. A larger ship with equivalent larger Hyperdrive would be very lucrative.<br />
<br />
<br />
<br />
<br />
Here is a list of the blueprints available at Deep6. These are used in outer colonies and star bases. These will not appear until you take the note back to Susan in Ceres.<br />
<br />
[[File:Deep6Blueprints.png]]<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Frequently_Asked_QuestionsFrequently Asked Questions2016-06-14T23:49:01Z<p>Worm: </p>
<hr />
<div>Hopefully you can find answers to your queries in here..<br />
<br />
<br />
== How do I save the game? ==<br />
<br />
The game is auto saved continually.<br />
<br />
<br />
== Where can I find mining robots? ==<br />
<br />
Mining robots are randomly listed in the Contract boards of each Space Station (SS). Contracts change at 0, 15, and 45 minutes of every hour. If you do not find any at first, check back at contract change time. You will often find them. They are also listed on the Galactic Market(GM) by players often. Checking the GM may prove fruitful too as could searching the Stock Market (SM).<br />
<br />
<br />
== What is the best way to make credits at first? ==<br />
<br />
Trading. Buying goods at space stations and selling at other space stations for profit, A good 2 to 3 hours of this will get enough credits to get the next class ship for double the capacity.<br />
Passengers. Picking up passengers and taking them to another system will get a few coin on the side. check your map and take the short runs for best pay.<br />
Delivering Packages. Always grab any package that needs delivering. They take up zero cargo space so there's no rush to get to the destinations.<br />
Planetary Production. The Ceres deed obtained from Susan Steele will allow you to build a grain farm on Ceres. 8000 grain a day is not an unreasonable expectation.<br />
Asteroid mining. Mining asteroids is a nice way to get rare minerals that sell for high prices, the problem can be getting sales for said rare minerals, you have to run around a bit looking.<br />
Gas Mining. Mining the gas giants for rare gases to sell on the galactic market. Collection quantities may not be high unless you get a bigger ram scoop. Again, getting the sales may take a bit of running around.<br />
Pirate hunting. Janus A has a guardian you click on to get contracts to hunt the pirate baddies for rewards. Upgraded Rank will get harder contracts with greater rewards.<br />
Space Station production. Costly to set up, enables manufacturing of robots, Space ship modules and whole space ships.<br />
<br />
<br />
== How do I control the ship? ==<br />
<br />
W = steer down<br /><br />
S = steer up<br /><br />
A = steer left<br /><br />
D = steer right<br /><br />
Q = roll left<br /><br />
E = roll right<br /><br />
Space bar = forward thrusters<br /><br />
Hold Right Mouse Button down and move mouse in direction to turn to use mouse to steer<br /><br />
B / Left mouse button = fire lasers<br /><br />
Left Alt = Turn gravity anchor on/off<br /><br />
1 = First person view<br /><br />
2 = Third person view <br /><br />
mouse wheel = zoom in/out<br /><br />
+- = zoom in and out<br /><br />
H = help menu = above instructions<br />
<br />
<br />
Some ships have directional thrusters as follows:<br /><br />
n = reverse<br /><br />
k = up<br /><br />
i = down<br /><br />
j = right<br /><br />
l = left<br /><br />
<br />
== How do I mine asteroids? ==<br />
<br />
First you will need to get close enough, within 5000m, of the asteroid and match its speed, gravity anchor on and thrusters on. Then click and hold left mouse button on the asteroid to fire your Mining Beam. The asteroid will heat up and change color. practice will get the best color of a deep blue. Not enough beaming will not heat it enough and the message will tell you so. Too much and it explodes without getting any minerals. A reported heat of between 2135k and 2245k is the aim for good results. Maximum temperature is 2250k before rock explodes.<br />
<br />
<br />
== How do I mine gas giants for gas? ==<br />
<br />
[[Gas Giant Skimming]]<br />
You must first find a suitable gas giant for harvesting, Vestra has a nice one for Hydrogen, Ubertus for Oxygen. You basically fly into the gas giant at speed and your gas mining scoop does all the work. If you don't hit the right part of the giants, an impure gas mixture message will come up and you get nothing. If you don't have enough speed a similar message comes up telling you so. Use first Person view (Press 1 key) with Gravity Anchor off (left alt) and Thrusters full on (hold left Shift key and press the Spacebar)start at a distance, usually the Jump Gate you entered the system or near the Star Station.<br />
<br />
In Vestra:<br />
Line up your cross-hairs with the white band in the middle of the giant. Carefully adjust direction to ensure you hit the whitest part of the giant at maximum speed. <br />
<br />
In Ubertus:<br />
A little more tricky, but line up your cross-hairs with the medium green band between the two darker green bamds in the top or bottom third of the giant just below the pole. Carefully adjust direction to ensure you hit the correct band of the giant at maximum speed. <br />
<br />
<br />
== How do I use the Mail? I see a button for it. ==<br />
<br />
The Mail currently only delivers messages from stock market transactions. Players cannot send mail to each other at this point.<br />
<br />
<br />
== How do I repair? ==<br />
<br />
Dock at a Space Station(SS) or the Cabal Trading Station or a Starbase (SB) where you have constructed a Shipyard. Once docked you should see a Repair Ship button. You can use the Options screen to set Repair to automatic whenever you dock at a suitable site. Repair at a Star Station costs credits. Repair at one of your Shipyards costs materials (Carbon and Titanium).<br />
<br />
<br />
== I bought a ship/item from the Galactic market, but I can’t find it, where is it? ==<br />
<br />
When you purchase a ship/item from the Galactic Market (GM), the ship/item remains at the Space Station where the Seller posted it. When you click on a ship for example on the Galactic Market a list of information comes up. Line 3 says “Location: SS Example”. After buying the ship/item you will have to go to that location to pick it up. If you did not read where your new ship/item is click on the Character button > Assets > Select Location, and then go through the list until you find it.<br />
<br />
<br />
== How do I get to a Sellers Starbase? ==<br />
<br />
All Seller's Starbases are located in the Apollo System. After you buy something from them, a link to the Seller's Starbase will be made in your Autopilot when you next enter the Apollo system. If you are already in the Apollo system and docked at SS Plato, visiting the Shipyard there will force a refresh of the Autopilot, so that when you leave the entry will be there. <br />
<br />
<br />
== Can you please tell us exactly how mining yields change with mining beam class? And if possible how mining skill interacts with mining beam levels? ==<br />
<br />
Each new asteroid will yield a base amount of material when mined with a Class 1 Mining Beam by a Player with zero Mining Skill. This base amount is divided between the minerals that form the asteroid. So, each mineral has a base amount per asteroid type. Every day, by accretion, the asteroid accumulates an amount of material equal to the base amount. every Class of Mining Beam above 1 adds the base amount to the yield as well: a Class 5 Mining Beam adds four times the base amount to the yield, a Class 12 Mining Beam adds 11 times the base amount. This total amount is modified by a bonus amount derived from the Player's Mining Skill.<br />
<br />
Mining Skill Bonus is calculated according to the formula:<br />
Mining Skill Bonus = Mining Skill / (Mining Skill + 100)<br />
<br />
This a Mining Skill of 5 gives a 5% boost, but a Mining Skill of 50 gives about 33%. A Mining Skill of 100 would give a 50% boost and a Mining Skill of 1000 about a 91% boost. Ergo, diminishing but still significant returns. This same Skill Bonus formula is applied to other things such as gas giant harvesting, trading profits etc.<br />
<br />
The Yield of a particular mineral from a particular asteroid type is:<br />
Yield = (Asteroid Age in Days + Class of Mining Beam) x Base Amount of Mineral for this Asteroid Type x (Mining Skill Bonus)<br />
<br />
<br />
== How do I land on a Planet? ==<br />
<br />
Presently, only Ceres and Janus A can be landed on of the Inner9 systems. All outer system planets and moons can be landed on. Any planet with a colony can be landed on.<br />
Warp to the planet's View Range. Then warp close to the planet's surface by clicking on the planet's name in the Destination Column of the Autopiot. From there use thrusters to fly down and land.<br />
<br />
<br />
== How do I get all of my ships in the same location? ==<br />
<br />
You will have to dock at the location you want to have all of your ships located. Then buy a low cost ship from the local ship yard. Get in the new ship and fly to the space station where the ship you want to pick up is located. Get in the ship you want to move, and either leave the ship you just arrived in, or sell it on the Galactic Market. Then fly back to where you want your ships biased at and repeat this process, until you have collected all of your ships to one place.<br />
<br />
<br />
== How do I tell what blueprints I have? ==<br />
<br />
If you have a space station and a Research Lab built, you can click on the Research button and hit the "select research target" button. This will Give you a list of all of your Blueprints. There is a research button at all outer colonies as well whether or not there is a research complex built there. When viewing the contract board, Blueprints that you already own will be denoted by a red Asterisk *<br />
<br />
<br />
<br />
== How do I cancel a Contract? ==<br />
<br />
First dock at a NPC space station.<br />
Expand the Contracts window<br />
select the contract to be cancelled and click and hold, briefly, the left mouse button to cancel<br />
There is a penalty fee to pay and the contract will be cancelled. <br />
<br />
<br />
== How can I optimize cargo space ==<br />
<br />
[https://www.youtube.com/watch?v=riFUXgzkH24 Waervyn's Optimizing Cargo Space Video ]<br />
<br />
<br />
== What is the RED ZONE? ==<br />
<br />
Future PvP zone. Currently it is safe, since PvP is not available.<br />
<br />
<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Buying_%26_SellingBuying & Selling2016-06-14T20:38:31Z<p>Worm: </p>
<hr />
<div>Each [[Space_Stations|Space Station]] has a Market where you can buy one specific product, or sell any other product. The sell price varies between space stations, and changes over time (changing roughly every 15 minutes of real world time)<br />
<br />
Each Star System specialises in producing one product: it is this product that is available to buy at the local space station, and the buy price doesn't fluctuate. If you [[settlements|settle]] the local planet, you can also mine/farm for this product. The map below shows the products available from each Star System. In order to sell the goods you produce or buy, you must [[Space Travel|travel]] to a new star system. Because the prices fluctuate, you might want to keep travelling to different star systems in order to find the space station offering the best return for your investment.<br />
<br />
<br />
When you sell goods, you receive a percentage of bonus credits from your current Trading Skill level. As you sell more goods, your trading skill increases, and you receive a higher percentage of bonus credits. When you reach a new level, this will appear on the screen along with the amount of bonus credits you received for the current trade.<br />
<br />
Each time you sell metal goods to a planet (through the space station) their Industry level increases, and they produce more goods per day. Each time you sell food goods to a planet, their Starvation level decreases which also affects production.<br />
<br />
[[Space_Travel|Map]]<br />
<br />
<br />
Continue to [[Stock Market use]]<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Maininstruction_TutorialMaininstruction Tutorial2016-06-14T20:35:25Z<p>Worm: </p>
<hr />
<div>Domderek's Maininstruction Tutorial<br />
<br />
Maininstruction is a really useful tool, especially for exploring. However, it can be a bit tricky to pick up, so here is a tutorial on how to get it going. Before trying this, you should familiarize yourself with the Ship Computer by reading the Wiki page on it.<br />
<br />
What is Maininstruction?<br />
<br />
The Maininstruction command allows you to display certain Ship computer commands on screen all the time, so they don not have to be manually typed in every time you need it. They appear just above the Altitude and Speed readouts. using maininstruction can save a lot of retyping common commands into the computer and help provide useful information much more quickly.<br />
<br />
What commands can I maininstruct?<br />
<br />
Theoretically, any of the "show" commands can be maininstructed. However some are much more useful than others, and a few can cause computer issues in certain situations. It can be used to display information like gravity, pressure, temperature and atmospheric concentration. It can also be used to show capacitor and energy in number forms if you want. Lastly, you could use a maininstruction to display probing progress on a planet.<br />
<br />
How do I enter a Maininstruction command?<br />
<br />
There are 3 maininstruction commands: add, list, remove. Adding commands uses the following format:<br />
<br />
maininstruction add display N text show xx.command<br />
<br />
<br />
maininstruction add - this is the actual command and is the same every time.<br />
<br />
display N - where N is a whole number 0-4. This is used to set the position of this command, in 1 of 5 positions. See the pic above for each one.<br />
<br />
text - this is any text you would like to see added AFTER the command output. For example, atm after pressure or C after temperature. If you want no text, make sure 2 spaces are in this gap, or the command will not work.<br />
<br />
show xx.command - this is the regular ship computer command you would like to display. You can see the wiki for more details.<br />
<br />
So for example, to show the 0 display in the picture, I would type:<br />
<br />
maininstruction add display 0 atm show rs.pressure<br />
<br />
I am getting an "Unknown Command" error. How do I fix it?<br />
<br />
This means you typed something wrong. You can use the remove command to get rid of it and try again. For example, "Maininstruction remove 0" will delete the maininstruction in display 0.<br />
<br />
Step-by-Step Guide<br />
<br />
I have a set-up to display the most important statistics for planets. This will take you through the steps of setting up an exact copy of this. You can tweak it to you preferences however you like.<br />
<br />
Open up the ship computer with ctrl+c or the "Manage" button.<br />
Use the following commands to add all 5 maininstructions.<br />
<br />
0=Atmospheric Pressure<br />
<br />
1=Temperature in Celsius<br />
<br />
2=Gravity<br />
<br />
3=Atmospheric Composition<br />
<br />
4=Gravimetric Altitude<br />
<br />
You can copy and paste each line from here.<br />
<br />
maininstruction add display 0 atm show rs.pressure<br />
maininstruction add display 1 C show rs.temperaturec<br />
maininstruction add display 2 G show gg.g<br />
maininstruction add display 3 cmp show rs.composition<br />
maininstruction add display 4 alt show asp.gravimetricalt<br />
<br />
<br />
Confirm that all the commands have come out the way you want, and you are good to go.<br />
<br />
That should get everyone up to speed and hopefully save you a bit of time as you journey through the stars. Happy exploring everyone!<br />
<br />
<br />
ps. Do not try to maininstruction: show mb.coresample or show mb.measure; as these can cause serious computer malfunctions, and crash your game.<br />
<br />
<br />
Back to [[Ship Computer]]<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Ship_ModulesShip Modules2016-06-14T20:33:06Z<p>Worm: </p>
<hr />
<div><br />
== Class Fitting Restrictions ==<br />
<br />
Ship class and module class is closely related. The table below shows the relationships between individual modules and relative ship class. Mandatory Modules must have at least one module of that type fitted to the ship. Module Class Allowed is the module class compared to the ship class. For certain modules like the Computer, the Ship Class must be equal the Module Class. For Generator and Capacitor modules, ±1 Ship Class means the module can be fitted on a ship class above or below the module class to be functional or fit with available cargo room.<br />
<br />
{|class="wikitable"<br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'' Module''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'' Mandatory Module ''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'' Module Class Allowed''</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Gravity Generators</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Propulsion System</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Warp Drive</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Electronics</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Computer</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Capacitor</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">±1 Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Reactor</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">±1 Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Shield</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Armour Panels</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Mining Beam</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Salvage Beam</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ram Scoop</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Yes</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Hyperdrive</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">No</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Passenger Quarters</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">No</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Axial Carbon Dioxide Laser</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">No</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Turret Carbon Dioxide Laser</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">No</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Broadside Carbon Dioxide Laser</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">No</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Light</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">No</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Any Ship Class</div><br />
|}<br />
<br />
<br />
== Keyboard Activation Commands ==<br />
<br />
Some modules require special circumstances or keyboard activation to use:<br />
<br />
{|class="wikitable"<br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'' Module''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'' Activation Key(s) ''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'' Activity''</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Mining Beam</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Left Mouse Button</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Beam only works when close to named asteroid ([[Asteroid Mining|Kamacite, Colombite, etc.]])</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Salvage Beam</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Left Mouse Button</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Beam only works when close to [[Wreckage Salvaging|salvageable wreckage]]</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">RAM Scoop</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''None''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Scoop automatically works when close to [[Gas Giant Skimming|Gas Giant]]</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Warp Drive</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''choose autopilot/settlements menu button''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Works when user selects a [[Space_Travel#Warp|location in the Autopilot or Settlements menu]]</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Hyperdrive</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''M key to show map, choose location''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Works when user selects a [[Space_Travel#Hyperjump|Jump location in the map]]</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Axial Carbon Dioxide Laser</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Left Mouse Button</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Laser only works when close to [[Space pirates|enemy NPC]]</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Turret Carbon Dioxide Laser</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''None''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Laser automatically works when targeting an [[Space pirates|enemy NPC]]</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Broadside Carbon Dioxide Laser</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''None''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Laser automatically works when targeting an [[Space pirates|enemy NPC]]</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Light</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">CTRL-L</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Turns light on and off</div><br />
|}<br />
<br />
<br />
==Maximising Cargo Capacity==<br />
Ships purchased from the NPC shipyards have Armour Panels of the ship's Class installed and a Class 1 Axial Carbon Dioxide Laser installed. Neither of these Modules is necessary for a ship that is being used to haul cargo. Although you cannot undock from a Station without Armour, you can replace the ship Class Armour with Class 1 Armour. Ships that are sold by Players will usually have had this modicifaction done when purchased.<br />
<br />
To increase Cargo Capacity further, it is possible to reduce the Class of the Capacitor and the Reactor by one. This will, however, affect the performance of the vessel. Using a Promethium Capacitor and/or a Yttrium Reactor will alleviate the problem slightly, but performance will still not be as good as normal. However, with larger ships, the benefit of the increase in cargo capacity may outweigh the handicap of this impaired performance.<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Refit_ShipRefit Ship2016-06-14T20:32:16Z<p>Worm: </p>
<hr />
<div>Clicking on 'Refit ship' either in a system space station(SS) menu, at your Inner Star Base(ISB)menu or Outer Star Base(OSB)menu will bring up a menu box. Clicking the column headers will sort the modules in various ways similar to the auto pilot.<br />
<br />
[[File:refit.png]]<br />
<br />
<br />
<br />
Modules removed will be stored at that particular location.<br />
<br />
If your ship is not complete with all required modules, you will not be allowed to undock/fly away from SS and ISB so care must be taken.<br />
<br />
If you purchase a module from a player, you will need to go to its location, enter refit and fit it to your ship.<br />
<br />
Same applies if you have built a module at your own shipyard, you can enter refit and have it fitted.<br />
<br />
'''Certain modules MUST have the same class as your ship class'''. These modules are Electronics, Warp Drive, Propulsion, Gravity Generator, Computer and '''Hyperdrive'''. <br />
<br />
Armor of any class can be used on a ship provided the ship has cargo space and most reduce it to 1 for max cargo. Armor panels can be stacked but only the last one placed is acknowledged.<br />
<br />
Shield of any class can be used on a ship provided the ship has cargo space and cannot be stacked.<br />
<br />
The Reactor may be a smaller class but will greatly reduce the capacitor recharge speed. One class smaller is half the size and in general is the smallest you can go and still be usable though capacitor depletes quite quickly. A smaller reactor will give more cargo space. One class bigger is twice the size and makes capacitor appear to never deplete. <br />
<br />
Modules required to undock and only need to be class 1 are Salvage Beam, Shield, Ram Scoop, Armour Panels and Mining Beam.<br />
<br />
Modules that are not needed at all to undock are the Hyperdrive, Broadside laser, Turret Laser and Axial Laser<br />
<br />
When placing modules, it does not matter where you put them on the ship unless it's a beam. Turrets and Broadsides mount visibly(perpendicular to hull) and all other beams(mining, salvage and axial) all originate from the location you place the module and fire forward despite the contours of the hull.<br />
<br />
<br />
<br />
== First time refitting! ==<br />
<br />
*Dock at a Space Station or be at close proximity of your own Starbase<br />
*Select Refit Ship<br />
*You can select Fit Module or Store Module/Ship.<br />
*Select Module to Place<br />
*All or part of the ship will turn transparent green<br />
*CLICK THE SHIP at some location on the green<br />
*Select End Refit to end refit session<br />
<br />
<br />
----<br />
<br />
Return to [[Space Stations]] or [[Space Ships]]<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Space_ShipsSpace Ships2016-06-14T20:31:13Z<p>Worm: </p>
<hr />
<div><br />
Every space ship has a classification (class), cargo capability measured in tonnes, and available passenger compartments. Ship classes from 1 to 10 can be purchased from NPC space stations, yet the availability of ships between class 6 to 10 may be limited. Classes 11 or higher must be manufactured or purchased from players. All ships can be purchased from the Galactic Market (if available) or manufactured from [[Private Space Stations | private space stations]] (if blueprints are discovered through [[ Wreckage Salvaging | salvaging wrecks]] or purchased from Janus A contracts board).<br />
<br />
Every ship has modules which can be added or removed from the [[Refit Ship]] section of the Shipyards in the NPC station or from [[Private Space Stations | private star bases]]. [https://www.youtube.com/watch?v=ZFj64vCfXvE Waervyn's Ship Fitting Video]<br />
<br />
To change ships, the Hangar button will show you a list of your ships available in that space station. Your previous ship will stay in that respective space station.<br />
<br />
To access the [[Ship Computer | ship computer]], click Manage, then Computer. An easier method is to use CTRL-C.<br />
<br />
Ships can be painted at [[Private Space Stations | private star bases]]. A window with sliders will appear allowing you to change the ship color, the ship windows color, and the ship stripes color. Paint is only applied when you click the Paint button. To see your ship, scroll the mouse scroll button to change views.<br />
__TOC__<br />
<br />
== Current Ships ==<br />
<br />
As of 'version 1.4+' there are currently 18 ships in the game, all which can be used and pilot by players and NPC pilots.<br />
<br />
<nowiki>*</nowiki> Please note ships above class 10 can only be made by players and cannot be bought directly from a shipyard. As such the cost for these ships are to be determined by the players manufacturing and purchasing them. In order to find out current prices for these ships it is best to ask a player who makes them either in the forums or in the in-game chat channels.<br />
<br />
<nowiki>*</nowiki> Also note that maximum cargo capacity is based on stock module configuration and can be reconfigured to gain more cargo space. <br />
<br />
<br />
=== Turtle ===<br />
<br />
[[File:turtle.png|thumb| The Turtle Runabout]]<br />
The TR-99a ''Turtle'' Runabout is one of the most ubiquitous small craft in UNCA territory. Its small size and ease of use make it an ideal first craft for pilots. These strengths however, are also the Turtle's major weaknesses. The craft is too small to be useful in hauling freight, and does not have the maneuverability of more modern and advanced vessels.<br />
<br />
As an initial investment for fledgling pilots however, the Turtle is unmatched in its simplicity.<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 1<br />
* Cost: Approximately 10,000 credits<br />
* Maximum Cargo Capacity: 10<br />
* Passengers: 3<br />
* Ship Type: Runabout<br />
* Shipyard Availability: Common<br />
* Carrier Compatible<br />
|<br />
|}<br />
<br />
=== Hornet ===<br />
<br />
[[File:hornet.png|thumb| The Hornet Ultralight Fighter]]<br />
<br />
With high maneuverability and speed, the LT-119 Mk-2 ''Hornet'' Ultralight Fighter is an ideal craft for short-range sorties and pirate hunting assignments. Its small size belies a vessel of formidable power and versatility. With enough room to sport Class 1 weapons and armor, the Hornet can easily hold its own against other craft of its class and size.<br />
<br />
The Hornet does not have the space for heavier weapons and armor, and when fully equipped, has little room for cargo or passengers. In combat though, this small ship lives up to its name.<br />
<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 1<br />
* Cost: ~10,000<br />
* Maximum Cargo Capacity: 10<br />
* Passengers: 3<br />
* Ship Type: Ultralight Fighter<br />
* Shipyard Availability: Common<br />
* Carrier Compatible<br />
|<br />
|}<br />
<br />
=== Hawk ===<br />
<br />
[[File:Hawk.png|thumb| The Hawk Ultralight Fighter]]<br />
<br />
Often sought-after, but seldom acquired, the GCT-001 ''Hawk'' Ultralight Fighter was originally built as a high-speed interceptor to escort other fighter craft in combat.<br />
<br />
While it cannot hold firepower equal to that of larger fighters such as the ''Sparrow'' the ''Unicorn,'' the Hawk nevertheless possesses high maneuverability and the unique ability to attach itself to the hull of a larger vessel.<br />
<br />
While its popularity initially rivaled that of the Hornet. Its chassis is somewhat more difficult to manufacture than the Hornet or the Sparrow, making it a more expensive, and less available craft, manufactured by private concerns rather than the UNCA shipyards.<br />
<br />
The Hawk was given to those player that participated in the [[Kickstarter 2014 Campaign]] and can be purchased through Steam Downloaded Content (DLC).<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 1<br />
* Cost: Steam DLC ($25.00) GM(~25,000,000,000)<br />
* Maximum Cargo Capacity: 10<br />
* Passengers: 4<br />
* Ship Type: Ultralight Fighter<br />
* Shipyard Availability: None<br />
* Carrier Compatible<br />
* Can attach itself to any ship<br />
|<br />
|}<br />
<br />
=== Sparrow ===<br />
<br />
[[File:sparrow.png|thumb| The Sparrow Light Fighter]]<br />
<br />
One of the original fighters designed and manufactured for the UNCA, the GCT-4a ''Sparrow'' Light Fighter rapidly became the vanguard of many corporate and government fighter wings. Capable of carrying Class 2 weapons and armor, but with only a minor loss in maneverability, the Sparrow is often used for pirate hunting and bomber support.<br />
<br />
With excellent maneuverability and speed, the Sparrow outperforms the larger ''Unicorn'' in every area except for firepower and armor, and remains a less expensive alternative to the larger fighter.<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 2<br />
* Cost: ~25,000<br />
* Maximum Cargo Capacity: 20<br />
* Passengers: 3<br />
* Ship Type: Light Fighter<br />
* Shipyard Availability: Common<br />
* Carrier Compatible<br />
|<br />
|}<br />
<br />
=== Unicorn ===<br />
<br />
[[File:unicorn.png|thumb| The Unicorn Heavy Fighter]]<br />
<br />
<br />
Named for a creature of legend, the GCT-29 ''Unicorn'' Heavy Fighter is a powerful vessel, capable of carrying 40 tons and five passengers. Its trefoil engine-wing design allows for great maneuverability despite its larger size and weight.<br />
<br />
Originally intended as a lighter vessel, the Unicorn failed to deliver the high maneuverability of smaller ships. When equipped with a heavier chassis and more powerful engines however, the Unicorn proved itself time and time again, becoming a heavily sought-after light ship.<br />
<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 3<br />
* Cost: ~90,000<br />
* Maximum Cargo Capacity: 40<br />
* Passengers: 5<br />
* Ship Type: Heavy Fighter<br />
* Shipyard Availability: Common<br />
* Carrier Compatible<br />
|<br />
|}<br />
<br />
=== Manta ===<br />
<br />
[[File:manta.png|thumb| The Manta Bomber]]<br />
<br />
Almost double the weight of the GCT-29 ''Unicorn'', the MRX-801 ''Manta'' is capable of carrying twice the firepower. Built from a heavily modified ''Turtle'' chassis, but later completely redesigned, the ''Manta'' is capable of carrying eighty tons of cargo and seven passengers. Its larger size and greater power requires the use of advanced Class 4 equipment, and with greater power comes higher cost.<br />
<br />
Despite its six-digit price tag, the ''Manta'' continues to find popularity among pilots who seek smaller, yet still powerful vessels. It also has reverse thrusters which makes it a favorite for colony and OSB planning for many. <br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 4<br />
* Cost: ~250,000<br />
* Maximum Cargo Capacity: 80<br />
* Passengers: 7<br />
* Ship Type: Bomber<br />
* Shipyard Availability: Common<br />
* Carrier Compatible<br />
|<br />
|}<br />
<br />
=== Falcon ===<br />
<br />
[[File:falcon.png|thumb| The Falcon Brig]]<br />
<br />
Built upon a standard UNCA corvette chassis, the LFC-12 ''Falcon'' Brig stands out among medium-sized vessels due to its width and off-center cockpit.<br />
<br />
Despite its odd appearance, the ''Falcon'' is highly advanced in construction and capable of equipping Class 5 armor and weapons, though it also requires Class 5 equipment as standard, making it one of the most expensive of the smaller vessels.<br />
<br />
The ''Falcon'' has room for ten passengers and 160 tons of cargo, but generally costs in the vicinity of 800,000 to 1,000,000 credits, making it the last of the "light" ships and the first of the "medium."<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 5<br />
* Cost: ~1,000,000<br />
* Maximum Cargo Capacity: 160<br />
* Passengers: 10<br />
* Ship Type: Brig<br />
* Shipyard Availability: Common<br />
|<br />
|}<br />
<br />
=== Squid ===<br />
<br />
[[File:squid.png|thumb| The Squid Light Sloop]]<br />
<br />
Vessels with larger cargo capacity and size long ago exceeded the limitations of UNCA light chassis designs, requiring an entirely new class of ships, namely the sloops.<br />
<br />
The LS-101a ''Squid'' was the first of these designs, manufactured specifically for Class 6 equipment. Capable of carrying 320 tons and 13 passengers, the ''Squid'' rapidly became popular until the larger ''Kraken'' came into vogue.<br />
<br />
The ''Squid's'' single-engine design and narrow width make it fast and maneuverable, although these factors are offset by its weight. Nevertheless, it continues to serve as a both a mid-range cargo ship and combat vessel with ease.<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 6<br />
* Cost: ~3,000,000<br />
* Maximum Cargo Capacity: 320<br />
* Passengers: 13<br />
* Ship Type: Light Sloop<br />
* Shipyard Availability: Uncommon<br />
|<br />
|}<br />
<br />
=== Kraken ===<br />
<br />
[[File:Kraken.png|thumb| The Kraken Heavy Sloop]]<br />
<br />
The HS-201 ''Kraken'' was named for a legendary beast which took the form of a titanic squid. The vessel was originally designed around a ''Squid chassis'', hence the name, though the Class 7 equipment proved too much for the smaller frame. The superstructure was redesigned to make use of forward-swept wings and a rearward center of gravity.<br />
<br />
The ''Kraken'' also has equipment to attach large, side-mounted cannons on either side of the chassis. This gives the ''Kraken'' a menacing, combat-ready appearance.<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 7<br />
* Cost: ~8,000,000<br />
* Maximum Cargo Capacity: 640<br />
* Passengers: 18<br />
* Ship Type: Heavy Sloop<br />
* Shipyard Availability: Uncommon<br />
|<br />
|}<br />
<br />
=== Yeti ===<br />
<br />
[[File:yeti.png|thumb| The Yeti Light Frigate| 120px ]]<br />
<br />
Only a few thousand YT-8 ''Yetis'' were originally manufactured, many of which have been lost or destroyed. The ''Yeti'' is thus among the rarer of mid-range vessels and is difficult to find. However, the vessel was designed upon a standard Class 8 equipment frame and superstructure, making it easily, albeit expensively, manufactured. One major advantage the ''Yeti'' has over other ships is its maneuvering thrusters, which allow it more freedom of three-dimensional movement.<br />
<br />
As with many of the larger UNCA vessels, the ''Yeti'' is named for a mythological creature from ancient Earth which was humanoid in form, but much larger. The ''Yeti'' lives up to its namesake, with a cargo capacity of 1,280 and room for 25 passengers. However, its rarity makes it seldom seen in UNCA shipyards.<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 8<br />
* Cost: ~25,000,000<br />
* Maximum Cargo Capacity: 1280<br />
* Passengers: 25<br />
* Ship Type: Light Frigate<br />
* Shipyard Availability: Rare<br />
|<br />
|}<br />
<br />
=== Hammerhead ===<br />
<br />
[[File:hammerhead.png|thumb| The Hammerhead Frigate ]]<br />
<br />
Until the advent of even larger ships, the TD-9b ''Hammerhead'' Frigate was a common sight in the Inner Nine systems, generally used to haul cargo or, when equipped with weapons, to fight off pirates. Able to haul 2,560 tons and carry 33 passengers, the ''Hammerhead's'' mask-like bow and long frame are instantly recognizable, even at a distance.<br />
<br />
With greater maneuverability than larger ships, the ''Hammerhead'' continues to play a role as a defender of the Inner Nine systems.<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 9<br />
* Cost: ~70,000,000<br />
* Maximum Cargo Capacity: 2560<br />
* Passengers: 33<br />
* Ship Type: Frigate<br />
* Shipyard Availability: Rare<br />
|<br />
|}<br />
<br />
=== Mammoth ===<br />
<br />
[[File:Mammoth.jpg|thumb| The Mammoth Heavy Frigate ]]<br />
<br />
The largest of the original UNCA designs, the DX-4 ''Mammoth'' Heavy Frigate stands as a milestone of engineering. Built around a central hull, the chassis has four "arms" upon which can be placed weapons, mining beams, salvaging beams or other equipment. These arms give the ''Mammoth'' a threatening appearance.<br />
<br />
Able to equip Class 10 weaponry and armor, the ''Mammoth'' is a combat monster, and with a cargo capacity of 5,210 tons, can be loaded to bear.<br />
<br />
The ''Mammoth'' has its problems however, such as the ventrally-mounted communications tower, which makes horizontal landing a problematic issue. In addition, the vessel's maneuverability makes it a great miner in well managed asteroid belts.<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 10<br />
* Cost: ~200,000,000<br />
* Maximum Cargo Capacity: 5120<br />
* Passengers: 45<br />
* Ship Type: Heavy Frigate<br />
* Shipyard Availability: Rare<br />
|<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
[[File:guardian.png|thumb| The Guardian Destroyer]]<br />
<br />
Unlike smaller chassis, the CNC-1 ''Guardian's'' frame is built exclusively by private interests. Its elongated frame and rearward swept-wing design is similar to small vessels. However, with a cargo capacity of 10,240 tons and Class 11 equipment, the ''Guardian'' is a massive vessel, larger even than the ''Mammoth''.<br />
<br />
As the ''Guardian'' outweighs even the heavy frigate class of ships, its ability to equip powerful weapons has earned it the classification Destroyer, and remains the first and only of this type.<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 11<br />
* Cost: Player Determinate (~600,000,000)<br />
* Maximum Cargo Capacity: 10240<br />
* Passengers: 60<br />
* Ship Type: Destroyer<br />
* Shipyard Availability: Player-made Only<br />
|<br />
|}<br />
<br />
=== Boomerang ===<br />
<br />
[[File:800px-Boomerang.png|thumb| The Boomerang Light Carrier ]]<br />
<br />
The Boomerang is the first true carrier added to Ascent. It is able to carry Class 1 to 4 ships inside it's own personal hangar bay. Unlike other ships it is possible to EVA inside the Boomerang and walk around the ship.<br />
<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 11<br />
* Cost: Player Determinate (~800,000,000)<br />
* Maximum Cargo Capacity: 10240<br />
* Passengers: 60<br />
* Ship Type: Light Carrier<br />
* Shipyard Availability: Player-made Only<br />
|<br />
|}<br />
<br />
=== Seraph ===<br />
<br />
[[File:Seraph.png|thumb| The Seraph Light Cruiser ]]<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 12<br />
* Cost: Player Determinate (~2,000,000,000)<br />
* Maximum Cargo Capacity: 20480<br />
* Passengers: 81<br />
* Ship Type: Light Cruiser<br />
* Shipyard Availability: Player-made Only<br />
|<br />
|}<br />
<br />
=== Bowhead ===<br />
<br />
The Bowhead is the first pure freighter available in the game. While only requiring the same ship modules as the Class 12 "Seraph" light cruiser, the Bowhead has triple the available hull space, for the steep price of never being able to fit significant weapons, armour or shields. The Bowhead is the first ship to provide thrust in all six directions, providing excellent docking and mining maneuverability, somewhat offset by its slowness, bulk and mass.<br />
<br />
The Bowhead was given to those player that participated in the [[Kickstarter 2014 Campaign]] and can be purchased through Steam Downloaded Content (DLC).<br />
<br />
[[File:bowhead.png|thumb| The Bowhead Freighter]]<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 12<br />
* Cost: Steam DLC ($90.00) GM(~100,000,000,000)<br />
* Maximum Cargo Capacity: 61974<br />
* Passengers: 81<br />
* Ship Type: Freighter<br />
* Shipyard Availability: None<br />
|<br />
|}<br />
<br />
=== Archon ===<br />
<br />
[[File:archon.png|thumb| The Archon Cruiser]]<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 13<br />
* Cost: Player Determinate (~4,000,000,000)<br />
* Maximum Cargo Capacity: 40960<br />
* Passengers: 110<br />
* Ship Type: Cruiser<br />
* Shipyard Availability: Player-made Only<br />
|<br />
|}<br />
<br />
=== Ophan ===<br />
<br />
[[File:Ophan.png|thumb| The Ophan]]<br />
Ship specifications:<br />
{|<br />
|<br />
* Class: 14<br />
* Cost: Player Determinate (~6,000,000,000)<br />
* Maximum Cargo Capacity: 81920<br />
* Passengers: 143<br />
* Ship Type: Heavy Cruiser<br />
* Shipyard Availability: Player-made Only<br />
|<br />
|}<br />
<br />
== Renaming Ships ==<br />
<br />
You can rename your ship by selecting the '''Manage Ship''' button at the upper left of the screen (The wrench icon), click '''Rename Ship''' place the new name for the ship in the and click 'rename'.<br />
<br />
== Helping Videos ==<br />
[https://www.youtube.com/watch?v=zTaeOMe5KOY Waervyn's Ship Types Video]<br />
<br />
== Futher Reading ==<br />
# [[Refit Ship]]<br />
# [[Ship Modules]]<br />
<br />
== Gallery ==<br />
<gallery><br />
File:turtle.png| The Turtle Runabout<br />
File:hornet.png| The Hornet Ultralight Fighter<br />
File:hawk.png| The Hawk Ultralight Fighter<br />
File:Sparrow.png| The Sparrow Light Fighter<br />
File:Unicorn.png| The Unicorn Heavy Fighter<br />
File:Manta.png| The Manta Boomer<br />
File:Falcon.png| The Falcon Brig<br />
File:Squid.png| The Squid Light Sloop<br />
File:Kraken.png| The Kraken Heavy Sloop<br />
File:Yeti.png| The Yeti Light Frigate, this ship replaced the Rhino from previous builds..<br />
File:Hammerhead.png| The Hammerhead Frigate, this ship replaced the Orca from previous builds.<br />
File:Mammoth.jpg| The Mammoth Heavy Frigate<br />
File:Guardian.png| The Guardian Destroyer<br />
File:800px-Boomerang.png| The Boomerang Light Carrier<br />
File:Seraph.png| The Seraph Light Cruiser<br />
File:Bowhead.png| The Bowhead Freighter<br />
File:Archon.png| The Archon Cruiser<br />
File:Ophan.png| The Ophan Heavy Cruiser<br />
</gallery><br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Frequently_Asked_QuestionsFrequently Asked Questions2016-06-14T20:27:58Z<p>Worm: </p>
<hr />
<div>Hopefully you can find answers to your queries in here..<br />
<br />
<br />
== How do I save the game? ==<br />
<br />
The game is auto saved continually.<br />
<br />
<br />
== Where can I find mining robots? ==<br />
<br />
Mining robots are randomly listed in the Contract boards of each Space Station (SS). Contracts change at 0, 15, and 45 minutes of every hour. If you do not find any at first, check back at contract change time. You will often find them. They are also listed on the Galactic Market(GM) by players often. Checking the GM may prove fruitful too as could searching the Stock Market (SM).<br />
<br />
<br />
== What is the best way to make credits at first? ==<br />
<br />
Trading. Buying goods at space stations and selling at other space stations for profit, A good 2 to 3 hours of this will get enough credits to get the next class ship for double the capacity.<br />
Passengers. Picking up passengers and taking them to another system will get a few coin on the side. check your map and take the short runs for best pay.<br />
Delivering Packages. Always grab any package that needs delivering. They take up zero cargo space so there's no rush to get to the destinations.<br />
Planetary Production. The Ceres deed obtained from Susan Steele will allow you to build a grain farm on Ceres. 8000 grain a day is not an unreasonable expectation.<br />
Asteroid mining. Mining asteroids is a nice way to get rare minerals that sell for high prices, the problem can be getting sales for said rare minerals, you have to run around a bit looking.<br />
Gas Mining. Mining the gas giants for rare gases to sell on the galactic market. Collection quantities may not be high unless you get a bigger ram scoop. Again, getting the sales may take a bit of running around.<br />
Pirate hunting. Janus A has a guardian you click on to get contracts to hunt the pirate baddies for rewards. Upgraded Rank will get harder contracts with greater rewards.<br />
Space Station production. Costly to set up, enables manufacturing of robots, Space ship modules and whole space ships.<br />
<br />
<br />
== How do I control the ship? ==<br />
<br />
W = steer down<br /><br />
S = steer up<br /><br />
A = steer left<br /><br />
D = steer right<br /><br />
Q = roll left<br /><br />
E = roll right<br /><br />
Space bar = forward thrusters<br /><br />
Hold Right Mouse Button down and move mouse in direction to turn to use mouse to steer<br /><br />
B / Left mouse button = fire lasers<br /><br />
Left Alt = Turn gravity anchor on/off<br /><br />
1 = First person view<br /><br />
2 = Third person view <br /><br />
mouse wheel = zoom in/out<br /><br />
+- = zoom in and out<br /><br />
H = help menu = above instructions<br />
<br />
<br />
Some ships have directional thrusters as follows:<br /><br />
n = reverse<br /><br />
k = up<br /><br />
i = down<br /><br />
j = right<br /><br />
l = left<br /><br />
<br />
== How do I mine asteroids? ==<br />
<br />
First you will need to get close enough, within 5000m, of the asteroid and match its speed, gravity anchor on and thrusters on. Then click and hold left mouse button on the asteroid to fire your Mining Beam. The asteroid will heat up and change color. practice will get the best color of a deep blue. Not enough beaming will not heat it enough and the message will tell you so. Too much and it explodes without getting any minerals. A reported heat of between 2135k and 2245k is the aim for good results. Maximum temperature is 2250k before rock explodes.<br />
<br />
<br />
== How do I mine gas giants for gas? ==<br />
<br />
[[Gas Giant Skimming]]<br />
You must first find a suitable gas giant for harvesting, Vestra has a nice one for Hydrogen, Ubertus for Oxygen. You basically fly into the gas giant at speed and your gas mining scoop does all the work. If you don't hit the right part of the giants, an impure gas mixture message will come up and you get nothing. If you don't have enough speed a similar message comes up telling you so. Use first Person view (Press 1 key) with Gravity Anchor off (left alt) and Thrusters full on (hold left Shift key and press the Spacebar)start at a distance, usually the Jump Gate you entered the system or near the Star Station.<br />
<br />
In Vestra:<br />
Line up your cross-hairs with the white band in the middle of the giant. Carefully adjust direction to ensure you hit the whitest part of the giant at maximum speed. <br />
<br />
In Ubertus:<br />
A little more tricky, but line up your cross-hairs with the medium green band between the two darker green bamds in the top or bottom third of the giant just below the pole. Carefully adjust direction to ensure you hit the correct band of the giant at maximum speed. <br />
<br />
<br />
== How do I use the Mail? I see a button for it. ==<br />
<br />
The Mail currently only delivers messages from stock market transactions. Players cannot send mail to each other at this point.<br />
<br />
<br />
== How do I repair? ==<br />
<br />
Dock at a Space Station(SS) or the Cabal Trading Station or a Starbase (SB) where you have constructed a Shipyard. Once docked you should see a Repair Ship button. You can use the Options screen to set Repair to automatic whenever you dock at a suitable site. Repair at a Star Station costs credits. Repair at one of your Shipyards costs materials (Carbon and Titanium).<br />
<br />
<br />
== I bought a ship/item from the Galactic market, but I can’t find it, where is it? ==<br />
<br />
When you purchase a ship/item from the Galactic Market (GM), the ship/item remains at the Space Station where the Seller posted it. When you click on a ship for example on the Galactic Market a list of information comes up. Line 3 says “Location: SS Example”. After buying the ship/item you will have to go to that location to pick it up. If you did not read where your new ship/item is click on the Character button > Assets > Select Location, and then go through the list until you find it.<br />
<br />
<br />
== How do I get to a Sellers Starbase? ==<br />
<br />
All Seller's Starbases are located in the Apollo System. After you buy something from them, a link to the Seller's Starbase will be made in your Autopilot when you next enter the Apollo system. If you are already in the Apollo system and docked at SS Plato, visiting the Shipyard there will force a refresh of the Autopilot, so that when you leave the entry will be there. <br />
<br />
<br />
== Can you please tell us exactly how mining yields change with mining beam class? And if possible how mining skill interacts with mining beam levels? ==<br />
<br />
Each new asteroid will yield a base amount of material when mined with a Class 1 Mining Beam by a Player with zero Mining Skill. This base amount is divided between the minerals that form the asteroid. So, each mineral has a base amount per asteroid type. Every day, by accretion, the asteroid accumulates an amount of material equal to the base amount. every Class of Mining Beam above 1 adds the base amount to the yield as well: a Class 5 Mining Beam adds four times the base amount to the yield, a Class 12 Mining Beam adds 11 times the base amount. This total amount is modified by a bonus amount derived from the Player's Mining Skill.<br />
<br />
Mining Skill Bonus is calculated according to the formula:<br />
Mining Skill Bonus = Mining Skill / (Mining Skill + 100)<br />
<br />
This a Mining Skill of 5 gives a 5% boost, but a Mining Skill of 50 gives about 33%. A Mining Skill of 100 would give a 50% boost and a Mining Skill of 1000 about a 91% boost. Ergo, diminishing but still significant returns. This same Skill Bonus formula is applied to other things such as gas giant harvesting, trading profits etc.<br />
<br />
The Yield of a particular mineral from a particular asteroid type is:<br />
Yield = (Asteroid Age in Days + Class of Mining Beam) x Base Amount of Mineral for this Asteroid Type x (Mining Skill Bonus)<br />
<br />
<br />
== How do I land on a Planet? ==<br />
<br />
Presently, only Ceres and Janus A can be landed on of the Inner9 systems. All outer system planets and moons can be landed on. Any planet with a colony can be landed on.<br />
Warp to the planet's View Range. Then warp close to the planet's surface by clicking on the planet's name in the Destination Column of the Autopiot. From there use thrusters to fly down and land.<br />
<br />
<br />
== How do I get all of my ships in the same location? ==<br />
<br />
You will have to dock at the location you want to have all of your ships located. Then buy a low cost ship from the local ship yard. Get in the new ship and fly to the space station where the ship you want to pick up is located. Get in the ship you want to move, and either leave the ship you just arrived in, or sell it on the Galactic Market. Then fly back to where you want your ships biased at and repeat this process, until you have collected all of your ships to one place.<br />
<br />
<br />
== How do I tell what blueprints I have? ==<br />
<br />
If you have a space station and a Research Lab built, you can click on the Research button and hit the "select research target" button. This will Give you a list of all of your Blueprints. When viewing the contract board, Blueprints that you already own will be denoted by a red Asterisk *<br />
<br />
<br />
<br />
== How do I cancel a Contract? ==<br />
<br />
First dock at a NPC space station.<br />
Expand the Contracts window<br />
select the contract to be cancelled and click and hold, briefly, the left mouse button to cancel<br />
There is a penalty fee to pay and the contract will be cancelled. <br />
<br />
<br />
== How can I optimize cargo space ==<br />
<br />
[https://www.youtube.com/watch?v=riFUXgzkH24 Waervyn's Optimizing Cargo Space Video ]<br />
<br />
<br />
== What is the RED ZONE? ==<br />
<br />
Future PvP zone. Currently it is safe, since PvP is not available.<br />
<br />
<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Connecting_Desura_purchase_to_accountConnecting Desura purchase to account2016-06-14T20:23:40Z<p>Worm: /* As of June 2015, Desura is bankrupt. To purchase the game, go to Steam */</p>
<hr />
<div><br />
----<br />
== '''As of June 2015, Desura is bankrupt. To purchase the game, go to [[Steam | Steam]]''' ==</div>Wormhttp://203.86.204.104:22007/wiki/index.php/SteamSteam2016-06-14T20:21:57Z<p>Worm: /* Opting into Beta */</p>
<hr />
<div>Steam™ provides a valuable software entertainment platform to support Ascent:TSG. <br />
<br />
Steam markets, sells, installs, updates, and provides a community communications platform for new players to learn and try the game. For new players that want to purchase the game, Steam is a much better method than Desura.<br />
<br />
<br />
= Opting into Beta =<br />
<br />
Ascent:TSG may experiment with the beta system provided by Steam. To access the beta version of the game, first verify that your Steam account will allow beta access:<br />
<br />
- Go to your Library -> Games<br />
<br />
- In the list on the left, find Ascent: The Space Game. Right-click on it and select Properties.<br />
<br />
- Click the Beta tab.<br />
<br />
- In the 'Select the beta you would like to opt into:', pick beta for the PC version, or pick macbeta for those using a Mac (or whichever beta version Jam wishes to share in future updates). The game should begin auto-updating once selected.<br />
<br />
= Steam Tricks =<br />
<br />
If you are having difficulties unlocking your Steam-purchased three month subscription of Ascent:TSG, set your Steam profile to public and try again.<br />
<br />
If you cannot send a message to fellow Ascent players using Steam, have them send you a friend request. Accept it, then ask them to send you a message. Click on the 'bloop' sound text message that should appear at the bottom-right of your game, or the bottom-right of your screen if Ascent is not active. This will bring up a chat message box and should unlock future messaging requests.</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Premium_AccessPremium Access2016-06-14T20:17:51Z<p>Worm: </p>
<hr />
<div>[[File:Premium.png|right|boarder]]<br />
<br />
The game can be enjoyed for a long time without a Premium subscription or purchasing the PC version of the game. The Premium subscription is designed to cover server and production costs of higher level content for those players who are deeply immersed in the game.<br />
<br />
<br />
<br />
The benefits of each of the three types of Premium subscriptions:<br />
<br />
{|class="wikitable"<br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"></div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''No Premium''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Premium''</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Planets'''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><p>Access to Ceres and Vulcan settlements</p></div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><p>Access to all eight inner-system settlements</p></div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Industry'''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><p>Private Starbase construction with one ring and six modules</p><p>Industrial modules classes 1-5 (Mining Beam, Salvage Beam, etc)</p></div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><p>Full Starbase construction up to 100 rings</p><p>All industrial module classes available</p></div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Combat'''</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Combat modules classes 1-5 (Axial, Turret, Broadside)</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">All combat module classes available</div><br />
|}<br />
<br />
Without Planets and Industry Premium, a player can still produce all manufactured materials and fly the largest ship in the game. Without Combat Premium, a player can still be quite effective in combat and use up to fifty class 5 beams to defeat a class 10 pirate Mammoth.<br />
<br />
Each premium class provides [[Stellar Credits]] (SC) at a rate of about 100 per month (purchasing all three provide 300 SC per month). Stellar Credits are required for owning colonies or constructing Outer Star Bases (OSB) in outer star systems (beyond the inner-systems).<br />
<br />
[https://www.youtube.com/watch?v=KY5pT1xL__I Waervyn's Premium Access Video]<br />
<br />
<br />
= Steam =<br />
<br />
If you are having difficulties unlocking your Steam-purchased three month subscription of Ascent:TSG, set your Steam profile to public and try again.<br />
<br />
<br />
----<br />
<br />
Continue to [[Space Travel|Space Travel]] page<br />
<br />
Back to [[Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/File:Premium.pngFile:Premium.png2016-06-14T20:16:38Z<p>Worm: Worm uploaded a new version of &quot;File:Premium.png&quot;: worm</p>
<hr />
<div></div>Wormhttp://203.86.204.104:22007/wiki/index.php/TerraformingTerraforming2016-06-12T13:10:12Z<p>Worm: /* Terraformed Planets */</p>
<hr />
<div>[[File:Terraform.png | right | 600px]]<br />
<br />
[[File:2277868.jpg|right|600px]]<br />
<br />
Terraforming is the process of turning the atmosphere, gravity, radiation, and pressure of a planet/moon body into a habitable state where domes are not needed for constructing buildings on the surface. Any player deed on a terraformed planet/moon can take advantage of the terraformed state.<br />
<br />
<br />
= Kickstarter 2014 Terraforming Devices =<br />
<br />
The [[Kickstarter 2014 Campaign]] allowed players to donate to the campaign and receive a terraforming device as a reward in the form of a blueprint. The blueprint can be accessed through the building selection menu of a deed and can only be constructed one terraform device at a time. <br />
<br />
A [[Kickstarter_2014_Campaign#Large_G-Device_.28LGD.29|Large G-Device]] takes 80 hours to construct, then one full week of terraforming. The [[Kickstarter_2014_Campaign#Small_G-Device_.28SGD.29|Small G-Device]] takes 40 hours to construct, then one full week of terraforming.<br />
<br />
<br />
= Terraformed Planets =<br />
<br />
{|class="wikitable"<br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Star System</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Planet/Moon Name</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Body Type</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Method</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Player</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> New Dawn</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Runt</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Planet</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Small_G-Device_.28SGD.29|Small G-Device]]</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> RAM</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Black Hell</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Carbonite</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Planet</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Large_G-Device_.28LGD.29|Large G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Hubes</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Aptic</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Seguno</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Moon</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Small_G-Device_.28LGD.29|Small G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Hubes</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Haven</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Martine</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Moon</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Small_G-Device_.28LGD.29|Small G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Hubes</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Hyde</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Andelain</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Planet</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Small_G-Device_.28LGD.29|Small G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Hubes</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Boraash</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Delktou</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Moon</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Small_G-Device_.28LGD.29|Small G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Hubes</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Arda</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Mellyrn</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Moon</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Small_G-Device_.28LGD.29|Small G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> SilverWill</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Keystone</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Oasis</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Planet</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Large_G-Device_.28LGD.29|Large G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> barconis</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Prism</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Refraction</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Planet</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Large_G-Device_.28LGD.29|Large G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Seeker5</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Raxia</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Brax</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Moon</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Small_G-Device_.28LGD.29|Small G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> SilverWill</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Babylon</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Babel</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Moon</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> [[Kickstarter_2014_Campaign#Small_G-Device_.28LGD.29|Small G-Device]]</div> <br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> Agamemnon</div><br />
|}<br />
<br />
= Videos =<br />
<br />
[https://www.youtube.com/watch?v=X3F__lQk3K0 Terraforming Promotional Video]<br />
<br />
[https://www.youtube.com/watch?v=sm73pmy0bHA Waervyn's Terraforming Dangers Video]<br />
<br />
<br />
----<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/ElectionsElections2016-06-12T13:04:39Z<p>Worm: /* Player Political Roles */</p>
<hr />
<div>There are four political offices in Ascent:TSG which are determined in an election by colonists. Each colonist at a colony and OSB counts as a vote in the election and players that control a colony can 'convince' their colonists to choose a candidate.<br />
<br />
[https://www.youtube.com/watch?v=UXMVqJaPtxg Waervyn's Politics and Election Video]<br />
<br />
<br />
= Player Political Roles =<br />
<br />
Any player in Ascent:TSG can become a political representative and achieve a relevant position of power, if they receive the majority of the colonists votes in an election.<br />
<br />
{|class="wikitable"<br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Role''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Territory Control''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Counted Votes''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Responsibilities / Powers''</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Mayor</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Individual Colony</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Individual Colony</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Change colony name<sup>*</sup></div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Governor</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Planet</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">All colonies and linked OSB's at a planet</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Change planet name</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Senator</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Star System</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">All colonies and OSB's in a star system</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><p>Change star system name</p><p>Propose/Accept/Deny construction of new warp gates to the star system</p></div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">President</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Inner Systems</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">All colonists in the universe</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Allow/Deny construction of new warp gates to inner systems (with Jam as their overlord representing UNCA)</div><br />
|}<br />
<br />
<sup>*</sup> Currently unavailable if new Mayor did not construct the colony.<br />
<br />
= The Political Arena =<br />
<br />
Any open politically-related information involving players and the election process is discussed in the Politics forum in a role-play (RP) format:<br />
<br />
http://forum.thespacegame.com/viewforum.php?f=11<br />
<br />
<br />
=== Role-Playing ===<br />
<br />
''Role-playing refers to the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the Oxford English Dictionary offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses:''<br />
<br />
* ''To refer to the playing of roles generally such as in a theatre, or educational setting;''<br />
<br />
* ''To refer to taking a role of an existing character or person and acting it out with a partner taking someone else's role, often involving different genres of practice;''<br />
<br />
* ''To refer to a wide range of games including role-playing video game, play-by-mail games and more;''<br />
<br />
* ''To refer specifically to role-playing games.''<br />
<br />
<br />
Anything further then that is created mainly by us the community. Examples of community added politics are discussions on gate projects, proposals to Jam for elections and/or procedural changes, and many other forms of role-played (RP) politics. The basic premise is that all discussion be 'in character' of the political representative your in-game character reflects. When posting you do not post as a person playing a game or talk about game mechanics. If there is a bug, issue, or feature that affects your role play, try to explain the situation as an in-character politician.<br />
<br />
<br />
In practice:<br />
<br />
"I want to gate System X to Vulcan"<br />
<br />
becomes:<br />
<br />
"I, Senator Hubes of System X would like to propose a gate to link the good people of System X to Vulcan...etc, etc, other political motivation, blah blah"<br />
<br />
<br />
= The Election Process =<br />
<br />
The UNCA (Jam the game developer) decides when it is time to have an election. After extensive discussions with the community, an election cycle of at least three months was chosen to allow newly-elected officials to plan and achieve long-term projects such as gate construction.<br />
<br />
UNCA will announce elections in the Politics thread on the forums. An in-game mail will also be sent to all players that have a colony/OSB which qualifies in the election:<br />
<br />
[[File:Mail_-_Election_-_You_have_pending_votes_1.jpg|border|600px|Mail - Election - You have pending votes message]]<br />
<br />
<br />
Players will have one week to choose their candidates and can change their vote at any time during the voting period. To see your voting options, click Character, then Votes in the Player Info menu:<br />
<br />
[[File:Character_-_Player_Info_1_-_crop_1.jpg|border|430px]]<br />
<br />
<br />
A menu of colonist totals will appear for each of the specific positions (Mayor, Governor, Senator, President) available to the player. A player selects a menu item and types in the name of the candidate they wish the colonists to vote for in the election. Colonists will oblige 100% with the player's request at this time. In the future, colonists with AI may awaken and vote individually.<br />
<br />
[[File:Votes_-_By-election_-_April_2015_-_Prolapser_Votes_1_-_crop_1.jpg|border|589px|Votes - Colony and OSB list - Before selecting candidate]]<br />
<br />
<br />
Select a menu option and type in the name of the candidate (for Mayor, it is usually yourself):<br />
<br />
[[File:Votes_-_By-election_-_April_2015_-_Prolapser_Votes_2.jpg|border|521px|Votes - Entering candidate name]] <br />
<br />
<br />
The menu will update with your voting candidate. You can change the candidate name at any time during the election:<br />
<br />
[[File:Votes_-_By-election_-_April_2015_-_Prolapser_Votes_3.jpg|border|591px|Votes - Colony and OSB list - After selecting one candidate]]<br />
<br />
<br />
After the election, a in-game mail is sent to all the winning player candidates.<br />
<br />
[[File:Election_Results_-_Jan_15_2015_-_Prime_Prolapserium_Mayor_-_crop_1.jpg|border|550px]]<br />
<br />
<br />
<br />
== By-Elections ==<br />
<br />
By-elections are monthly elections to elect Governors, Senators, and Mayors in previously uncolonized planets/star systems with no incumbent. The by-election will allow the acceptance of new political representatives for the new unrepresented colonies and star systems to become part of the UNCA government and participate in debates in the [http://forum.thespacegame.com/viewforum.php?f=11 Politics forum]. A by-election has no effect on the currently elected Mayors, Governors, Senators, or President in other incumbent star systems. <br />
<br />
As of April 2015, monthly by-elections are now automatically scheduled for the third of every month in systems/planets with no incumbent. The by-election lasts for two days.<br />
<br />
<br />
<br />
= Powers =<br />
<br />
If you have been elected to a position, the following computer commands become available depending on your position (open computer, type a question mark, hit return to see list):<br />
<br />
[[File:Election_Computer_Commands_1.jpg|border|341px| Election - Computer commands]]<br />
<br />
<br />
== Governor ==<br />
<br />
=== Renaming a planet/moon ===<br />
<br />
Player needs to be in orbit of their planet/moon for this command to work:<br />
<br />
'''gg.nameobject''' <New Planet/Moon Name><br />
<br />
Example: gg.nameobject Guild Prime<br />
<br />
<br />
== Senator ==<br />
<br />
=== Renaming a star system ===<br />
<br />
Player needs to be in their star system for this command to work:<br />
<br />
'''gg.namesystem''' <New Star System Name><br />
<br />
Example: gg.namesystem Miner's Paradise<br />
<br />
<br />
=== Planning a warp gate ===<br />
<br />
Player needs to be in the system where they are Senator. Fly to a location where a new warp gate would be best, such as near other warp gates. Type:<br />
<br />
'''gg.plangate''' <br />
<br />
A proposed gate will appear. Now you need to hyperjump to the star system where you want the gate to connect. This can be any system. When you arrive at the new system, find a good location and once again type:<br />
<br />
'''gg.plangate''' <br />
<br />
A window will appear showing the material requirements. You can click Yes or No to propose the gate. If you click Yes, then the gate will be proposed and a mail will be sent to the Senator of the destination system you just connected. If the Senator accepts the gate, then the gate becomes active for construction and can be filled with materials.<br />
<br />
<br />
<br />
== Mayor ==<br />
<br />
If you constructed a colony and made yourself Mayor, then you maintain full control of the colony. If someone named you Mayor of a colony you did not construct yourself, you currently have no powers; not even the power to change the colony name (pending game fix).<br />
<br />
<br />
== President ==<br />
<br />
President Elect gets to Approve or Deny gate proposals to the original inner 9 systems.<br />
<br />
Usually a post will be made in the Politics section of the forum by the President asking for debate, for and against.<br />
<br />
After the community discusses various aspects of the gate proposal, the president will usually then discus the pros and cons with UNCA.<br />
<br />
Only if UNCA is satisfied that the get is required would the President then approve the gate.<br />
<br />
Gate approval by the president does not allow the gate to start building, it then goes to an approval request directly to UNCA.<br />
<br />
Only after UNCA approves the gate will it be able to be built. <br />
<br />
Currently with 4 gates out of the inner 9, UNCA are at the opinion that no more gates are required.<br />
<br />
= Previous Full Elections =<br />
<br />
<br />
'''Colonial President'''<br />
<br />
The Colonial President is elected by the majority of all colonists that vote in the Ascent:TSG universe.<br />
<br />
{|class="wikitable"<br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Date''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Player Elected''</div><br />
!<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">''Votes Received''</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">July 23, 2014</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Johneaux</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">N/A</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">January 15, 2015</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Johneaux</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">4 millionish</div><br />
|-<br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">June 20, 2015</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">Prolapser</div><br />
|<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">34,978,645</div><br />
|}<br />
<br />
<br />
'''Senators'''<br />
<br />
Senators are elected by the majority of all colonists that vote within a specified star system. A red section denotes the non-existence of the entity at the time of the election.<br />
<br />
{|class="wikitable"<br />
<br />
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|<div class="center" style="width: auto; margin-left: auto; margin-right: auto; style="background-color: #FF9999">''(Renamed New Dawn)''</div><br />
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[[Category:Pages_needing_updated_screenshots]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/ColoniesColonies2016-06-12T12:59:30Z<p>Worm: /* Claiming a deed */</p>
<hr />
<div>[[File:Domes.png|right]]<br />
== Overview ==<br />
<br />
Colonies can be set up on non-core planets where you have a deed. Environmental domes allow you to establish and manage a habitable environment for colonists and colony buildings on planets or moons that have not yet been terraformed. <br />
<br />
These colonies can produce food and/or minerals which can supplement the resource supply available within the core as well as meet the needs of local expansion. Once a [[Markets#Stock_Market|Stock Market]] has been built, options are available to allow colonies to trade amongst each other.<br />
<br />
== Prerequisites ==<br />
<br />
Stellar Credits (SC) are acquired by purchasing premium content via the options button. SC are awarded at a rate of 100/month/premium.<br />
Deeds require 80 SC to claim and 80 SC per month to maintain. <br />
<br />
Before claiming a deed on a planet that you intend to colonize, you should have already acquired (from [[Deep Six]]) the blueprints for Environmental Domes and Automated Fission Power Plants. <br />
<br />
You will also need the blueprint for the traditional Transport Grids, substantial reserves of minerals for construction, as well as Graphene and Superconducting Coils. You will also need a [[Space Ships|ship]] with a large passenger and cargo capacity, and a suitable [[Hyperdrives|Hyperdrive]] fitted if your new colony is not in a gated system.<br />
<br />
Another page to look over for good information as you start considering a colony is [[Planet_Evaluation_for_Colonization]].<br />
<br />
Having Core Sampling Probes is almost a necessity. It it recommended that you '''probe a planet before you claim a deed'''. Go to the [[Probing Tutorial]] for more information on how to probe the planet you are interested in settling.<br />
<br />
== Deed Placement ==<br />
<br />
Before claiming a deed, ensure that the land under the deed is mostly flat, and has suitable resource levels. This information can be found by [[Probing_Tutorial|probing]] the planet. Colonies should not be placed on extra-hilly moons at all, and you should also avoid building on steep hillsides except where absolutely necessary.<br />
<br />
Once [[Probing_Tutorial|probed]], use the show mb.coresample command on various plots (colored part of a show mb.samplemapoverlay) to determine a good place for the center of the deed. Beware that actual deposits of minerals do not completely correspond to the mb.samplemapoverlay. There is always some overlap. You do not want to invest your limited supplies of Graphene, Superconducting Coils, Titanium, Carbon and Aluminum on a dome when the land under the dome lacks development potential.<br />
<br />
Waervyn shows the basics of picking a location and deed placement: [https://www.youtube.com/watch?v=BXQJ70gsmJ0 Waervyn's Colonization Video]<br />
<br />
<br />
== Claiming a deed==<br />
[[File:Claimdeed.png|200px|right]]<br />
While in [[EVA]] there will be a button that says Claim Deed. If you have landed your ship in the position that you want to be your colony center, just press this button, and accept the confirm popup. <br />
<br />
Once claimed, you will be charged 80 Solar Credits. You can find your Solar Credit amount by clicking Character then click Assets.<br />
<br />
== Dome Placement ==<br />
<br />
Upon claiming a deed, you will want to place your first dome. Ensure the land it is being placed on is flat, or close to flat, and be absolutely sure that it has minerals present under substantial parts of the dome, if not the entire area.<br />
<br />
Upon placing your dome, you will notice a structure at the centre of the dome, at ground level. This is the dome control tower. The commands you can use with the dome control tower console can be found in the latter part of this article.<br />
<br />
=== Underwater Domes ===<br />
[[File:Underwaterdome.png|thumb|200px|right]]<br />
On worlds with oceans the dome may be built either above or below sea level. If the edge of your dome touches the water, it will assume it is submerged and you will have to empty the entire dome of water. It is best to place your dome either entirely underwater or not in the sea at all. <br />
<br />
Note that in an h2o-only ocean, you will have difficulty finding sufficient nitrogen for your undersea dome atmosphere. Nitrogen will have to be "unloaded" from a ship into the dome. Having an underwater dome on worlds with no atmospheric h2o is a benefit. Connecting it through transport lines allows storage of h2o with the underwater dome while storing n and o2 in the above ground domes. Filling these domes just requires transferring the stored nitrogen to the underwater dome. The dome can make o2 from splitting h2o.<br />
<br />
'''Warning: Underwater domes take 10 days to empty.'''<br />
<br />
== Transport Grid Placement ==<br />
[[File:Domelayout2.jpg|400px|right]]<br />
<br />
After placing your dome and supplying its materials, the first thing you will want to build are Transport Grids. Keep them three squares apart creating parallel rows of TG connected on one end. The three square separation allows for two squares of land to be developed in between each Transport Grid. The intersecting grids can be located within the dome boundary, but they do not necessarily have to be.<br />
<br />
== Energy Supply ==<br />
<br />
The next thing to build are your Automated Fission Power Plants. You will need approximately 2-3 power plants before construction is finished to manage the dome's atmosphere, approximately 6 power plants for a single dome farm colony, and substantially more power plants for mining colonies.<br />
<br />
As these power plants are designed for rough environments, they can and should be built outside the dome, though they must be connected using Transport Grids.<br />
<br />
When deleting and adding buildings, any interruptions to supply of energy to the dome control tower (if you accidentally remove a critical transport grid section while attempting to remove a building) will leave the dome controls unpowered. Your polarization and gravity modifications are immediately affected. Other levels could loose levels over time.<br />
<br />
<br />
== '''Dome Control Management''' ==<br />
[[File:Domecontrol.png|right|300px]]<br />
Click on the dome control tower to manage the dome's computer. You will see a console. Commands that you can use to set up your dome's atmosphere are listed below.<br />
<br />
You will want the Radiation, Gravity and Pressure as close to 1 as possible. The Radiation and Gravity are managed in their own right. The pressure is a function of the quantities of gases present within the dome. You will need the gas amounts and water vapour (N2, O2, CO2 and H2O) to sum up to approximately 430,000 tons. They will need to be at proportions similar to Earth's atmosphere.<br />
<br />
'''All dome commands are lower case. Characters like / ' ` can damage dome commands and force a total reset.'''<br />
<br />
<br />
=== del ===<br />
Deletes the specified command line. Each line is numbered. Syntax: del 12 (where 12 is the line to be deleted).<br />
<br />
<br />
=== polarize ===<br />
Sets the level of radiation shielding occurring within the roof glazing of your Environmental Dome. This prevents the radiation, where applicable, from cooking your dome's residents.<br />
The number can also be set to increase the amount of radiation received by your dome, in low radiation environments.<br />
<br />
To calculate your polarization number, divide 1 by the radiation your dome receives. You will not be able to find the Radiation level until you have a completed dome. When you click on a completed dome the first line will show base radiation.<br />
<br />
<br />
=== modgrav ===<br />
Changes the level of gravity within the dome. Ideally this should be set to the difference between external gravity and 1. If a planet has over 1g, modgrav -## (## represents the number to be subtracted) is used where the number is 1 less then the gravity. If the planet is below 1g, then modgrav ## is added to get to 1g.<br />
<br />
Examples:<br />
<br />
'''modgrav -3.044'''<br />
<br />
'''modgrav .627'''<br />
<br />
<br />
=== heat ===<br />
Heats the air/gases within your dome. Can and should be made conditional. All temperatures are in degrees Kelvin. This value should be the coolest you want your dome to get during the night.<br />
Best setting:<br />
<br />
'''heat temp < 296.4'''<br />
<br />
Read as "heat when temp is less than 296.4 K"<br />
<br />
<br />
=== cool ===<br />
Cools the air/gases within your dome. Can and should be made conditional. All temperatures are in degrees Kelvin. This value should be the warmest you want your dome to get during the day.<br />
Best setting:<br />
<br />
'''cool temp > 297'''<br />
<br />
Read as "cool when temp is greater than 297."<br />
<br />
<br />
=== vent ===<br />
Separates and expels specified gas including nh3(Ammonia), ch4(Methane), and co2(Carbon Dioxide), as well as useful gases such as Nitrogen, Oxygen, and water out of the dome atmosphere. Venting can and often should be made conditional, so that these gases are only expelled above your preferred upper limit for each gas.<br />
<br />
All Carbon must be vented. The dome's computer does not do a very good job stabilizing the carbon in its molecular form. The technology to achieve this is unlikely to ever be developed during our lifetimes.<br />
<br />
All surplus gases must be conditionally vented above the levels you want in your atmosphere. Where a gas is also needed for split or combine functions, make the vent command conditional at a slightly higher quantity than the condition set on the split or combine function. The vent command should also follow any combine or split command. This is the only command that order matters. If you vent a molecule before you combine it, there will be nothing to combine.<br />
<br />
Examples:<br />
<br />
'''vent n2 n2 > 300000'''<br />
<br />
Read as "vent n2 when n2 is greater than 300,000." This will only vent nitrogen after the dome has 300,000 tons in the atmosphere.<br />
<br />
'''vent c'''<br />
<br />
This vents all loose carbon in the dome atmosphere. Carbon can not be stored and is toxic even at lower levels. Adding this at the bottom of your commands insures clean healthy air for colonists.<br />
<br />
The vent command is the most powerful command. It moves approximately 30 tons per second. It takes time, but it will empty your domes of all unwanted gases, and keep the good gases at the right balance.<br />
<br />
<br />
=== store ===<br />
Stores a quantity of unwanted gases from the dome into a warehouse, once the dome is habitable and has a warehouse. Codes of gases that can be stored are, h, n2, o2, h2o, ch4, nh3, and co2. <br />
<br />
Examples:<br />
<br />
To store 100,000 units of hydrogen (h): '''store h 100000'''<br />
<br />
To store 12,345 units of oxygen (o2): '''store o2 12345'''<br />
<br />
To store one million units of nitrogen (n2): '''store n2 1000000'''<br />
<br />
To store 5 units of water (h2o): '''store h2o 5'''<br />
<br />
To store 10 units of carbon dioxide (co2): '''store co2 10'''<br />
<br />
To store 10 units of ammonia (nh3): '''store nh3 10'''<br />
<br />
To store 25 units of methane (ch4): '''store ch4 25'''<br />
<br />
<br />
=== split ===<br />
Separates out the molecular bonds between various atmospheric gases, to yield potentially useful gases. For example, you can create a conditional rule to split NH3 into Nitrogen (required for atmosphere) and Hydrogen (can be stored and/or vented and/or recombined into water). <br />
<br />
This can be a conditional command allowing splitting as it detects levels.<br />
<br />
'''split co2 o2 < 92000'''<br />
<br />
Read as "split co2 when o2 is less then 92,000."<br />
<br />
This will split and produce c (to be vented) and o2 for dome atmosphere until 92,000 tons of o2 are in the dome atmosphere then stop.<br />
<br />
<br />
=== combine ===<br />
Recombines split gases or gases obtained using intake. For example, if you have H2 from an intake or a split command, and you have O2 from another split command, you can combine the two to make water. The 'Combine' command does not support conditional parameters.<br />
<br />
To make water (H2O): '''combine h o2'''<br />
<br />
'''*** Combine command is not conditional. It will free run and ignore any conditions added to it.''' If left in without the proper settings, it will use up available oxygen ant make a dome take much longer to become habitable, or use up oxygen and make it uninhabitable or never reach habitability.<br />
<br />
<br />
=== intake ===<br />
Sets the dome controls to retrieve a specific gas from the atmosphere.<br />
<br />
To see what gases can be retrieved from the atmosphere, use the computer command '''show rs.composition''' while you are in the atmosphere. The available gases are also listed in the Dome Control window at the bottom.<br />
<br />
[[File:Guild_Prime_-_show_rs.composition_1.jpg|border|345px|Commands]]<br />
<br />
<br />
Examples:<br />
<br />
Intake water gas (H2O): intake h2o<br />
<br />
Intake nitrogen (N): intake n<br />
<br />
Intake oxygen (O2): intake o2<br />
<br />
These commands can and most times should be conditional. This allows the dome to only intake what is needed. The correct syntax is as follows:<br />
<br />
'''intake n2 n2 < 300000'''<br />
<br />
Read as "intake n2 when n2 is less than 300,000. Seldom is '>' used in an intake since this will free run once the level has been reached, yet not intake any until that level is achieved.<br />
<br />
<br />
=== unload ===<br />
Allows a player to drop Hydrogen, Oxygen, and any other atmospheric elements, directly into the dome from your ship's cargo hold. Most domes will not use this feature as it's infinitely more efficient to intake and use gases that are present locally. You would normally only use this command if your dome is on a planet with no atmosphere or where a specific element is missing from the atmosphere. This is a one-off feature: it will not continue to raid your ship's hold for atmospheric gases the next time you visit your dome.<br />
<br />
Example: '''unload 500 Water'''<br />
<br />
<br />
=== copy x y ===<br />
<br />
This will copy the commands of the dome at coordinates x, y and input them into the current dome. <br />
*This command is undocumented in the Dome Control Interface at present.<br />
<br />
[[File:DomeCopy.png]]<br />
<br />
=== reset yesimsure ===<br />
<br />
This command will completely reset your dome and the gasses inside to planetary conditions. '''Only use as a last resort!'''<br />
<br />
Example: '''reset yesimsure'''<br />
<br />
== Sample Environmental Controls ==<br />
<br />
Here is a generic set of dome instructions that will generally work on most planets. A few things need to be tweaked at times to adjust for no h2o in atmosphere. Often, it is easier to buy h2o at colonies for 1 credit a ton, haul and unload in each dome. 1000 will easily get you habitability if everything else is correct. The only thing that needs to be changed to fit the planet is the polarize and modgrav. It is already set to store 10000 tons of hydrogen as soon as there is warehouse space. This number can be raised or line deleted if you did not want to store hydrogen and the rest of the settings will work. co2 is actually not required at all at present even if you get the warning "co2 levels are too low for plant growth." It is good to keep it in when this is corrected in the future. <br />
<br />
<br />
polarize 1.0000 (replace with result of 1/Radiation Level)<br />
<br />
modgrav 0.000 (replace with planet gravity level -1)<br />
<br />
heat temp < 296.4 <br />
<br />
cool temp > 297 <br />
<br />
intake n2 n2 < 333000 <br />
<br />
intake co2 co2 < 250 <br />
<br />
intake h2o h2o < 1000 <br />
<br />
intake nh3 nh3 < 50 <br />
<br />
split nh3 <br />
<br />
split co2 o2 < 92000 <br />
<br />
vent h2o h2o > 2000 <br />
<br />
vent nh3 nh3 > 100 <br />
<br />
vent n2 n2 > 333500 <br />
<br />
vent ch4 <br />
<br />
vent co2 co2 > 300 <br />
<br />
vent o2 o2 > 92500 <br />
<br />
vent c <br />
<br />
store h 10000 (replace 10000 with amount you want stored or delete line to not store. If you add it back later, it must be above the vent h command.)<br />
<br />
vent h <br />
<br />
<br />
<br />
[[Achibot-3 Rocky Planet 4|Epoch, Neolithica]]<br />
<br />
[[Johneaux-19 Rocky Planet 14|Prime, Guild Prime]]<br />
<br />
[[seikatsukira-72 Rocky Planet 7|Primo Spe, Septem]]<br />
<br />
== Dome Control Programs ==<br />
<br />
A player made dome control program is available to assist in setting the controls in new domes. It also has a delete feature to delete a series of lines as needed. 32 and 64 bit versions can be downloaded at the links below.<br />
<br />
[[http://miners-guild.com/downloads/RAMdomev2.exe 64-Bit Dome Control Program]]<br />
<br />
[[http://miners-guild.com/downloads/32bitRAMdomev1.exe 32-Bit Dome Control Program]]<br />
<br />
== Dome Extras ==<br />
<br />
[[Hobo's Dome Habitability Tutorial|Hobo's Dome Habitability Tutorial]]<br />
<br />
'''Bolter's Dome observations:'''<br />
<br />
*A dome can be made habitable with 20% Oxygen and 80% of non toxic filler (Nitrogen and water are non toxic).<br />
*A dome is habitable between 0.7 and 1.3 atm.<br />
*A dome is habitable between 0.5% and 30% of water.<br />
*A dome can split faster than it can intake.<br />
*A dome can vent faster than it can split.<br />
*Splitting output follows molecular ratios.<br />
*Domes without population can serve as gas storage when connected by grid to warehouses.<br />
<br />
<br />
The most important factor in determining brewing time, is the amount of gases in the proposed dome. If the atmosphere is thin, you have to bring gases in to reach at least 0.7atm. If you have a heavy atmosphere, then you'll have to vent down to no more than 1.3atm. While you can vent quicker than you can intake, anything over 2atm is slower to vent than building up.<br />
<br />
<br />
The second most important factor is the composition of the world's atmosphere, as that defines both the degree of correction needed, as well as the potential fuel output rate of the dome. The hard number is the O2 which ranges from 60k to 120k tons between the pressure limits. Since splitting rates follow molecular ratios, CO2 yields twice the O2 per tick than water does. So given two equal worlds, the one with CO2 will brew up faster than the H2O one. Water, however, can make up to 30% of the non-toxic filler, so a world with 50%N2 and 30%H2O only needs 20%O2 and it's the fastest prospect for habitability. Also, since domes split faster than they intake you can get a higher rate of O2 production from splitting an excess of CO2, than bringing it in to be split. Finally, if you only have one available, CH4 > NH3 > H2O in fuel potential.<br />
<br />
== Colony Buildings and Colonists ==<br />
<br />
You will already have blueprints for the basic colony buildings such as Water Tower, Residential Tower, Warehouse, Entertainment Complex, Mines and Farms, if you have built successful [[Settlements|settlements]] on core planets and moons. Dome colonies are larger and slightly harder to build versions of these, though dome colonies are potentially far more lucrative.<br />
<br />
All buildings must adjoin at least one transport grid section to operate correctly.<br />
<br />
All buildings must have workers to operate correctly. In the core there are millions of unemployed residents, and thus finding labor is not difficult. On colonies you will only have workers present if you transport them yourself.<br />
<br />
(We can only hope their presence is entirely voluntary. At present this is unclear, especially since the UNCA is paid per colonist but there is no evidence that the colonists themselves are being paid for their presence or their labor.)<br />
<br />
You should recruit colonists (by clicking Manage Settlement -> Recruit Colonists), while within 100,000km of your colony, once your dome is habitable and you have completed buildings for colonists to work, rest and play. You will be told which system you need to go to upon each allocation, and how much you will need to pay the UNCA for that allocation.<br />
<br />
You should continue to recruit and transport more colonists until your colony has reached full employment.<br />
<br />
A typical dome full of mines or farms and a few towers will require approximately 2,000 colonists. Spaceships can expand passenger space by attaching Passenger Quarter modules. A Class 7 Passenger Quarter module can fit an additional 107 passengers and you can fit as many Passenger Quarter modules onto your ship as long as you have cargo space. Higher class Passenger Quarter modules carry more passengers on your ship.<br />
<br />
==== Colonist Delivery ====<br />
<br />
Colonists must be brought to within 5,000 meters of the center of your deed, often called the Deed Stake. It is the right hand bottom corner of the colony name plate. They will find their own way to your colony from there. This gameplay feature will change once sufficiently large airlocks are developed.<br />
<br />
== '''Pictures''' ==<br />
<br />
'''[[Pictures|Click here]]'''<br />
<br />
<br />
= Videos =<br />
<br />
[https://www.youtube.com/watch?v=MpiVL4wzRII Waervyn's Building a Dome Video]<br />
<br />
[https://www.youtube.com/watch?v=X24D9vq3uUI Waervyn's Dome Commands Video]<br />
<br />
[https://www.youtube.com/watch?v=dB_PyRQN3L8 Waervyn's Resource Offsets Video]<br />
<br />
[https://www.youtube.com/watch?v=doTvBLrk2Ys Waervyn's Colonists Video]<br />
<br />
[https://www.youtube.com/watch?v=224U0toOS04 Waervyn's Stock Market Video]<br />
<br />
[https://www.youtube.com/watch?v=x2t5mquD7Ys Waervyn's Building Optimization Video]<br />
<br />
[https://www.youtube.com/watch?v=UE7L0bn0VQw Waervyn's Structure Count Video]<br />
<br />
[https://www.youtube.com/watch?v=qxw6uK_IUgA Waervyn's Automatic Dome Commands Video]<br />
<br />
[https://youtu.be/3MywTHl6dCE Waervyn's Sewage, Fertilizer & Farm efficiency Video]<br />
<br />
----<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]<br />
<br />
[[Category:Pages_needing_updated_screenshots]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/EVAEVA2016-06-12T12:38:11Z<p>Worm: </p>
<hr />
<div>Extra Vehicular Activity - When you exit your space craft with your space suit on.<br />
<br />
At planets and moons outside the Apollo core 9 systems, you can land your ship on the surface and the '''EVA''' button will become active at lower center of screen.<br />
<br />
When outside of your space ship, you can walk around the planet surface and 2 new buttons will activate '''Take Soil Sample''' and '''Claim Deed''' as well as '''EVA''' becoming '''End EVA'''.<br />
<br />
When you claim a deed the 0,0 coordinates of your new colony will be located where you landed your ship, not where you are standing. <br />
<br />
You will need to take a sample to analyze the soil for its suitability for crops and mineral percentages with the ships computer.<br />
<br />
Click 'End EVA' to return to your ship.<br />
<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/EVAEVA2016-06-12T12:36:40Z<p>Worm: </p>
<hr />
<div>Extra Vehicular Activity - When you exit your space craft with your space suit on.<br />
<br />
At planets and moons outside the Apollo core 9 systems, you can land your ship on the surface and the '''EVA''' button will become active at lower center of screen.<br />
<br />
When outside of your space ship, you can walk around the planet surface and 2 new buttons will activate '''Take Soil Sample''' and '''Claim Deed''' as well as '''EVA''' becoming '''End EVA'''.<br />
<br />
When you '''Claim a Deed''' the 0,0 cooridinates of your new colony will be located where you landed your ship, not where you are standing. <br />
<br />
You will need to take a sample to analyze the soil for its suitability for crops and mineral percentages with the ships computer.<br />
<br />
Click 'End EVA' to return to your ship.<br />
<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/EVAEVA2016-06-12T12:32:17Z<p>Worm: </p>
<hr />
<div>Extra Vehicular Activity - When you exit your space craft with your space suit on.<br />
<br />
At planets and moons outside the Apollo core 9 systems, you can land your ship on the surface and the 'EVA' button will become active at lower center of screen.<br />
<br />
When outside of your space ship, you can walk around the planet surface and 2 new buttons will activate 'Take Soil Sample', 'Claim Deed' as well as 'EVA' becoming 'End EVA'.<br />
<br />
You will need to take a sample to analyze the soil for its suitability for crops with the ships computer.<br />
<br />
Click 'End EVA' to return to your ship.<br />
<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Outer_Star_BaseOuter Star Base2016-06-12T12:26:38Z<p>Worm: /* OSB Guidelines */</p>
<hr />
<div>An Outer Star Base (OSB) is very similar to a Private Space Station / Inner Star Base (ISB) with exceptions. <br />
<br />
An OSB:<br />
* Costs 80 Stellar Credits to set-up, 0 Stellar Credits if set-up in the orbital proximity of your colony and linked. Has a monthly cost of 40 Stellar Credits if not linked to a colony.<br />
* Can be set up almost anywhere in outer space except the inner systems.<br />
* It does not have rings. A cube of approximately 200x200x200 squares is reserved for the OSB (each square unit can contain one star base module).<br />
<br />
<br />
== Starting an Unlinked OSB ==<br />
Fly to the location you want a star base and use the computer command: '''gg.planstarbase'''<br />
<br />
You will be asked if you are sure you want to plan an unlinked star base at this location and if so to enter '''gg.planstarbase yesimsure'''<br />
<br />
== Attaching an OSB to your Existing Colony ==<br />
Go to your colony warp-in point. Follow the Stock Market laser up and away from the planet (at least 200km above the planet and within gravity of planet). Use the computer command: '''gg.planstarbase'''<br />
<br />
<br />
== OSB Modules ==<br />
The OSB uses the same modules as an ISB, with the exception of Star Base Rings and the Research Laboratory.<br />
<br />
== OSB Guidelines ==<br />
A properly designed ISB is currently much more productive per factory than an OSB because ISB gets an automatic 200% morale boost from the entertainment module with all 4 foods.<br />
<br />
The first building to be constructed should be a Shipyard on location (0,0,0) since the building has a large protruding configuration.<br />
<br />
Warehouses need water (H2O), so import water from a colony and store in the warehouse. The water won't be consumed, but is recycled by the warehouses and satisfy the demand requirements.<br />
<br />
Building an entertainment module near (0,0,0) will help you see your OSB on proximity radar. One entertainment module per 50,000 colonists is recommended.<br />
<br />
If you plan on building a manufacturing OSB, one strategy is to build up with warehouses, then build into 1,x,1 and 1,x,2 and then build a layer of factories of one type. Repeat upwards for all factories you want so you have layers of factories. Connected to a single pillar of warehouses. Then if you want to deactivate a production type, you just power off a single warehouse at 1,x,2 and it will power off the entire block of factories.<br />
<br />
Morale for an OSB that is supplied with all four food types is 34% maximum. This can be augmented by supplying Beer, Wine, Cigars and Neurostimulators. However, these items will have a detrimental effect on the health of our colonists.<br />
<br />
Although the OSB reserves 200x200x200 for your star base, the actual accessible construction range is described as a 1/8th sphere where (0,0,0) is the center (picture not to scale).<br />
<br />
[[File:Ascent_-_One-Eighth_Sphere_of_OSB_-_v2.jpg|border|316px|One-eighth shape of accessible OSB space]]<br />
<br />
==Planning OSB Modules==<br />
[[File:OSBPlanning.png]]<br />
<br />
You can plan the modules for your OSB by placing a ship at the co-ordinates you wish to place a Module and then clicking the name of the module. It is recommended that you use a small ship that has directional thrusters for this purpose: a Manta or Yeti with the Landing Gear deployed are ideal. The recommended method is to point the ship in the direction you wish to lay the row of Module and, with the Grav Abchor on, slowly move down the row clicking the module name when the co-ordinates change.<br />
<br />
<br />
== Videos ==<br />
[https://www.youtube.com/watch?v=e88YB6Q_zdw Waervyn's Outer Star Base Part One Video]<br />
<br />
<br />
----<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]<br />
<br />
[[Category:Pages_needing_updated_screenshots]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Outer_Star_BaseOuter Star Base2016-06-12T12:18:56Z<p>Worm: /* OSB Modules */</p>
<hr />
<div>An Outer Star Base (OSB) is very similar to a Private Space Station / Inner Star Base (ISB) with exceptions. <br />
<br />
An OSB:<br />
* Costs 80 Stellar Credits to set-up, 0 Stellar Credits if set-up in the orbital proximity of your colony and linked. Has a monthly cost of 40 Stellar Credits if not linked to a colony.<br />
* Can be set up almost anywhere in outer space except the inner systems.<br />
* It does not have rings. A cube of approximately 200x200x200 squares is reserved for the OSB (each square unit can contain one star base module).<br />
<br />
<br />
== Starting an Unlinked OSB ==<br />
Fly to the location you want a star base and use the computer command: '''gg.planstarbase'''<br />
<br />
You will be asked if you are sure you want to plan an unlinked star base at this location and if so to enter '''gg.planstarbase yesimsure'''<br />
<br />
== Attaching an OSB to your Existing Colony ==<br />
Go to your colony warp-in point. Follow the Stock Market laser up and away from the planet (at least 200km above the planet and within gravity of planet). Use the computer command: '''gg.planstarbase'''<br />
<br />
<br />
== OSB Modules ==<br />
The OSB uses the same modules as an ISB, with the exception of Star Base Rings and the Research Laboratory.<br />
<br />
== OSB Guidelines ==<br />
A properly designed ISB is currently much more productive per factory than an OSB.<br />
<br />
The first building to be constructed should be a Shipyard on location (0,0,0) since the building has a large protruding configuration.<br />
<br />
Warehouses need water (H2O), so import water from a colony and store in the warehouse. The water won't be consumed, but used by the warehouses and satisfy the demand requirements.<br />
<br />
Building an entertainment module near (0,0,0) will help you see your OSB on proximity radar. One entertainment module per 50,000 colonists is recommended.<br />
<br />
If you plan on building a manufacturing OSB, one strategy is to build up with warehouses, then build into 1,x,1 and 1,x,2 and then build a layer of factories of one type. Repeat upwards for all factories you want so you have layers of factories. Connected to a single pillar of warehouses. Then if you want to de-activate a production type, you just power off a single warehouse at 1,x,2 and it will power off the entire block of factories.<br />
<br />
Morale for an OSB that is supplied with all four food types is 34% maximum. This can be augmented by supplying Beer, Wine, Cigars and Neurostikulators. However, these items will have a detrimental effect on the health of our colonists.<br />
<br />
Although the OSB reserves 200x200x200 for your starbase, the actual accessible construction range is described as a 1/8th sphere where (0,0,0) is the center (picture not to scale).<br />
<br />
[[File:Ascent_-_One-Eighth_Sphere_of_OSB_-_v2.jpg|border|316px|One-eighth shape of accessible OSB space]]<br />
<br />
==Planning OSB Modules==<br />
[[File:OSBPlanning.png]]<br />
<br />
You can plan the modules for your OSB by placing a ship at the co-ordinates you wish to place a Module and then clicking the name of the module. It is recommended that you use a small ship that has directional thrusters for this purpose: a Manta or Yeti with the Landing Gear deployed are ideal. The recommended method is to point the ship in the direction you wish to lay the row of Module and, with the Grav Abchor on, slowly move down the row clicking the module name when the co-ordinates change.<br />
<br />
<br />
== Videos ==<br />
[https://www.youtube.com/watch?v=e88YB6Q_zdw Waervyn's Outer Star Base Part One Video]<br />
<br />
<br />
----<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]<br />
<br />
[[Category:Pages_needing_updated_screenshots]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Outer_Star_BaseOuter Star Base2016-06-12T12:16:47Z<p>Worm: /* Starting an Unlinked OSB */</p>
<hr />
<div>An Outer Star Base (OSB) is very similar to a Private Space Station / Inner Star Base (ISB) with exceptions. <br />
<br />
An OSB:<br />
* Costs 80 Stellar Credits to set-up, 0 Stellar Credits if set-up in the orbital proximity of your colony and linked. Has a monthly cost of 40 Stellar Credits if not linked to a colony.<br />
* Can be set up almost anywhere in outer space except the inner systems.<br />
* It does not have rings. A cube of approximately 200x200x200 squares is reserved for the OSB (each square unit can contain one star base module).<br />
<br />
<br />
== Starting an Unlinked OSB ==<br />
Fly to the location you want a star base and use the computer command: '''gg.planstarbase'''<br />
<br />
You will be asked if you are sure you want to plan an unlinked star base at this location and if so to enter '''gg.planstarbase yesimsure'''<br />
<br />
== Attaching an OSB to your Existing Colony ==<br />
Go to your colony warp-in point. Follow the Stock Market laser up and away from the planet (at least 200km above the planet and within gravity of planet). Use the computer command: '''gg.planstarbase'''<br />
<br />
<br />
== OSB Modules ==<br />
The OSB uses the same modules as an ISB.<br />
<br />
<br />
== OSB Guidelines ==<br />
A properly designed ISB is currently much more productive per factory than an OSB.<br />
<br />
The first building to be constructed should be a Shipyard on location (0,0,0) since the building has a large protruding configuration.<br />
<br />
Warehouses need water (H2O), so import water from a colony and store in the warehouse. The water won't be consumed, but used by the warehouses and satisfy the demand requirements.<br />
<br />
Building an entertainment module near (0,0,0) will help you see your OSB on proximity radar. One entertainment module per 50,000 colonists is recommended.<br />
<br />
If you plan on building a manufacturing OSB, one strategy is to build up with warehouses, then build into 1,x,1 and 1,x,2 and then build a layer of factories of one type. Repeat upwards for all factories you want so you have layers of factories. Connected to a single pillar of warehouses. Then if you want to de-activate a production type, you just power off a single warehouse at 1,x,2 and it will power off the entire block of factories.<br />
<br />
Morale for an OSB that is supplied with all four food types is 34% maximum. This can be augmented by supplying Beer, Wine, Cigars and Neurostikulators. However, these items will have a detrimental effect on the health of our colonists.<br />
<br />
Although the OSB reserves 200x200x200 for your starbase, the actual accessible construction range is described as a 1/8th sphere where (0,0,0) is the center (picture not to scale).<br />
<br />
[[File:Ascent_-_One-Eighth_Sphere_of_OSB_-_v2.jpg|border|316px|One-eighth shape of accessible OSB space]]<br />
<br />
==Planning OSB Modules==<br />
[[File:OSBPlanning.png]]<br />
<br />
You can plan the modules for your OSB by placing a ship at the co-ordinates you wish to place a Module and then clicking the name of the module. It is recommended that you use a small ship that has directional thrusters for this purpose: a Manta or Yeti with the Landing Gear deployed are ideal. The recommended method is to point the ship in the direction you wish to lay the row of Module and, with the Grav Abchor on, slowly move down the row clicking the module name when the co-ordinates change.<br />
<br />
<br />
== Videos ==<br />
[https://www.youtube.com/watch?v=e88YB6Q_zdw Waervyn's Outer Star Base Part One Video]<br />
<br />
<br />
----<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]<br />
<br />
[[Category:Pages_needing_updated_screenshots]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Outer_Star_BaseOuter Star Base2016-06-12T12:16:30Z<p>Worm: /* Starting an Unlinked OSB */</p>
<hr />
<div>An Outer Star Base (OSB) is very similar to a Private Space Station / Inner Star Base (ISB) with exceptions. <br />
<br />
An OSB:<br />
* Costs 80 Stellar Credits to set-up, 0 Stellar Credits if set-up in the orbital proximity of your colony and linked. Has a monthly cost of 40 Stellar Credits if not linked to a colony.<br />
* Can be set up almost anywhere in outer space except the inner systems.<br />
* It does not have rings. A cube of approximately 200x200x200 squares is reserved for the OSB (each square unit can contain one star base module).<br />
<br />
<br />
== Starting an Unlinked OSB ==<br />
Fly to the location you want a star base and use the computer command: '''gg.planstarbase'''<br />
You will be asked if you are sure you want to plan an unlinked star base at this location and if so to enter '''gg.planstarbase yesimsure'''<br />
<br />
== Attaching an OSB to your Existing Colony ==<br />
Go to your colony warp-in point. Follow the Stock Market laser up and away from the planet (at least 200km above the planet and within gravity of planet). Use the computer command: '''gg.planstarbase'''<br />
<br />
<br />
== OSB Modules ==<br />
The OSB uses the same modules as an ISB.<br />
<br />
<br />
== OSB Guidelines ==<br />
A properly designed ISB is currently much more productive per factory than an OSB.<br />
<br />
The first building to be constructed should be a Shipyard on location (0,0,0) since the building has a large protruding configuration.<br />
<br />
Warehouses need water (H2O), so import water from a colony and store in the warehouse. The water won't be consumed, but used by the warehouses and satisfy the demand requirements.<br />
<br />
Building an entertainment module near (0,0,0) will help you see your OSB on proximity radar. One entertainment module per 50,000 colonists is recommended.<br />
<br />
If you plan on building a manufacturing OSB, one strategy is to build up with warehouses, then build into 1,x,1 and 1,x,2 and then build a layer of factories of one type. Repeat upwards for all factories you want so you have layers of factories. Connected to a single pillar of warehouses. Then if you want to de-activate a production type, you just power off a single warehouse at 1,x,2 and it will power off the entire block of factories.<br />
<br />
Morale for an OSB that is supplied with all four food types is 34% maximum. This can be augmented by supplying Beer, Wine, Cigars and Neurostikulators. However, these items will have a detrimental effect on the health of our colonists.<br />
<br />
Although the OSB reserves 200x200x200 for your starbase, the actual accessible construction range is described as a 1/8th sphere where (0,0,0) is the center (picture not to scale).<br />
<br />
[[File:Ascent_-_One-Eighth_Sphere_of_OSB_-_v2.jpg|border|316px|One-eighth shape of accessible OSB space]]<br />
<br />
==Planning OSB Modules==<br />
[[File:OSBPlanning.png]]<br />
<br />
You can plan the modules for your OSB by placing a ship at the co-ordinates you wish to place a Module and then clicking the name of the module. It is recommended that you use a small ship that has directional thrusters for this purpose: a Manta or Yeti with the Landing Gear deployed are ideal. The recommended method is to point the ship in the direction you wish to lay the row of Module and, with the Grav Abchor on, slowly move down the row clicking the module name when the co-ordinates change.<br />
<br />
<br />
== Videos ==<br />
[https://www.youtube.com/watch?v=e88YB6Q_zdw Waervyn's Outer Star Base Part One Video]<br />
<br />
<br />
----<br />
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[[Category:Pages_needing_updated_screenshots]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Structures_List_%26_Build_CostsStructures List & Build Costs2016-06-12T12:10:30Z<p>Worm: /* Palaces */</p>
<hr />
<div><br />
= Colony Structures =<br />
== Colony Infrastructure ==<br />
{| align="center"<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="9" | Needed for Building<br />
!style="background-color:#FAAC58;border: 1px solid black;" colspan="2" | Needed for Production<br />
|-<br />
!style="border: 1px solid black;" | Structures<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
!style="border: 1px solid black;" | Hours<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | U<br />
!style="background-color:#81F781;border: 1px solid black;" | E<br />
!style="background-color:#81F781;border: 1px solid black;" | MP<br />
!style="background-color:#81F781;border: 1px solid black;" | SC<br />
!style="background-color:#81F781;border: 1px solid black;" | G<br />
!style="background-color:#FAAC58;border: 1px solid black;" | S<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Gb<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
!style="border: 1px solid black;" align="right" | Auto Fission Plant<br />
|style="background-color:#F78181;border: 1px solid black;" |2,200<br />
|style="background-color:#F78181;border: 1px solid black;" |<br />
|style="background-color:#F78181;border: 1px solid black;" |<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | 5<br />
|style="background-color:#81F781;border: 1px solid black;" | 200<br />
|style="background-color:#81F781;border: 1px solid black;" | 2<br />
|style="background-color:#81F781;border: 1px solid black;" | 5<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 2,200<br />
!style="border: 1px solid black;" align="left" | Produces 2,200 power, if there is Uranium in the Warehouse.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Entertainment Center<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-5<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 50,000 <br />
!style="border: 1px solid black;" align="left" | Increases moral through food, drink, socialization. Produces socialization for 50,000 people.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Environmental Dome<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | 180<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,080<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 2,500<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 5,000<br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows people to live on a non-terraformed planet.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Fission Power Plant<br />
|style="background-color:#F78181;border: 1px solid black;" |500<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 500 <br />
!style="border: 1px solid black;" align="left" | Provides 500 power.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Garbage Processing Plant<br />
|style="background-color:#F78181;border: 1px solid black;" |100<br />
|style="background-color:#F78181;border: 1px solid black;" |10<br />
|style="background-color:#F78181;border: 1px solid black;" |-30<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | 10<br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 100 power and 10 tons of compress garbage.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Hospital<br />
|style="background-color:#F78181;border: 1px solid black;" |-2,000<br />
|style="background-color:#F78181;border: 1px solid black;" |-100<br />
|style="background-color:#F78181;border: 1px solid black;" |-300<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 50,000 <br />
!style="border: 1px solid black;" align="left" | Increases moral through medical. Produces medical for 50,000 people.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Landing Bay<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" |-10<br />
|style="background-color:#F78181;border: 1px solid black;" |-10<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 400<br />
|style="background-color:#81F781;border: 1px solid black;" | 2<br />
|style="background-color:#81F781;border: 1px solid black;" | 200<br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows ships to land at the colony.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Residential Tower<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 8<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 3<br />
|style="background-color:#81F781;border: 1px solid black;" | 250<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 300 <br />
!style="border: 1px solid black;" align="left" | Provides 300 places to live for colonist.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Sewage Plant<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" |100<br />
|style="background-color:#F78181;border: 1px solid black;" |-30<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | 10<br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 100 tons of water and 10 tons of fertilizer. Fertilizer will improve farming.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Stock Market<br />
|style="background-color:#F78181;border: 1px solid black;" |-800<br />
|style="background-color:#F78181;border: 1px solid black;" |-75<br />
|style="background-color:#F78181;border: 1px solid black;" |-500<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 170<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,500<br />
|style="background-color:#81F781;border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows people to trade with you.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Transport Grid<br />
|style="background-color:#F78181;border: 1px solid black;" |-10<br />
|style="background-color:#F78181;border: 1px solid black;" |-1<br />
|style="background-color:#F78181;border: 1px solid black;" |-1<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Required to connect buildings to power and water.<br />
|-<br />
!style="border: 1px solid black;" align="right" | University<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" |-100<br />
|style="background-color:#F78181;border: 1px solid black;" |-300<br />
|style="background-color:#F78181;border: 1px solid black;" |-300<br />
|style="border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 3 <br />
!style="border: 1px solid black;" align="left" | Trains colonists to become Tertiary Workers. Produces 3 per day.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Warehouse<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-5<br />
|style="background-color:#F78181;border: 1px solid black;" |-10<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 12<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 2<br />
|style="background-color:#81F781;border: 1px solid black;" | 200<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 10,000 <br />
!style="border: 1px solid black;" align="left" | Allows the storage of all goods. Holds 10,000 tons<br />
|-<br />
!style="border: 1px solid black;" align="right" | Water Tower<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |500<br />
|style="background-color:#F78181;border: 1px solid black;" |-5<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 500 <br />
!style="border: 1px solid black;" align="left" | Produces 500 tons of water.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Communications Array<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" |-100<br />
|style="background-color:#F78181;border: 1px solid black;" |-300<br />
|style="background-color:#F78181;border: 1px solid black;" |-100<br />
|style="border: 1px solid black;" | 25<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows for the Neptune project and produces 10 points of research.<br />
|}<br />
'''TW = Tertiary Worker; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; U = Uranium; E = Electronics; MP = Mechanical Parts; SC = Superconducting Coils; G = Graphene; S = Sewage; Gb = Garbage'''<br />
<br />
== Mining Structures==<br />
{| align="center" <br />
|-<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="5" | Needed for Building<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" | Structures<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
!style="border: 1px solid black;" | Hours<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | MB<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Aluminum Mine<br />
|style="background-color:#F78181;border: 1px solid black;" | -200<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -35<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 2<br />
!style="border: 1px solid black;" align="left" | Produces Aluminum based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Carbon Mine<br />
|style="background-color:#F78181;border: 1px solid black;" | -800<br />
|style="background-color:#F78181;border: 1px solid black;" | -75<br />
|style="background-color:#F78181;border: 1px solid black;" | -40<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 4<br />
!style="border: 1px solid black;" align="left" | Produces Carbon based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Iron Mine<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
!style="border: 1px solid black;" align="left" | Produces Iron based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Mine Control Office<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Used to increase mining production. You should have 1 for every 10-16 mines.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Titanium Mine<br />
|style="background-color:#F78181;border: 1px solid black;" | -400<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 3<br />
!style="border: 1px solid black;" align="left" | Produces Titanium based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|}<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; MB = Mining Robot'''<br />
<br />
== Farming Structures ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="7" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | G<br />
!style="background-color:#81F781;border: 1px solid black;" | To<br />
!style="background-color:#81F781;border: 1px solid black;" | FB<br />
<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Animal Ranch<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 3 <br />
!style="border: 1px solid black;" align="left" | Produces Meat based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Farm Control Office<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
!style="border: 1px solid black;" align="left" | Used to increase farming production. You should have 1 for every 10-16 mines.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Grain Farm<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces Grain based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Orchard<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 3 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces Fruit based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Tobacco Farm<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces Tobacco based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Vegetable Farm<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 2 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces Vegetable based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|}<br />
<br />
<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; G = Grain; To = Tobacco; FB = Farm Robot'''<br />
<br />
== Colony Factories ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="4" | Needed for Building<br />
!style="background-color:#FAAC58;border: 1px solid black;" " colspan="5" | Needed for Production<br />
|-<br />
!style="border: 1px solid black;" | Structures<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
!style="border: 1px solid black;" | Hours<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#FAAC58;border: 1px solid black;" | G<br />
!style="background-color:#FAAC58;border: 1px solid black;" | F<br />
!style="background-color:#FAAC58;border: 1px solid black;" | N<br />
!style="background-color:#FAAC58;border: 1px solid black;" | T<br />
!style="background-color:#FAAC58;border: 1px solid black;" | E<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
!style="border: 1px solid black;" align="right" | Cigar Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -100 <br />
|style="background-color:#F78181;border: 1px solid black;" | 10 <br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | -10 <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10 <br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" | 2<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Cigars per day. Can be enhanced to increase production<br />
|-<br />
!style="border: 1px solid black;" align="right" | Basic Medical Supply Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 17<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 5<br />
|style="background-color:#81F781;border: 1px solid black;" | 1 <br />
|style="background-color:#FAAC58;border: 1px solid black;" |1<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Medical supplies per day. Can be enhanced to increase production<br />
|-<br />
!style="border: 1px solid black;" align="right" | Brewery<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | 10<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#FAAC58;border: 1px solid black;" |2<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="border: 1px solid black;" |10 <br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Beer per day. Can be enhanced to increase production.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Neurostimulator Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | 100<br />
|style="background-color:#F78181;border: 1px solid black;" | 10<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |1<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |0.50<br />
|style="border: 1px solid black;" | 15 <br />
!style="border: 1px solid black;" align="left" | Produces 10 ton of Neurostimulators per day. Can be enhanced to increase production.<br />
|-<br />
!style="border: 1px solid black;" align="right"| Winery<br />
|style="background-color:#F78181;border: 1px solid black;" | 100<br />
|style="background-color:#F78181;border: 1px solid black;" | 10<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10 <br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" | 2<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Wine per day. Can be enhanced to increase production.<br />
|}<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; G = Grain; F = Fruit; N = Neurocrystals; T = Tobacco; E = Electronics'''<br />
<br />
== Colony Research Facilities ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="4" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Medical Test Site<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
<br />
|style="border: 1px solid black;" | <br />
<br />
!style="border: 1px solid black;" align="left" | <br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Research Complex<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
<br />
|style="border: 1px solid black;" | <br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
<br />
|style="border: 1px solid black;" | 125 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces 125 points of research per day.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Waste Management Test Site<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="border: 1px solid black;" | <br />
<br />
!style="border: 1px solid black;" align="left" | <br />
|}<br />
<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium'''<br />
<br />
== Palaces ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="7" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | Au<br />
!style="background-color:#81F781;border: 1px solid black;" | G<br />
!style="background-color:#81F781;border: 1px solid black;" | Cr<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Palace Pyramid of Knowledge<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | 100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
!style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | 50,000,000,000<br />
<br />
!style="border: 1px solid black;" | 10%<br />
!style="border: 1px solid black;" | Increases your research at the colony by 10%. It is stack-able, but with diminishing returns.<br />
|}<br />
<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; Au = Gold; G = Gems; Cr = Credits'''<br />
<br />
== Terra-forming Facilities ==<br />
===Still being researched===<br />
<br />
= Star Base Structures =<br />
<br />
'''For OSBs you must have water in storage for the water requirement.'''<br />
<br />
== Infrastructure Modules ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="3"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="6" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | E<br />
!style="background-color:#81F781;border: 1px solid black;" | MP<br />
<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | SB Entertainment Complex<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
<br />
|style="border: 1px solid black;" | 24<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 200<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 50,000<br />
!style="border: 1px solid black;" align="left" | Increases moral through food, drink, socialization. Produces socialization for 50,000 people.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Residential Module<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 8<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 30<br />
|style="background-color:#81F781;border: 1px solid black;" | 2,500<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 3,000<br />
!style="border: 1px solid black;" align="left" | Produces 3,000 places for colonist to live.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Shipyard<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,500<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 8,192<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
<br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows you to build ships and ship modules.<br />
|- <br />
<br />
!style="border: 1px solid black;" align="right" | Starbase Ring<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | <br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,392<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 5<br />
|style="background-color:#81F781;border: 1px solid black;" | 10 <br />
<br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Is only used in ISBs to build modules on. Materials must be in warehouse.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Starbase Warehouse<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | 2,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 100,000<br />
!style="border: 1px solid black;" align="left" | Produces 100,000 tons of space for storage.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Stock Market Module<br />
|style="background-color:#F78181;border: 1px solid black;" | -550<br />
|style="background-color:#F78181;border: 1px solid black;" | -85<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
<br />
|style="border: 1px solid black;" | <br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 170<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,500<br />
|style="background-color:#81F781;border: 1px solid black;" | 30<br />
|style="background-color:#81F781;border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows you to trade with others.<br />
|- <br />
<br />
!style="border: 1px solid black;" align="right" | Orbital Communications Array<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | <br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
<br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Is used in the Neptune project.<br />
|}<br />
<br />
'''Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; E = Electronics; MP = Mechanical Parts'''<br />
<br />
== Factory Modules ==<br />
'''These factories can be enhanced by researching them. Each level increases production by 10%.'''<br />
<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="3"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="4" | Needed for Building<br />
!style="background-color:#FAAC58;border: 1px solid black;" " colspan="8" | Needed for Production<br />
|-<br />
!style="border: 1px solid black;" | Structures<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Al<br />
!style="background-color:#FAAC58;border: 1px solid black;" | C<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Fe<br />
!style="background-color:#FAAC58;border: 1px solid black;" | MP<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Si<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Nb<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Sn<br />
!style="background-color:#FAAC58;border: 1px solid black;" | E<br />
<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Core Sampling Probe Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.20<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.30<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.30<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of probes per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Electronics Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.25<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.25<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.50<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Electronics per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Farming Bot Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1.00<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Farming Robots per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Graphene Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1.00<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Graphene per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Mechanical Parts Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.01<br />
|style="background-color:#81F781;border: 1px solid black;" | 1.00<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Mechanical Parts per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Superconducting Coil Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.05<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.40<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.40<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.05<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Superconducting Coils per day. Can be enhanced to increase production.<br />
|}<br />
<br />
'''Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; MP = Mechanical Parts; Si = Silicon; Nb = Niobium; Nb = Tin; E = Electronics'''<br />
<br />
== Research Modules ==<br />
This module is only available at the Inner Star Base(ISB)<br />
<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="3"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="6" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | E<br />
!style="background-color:#81F781;border: 1px solid black;" | MP<br />
<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Research Lab<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17.00<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
<br />
|style="border: 1px solid black;" | 100<br />
!style="border: 1px solid black;" align="left" | Produces 100 points of research<br />
|}<br />
<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; E = Electronics; MP = Mechanical Parts '''<br />
<br />
== Terra-forming Modules ==<br />
<br />
= Video How To =<br />
<br />
[https://www.youtube.com/watch?v=tXRY2u3uoG4 Waervyn's Colony Optimization Video]<br />
<br />
<br />
[[Sitemap | Site Map]]<br />
<br />
Back to [[Main Page|Main Page]]</div>Wormhttp://203.86.204.104:22007/wiki/index.php/Structures_List_%26_Build_CostsStructures List & Build Costs2016-06-12T12:09:22Z<p>Worm: /* Colony Infrastructure */</p>
<hr />
<div><br />
= Colony Structures =<br />
== Colony Infrastructure ==<br />
{| align="center"<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="9" | Needed for Building<br />
!style="background-color:#FAAC58;border: 1px solid black;" colspan="2" | Needed for Production<br />
|-<br />
!style="border: 1px solid black;" | Structures<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
!style="border: 1px solid black;" | Hours<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | U<br />
!style="background-color:#81F781;border: 1px solid black;" | E<br />
!style="background-color:#81F781;border: 1px solid black;" | MP<br />
!style="background-color:#81F781;border: 1px solid black;" | SC<br />
!style="background-color:#81F781;border: 1px solid black;" | G<br />
!style="background-color:#FAAC58;border: 1px solid black;" | S<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Gb<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
!style="border: 1px solid black;" align="right" | Auto Fission Plant<br />
|style="background-color:#F78181;border: 1px solid black;" |2,200<br />
|style="background-color:#F78181;border: 1px solid black;" |<br />
|style="background-color:#F78181;border: 1px solid black;" |<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | 5<br />
|style="background-color:#81F781;border: 1px solid black;" | 200<br />
|style="background-color:#81F781;border: 1px solid black;" | 2<br />
|style="background-color:#81F781;border: 1px solid black;" | 5<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 2,200<br />
!style="border: 1px solid black;" align="left" | Produces 2,200 power, if there is Uranium in the Warehouse.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Entertainment Center<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-5<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 50,000 <br />
!style="border: 1px solid black;" align="left" | Increases moral through food, drink, socialization. Produces socialization for 50,000 people.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Environmental Dome<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | 180<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,080<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 2,500<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 5,000<br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows people to live on a non-terraformed planet.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Fission Power Plant<br />
|style="background-color:#F78181;border: 1px solid black;" |500<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 500 <br />
!style="border: 1px solid black;" align="left" | Provides 500 power.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Garbage Processing Plant<br />
|style="background-color:#F78181;border: 1px solid black;" |100<br />
|style="background-color:#F78181;border: 1px solid black;" |10<br />
|style="background-color:#F78181;border: 1px solid black;" |-30<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | 10<br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 100 power and 10 tons of compress garbage.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Hospital<br />
|style="background-color:#F78181;border: 1px solid black;" |-2,000<br />
|style="background-color:#F78181;border: 1px solid black;" |-100<br />
|style="background-color:#F78181;border: 1px solid black;" |-300<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 50,000 <br />
!style="border: 1px solid black;" align="left" | Increases moral through medical. Produces medical for 50,000 people.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Landing Bay<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" |-10<br />
|style="background-color:#F78181;border: 1px solid black;" |-10<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 400<br />
|style="background-color:#81F781;border: 1px solid black;" | 2<br />
|style="background-color:#81F781;border: 1px solid black;" | 200<br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows ships to land at the colony.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Residential Tower<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 8<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 3<br />
|style="background-color:#81F781;border: 1px solid black;" | 250<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 300 <br />
!style="border: 1px solid black;" align="left" | Provides 300 places to live for colonist.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Sewage Plant<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" |100<br />
|style="background-color:#F78181;border: 1px solid black;" |-30<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | 10<br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 100 tons of water and 10 tons of fertilizer. Fertilizer will improve farming.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Stock Market<br />
|style="background-color:#F78181;border: 1px solid black;" |-800<br />
|style="background-color:#F78181;border: 1px solid black;" |-75<br />
|style="background-color:#F78181;border: 1px solid black;" |-500<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 170<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,500<br />
|style="background-color:#81F781;border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows people to trade with you.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Transport Grid<br />
|style="background-color:#F78181;border: 1px solid black;" |-10<br />
|style="background-color:#F78181;border: 1px solid black;" |-1<br />
|style="background-color:#F78181;border: 1px solid black;" |-1<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Required to connect buildings to power and water.<br />
|-<br />
!style="border: 1px solid black;" align="right" | University<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" |-100<br />
|style="background-color:#F78181;border: 1px solid black;" |-300<br />
|style="background-color:#F78181;border: 1px solid black;" |-300<br />
|style="border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 3 <br />
!style="border: 1px solid black;" align="left" | Trains colonists to become Tertiary Workers. Produces 3 per day.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Warehouse<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |-5<br />
|style="background-color:#F78181;border: 1px solid black;" |-10<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 12<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 2<br />
|style="background-color:#81F781;border: 1px solid black;" | 200<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 10,000 <br />
!style="border: 1px solid black;" align="left" | Allows the storage of all goods. Holds 10,000 tons<br />
|-<br />
!style="border: 1px solid black;" align="right" | Water Tower<br />
|style="background-color:#F78181;border: 1px solid black;" |-50<br />
|style="background-color:#F78181;border: 1px solid black;" |500<br />
|style="background-color:#F78181;border: 1px solid black;" |-5<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 500 <br />
!style="border: 1px solid black;" align="left" | Produces 500 tons of water.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Communications Array<br />
|style="background-color:#F78181;border: 1px solid black;" |-1,000<br />
|style="background-color:#F78181;border: 1px solid black;" |-100<br />
|style="background-color:#F78181;border: 1px solid black;" |-300<br />
|style="background-color:#F78181;border: 1px solid black;" |-100<br />
|style="border: 1px solid black;" | 25<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="background-color:#FAAC58;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows for the Neptune project and produces 10 points of research.<br />
|}<br />
'''TW = Tertiary Worker; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; U = Uranium; E = Electronics; MP = Mechanical Parts; SC = Superconducting Coils; G = Graphene; S = Sewage; Gb = Garbage'''<br />
<br />
== Mining Structures==<br />
{| align="center" <br />
|-<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="5" | Needed for Building<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" | Structures<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
!style="border: 1px solid black;" | Hours<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | MB<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Aluminum Mine<br />
|style="background-color:#F78181;border: 1px solid black;" | -200<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -35<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 2<br />
!style="border: 1px solid black;" align="left" | Produces Aluminum based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Carbon Mine<br />
|style="background-color:#F78181;border: 1px solid black;" | -800<br />
|style="background-color:#F78181;border: 1px solid black;" | -75<br />
|style="background-color:#F78181;border: 1px solid black;" | -40<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 4<br />
!style="border: 1px solid black;" align="left" | Produces Carbon based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Iron Mine<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
!style="border: 1px solid black;" align="left" | Produces Iron based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Mine Control Office<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Used to increase mining production. You should have 1 for every 10-16 mines.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Titanium Mine<br />
|style="background-color:#F78181;border: 1px solid black;" | -400<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 3<br />
!style="border: 1px solid black;" align="left" | Produces Titanium based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|}<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; MB = Mining Robot'''<br />
<br />
== Farming Structures ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="7" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | G<br />
!style="background-color:#81F781;border: 1px solid black;" | To<br />
!style="background-color:#81F781;border: 1px solid black;" | FB<br />
<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Animal Ranch<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 3 <br />
!style="border: 1px solid black;" align="left" | Produces Meat based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Farm Control Office<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
!style="border: 1px solid black;" align="left" | Used to increase farming production. You should have 1 for every 10-16 mines.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Grain Farm<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces Grain based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Orchard<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 3 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces Fruit based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Tobacco Farm<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces Tobacco based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Vegetable Farm<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -20<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 2 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces Vegetable based on the placement of the mine on the planet. Can be enhanced to increased production.<br />
|}<br />
<br />
<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; G = Grain; To = Tobacco; FB = Farm Robot'''<br />
<br />
== Colony Factories ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="4" | Needed for Building<br />
!style="background-color:#FAAC58;border: 1px solid black;" " colspan="5" | Needed for Production<br />
|-<br />
!style="border: 1px solid black;" | Structures<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
!style="border: 1px solid black;" | Hours<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#FAAC58;border: 1px solid black;" | G<br />
!style="background-color:#FAAC58;border: 1px solid black;" | F<br />
!style="background-color:#FAAC58;border: 1px solid black;" | N<br />
!style="background-color:#FAAC58;border: 1px solid black;" | T<br />
!style="background-color:#FAAC58;border: 1px solid black;" | E<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
!style="border: 1px solid black;" align="right" | Cigar Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -100 <br />
|style="background-color:#F78181;border: 1px solid black;" | 10 <br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | -10 <br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10 <br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" | 2<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Cigars per day. Can be enhanced to increase production<br />
|-<br />
!style="border: 1px solid black;" align="right" | Basic Medical Supply Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="border: 1px solid black;" | 17<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 5<br />
|style="background-color:#81F781;border: 1px solid black;" | 1 <br />
|style="background-color:#FAAC58;border: 1px solid black;" |1<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Medical supplies per day. Can be enhanced to increase production<br />
|-<br />
!style="border: 1px solid black;" align="right" | Brewery<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | 10<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#FAAC58;border: 1px solid black;" |2<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="border: 1px solid black;" |10 <br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Beer per day. Can be enhanced to increase production.<br />
|-<br />
!style="border: 1px solid black;" align="right" | Neurostimulator Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | 100<br />
|style="background-color:#F78181;border: 1px solid black;" | 10<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |1<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |0.50<br />
|style="border: 1px solid black;" | 15 <br />
!style="border: 1px solid black;" align="left" | Produces 10 ton of Neurostimulators per day. Can be enhanced to increase production.<br />
|-<br />
!style="border: 1px solid black;" align="right"| Winery<br />
|style="background-color:#F78181;border: 1px solid black;" | 100<br />
|style="background-color:#F78181;border: 1px solid black;" | 10<br />
|style="background-color:#F78181;border: 1px solid black;" | -30<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="border: 1px solid black;" | 22<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10 <br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" | 2<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="background-color:#FAAC58;border: 1px solid black;" |<br />
|style="border: 1px solid black;" | 10 <br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Wine per day. Can be enhanced to increase production.<br />
|}<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; G = Grain; F = Fruit; N = Neurocrystals; T = Tobacco; E = Electronics'''<br />
<br />
== Colony Research Facilities ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="4" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Medical Test Site<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
<br />
|style="border: 1px solid black;" | <br />
<br />
!style="border: 1px solid black;" align="left" | <br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Research Complex<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
<br />
|style="border: 1px solid black;" | <br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
<br />
|style="border: 1px solid black;" | 125 <br />
<br />
!style="border: 1px solid black;" align="left" | Produces 125 points of research per day.<br />
|-<br />
<br />
<br />
!style="border: 1px solid black;" align="right" | Waste Management Test Site<br />
<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="border: 1px solid black;" | <br />
<br />
!style="border: 1px solid black;" align="left" | <br />
|}<br />
<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium'''<br />
<br />
== Palaces ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="4"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="7" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
!style="background-color:#F78181;border: 1px solid black;" | TW<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | Au<br />
!style="background-color:#81F781;border: 1px solid black;" | G<br />
!style="background-color:#81F781;border: 1px solid black;" | Credits<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Palace Pyramid of Knowledge<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | 100<br />
|style="background-color:#F78181;border: 1px solid black;" | -300<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
!style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | 50,000,000,000<br />
<br />
!style="border: 1px solid black;" | 10%<br />
!style="border: 1px solid black;" | Increases your research at the colony by 10%. It is stack-able, but with diminishing returns.<br />
|}<br />
<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; Au = Gold; G = Gems; C = Credits'''<br />
<br />
== Terra-forming Facilities ==<br />
===Still being researched===<br />
<br />
= Star Base Structures =<br />
<br />
'''For OSBs you must have water in storage for the water requirement.'''<br />
<br />
== Infrastructure Modules ==<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="3"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="6" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | E<br />
!style="background-color:#81F781;border: 1px solid black;" | MP<br />
<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | SB Entertainment Complex<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
<br />
|style="border: 1px solid black;" | 24<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 200<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 50,000<br />
!style="border: 1px solid black;" align="left" | Increases moral through food, drink, socialization. Produces socialization for 50,000 people.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Residential Module<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 8<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 30<br />
|style="background-color:#81F781;border: 1px solid black;" | 2,500<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 3,000<br />
!style="border: 1px solid black;" align="left" | Produces 3,000 places for colonist to live.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Shipyard<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,500<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 8,192<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
<br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows you to build ships and ship modules.<br />
|- <br />
<br />
!style="border: 1px solid black;" align="right" | Starbase Ring<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | <br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,392<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 5<br />
|style="background-color:#81F781;border: 1px solid black;" | 10 <br />
<br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Is only used in ISBs to build modules on. Materials must be in warehouse.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Starbase Warehouse<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
|style="background-color:#F78181;border: 1px solid black;" | -50<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 22<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 20<br />
|style="background-color:#81F781;border: 1px solid black;" | 2,000<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 100,000<br />
!style="border: 1px solid black;" align="left" | Produces 100,000 tons of space for storage.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Stock Market Module<br />
|style="background-color:#F78181;border: 1px solid black;" | -550<br />
|style="background-color:#F78181;border: 1px solid black;" | -85<br />
|style="background-color:#F78181;border: 1px solid black;" | -500<br />
<br />
|style="border: 1px solid black;" | <br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 170<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 1,500<br />
|style="background-color:#81F781;border: 1px solid black;" | 30<br />
|style="background-color:#81F781;border: 1px solid black;" | 50<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Allows you to trade with others.<br />
|- <br />
<br />
!style="border: 1px solid black;" align="right" | Orbital Communications Array<br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
|style="background-color:#F78181;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | <br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 500<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 100<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
<br />
|style="border: 1px solid black;" | <br />
!style="border: 1px solid black;" align="left" | Is used in the Neptune project.<br />
|}<br />
<br />
'''Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; E = Electronics; MP = Mechanical Parts'''<br />
<br />
== Factory Modules ==<br />
'''These factories can be enhanced by researching them. Each level increases production by 10%.'''<br />
<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="3"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="4" | Needed for Building<br />
!style="background-color:#FAAC58;border: 1px solid black;" " colspan="8" | Needed for Production<br />
|-<br />
!style="border: 1px solid black;" | Structures<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Al<br />
!style="background-color:#FAAC58;border: 1px solid black;" | C<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Fe<br />
!style="background-color:#FAAC58;border: 1px solid black;" | MP<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Si<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Nb<br />
!style="background-color:#FAAC58;border: 1px solid black;" | Sn<br />
!style="background-color:#FAAC58;border: 1px solid black;" | E<br />
<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Core Sampling Probe Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.20<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.30<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.30<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of probes per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Electronics Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.25<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.25<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.50<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Electronics per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Farming Bot Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 1.00<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Farming Robots per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Graphene Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 1.00<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Graphene per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Mechanical Parts Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.01<br />
|style="background-color:#81F781;border: 1px solid black;" | 1.00<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Mechanical Parts per day. Can be enhanced to increase production.<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Superconducting Coil Factory<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 1<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.10<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.05<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
|style="background-color:#81F781;border: 1px solid black;" | 0.40<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.40<br />
|style="background-color:#81F781;border: 1px solid black;" | 0.05<br />
|style="background-color:#81F781;border: 1px solid black;" | <br />
<br />
|style="border: 1px solid black;" | 10<br />
!style="border: 1px solid black;" align="left" | Produces 10 tons of Superconducting Coils per day. Can be enhanced to increase production.<br />
|}<br />
<br />
'''Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; MP = Mechanical Parts; Si = Silicon; Nb = Niobium; Nb = Tin; E = Electronics'''<br />
<br />
== Research Modules ==<br />
This module is only available at the Inner Star Base(ISB)<br />
<br />
{| align="center" <br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" colspan="3"| Drain on Infrastructure<br />
|<br />
!style="background-color:#81F781;border: 1px solid black;" colspan="6" | Needed for Building<br />
|-<br />
<br />
|<br />
!style="background-color:#F78181;border: 1px solid black;" | Power<br />
!style="background-color:#F78181;border: 1px solid black;" | Water<br />
!style="background-color:#F78181;border: 1px solid black;" | Housing<br />
<br />
!style="border: 1px solid black;" | Hours<br />
<br />
!style="background-color:#81F781;border: 1px solid black;" | Al<br />
!style="background-color:#81F781;border: 1px solid black;" | C<br />
!style="background-color:#81F781;border: 1px solid black;" | Fe<br />
!style="background-color:#81F781;border: 1px solid black;" | Ti<br />
!style="background-color:#81F781;border: 1px solid black;" | E<br />
!style="background-color:#81F781;border: 1px solid black;" | MP<br />
<br />
!style="border: 1px solid black;" | Production<br />
!style="border: 1px solid black;" | Notes<br />
|-<br />
<br />
!style="border: 1px solid black;" align="right" | Research Lab<br />
|style="background-color:#F78181;border: 1px solid black;" | -1,000<br />
|style="background-color:#F78181;border: 1px solid black;" | -10<br />
|style="background-color:#F78181;border: 1px solid black;" | -100<br />
<br />
|style="border: 1px solid black;" | 17.00<br />
<br />
|style="background-color:#81F781;border: 1px solid black;" | 150<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 300<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
|style="background-color:#81F781;border: 1px solid black;" | 10<br />
<br />
|style="border: 1px solid black;" | 100<br />
!style="border: 1px solid black;" align="left" | Produces 100 points of research<br />
|}<br />
<br />
'''TW = Tertiary Workers; Al = Aluminium; C = Carbon; Fe = Iron; Ti = Titanium; E = Electronics; MP = Mechanical Parts '''<br />
<br />
== Terra-forming Modules ==<br />
<br />
= Video How To =<br />
<br />
[https://www.youtube.com/watch?v=tXRY2u3uoG4 Waervyn's Colony Optimization Video]<br />
<br />
<br />
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